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Neverwinter Nights: Enhanced Edition
Asid:
Neverwinter Nights: Enhanced Edition Development Build 8189
14 Aug @ 5:50pm - niv
This is a stabilisation effort following 8188. We’re working towards a stable patch before the new renderer will happen. Please help test, your feedback is invaluable!
Known Issues/Caveats
• Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now.
• Old CampaignDB files remain unreadable (for now, see below).
• GetEffectSpellId() returns the wrong value for invalid spells (65535 instead of -1).
Features
• Nuklear-based UI is now skinned with textures loaded from ResMan. The skin is a placeholder and the art is work in progress. New options to configure the used font have been added.
• All HTTP traffic now requires valid HTTPS certificates, with proper OCSP stapling enabled. The game does not speak to http servers anymore (except localhost for testing). This includes all NWSync repositories.
Fixes
• Running the game and server on Linux systems has been fixed.
• NWSync SQLite migration stability has been improved. They are now defined in code, and no longer in the installation directory. The schema, of course, remains public.
• The game no longer renders white boxes where console font should be. This should also fix the issues where other text overlays and opening the radial menu sometimes result in huge white boxes all over the screen.
• The effect limit configuration keys have been uncapped. They used to be limited to [1, default]; they now are [0, 255]. Beware: You may run into strange behaviour if you exceed a total bonus/penalty of -128, 127 or 255 regardless of configuration; since some values are internally typed with 8 bits.
• Hosting local multiplayer games on Mac and Linux, where the system hostname is not resolvable through DNS, has been fixed.
• The server config "Server vault by player name" does not require "Sticky player names" enabled anymore to work. This will help servers that want to set up custom authentication schemes.
• We fixed an issue where the threadpool would not spawn enough worker threads if your CPU had less than three (virtual) cores.
Ruleset
• New column in racialtypes.2da: SkillPointModifierAbility. This column determines the ability which will provide additional skill points on level up. Can be blank. (INT by default, obviously).
• New should-really-be-self-explanatory ruleset.2da constants: MULTIPLE_ATTACKS_BAB_PENALTY_MULTIPLIER_MONK, MULTIPLE_ATTACKS_BAB_PENALTY_MULTIPLIER, SPELLCRAFT_NUM_RANKS_PER_SAVE_BONUS
• ruleset.2da entry lookup has been sped up.
Changed Script Commands
• The effect limit accessors now adhere to the configuration constraints. Values set through these will always override the user-configured values for the running module only.
Asid:
Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea DLC
This content requires the base game Neverwinter Nights: Enhanced Edition
STEAM
Single-player
Price: £7.19
10% off at launch = £6.47
About This Content
Developed by Ossian Studios and based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a large amount of new art and audio content.
The harsh frontier land known as the Moonsea is besieged by demons. A mysterious cult has arisen, bent on death and destruction. Amid the chaos, war is imminent between the powerful city-states and their tyrannical rulers. Accompanied by the dwarf merchant Madoc, you approach the town of Voonlar just as the worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil...
Explore the treacherous region of the Moonsea, including the infamous Zhentil Keep! Travel by foot and horse through the dark and mysterious lands of Cormanthor and Thar, and by ship across the pirate-infested waters, engaging in ship-to-ship combat. Encounter monstrous foes of unspeakable power in a high-level adventure that will keep you on the edge of your seat. As the old Moonsea battle cry goes: "Dare... and beware!"
Features:
• An expansion-sized high-level adventure with 20+ hours of gameplay
• Use the world map to explore 18 areas in the Moonsea region including Zhentil Keep, Cormanthor, Thar, and prominent city-states.
• Recruit from 5 different companions for your party
• 5 new monsters to do battle with
• 14 new character portraits
• 35 minutes of inspiring new music including exhilarating combat tracks
• 1,000 lines of new character VO
Buying the enhanced edition of Tyrants of the Moonsea helps to support Ossian Studios' goal of bringing you more Dungeons & Dragons adventures!
