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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #60 on: February 13, 2019, 03:06:16 PM »
Expansion of the dev team and new progress
13 Feb - Tina


Hi everyone,


We are glad to announce that we have expended our dev team.

Based on the experience we have gained from this year of intensive development, we have learned what is essential for this game and what our studio needs the most to bring this game to its maximum potential. Therefore we feel that it is the time to bring in more people to go much further in development and unlock features which couldn't be done by just 3 people. So far, we have in total 4 programmers and 1 artist working on various modules of the game. And we have been working great with each other.


Recently, we are working on many things at the same time.


-Features such as joining combat of other fighting armies. You can select which side you want to help, and it will affect the relationship with certain factions.



-Improving sound effects: Spatial sound effects. (Distant gunshot and explosion sounds duller)

-Adding guns and scopes and improving old ones. We have added some new weapons such as SVD, TT33 pistol, striker shotgun, AUG...We have also added several scopes such as the PSO scope for the SVD and AS VAL.







-Player's and NPC's outfits will be shown on the world map.



-You can talk to the bartender to get local price information.



We are still aiming to release a playable update at the end of February, and so far everything goes smooth.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #61 on: February 22, 2019, 12:58:59 PM »
Freeman will have modding support!
22 Feb - Tina   



Hi everyone,

We are excited to announce upcoming native modding support for Freeman: Guerrilla Warfare which has been hugely demanded by the community. We are doing our best to make modding as friendly as possible so that even people without any experience can mod the game and share their creations with others.

We will announce more details later. 😉

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #62 on: March 09, 2019, 12:38:24 AM »
Huge update! Version 0.80 is out!
8 Mar - Tina

Hi everyone,

We have finally released version 0.80. So lets sum up the differences between the last build the current one.

1. Improved combat AI: AI units looking for covers and high-grounds, more sneaky and can flank you from all sides. We are still working to make combat more tactical.

2. Improved graphics. More detailed textures, lighting, better detailed environments, etc.

3. Remade all maps to fit the new combat system and graphic style.

4. Remade all squads and soldiers. And redefined their loadouts and stats.

5. More in-depth city management system.

6. Better city siege/defence mechanism: You need to capture flags during siege and defend your flags during defence.

7. Added interactive locations on the map such as villages, bandit camps, mines and etc.

8. Event system that can trigger many game events such as random bandit camps appear on the world map.

9. Deeper diplomacy system that allows AI factions to dynamically wage war on each other, bribe you or ask you for tribute.

10. Ability to join combat.

11. Added new weapons, clothes and items.

12. Remade UI.

13. Improved sound effects.

14. New faction: Valkyrie Female Army.















Many systems are totally new and still need to go through significant amount of tests. And we will keep working on that.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #63 on: March 15, 2019, 12:07:29 AM »
Patch 0.81 Updated
14 MAR - TINA


Bug Fix: when defending city can't close strategy map and timer is on 0:00

Bug Fix: can't defend a city, you stuck on combat map without deployment zone.

Bug Fix: people (dealers) inside the cities disappearing when you enter the bar and marketplace.

Bug Fix: Can't leave battlefield sometimes.

Bug Fix: lost the ability to control my troops from the map orders in battle after loading the game.

Bug Fix: can't sell prisoners

Bug Fix: can't give commands to the squad which has injured soldiers

Bug Fix: Prisoner attempts left became -1

Bug Fix: Can't put full 15 garrisons in city

Bug Fix: City buildings don't show the full tooltip

Bug Fix: After save and load can't add prisoners to my party.

Bug Fix: Sometimes you will stay in jail forever

Bug Fix: Extortion doesn't have the limit

Bug Fix: Always steal the same kind of item from the village.

Bug Fix: Many quest related bugs such as wrong description, wrong exp.

Bug Fix: Auto-combat doesn't count ally forces.

Bug Fix: Merchants disappeared after a while.

Bug Fix: All villages have cheap coffee beans.

Bug Fix: Armor on right bottom on world map show 0.

