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Offline Asid

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Re: Panzer Strategy
« Reply #30 on: August 17, 2018, 11:09:55 AM »
Panzer Strategy Cinematic Trailer
13 August

The new Panzer Strategy cinematic trailer is now available!





Prepare your own strategy, develop the army and fight your way through the real battles of World War II. The full release coming on September 1, 2018.
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Offline Asid

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Re: Panzer Strategy
« Reply #31 on: August 17, 2018, 11:15:42 AM »
What about realism? Can someone tell me how realistic the game is, despite being a turn-based one?

You known, once you play hard-cores games such as the Gary Grigb's series, TOAoW or even HOI V, you requirements gets pushed to the limits hehe.

This game is lighter than a GG game. The devs have tried to keep it historically accurate. It is a step above Panzer Corps.
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Offline Asid

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Re: Panzer Strategy
« Reply #32 on: August 31, 2018, 11:40:31 PM »
Full version of Panzer Strategy is RELEASED!
Panzer Strategy - Daizor



September 1, 1939. The Germans invade Poland with a three-front Blitzkrieg. World War II begins.
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Offline Asid

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Re: Panzer Strategy
« Reply #33 on: September 04, 2018, 02:20:42 PM »
QUICK-FIX notes!
Panzer Strategy - Daizor

Thank you all for the feedback and reports! What issues we've fixed at the
moment:

•   The same shot sound for different units - FIXED
•   Slow FPS when using AviaRecon/Strategic bomber - FIXED
•   No Rommel's agressive attack flag icon in unit's info - FIXED
•   Military decorations in cut-scenes are shown on Guderian, not on the player's commander - FIXED
•   Sound volume of some tanks moving doesn't change - FIXED
•   NOW "Boom & Zoom" works on the air target only!
•   Wrong lightning in cutscenes on low performance - FIXED
•   ADDED flashing of hexagons under units in the tutorial
•   ADDED mouse-over effects on some buttons
•   SteamVR plugin - DISABLED

We are continuing to improve all the aspects of the game. Thank you for your support, guys!

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Offline Asid

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Re: Panzer Strategy
« Reply #34 on: September 08, 2018, 06:20:33 PM »
Scenarios sequence revealed!
Panzer Strategy - Daizor



You may use this scheme for strategic planning!
Some scenarios can be lost to save units and to gain more prestige.
There are several ways to win!
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Offline Skoop

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Re: Panzer Strategy
« Reply #35 on: September 10, 2018, 07:04:45 PM »
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.
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Offline Asid

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Re: Panzer Strategy
« Reply #36 on: September 10, 2018, 07:09:49 PM »
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.

I have not had much time with it (so many planes in P3D  :facepalm_smiley  ). I do plan to play more when I get time. I have enjoyed it so far. I am happy with it so far  :thumbsup
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Offline Skoop

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Re: Panzer Strategy
« Reply #37 on: September 10, 2018, 07:29:13 PM »
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.

I have not had much time with it (so many planes in P3D  :facepalm_smiley  ). I do plan to play more when I get time. I have enjoyed it so far. I am happy with it so far  :thumbsup

I may have to pick it up in the next steam sale then.

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Offline Asid

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Re: Panzer Strategy
« Reply #38 on: September 12, 2018, 11:10:34 AM »
QUICK-FIX #2 notes
Panzer Strategy - Daizor

Four days have passed and here what issues we've fixed:
•   The tutorial videos about HQ's skills - FIXED.
•   The screen resolution menu - ADDED.
•   Wrong type of the movement icon in the unit info section - FIXED.
•   New hotkey ADDED: Esc opens the game menu.
•   In the Battle of the Atlantic two vehicles in the convoy are spawned NOW.
•   The fog of war around the map is CORRECTED. Earlier the camera happened to move out of the fog of war.
•   New hotkey ADDED: N selects the next unit that can move.
•   Stuka retaliates to fighters with the machine guns' sound NOW.
•   The tank "Panther D" HAS RECEIVED the skill "Overwatch Hard".
•   Byalystok (Poland) has a flag NOW.
•   NOW a limited anti-tank unit 'PzJgd 35R' is available before Barbarossa scenario starts.
•   Big Iron Cross award REMOVED, German Cross 2nd Class and German Cross 1st Class awards ADDED*.
•   The marker "Unknown" for a ground unit CHANGED from a tank to the question mark.
•   Sometimes, at happy moments, the camera used to fly under the map - FIXED.

