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Author Topic: Cogmind  (Read 3745 times)

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Offline Asid

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Re: Cogmind
« Reply #15 on: August 25, 2020, 11:33:43 PM »
Cogmind Leaderboards Reborn!
Tue, 25 August 2020



YES, the leaderboards are back in action!
https://www.gridsagegames.com/cogmind/scores/

With a big Beta 10 mostly done and coming soon, we really needed to get official Beta 9 leaderboards up and running. Not to mention there are plenty of people out there who enjoy either aiming to rise through the ranks, or maybe just browse the leaderboards or other runs to see what others are up to. And of course with Beta 9's incredibly detailed new scoresheets there's even more to see in that regard!

Since they've been silent for a while, the boards currently include all seven releases since Beta 8.




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Offline Asid

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Re: Cogmind
« Reply #16 on: September 15, 2020, 12:15:29 AM »
Beta 10 "Warlord Forever!"
Mon, 14 September 2020



The full ambient soundscape is here, and it's not alone! In Beta 10 we also have expanded bothacking abilities, two more alternate endings, many more types of drones, and of course lots of other features to improve the overall experience.

Diving right in here...

(Note: Like Beta 9 before it, Beta 10 is far too large to fit the entire release notes on Steam--their system doesn't support it, so I've had to share the changelog here as an image rather than text. For a normal view of the full release notes, see this same announcement on the forums!)  https://www.gridsagegames.com/forums/index.php?topic=1475.0




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Offline Asid

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Re: Cogmind
« Reply #17 on: September 21, 2020, 01:07:36 AM »
Beta 10.1 "Warlord Forever More"
Mon, 21 September



Not an especially huge changelog here, just a tiny addendum to last week's massive release. Seeing as I wanted to put out a couple of important fixes anyway, I decided to throw in a few other items from the short list that I could get done in a reasonable amount of time, so today we have a mostly QoL-oriented Beta 10.1!

Beta 10 saves from runs in progress are compatible with this release, so you can upgrade/switch over right away to get all the benefits immediately!

Cogmind Beta 10.1 "Warlord Forever More" (200921) changelog:
   NEW: Removing or dropping a part that will be destroyed due to insufficient space gives a warning and requires confirmation
   NEW: Matter/energy storage utility descriptions indicate that stored matter can also be extracted directly if on the ground at current position.
   NEW: Simply waiting long enough in W base is enough to trigger the event without interacting with any other triggers
   MOD: Field Recycling Units now only collect parts when activated a second time for new COLLECTING mode, also collect more quickly (once/turn)
   MOD: Field Recycling Units no longer limit parts they'll collect based on remaining scrap storage, always top off regardless of waste
   MOD: Borebot Coring immunity is now full Critical immunity
   MOD: Swarm Drones now melt down if parent destroyed or lost bay
   MOD: Updated core reset interactions with Beta 10's new extended endings
   MOD: Transport Network Couplers and Trojans relaying 0b10 bot positions now only report active bots
   FIX: Some conditions for a certain scoresheet history log message were not being checked against one of the new endings [JackNine]
   FIX: [Player 2 mode] Crash on bringing Player 2 to one of the new endings [Minty]
   FIX: Multitile robot AI update in Beta 10 caused Behemoths to sometimes fail to return to their original guard location after losing all targets [Tone]
   FIX: Q-Series were unable to relaunch drones after the first retrieval
   FIX: Direct dropping currently attached Storage Unit containing items did not give warning or require confirmation like unequipping to inventory did
   FIX: Unequipping a part under certain conditions did not deduct energy
   FIX: Beta 10 fix to improve rapid label closing via Escape broke both advanced options: disableEscMenuAccessKeyboard, disableEscMenuAccessMouse

QoL

Field Recycling Units have a new mode to help avoid accidental situations where it might eat something you actually wanted to pick up but forgot that your FRU was active and munching away. Now like overloading a part you simply toggle it a second time to go from activated (processing accumulated matter) to the next step, collecting (eating parts under you!). In this mode it will show in a brighter color as well have a special tag.



General FRU usage was made even more friendly by not caring about wasted resources--just run over stuff to suck it up, even if it will overflow the unit's capacity.

And hooray for yet more warnings! Dropping parts will now warn if there isn't enough room to do so, in which case the result will be to crush it.



As scheduled, leaderboards were reset just last week the day after Beta 10 released. No need to reset again--10.1 and 10 will remain on the same board.



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