Bug Fix: Amount of soldiers in AI armies displayed wrong.

Bug Fix: You can kill your own troops or ally troops and get exp.

Bug Fix: When upgrading units, the upgraded units won't refresh.

Bug Fix: If you join to the siege of the city, and want to help for some faction, it puts you to fight with this faction (for which you wanna help).

Bug Fix: Save and load the game some AI faction will become yours.

Bug Fix: Reputation never saves.

Bug Fix: Missions timer won't go down.

Bug Fix: Cannot finish some type of missions or cannot see a progress update.

Bug Fix: Some villages can be looted twice.

But Fix: Missing wounded troops.

Bug Fix: Giant Ragdoll.

Bug Fix: Sorting button doesn't always work.

Bug Fix: Many loading/saving related bugs such as unsaved weapon points.



-Game balancing: Added smaller looter groups, night combat visibility for AI, quest gains more, combat gains more. Tweaked troops price, salary, and balance.

-Reduced chance of getting attacked while investigating farms, mines, etc.

-You can take multiple quests from cities and villages.

-Added desertion event. Your troops may desert if they have bad morale.

-AI factions can dynamically wage war or cease fire between each other.

-Salary will be paid per week instead of per day.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #64 on: March 15, 2019, 11:30:33 AM »
Why less features than before?
15 Mar - Tina


Hello everyone!

Recently we got many questions and complains that version 0.222 had much more features than version 0.8. So I decided to explain more details about what happened.

As you remember, it took us quite a long time to prepare v0.8. It was because we were rewriting most of the systems and almost remade the game from the beginning. We did that for being able to add modding, improve optimization (we didn't work on that yet) and to extend possibilities for future development. The game system is much more integrated now with much cleaner coding so our new programmers can get their hands on the project easier.

Features which will come back for sure: companions, night vision goggles,
camouflage, binoculars, weather, ability to give med-kit to units, melee weapons, different difficulty mods.

Features under consideration: vehicles, gambling, hospital, ability to give boosting items to units.

Features which were canceled: units inventory customization ( so we can improve AI, make different units feel different and for modding, still WIP).

Localization system was one of those which were remade from the most beginning, and we had not enough time yet to polish it or finish translation to other languages, as we were focused on fixing game breaking bugs. We will start to work on it today and will try to finish it ASAP. At the moment only English and Chinese versions are playable.

We are doing our best to make the game better, but it is quite difficult to handle such a massive project as for such a small team, and with so little time. We are hoping for your understanding and patience so that we could make this game better and better.



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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #65 on: March 16, 2019, 11:53:11 PM »
v0.82 Patch Notes
16 MAR - TINA


NOTE: This build will be temporary in test version as we got a bug which doesn't load previous saves and it will take quite some time to figure out what happens.


Bug Fix: Can't leave combat after you defend your town.

Bug Fix: Garrison disappears after a while.

Bug Fix: Loosing too many troops from friendly fire.

Bug Fix: Enemy take your town back too fast in auto-combat, doesn't have enough time to react.

Bug Fix: Some recruitable squads don't have visual, but can talk to.

Bug Fix: Injured troops won't recover in cities.

Bug Fix: Can go through some big buildings.

Bug Fix: Too much go, go, go on the radio.

Bug Fix: SVD scope mouse sensitivity can't be adjusted.

Bug Fix: Auto-combat won't stop immediately after you join three-way combat.

Bug Fix: Annoying red text when your city is under attack.

Bug Fix: You can make a profit by buying discounted goods and selling them to the gun trader in the same town.

Bug Fix: Mission of training soldiers doesn't work.

Bug Fix: Multiple same types of missions won't progress.



Russian localization improved.

You can adjust SFX volume now.

Enemies won't attack your town every minute.

You can add a separate scope for the secondary weapon.

Added night vision goggles.

Added 2 male hairs.

You can right-double click on the strategy map to place a destination marker now.

Player earn+10 weapon points for each marksmanship point.

Tweaked some gun's handling.

Tweaked some gun's SFX.

Improved marksmanship's influence on recoil.