*this will work if a player has not received a Knight's Cross yet. If it's received, the Big Iron Cross will be replaced by the German Cross 2nd Class, and the German Cross 1th Class will not be available.

We are continuing to improve all the aspects of the game. Thank you for your feedback and report!

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Offline Asid

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Re: Panzer Strategy
« Reply #39 on: September 12, 2018, 11:12:28 AM »
Supply Tutorial
Panzer Strategy - Daizor


Watch Panzer Strategy Supply Tutorial & Guide!





Also, check the new thread on community hub: Tutorial and Walkthrough VIDEOS!
https://steamcommunity.com/app/769950/discussions/0/3317353727673992596/
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Offline Asid

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Re: Panzer Strategy
« Reply #40 on: September 20, 2018, 12:33:02 PM »
QUICK-FIX #3 notes
Panzer Strategy - Daizor

•   The issue when all units with turrets retaliate even if they are destroyed (negative STR) - FIXED;
•   The issue when a captured armored train gets off the tracks - FIXED;
•   One Ju-88A with torpedos ADDED in Norway scenario;
•   Operation Citadel: the issue with the Supply Depot on the unpassable territory - FIXED;
•   The pop-up "CloseDef" to indicate an armored target at Close Defense - ADDED;
•   Ship attack on ground targets is DECREASED twice;
•   Ship attack on air targets is INCREASED twice;
•   Description of Rudolf Witzig "Assaulter" - ADDED.

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Offline Asid

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Re: Panzer Strategy
« Reply #41 on: November 21, 2018, 02:56:33 AM »
Patch v1.20 of 20 November 2018
Panzer Strategy - Daizor

Major changes
•   New saving system. (Now all saves are separate files (instead of one big file with info about all saves) and are stored in the following default folder on your PC C:\Users\%Username%\AppData\Local\StarniGames\PanzerStrategy.
Please note that “AppData” is a hidden folder. So, now you can copy, delete etc individual saves or any number of them as it suits you. Back up your saves and so on (now you can safely uninstall the game without losing save files).

This change, however, came at a cost. We managed to preserve your saves made during the strategic phase of the game (between missions), but unfortunately the saves made during any given mission before this patch are now unavailable.

Also note that all land vehicles (ground transport) attached to units were sold and their cost in prestige added to your prestige, so you can buy them back. We are sorry to disrupt your gameplay and hope that availability of strategic phase saves will curb the damage. We were anxious to make this step as we did not want to disappoint our players. However, we understood that there were no other way to move forward without this painful step.

This new system is a huge step toward adopting steam cloud saves as well as better steam integration and other juicy stuff in future. It also helped us fix some of the existing issues and prevent some future problems before they came.

We hope that you will forgive us this inconvenience for the sake of unhindered future development of the game.
•   Added “Continue” button in main menu PSB-2209
•   Added quick save/quick load (F5/F8) PSB-2116
•   Command Points gain per turn now depends on the number of deployed core units. (Instead of core units) So, now you can omit deploying part of your army in certain missions to ensure more Command points income per turn. PSB-2367
•   Fixed not playing cutscene after Operation Sea Lion. PSB-2247
•   Major rework of damage distribution when attacking ships.
Now damage is distributed more evenly among all ship parts and hull. So, you basically need to wipe out all ship modules before you can sink a ship|(in most cases), unless you use torpedoes (which always damage only hull).

