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Author Topic: Freeman: Guerrilla Warfare  (Read 8437 times)

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Re: Freeman: Guerrilla Warfare
« Reply #60 on: February 13, 2019, 03:06:16 PM »
Expansion of the dev team and new progress
13 Feb - Tina


Hi everyone,


We are glad to announce that we have expended our dev team.

Based on the experience we have gained from this year of intensive development, we have learned what is essential for this game and what our studio needs the most to bring this game to its maximum potential. Therefore we feel that it is the time to bring in more people to go much further in development and unlock features which couldn't be done by just 3 people. So far, we have in total 4 programmers and 1 artist working on various modules of the game. And we have been working great with each other.


Recently, we are working on many things at the same time.


-Features such as joining combat of other fighting armies. You can select which side you want to help, and it will affect the relationship with certain factions.



-Improving sound effects: Spatial sound effects. (Distant gunshot and explosion sounds duller)

-Adding guns and scopes and improving old ones. We have added some new weapons such as SVD, TT33 pistol, striker shotgun, AUG...We have also added several scopes such as the PSO scope for the SVD and AS VAL.







-Player's and NPC's outfits will be shown on the world map.



-You can talk to the bartender to get local price information.



We are still aiming to release a playable update at the end of February, and so far everything goes smooth.

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Re: Freeman: Guerrilla Warfare
« Reply #61 on: February 22, 2019, 12:58:59 PM »
Freeman will have modding support!
22 Feb - Tina   



Hi everyone,

We are excited to announce upcoming native modding support for Freeman: Guerrilla Warfare which has been hugely demanded by the community. We are doing our best to make modding as friendly as possible so that even people without any experience can mod the game and share their creations with others.

We will announce more details later. 😉

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Re: Freeman: Guerrilla Warfare
« Reply #62 on: March 09, 2019, 12:38:24 AM »
Huge update! Version 0.80 is out!
8 Mar - Tina

Hi everyone,

We have finally released version 0.80. So lets sum up the differences between the last build the current one.

1. Improved combat AI: AI units looking for covers and high-grounds, more sneaky and can flank you from all sides. We are still working to make combat more tactical.

2. Improved graphics. More detailed textures, lighting, better detailed environments, etc.

3. Remade all maps to fit the new combat system and graphic style.

4. Remade all squads and soldiers. And redefined their loadouts and stats.

5. More in-depth city management system.

6. Better city siege/defence mechanism: You need to capture flags during siege and defend your flags during defence.

7. Added interactive locations on the map such as villages, bandit camps, mines and etc.

8. Event system that can trigger many game events such as random bandit camps appear on the world map.

9. Deeper diplomacy system that allows AI factions to dynamically wage war on each other, bribe you or ask you for tribute.

10. Ability to join combat.

11. Added new weapons, clothes and items.

12. Remade UI.

13. Improved sound effects.

14. New faction: Valkyrie Female Army.















Many systems are totally new and still need to go through significant amount of tests. And we will keep working on that.

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Re: Freeman: Guerrilla Warfare
« Reply #63 on: March 15, 2019, 12:07:29 AM »
Patch 0.81 Updated
14 MAR - TINA


Bug Fix: when defending city can't close strategy map and timer is on 0:00

Bug Fix: can't defend a city, you stuck on combat map without deployment zone.

Bug Fix: people (dealers) inside the cities disappearing when you enter the bar and marketplace.

Bug Fix: Can't leave battlefield sometimes.

Bug Fix: lost the ability to control my troops from the map orders in battle after loading the game.

Bug Fix: can't sell prisoners

Bug Fix: can't give commands to the squad which has injured soldiers

Bug Fix: Prisoner attempts left became -1

Bug Fix: Can't put full 15 garrisons in city

Bug Fix: City buildings don't show the full tooltip

Bug Fix: After save and load can't add prisoners to my party.

Bug Fix: Sometimes you will stay in jail forever

Bug Fix: Extortion doesn't have the limit

Bug Fix: Always steal the same kind of item from the village.

Bug Fix: Many quest related bugs such as wrong description, wrong exp.

Bug Fix: Auto-combat doesn't count ally forces.

Bug Fix: Merchants disappeared after a while.

Bug Fix: All villages have cheap coffee beans.

Bug Fix: Armor on right bottom on world map show 0.

Bug Fix: Amount of soldiers in AI armies displayed wrong.

Bug Fix: You can kill your own troops or ally troops and get exp.

Bug Fix: When upgrading units, the upgraded units won't refresh.

Bug Fix: If you join to the siege of the city, and want to help for some faction, it puts you to fight with this faction (for which you wanna help).

Bug Fix: Save and load the game some AI faction will become yours.

Bug Fix: Reputation never saves.

Bug Fix: Missions timer won't go down.

Bug Fix: Cannot finish some type of missions or cannot see a progress update.

Bug Fix: Some villages can be looted twice.

But Fix: Missing wounded troops.

Bug Fix: Giant Ragdoll.

Bug Fix: Sorting button doesn't always work.

Bug Fix: Many loading/saving related bugs such as unsaved weapon points.



-Game balancing: Added smaller looter groups, night combat visibility for AI, quest gains more, combat gains more. Tweaked troops price, salary, and balance.

-Reduced chance of getting attacked while investigating farms, mines, etc.

-You can take multiple quests from cities and villages.

-Added desertion event. Your troops may desert if they have bad morale.

-AI factions can dynamically wage war or cease fire between each other.

-Salary will be paid per week instead of per day.

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Re: Freeman: Guerrilla Warfare
« Reply #64 on: March 15, 2019, 11:30:33 AM »
Why less features than before?
15 Mar - Tina


Hello everyone!