For the next few updates, we will polish city building and add companions back.


P.S. Because it's impossible to quote or mention people here in comments, welcome to discuss it on our forum instead http://forum.freeman-game.com/topic/508-v082-patch-notes/ 😉

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #66 on: March 19, 2019, 11:31:23 AM »
Patch Note V0.82b
18 MAR - TINA


Bux Fix: Saving-loading.

Bug Fix: Can't leave combat after you defend your town.

Bug Fix: Garrison disappears after a while.

Bug Fix: No sound when firing guns sometimes.

Bug Fix: Loosing too many troops from friendly fire.

Bug Fix: Enemy take your town back too fast in auto-combat, doesn't have enough time to react.

Bug Fix: Some recruitable squads don't have visual, but can talk to.

Bug Fix: Injured troops won't recover in cities.

Bug Fix: Can go through some big buildings.

Bug Fix: Too much go, go, go on radio.

Bug Fix: svd scope mouse sensitivity can't be adjusted.Bug Fix: Cannot drag the scroll view of the loading menu.

Bug Fix: If you kill with a grenade, pistol proficiency will improve.

Bug Fix: Some guns will add wrong weapon proficiency.

Bug Fix: Some guns have not aligned scopes.

Bug Fix: Some keymapping will automatically fallback to default during combat.

Bug Fix: After destroying buildings in a city, the building's icon is still

Bug Fix: Auto-combat won't stop immediately after you join three-way combat.

Bug Fix: annoying red text when your city is under attack.

Bug Fix: You can make a profit by buying discounted goods and selling them to the gun trader in the same town.

Bug Fix: Mission of training soldiers doesn't work.

Bug Fix: Multiple same types of missions won't progress.

Bug Fix: Woman is jumping with guy's voice.

Bug Fix: When attacking bandit camps, enemies rush out instead of defending their camp.

Russian localization improved.

Enemies won't attack your town every minute.

You can add a separate scope for the secondary weapon.

Added night vision goggles.

When you are ambushed, your forces will spawn in the middle of the map with enemies surrounding you.

Added name text for interactive locations such as the black market.

Added 2 male hairs.

You can right-double click on the strategy map to place a destination marker now.

Player earn+10 weapon points for each marksmanship point.

Tweaked some gun's handling.

Tweaked some gun's SFX.

You can adjust SFX volume now.

Improved marksmanship's influence on recoil.

Squad icon will flash red when the squad is taking fire.

Increased the number of bandits you can encounter on the world map.

You can upload your own flags:

Please put the custom flag into game installation folder: Freeman Guerrilla Warfare\Freeman Guerrilla Warfare_Data\StreamingAssets\Icon\Flag. You can use any of the existing flags as a template and make sure the size of the image is the same as the template. The flag must be in jpg or png format.

For the next few updates, we will polish city building and add companions back.



If you have any questions or comments- welcome to our forum! Will reply to all of them😉 http://forum.freeman-game.com/topic/510-patch-note-v082b/

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #67 on: April 28, 2019, 04:43:12 PM »
Soldier customization, AI, Optimization and much more in v0.90
27 Apr @ 7:24pm - Tina   
Hello everyone,

We have just released v0.90. There are a lot of things that we have been working on for this update. A few major things are:

1. Soldier customization

Yes, we have added it back. The reason why we canceled it in the previous updates were because of modding and balancing. But we have found solutions for that, so we gladly added it back. The change is that if you want to hire a soldier with equipment, you will also need to buy their equipment, which is expensive, or you can hire them without equipment. This has a significant impact on the economy of course, but we have also tweaked the economy system to balance everything out. Now you would feel much more like a real guerrilla leader, starting from nothing and struggling to equip each of your guys. When a soldier levels up, they won't level into a new "Class", instead, they will gain attribute points. For example, a Pozna sniper will earn about 1 point in marksmanship and 10 points in rifle efficiency every time he levels up. Looting will be the primary source of getting equipment for your army.