Torpedoes now do not apply statistic reduction, and reduce movement of the ship by 1. We are eager to let you try out the new damage distribution system, as we think it provides major increase in tactical thinking required for successful naval battles and reduces their randomness by huge margin. PSB-2345

•   Vulnerability mechanic has been removed from the game. (In previous versions ship`s AA guns, depth charges and torpedo tubes received x2 damage.)
•   Ships and submarines now can resupply their ammo and fuel at seaports. (You have to move them within 1 hexagon of a seaport.) PSB-2035
•   Fixed capital ships BuildIn skill "Barrage fire". Now it attacks (only) once with one of its secondary guns.) PSB-2309
•   Added line of fire for artillery. All artillery units: ship guns, land artillery and coastal batteries now cannot attack enemy units obstructed by mountain (and unpassable mountain) terrain. New label “No line of fire” indicates that you cannot fire at that target from current position due to terrain factor. PSB-2288
•   Air units (fighters and bombers) can now move 1 hex after being stopped mid air with overwatch ability (eg. AA overwatch fire). PSB-2258, PSB-2293
•   Fighters now can move 1 hex after attacking land units. (Same as bombers. Note that it does not allow them to move after attacking air targets) PSB-2280
•   Fixed coastal artillery. Now it works similar to Forts. PSB-2065 Coastal artillery now has range 3 (in its zone of fire). Beware! PSB-2297
•   Increased defense bonus for units if the enemy has no full information about the unit. If the unit is unknown (no unit type info, shown by ? on the map) defense increased by 4 (it was 2). If the unit is spotted (its type is known, shown by ?? in place of unit strength) defense increased by 2 (it was 1) PSB-2261
•   Added info (flying label) "Unidentified target: damage reduced" when firing at unidentified (unknown or spotted, see above)) unit. PSB-2243
•   Minimum entrenchment level for CloseDefence to apply increased from 3 to 4. (It means infantry has to be better entrenched to use CloseDefence parameter of armored units in combat. Makes armored units stronger vs infantry in certain situations.) PSB-2263
•   Bombers now can return fire even if they have no ammo left. (It is the only type of units in the game which does not use its ammo for return fire, and uses it only for attacks.) PSB-1957
•   Fixed support mechanics to check not only units attack value but also their current strength when choosing the most powerful unit to provide support.
When two or more units are eligible for support at the same time) Now ships AA guns would not support if there is fighter to provide support. (Ship`s AA has more air attack then fighter, but only 2 strength. So it would support only if there is a fighter with 2-3 hp contesting right to support) Same applies for artillery etc. PSB-2254
•   You can now see Build In Skills (skills which are same for all units of that class) (Do not confuse it with Level Up Skills which are chosen during level ups - those are seen only if you have full info about the enemy unit( as before)) of an enemy unit if it is spotted (unknown strength), earlier it was shown only if you have full information about unit. PSB-2211
•   Rebalanced activation costs of HQ skills: Aviation recon and Blitzkrieg +1 activation cost, Tank onslaught - unchanged, Frontline artillery -1 activation cost, Strategic bombing -1 activation cost.
•   Added info (flying label) "Initiative won" when unit wins initiative contest. (It is always attacking unit. If it wins initiative, it still attacks second (unless it has First Strike ability) but gains +4 to defence for the time of enemy counter attack. PSB-2256
•   Some positive (eg. unit is entrenched; or it is near HQ) and negative (eg. unit is in the river; or it was already attacked this turn) effects on units are now also displayed via a green or red icon (tick) on the unit. (You still can see all the effects in unit parameters window) The “ticks” stuck up to 3 and if the number of effects is higher then there is number under the “tick” going up. (Ticks usually show number of effects, the only exceptions are entrenchment and previous attacks where each level of entrenchment or each attack adds a separate “tick”. PSB-2289, PSB-2300, PSB-2302, PSB-2328, PSB-2337
•   Some hot keys effects are now shown via text on the screen. PSB-1589
•   Added symbol (<<) "Upgrade available" during the strategic screen. It is shown when there are new models available in this type of units after the last mission. PSB-2269