Recently we got many questions and complains that version 0.222 had much more features than version 0.8. So I decided to explain more details about what happened.

As you remember, it took us quite a long time to prepare v0.8. It was because we were rewriting most of the systems and almost remade the game from the beginning. We did that for being able to add modding, improve optimization (we didn't work on that yet) and to extend possibilities for future development. The game system is much more integrated now with much cleaner coding so our new programmers can get their hands on the project easier.

Features which will come back for sure: companions, night vision goggles,
camouflage, binoculars, weather, ability to give med-kit to units, melee weapons, different difficulty mods.

Features under consideration: vehicles, gambling, hospital, ability to give boosting items to units.

Features which were canceled: units inventory customization ( so we can improve AI, make different units feel different and for modding, still WIP).

Localization system was one of those which were remade from the most beginning, and we had not enough time yet to polish it or finish translation to other languages, as we were focused on fixing game breaking bugs. We will start to work on it today and will try to finish it ASAP. At the moment only English and Chinese versions are playable.

We are doing our best to make the game better, but it is quite difficult to handle such a massive project as for such a small team, and with so little time. We are hoping for your understanding and patience so that we could make this game better and better.



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Re: Freeman: Guerrilla Warfare
« Reply #65 on: March 16, 2019, 11:53:11 PM »
v0.82 Patch Notes
16 MAR - TINA


NOTE: This build will be temporary in test version as we got a bug which doesn't load previous saves and it will take quite some time to figure out what happens.


Bug Fix: Can't leave combat after you defend your town.

Bug Fix: Garrison disappears after a while.

Bug Fix: Loosing too many troops from friendly fire.

Bug Fix: Enemy take your town back too fast in auto-combat, doesn't have enough time to react.

Bug Fix: Some recruitable squads don't have visual, but can talk to.

Bug Fix: Injured troops won't recover in cities.

Bug Fix: Can go through some big buildings.

Bug Fix: Too much go, go, go on the radio.

Bug Fix: SVD scope mouse sensitivity can't be adjusted.

Bug Fix: Auto-combat won't stop immediately after you join three-way combat.

Bug Fix: Annoying red text when your city is under attack.

Bug Fix: You can make a profit by buying discounted goods and selling them to the gun trader in the same town.

Bug Fix: Mission of training soldiers doesn't work.

Bug Fix: Multiple same types of missions won't progress.



Russian localization improved.

You can adjust SFX volume now.

Enemies won't attack your town every minute.

You can add a separate scope for the secondary weapon.

Added night vision goggles.

Added 2 male hairs.

You can right-double click on the strategy map to place a destination marker now.

Player earn+10 weapon points for each marksmanship point.

Tweaked some gun's handling.

Tweaked some gun's SFX.

Improved marksmanship's influence on recoil.



For the next few updates, we will polish city building and add companions back.


P.S. Because it's impossible to quote or mention people here in comments, welcome to discuss it on our forum instead http://forum.freeman-game.com/topic/508-v082-patch-notes/ 😉

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Re: Freeman: Guerrilla Warfare
« Reply #66 on: March 19, 2019, 11:31:23 AM »
Patch Note V0.82b
18 MAR - TINA


Bux Fix: Saving-loading.

Bug Fix: Can't leave combat after you defend your town.

Bug Fix: Garrison disappears after a while.

Bug Fix: No sound when firing guns sometimes.

Bug Fix: Loosing too many troops from friendly fire.

Bug Fix: Enemy take your town back too fast in auto-combat, doesn't have enough time to react.

Bug Fix: Some recruitable squads don't have visual, but can talk to.

Bug Fix: Injured troops won't recover in cities.

Bug Fix: Can go through some big buildings.

Bug Fix: Too much go, go, go on radio.

Bug Fix: svd scope mouse sensitivity can't be adjusted.Bug Fix: Cannot drag the scroll view of the loading menu.

Bug Fix: If you kill with a grenade, pistol proficiency will improve.

Bug Fix: Some guns will add wrong weapon proficiency.

Bug Fix: Some guns have not aligned scopes.

Bug Fix: Some keymapping will automatically fallback to default during combat.

Bug Fix: After destroying buildings in a city, the building's icon is still

Bug Fix: Auto-combat won't stop immediately after you join three-way combat.

Bug Fix: annoying red text when your city is under attack.

Bug Fix: You can make a profit by buying discounted goods and selling them to the gun trader in the same town.

Bug Fix: Mission of training soldiers doesn't work.

Bug Fix: Multiple same types of missions won't progress.

Bug Fix: Woman is jumping with guy's voice.

Bug Fix: When attacking bandit camps, enemies rush out instead of defending their camp.

Russian localization improved.

Enemies won't attack your town every minute.

You can add a separate scope for the secondary weapon.

Added night vision goggles.

When you are ambushed, your forces will spawn in the middle of the map with enemies surrounding you.

Added name text for interactive locations such as the black market.

Added 2 male hairs.

You can right-double click on the strategy map to place a destination marker now.

Player earn+10 weapon points for each marksmanship point.

Tweaked some gun's handling.

Tweaked some gun's SFX.

You can adjust SFX volume now.

Improved marksmanship's influence on recoil.

Squad icon will flash red when the squad is taking fire.

Increased the number of bandits you can encounter on the world map.

You can upload your own flags:

Please put the custom flag into game installation folder: Freeman Guerrilla Warfare\Freeman Guerrilla Warfare_Data\StreamingAssets\Icon\Flag. You can use any of the existing flags as a template and make sure the size of the image is the same as the template. The flag must be in jpg or png format.

For the next few updates, we will polish city building and add companions back.



If you have any questions or comments- welcome to our forum! Will reply to all of them😉 http://forum.freeman-game.com/topic/510-patch-note-v082b/

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