2. World Map AI and Economy

It is still a work in progress. Each faction will have a starting budget, and they will use it to hire troops. AI factions will make money from city taxes and through combat. If a faction lost a city, its economy would be influenced, and it will likely result in a drop of army size. Factions with more cities will have a stronger and stronger economy and may dominate the world. And for the player, it is also true because in the late period of the game the player will need a large amount of finance to sustain a considerable army, which can only be achieved efficiently by owning cities. As for improvements in world map AI. NPC armies will no longer roam randomly. They will guard their cities, patrol near their villages, scout another faction's cities, join combat and etc.



3. Dialog and Diplomacy System.

We have added dialog when you encounter an army on the world map. Diplomacy is also done during the dialog phrase. For example, when you encounter a neutral faction, you may bribe them to increase relationship or ask them to pay the passage fee. Or when you were caught by bandits, you may try to persuade them to let you go.



4. Optimized Saving System.

In the previous versions, saving may take a few minutes, but now it will only take around 0.2 seconds. We are still working to make loading the game faster though.



5. General Optimization.

Optimization in Freeman is a complicated job which requires us to go through each system to pinpoint the issues. So far we have optimized resource loading, squad customization screen, inventory screen, entering combat speed and various world-map related lags. There are still much to be done in this area.



6. Much more accurate auto-combat system.

We have designed a much better auto-combat algorithm that can simulate real in-game combat without actually entering the battle. The result is somewhat 90% close to actual combat. Now you no longer need to worry about unfair auto-resolve.



7. We also put significant effort into modding. In fact, we are already using our own tools to tweak the game rather than doing everything in the game engine. All these tools will be available after the official release.



Here is the Patch Note:

-Reworked some scopes and improved many guns' handling.

-Reworked many UI.



-Recruit troops instead of squads and you can choose to recruit with or without equipment.

-Reworked all troops to adopt the customizable soldier system.

-Balanced missions.

-Balanced the city management system.



-Added dialog.

-Added diplomacy through dialog.

-Improved lighting.

-Greatly improved saving speed.

-Improved world map AI: Patrolling, guarding cities, entering cities to refill soldiers, joining combat...

-Improved world map lagging issues.

-AI armies are taking prisoners during auto combat.

-Improved AI faction's economy system: AI factions gain money through combat and cities and will use the funds to purchase troops.

-Balanced black market items.

-Free world camera.

-Improved the issue of the shaking scope.

-Soldier customization: Customize individual soldier's equipment.

-Added Level-Up-All-Soldiers button.

-Optimization: Resource loading, saving, inventory window, party window, combat loading, world map lagging.

-Added a few hairstyles for both genders.



-Improved auto-combat: Much more accurate auto-combat through simulated combat algorithm.

-Added many new outfits.

-Bug Fix: Player stuck in some buildings.

-Bug Fix: Some scopes are not affected by settings.



And for the next update, we will add companions back.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #68 on: May 01, 2019, 12:39:12 PM »
V0.91 in the test branch
30 APR @ 7:44PM   - TINA

Hi everyone,

We have uploaded V0.91 to the test branch. The previous version had a serious loading issue, and we finally found out the real cause for that, and we have fixed it. Now the game should load no problem, and it should be faster when you start a new game or load a game. We have tested it on many computers including a few with lower specs.

Please let us know if it works for you.


-Fixed the loading crash bug.

-Slightly reduced memory usage.

-Improved loading game speed.

-Added the ESC button to quit all UI menus.

-Improved world map AI: chasing and running away logics.

-Added overweight system: On the world map, if the player carries too much stuff, it will go overweight.

-Soldiers with higher level will have reduced death rate(Injured than killed)

-Reduced NPCs sighting range during the night, sunset and sunrise.

-Rest in the hotel will require you to pay per day.

-Added more mercenary camps.

-Added headshot indicator.

-Added level indicator of enemy armies. (Shown when your mouse hover on the enemy army)

-Bug Fix: Cannot exit the village while stealing or extorting.

-Bug Fix: Time won't stop when visiting the mercenary camp.