Other fixes and improvements
•   Fixed: Air units no longer gain bonuses (+4 to defence, +1 camouflage) when they are in a hex with building (eg. in Dunkirk or Stalingrade map) as if it was an infantry occupying that building.
•   Bombers now do not counterattack with bombing if the enemy ship is attacking them with AA gun from underneath (same hex, range 0). PSB-2375
•   Changed flying labels for damage to various ship parts. Now they reflect the type of part (eg. Anti-Aircraft Gun, Secondary Gun, Torpedo Tube) instead of exact part name (eg. 2 x 37 mm 50 Mle, 8 x 105 mm SKC/33, 4 x G7a 533 mm) Also, now damage to the ship hull is marked as “-x Hull” instead of plain “-x”. If not a single ship part took damage from an attack, “0” is shown.
•   Fixed torpedo tube with 0 hp being able to attack (for 0 damage) and put a -1 penalty for previous attack on the enemy. (Now it cannot be used) PSB-2291
•   Fixed torpedo tubes being able to shoot at the enemy ship through 1 hex of land PSB-2362
•   Torpedo tubes now cannot shoot at the enemy ship through a hex with another friendly or enemy ship. PSB-2377
•   Fixed train (and some other auxiliary units) having 0 spotting range. PSB-2343
•   Now units do not lose entrenchment levels if they attack without moving into another hex. (So you can now attack units next to the entrenched unit without losing its entrenchment) PSB-2356
•   Now after deploying one unit, next unit on the list is auto selected. (Earlier the first unit on the list was auto selected) PSB-2301
•   Fixed “Commissar” skill having no description. PSB-2222
•   Fixed “Poorly trained” skill having no description. PSB-2223
•   Fixed LinkedFight bug when you could use this ability before movement and then move.(Which is illegal due to LinkedFight description) PSB-2251
•   Fixed infantry on board a train being able to entrench. PSB-2339
•   In Battle for Atlantic mission fixed bug with rain effects lasting long after the rain has finished. PSB-2364
•   Fixed paratroopers in the air (transportation) gaining full fuel after save/load. PSB-2084
•   Fixed incorrect display of fuel (shown as full) and movement left (shown as max) of units in transportation mode after save/load. PSB-2195
•   Fixed icon for paratroopers disembarking from a ship (it was shown as a parachute as if they were disembarking from plane) PSB-2143
•   Fixed message when trying to disembark at seaport with all eligible hexes being already occupied. (It was saying you have to disembark at seaport) PSB-2144
•   Fixed message when trying to disembark at enemy controlled seaport. It was saying you have to disembark at seaport. PSB-2148
•   Fixed all AI embarked landing forces in Norway on “Marshall” difficulty level having 10 strength instead of 12. PSB-2366
•   Added "Click for detailed info" when you mouse hover over units parameters. PSB-2257
•   Fixed incorrect info “You do not have enough HQ points to learn a new HQ skill” after you already learned all levels of that skill. PSB-2182
•   Fixed minor bug with leveling up units skills PSB-2181
•   Fixed reinforcement of units cost 0 prestige while unit is on the train. PSB-2121
•   Fixed some issues with support firing range for certain units. PSB-2086
•   If you have AirRecon or AirStrike skill selected and choose where on the map to apply it, you now can cancel it by left clicking any allied unit. PSB-2152
•   Double clicking on the unit in “Reserve” tab will now center the camera on the nearest deploy hex. PSB-2281
•   Added info “Available between missions” for icons of increase/decrease unit strength”(-/+) and “disband” on units during the mission. PSB-2017
•   Added infohints for icons of increase/decrease unit strength”(-/+) and “disband” on units during the strategic screen and deploy phase. PSB-2017
•   Added visual effect for new secondary objective when you get it during the mission. PSB-2190
•   Fixed Rommel “Aggressive” skill tooltip description (changed “+2 initiative from HQ” to “Erwin Rommel: gain +2 initiative”) not to be misleading.
•   Fixed water animation shown in incorrect hexes when moving ships. PSB-2162
•   Fixed some problems with water animation. PSB-1860
•   Fixed unit with less than 0 hp (took more damage than had hp) lingering too long before disappearing if you skip animation. PSB-2298
•   Fixed some city hexes on Dunkirk map not having city name on them. PSB-2179
•   Fixed various text inaccuracies in English and Russian versions of the game.
•   Fixed flying label for ships BarrageFire skill activation displaying incorrect text in Russian localisation. PSB-2213

