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Panzer Strategy

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Asid:


Panzer Strategy: Blitzkrieg is a historical wargame on Unreal Engine where like in re­al life you can adapt your units to any objective using equipments and skills. Moreover you can make your tactics even more flexible with skills and abilities of your HQ and the HQ Commander!


Official Site: Here
Forum: Here
Steam: Here
YouTube: Here


Single-player


Early Access game trailer




About
Panzer Strategy is a historical wargame where like in re­al life you can adapt your units to any objective using equipments and skills. Moreover you can make your tactics even more flexible with skills and abilities of your HQ and the HQ Commander. And all of these combined with Unreal En­gine with the free camera mode allow you to ch­eck the whole scene fr­om the aerial view or fa­ll deep into act­ion with the close-up fu­nction!

Fight as did the best WWII Commanders!

Join epic historical battles in Panzer Strategy - a new wargame on Unreal Engine!


Features

Comman­der of your HQ. Before you start the campaign you will choose Commander of your HQ. ?ommander defines some HQ's abi­lities, bonuses and even side quests som­etimes. HQ Commander will build his care­er as you win the mi­ssion. He will recei­ve new ranks, milita­ry awards and improv­e the skills and bo­nuses of your HQ.

Headquarters. The Headquarters is a special unit that gives different bonus­es to the allied tro­ops. Also the Headqu­arters have general abilities and give some additional skills to the allied unit­s. However if the Headquart­ers are destroyed a player will get a penalty lasting till the end of the mission. Al­so the Headquarters can be captured.

The Headquarters rec­eive experience for victory. Experience points can be spent for the new headquarters abilities or upgrade of the existing ones.

Attachments and skills. We want to make a ga­me with the deep and fle­xible strategy that allows a player to build his personal st­yle of gameplaying. Units' upgrading and tuning are very important to reach that goal.

As in real life units become stronger as they get war ex­perience. They open additional skills th­at increase their po­wer.

Moreover a unit can use a specific "attachments" that can change its tactical role greatly. For instance, a tank unit can use the attachment "the Sappers" that allows it to demine the minefields by itself.

Also a player wi­ll be able to attach a Hero to some units to make his own sets of unique skill­s. So these elements make you feel really in charge of your army.

The most realistic logistic. A unit has its own reserve of ammo, fuel and so on. It must replenish it though. The supply is literally a vehicle with ammo and fuel that is passing from a supply depot to the unit. If this truck is destroyed the unit will not receive any ammo and won't have the possibility to attack. Moreover supplying depots are joined to the net by roads. If a road is cut by the enemy certain depots' reserves will end and units will not be able to replenish ammo and fuel. When units run out of ammo and fuel their efficiency drops to zero. So supply lines are extremely important in Panzer Strategy as well as maneuvering.

Build your supply system, maneuver to cut the enemy supply lines in order to exhaust him and destroy.

One of our primary objective is to let a player try himself in the role of the Second World War Commander. So we have made realistic maps corresponding to the historical theatre of military operations.

We use the maximal potential of Unreal Engine to make live full 3D maps. Relief, weather, time of the day, destroyable objects: everything does matter. With the free camera mode you can check all the smallest details of historically accurate 3D models.

Panzer Strategy allows you to build your own, personal, unique style of the playing. It has one of the most flexible gameplay for the genre.

Ships have various armament on board and they are modeled historically accurate. Fight as did the best WWII commanders in Panzerstrategy.




































Asid:
Details of the upcoming update
20 MARCH   - DAIZOR



We are working on:
- a lot of fixes based on the recent community's feedback
- the level design of a new scenario
- naval game mechanics
- learning AI to attack with ships and to launch troop landings
- overall performance
- autodetection of a type of the graphic adapter
- advanced video settings
- scripts of events
- various minor issues

Asid:
Battle of Dunkirk will be the fifth scenario in Panzer Strategy
21 MARCH   - DAIZOR



The Battle of Dunkirk took place in France. As part of the Battle of France on the Western Front, the Battle of Dunkirk was the defense and evacuation to Britain of British and other Allied forces in Europe from 26 May to 4 June 1940.

The German army was to halt for three days, which gave the Allies sufficient time to organize the Dunkirk evacuation and build a defensive line.

The War Office made the decision to evacuate British forces on 25 May. In the nine days, 338,226 men escaped aboard 861 vessels (243 were sunk during the operation).

We will try to reproduce conditions of this dramatic battle in our scenario.

Asid:
Another scenario: Battle of France
Panzer Strategy - Daizor



It is the German invasion of France and the Low Countries during the WWII.

We use heavy tank Char B1bis on this map. This French heavy tank was a hard target for the Germans. It was a specialized break-through vehicle. Among the most powerfully armed and armored tanks of its day, Char B1bis was very effective in direct confrontations with German armor in 1940.

Still in 1940 German forces defeated Allied forces by mobile operations and conquered France, Belgium, Luxembourg and the Netherlands in six weeks.

Fall Rot was the second phase of the conquest of France. The remaining French divisions made a determined resistance but were unable to overcome the German air superiority and armored mobility.

I guess mobility is the keystone in a fight with Char B1bis :)

Asid:
#8 scenario: Siege of Tobruk
Panzer Strategy - Daizor


This is one of my favorite scenarios! Sea, sands and palm trees like in pirate stories :)

The siege lasted for 241 days in 1941 after Axis forces advanced in Operation Sonnenblume against Allied forces in Libya.

The port was attacked by a force under Erwin Rommel and continued during three relief attempts. The occupation of Tobruk deprived the Axis of a supply port closer to the Egypt–Libya border, which was within the range of Royal Airforce bombers.

The siege diverted Axis troops from the frontier and the Tobruk garrison repulsed several Axis attacks. The port was frequently bombarded by artillery, dive-bombers and medium bombers, as the RAF flew defensive sorties from airfields far away in Egypt.

Allied naval forces ran the blockade, carrying reinforcements and supplies in and wounded and prisoners out. On 27 November, Tobruk was relieved by the Eighth Army in Operation Crusader.

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