-Bug Fix: World camera moves too fast when resting in the hotel.

-Merchants have more items to sell.

-Adjust the crouching height to be slightly higher.

-Bug Fix: .50Cal supplies only 15 ammo.

-Added some higher tiers troops in the barracks.




To Opt Into the Test branch.

Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #69 on: May 01, 2019, 12:45:40 PM »
Patch Note V0.911
1 MAY @ 10:57AM   - TINA


-Eliminate the Looter mission doesn't give rewards.

-6x scope sensitivity won't work.

-Right-click to unequip weapon's when inventory is full will destroy the weapon.

-Trader inventory display only half of the items.

-Looted items sometimes will go into the trader's inventory automatically.

-Pressing ESC key during combat will force you back to the world map.

-Data window is scaled wrong.

-Bug Fix: Scope sometimes disappears after load.

-Bug Fix: Customizable equipment for NPCs DISAPPEAR if they lack the skills to equip it.


And all that was in the test version also:

-Fixed the loading crash bug.

-Slightly reduced memory usage.

-Improved loading game speed.

-Added the ESC button to quit all UI menus.

-Improved world map AI: chasing and running away logic.

-Added overweight system: On the world map, if the player carries too much stuff, it will go overweight.

-Soldiers with higher level will have reduced death rate(Injured than killed)

-Reduced NPCs sighting range during the night, sunset and sunrise.

-Rest in the hotel will require you to pay per day.

-Added more mercenary camps.

-Added headshot indicator.

-Added level indicator of enemy armies. (Shown when your mouse hover on the enemy army)

-Bug Fix: Cannot exit the village while stealing or extorting.

-Bug Fix: Time won't stop when visiting the mercenary camp.

-Bug Fix: World camera moves too fast when resting in the hotel.

-Merchants have more items to sell.

-Adjust the crouching height to be slightly higher.

-Bug Fix: .50Cal supplies only 15 ammo.

-Added some higher tiers troops in the barracks.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #70 on: May 15, 2019, 02:56:36 PM »
The rest of the development work
15 May @ 8:46am - Tina



Hi everyone,

The rest of the development work is divided into three significant steps. First of all, we will spend some time to improve the existing features, which include Soldier Customization System, Town System, Event System, Dialogue System, Combat AI, and World Map Faction AI.

At the same time, we will continue to add features that have not yet been added, including the companion system, companion AI as generals, the game ending, character creation, difficulty options, achievement system, and game tutorials. At the same time, balance game, polish and optimize.

Finally, we will organize our modding tools, such as map editor, gun editor, and tools for editing game data, etc. We will also write detailed tutorials on how to properly make and install mods.


The detailed list is as follows.

- Improving the Soldier Customization System (using medical items and equipping special props such as grenades and first aid kits)

- Optimize and balance the city system, add vassal auto-management function and balance public events.

- Optimize the Combat Command System: Add more combat commands and formation.

- Add tactical items such as binoculars.

- Companion System: Companions such as Anna can be recruited in the city or captured through combat. You can put them in your squad as soldiers, or you can let them lead their own army and become generals/vassals of you. Each companion has different attributes of skills, some are suitable to remain in the ranks as snipers, some are suitable for managing towns, and some are suitable for leading their own army. At the same time, we will also add particular dialogue to each NPC. Conversation with companions will be unlocked based on your relationship with them, which can be gained by talking with them or giving them gifts.

- Dialogue System: We will improve the existing dialogue and add more exciting content.

- Campaign Ending: When the player unifies the mainland, the game will come to an end. Player' companions will also have corresponding ending dialogues.

- Game Beginning Background Story: Here the player needs to decide their initial points and equipment through the form of question and answer.

- World Map Faction AI: We will make the AI actions of other faction in the world more rational and purposeful.

- Difficulty Options

- Achievement System: TBD

- Game Tutorials: At present, we intend to add encyclopedias and pop-up UI tutorials to the game.

- Map Editor: To add and modify combat maps.

- Gun Editor: To add and modify guns and accessories.

- Localization: TBD

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