Asid:
Neverwinter Nights: Enhanced Edition Development Build 8190
Thu, 26 September 2019
We're still working towards a stable patch. This is one step closer, knocking off a few required items off the TODO list for it.
We appreciate any and all bug reports and feedback your testing will generate.
Known Issues/Caveats
• Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now.
• Polish and Czech charsets cannot render or type some characters.
• Old campaign database files written with patch 8187 or earlier cannot be read, as the underlying format has changed.
• The toolset build inside this development patch is currently outdated. You can find the most recent beta toolset here.
Features
• Model compiler: Added a new alias to nwn.ini: MODELCOMPILER (instead of clobbering the installation directory)
• New console command: compileloadedmodels (comppiles all loaded models, including binary)
• New console command: compileloadedasciimodels (compiles all loaded models, only ascii)
• New console command: compilemodel <name> (specific model, will load and unload it for you even if it is not currently loaded)
• New command line switch: nwmain.exe compilemodel <name> (same as the above console command; will compile the model and exit the game immediately)
• NWSync now shows network and storage speed separately while downloading.
• The NWSync networking protocol has been extended to support multiple language-specific and user-selectable optional manifests in the future (but the client itself cannot fetch them yet - sorry!).
• We have rewritten large parts of the NWSync storage system to better support the upcoming console releases. Your existing data should - barring bugs - remain unaffected.
Fixes
• NWScript: GetEffectSpellId() was erroneously returning 65535 instead of -1 for effects with no spell.
• SSL is not a forced requirement for NWSync anymore.
• For SSL, OCSP stapling verification is now off. There is a configuration key to globally re-enable it, if users so desire.
• We fixed the configuration option ruleset.hide-hitpoints-gained-on-level erroneously taking the value of ruleset.always-roll-max-hitpoints-on-levelup.
• [Linux] Switching to fullscreen and back will now preserve window position and dimensions.
• We fixed difficulty selection being off by one.
• We fixed the mouse wheel scrolling nuklear-based UI even though the cursor was not hovering over it.
• We addressed a custom content-related crash when adding invalid items to merchants.
• A handful of UI-crashes inside NWSync have been fixed.
• The crash reporter now says which OS it came from.
• We fixed an issue where playing wav ambient sounds would confuse the resource manager into either leaking or freeing memory excessively.
• We fixed some achievements not triggering properly: Hoard Mode, Dragons are Friends not Fodder, Hardcore Morag, Hardcore Heurodis, and Hardcore Mephistopheles.
• Campaign progress now unlocks only the current campaign instead of all.
• Game autosaving is now a boolean toggle, and the interval is configurable between 1 and 30 minutes.
• Interval-based game autosaving no longer triggers in singleplayer.
Asid:
Neverwinter Nights: Enhanced Edition Development Build 8191
Tue, 1 October 2019
Yet another stabilising patch! This one fixes a long-outstanding memleak that manifested when players stuck around for a while with skinmeshes on screen (robes, cloaks, certain monsters). It was framerate-dependent, and for some people, this resulted in memory exhaustion and crashes after anywhere between 30 minutes and a few hours.
We appreciate any and all bug reports and feedback your testing will generate.
Known Issues/Caveats
• Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now.
• Polish and Czech charsets cannot render or type some characters.
• Old campaign database files written with patch 8187 or earlier cannot be read, as the underlying format has changed.
• The toolset build inside this development patch is currently outdated. You can find the most recent beta toolset here.
Features
• New main menu background art. (Also configurable in settings.tml)
Fixes
• A serious memleak when rendering skinmeshed objects was fixed.
• A memleak when calculating tangent space basis was fixed.
• An issue where the internal resource manager would needlessly evict recently used files under memory pressure was fixed, which had resulted in disk churn.
• NWSync: We now won’t do shard compaction on desktop platforms by default, as this resulted in needless IO and wait time for players (the feature is meant to save storage on certain console platforms).
Asid:
Updates 8192 - 8193.5 here
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