* This list does not include some of the issues solved and inaccuracies fixed.

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Offline Asid

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Re: Panzer Strategy
« Reply #42 on: November 29, 2018, 12:28:05 AM »
Patch v1.21 of 28 November 2018
28 November - Daizor

Fixes and improvements:
•   IMPORTANT: Fixed major bug with saves being unavailable after restarting the game if OS username contains any letters or symbols other than Latin (Eg. Russian or German letters).
•   Now prestige gained from captured enemies is added immediately (instead of after the mission) and it cannot be affected by your losses. (Same as capturing enemy positions)
•   Now when your unit captures the enemy unit, you can see the amount of prestige you gain above your unit. (Same as when you capture a hex with an enemy flag in it) PSB-2396
•   Fixed some inaccuracies with heroes tab. PSB-2416
•   Fixed units onboard a train unable to leave it on the same hex it is currently on. PSB-2089
•   Fixed next unit not being auto selected when deploying paratroopers onboard a plane. PSB-2386
•   Fixed “Sluggish” flying label being green (instead of red) PSB-2397
•   Fixed demoralised units being able to attack. PSB-2395
•   Changed the format of unit names in the lower part of UI to match unit information screen. Now it is always “class”:”model”. (Eg. Tank: Pz. IV) PSB-2406

* This list does not include some of the issues solved and inaccuracies fixed.

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Offline Asid

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Re: Panzer Strategy
« Reply #43 on: November 30, 2018, 01:57:21 PM »
Patch v1.21b of 29 November 2018
Panzer Strategy - Daizor

This patch addresses major problems which occurred after the 1.21 patch.

We are sorry that previous patch may have disrupted your playing experience, as we were eager to help some of the players with the issues they reported as soon as possible, and released patch (as is now apparent) somewhat prematurely.

Major fixes:

•   Fixed fatal errors occuring at various moments of the game.

Many thanks to everyone who helped us immensely by reporting this issue. We hope that you can now continue playing unperturbed.

Please let us know of any remaining issues and we will do our best to address them in due time.

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Offline Asid

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Re: Panzer Strategy
« Reply #44 on: December 03, 2018, 03:25:56 PM »
Patch v1.22 of 03 December 2018
Panzer Strategy - Daizor

Major fixes:
•   Fixed major problem with “fatal error” when loading certain save files. Now it will not affect save files in future AND we were able to make save files already affected work. So you can just load any save file you have and it should work correctly. PSB-2440
•   Fixed paratroopers being able to move into hex with another land unit in it under some circumstances. PSB-2441
•   Fixed problem which sometimes caused seemingly random crashes on Norway map during AI turns. PSB-2442

Gameplay changes and other fixes:
•   Paratroopers and marines cannot disembark on rough terrain anymore. Now the only eligible tiles are “clear” and “desert”. PSB-2413
•   One tile on Norway map was changed from rough to clear to allow disembarkation. PSB-2411
•   Now when you choose a ship gun you can see its attack in parameters as a base value instead of bonus. (“16” instead of “0+16”)
•   Fixed aircrafts being able to use Altitude ability while on the airfield.
•   Now when you click outside deploy hexes during deploy, it would not cause deploy hexes to disappear (you had to click on some unit to turn them back on). PSB-2393
•   Now when you click on an allied unit which cannot be redeployed during deploy phase the “Reserve” tab will automatically switch to “Army” tab. PSB-2368

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