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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #45 on: October 24, 2018, 07:44:50 PM »
Combat vehicles coming to Freeman!
Freeman: Guerrilla Warfare - KK Game Studio

Hi everyone,

We are finally adding combat vehicles and anti-vehicle troops to the game. In the next version, you will be able to buy combat vehicles from the vehicle dealer and deploy them into combat just like your infantry squads. Your enemies will also have vehicles so make sure to take some anti-vehicle weapons such as a RPG launcher to the battle. We are planning for many different types of vehicles such as armored anti-personnel vehicle, truck or technical with a mortar mounted and anti-vehicle guns.



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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #46 on: October 24, 2018, 07:45:49 PM »
Version 0.220 - Combined Arms Combat
Freeman: Guerrilla Warfare - KK Game Studio

Hi everyone,

Freeman now has combined arms combat! We have added several combat vehicles and AT units to the game, including armored mortar car, light tank and APC. Vehicles are very different from each other, some of them are good against infantry, some are good at long range support and some are more effective against other vehicles. This feature added much more depth to the gameplay and a brand new combat experience.



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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #47 on: October 30, 2018, 12:59:58 PM »
Patch v0.222
Freeman: Guerrilla Warfare - Tina

Patch Notes:
•   Bug Fix: Can deploy trucks and no models will be generated.
•   Bug Fix: The town labels disappear and I can't enter towns.
•   Bug Fix: Sometimes encounter dialog will freeze.
•   Bug Fix: Game stuck after attacking only vehicle army.
•   Bug Fix: The energy drink cannot be given to any of the soldiers
•   Bug Fix: Anna and female soldiers sometimes are not showing up.
•   The PM1911 is now chambered with .45ACP instead of 9mm.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #48 on: December 29, 2018, 01:53:18 AM »
Reduced memory usage by 50%!

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #49 on: December 29, 2018, 01:54:02 AM »
We are going to extend our road map!
26 November - Tina

Hello everyone,

We have awesome news!

We are going to extend our road map by improving the game dramatically, starting from graphics and finishing with AI. Many systems will be reworked completely so that’s why we will not be able to post any update for around a month.

We will post our working progress on social media and possibly will have some test versions but with limited features.

More details will be announced soon so keep in touch!
Thank you for your patience <3

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #50 on: December 29, 2018, 01:58:36 AM »
Overhaul in progress
2 December - Tina

Hello everyone,

In the last announcement we mentioned that we are working an overhaul of the game that will bring more improvements to the final product. Today we want to share with you a few things that we having been working on so far.


Gunplay
We are completely reworking on the current weapon and aiming system to bring a much more satisfying feeling of gunplay. We have replaced most of the gun models with their HD counterparts and made each gun feel unique (Recoil, Sound, Bullet speed and muzzle flashes). We have also improved the sound effects (Spatial sounds and gunshots sound differences depends on distance). We have polished scopes and added more scopes with different magnifications.





AI
AI has been significantly improved in many aspects. Now their hiding ability has been improved and they proceed with much more caution. They can now also use improved tactics such as flanking. Squads have also been reworked. For example, a sniper squad will now consist of only two people and their long-range capabilities have been improved.



Terrain
Our terrains are now much more detailed, bigger and different. The new terrains will bring more possibilities for practicing different tactics and makes the gameplay fresh and alive.



Graphics
We have overhauled the graphics. We added a new lighting system that brings more realism and details. We also added a few settings that increase the graphics dramatically such as ambient occlusion, volumetric lighting and HDR skyboxes.



Characters
We reworked all characters and clothes to be more optimized and better looking.



UI
We changed all existing UI to have leaner graphics and be more user-friendly.
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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #51 on: December 29, 2018, 02:01:42 AM »
FGW Character customization evolution until now
14 December - Tina

Hello, dear community!

We have finalized the character customization UI and decided to share with you how it changed from the beginning until now.

February 1st


February 24th


March 27th


April 8th


April 30th


December 3rd


December 15th
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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #52 on: December 29, 2018, 02:02:20 AM »
Working on immersive city UI
18 December - Tina

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #53 on: December 29, 2018, 02:03:08 AM »
Support is coming
22 December - Tina

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #54 on: December 29, 2018, 02:03:43 AM »
Realistic scopes coming to the game!
23 December - Tina

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #55 on: December 30, 2018, 02:26:18 AM »
We remaking all the cities. How do you think about it?
29 December - Tina   





P.S. we will still have both cities and villages
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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #56 on: January 20, 2019, 07:18:27 PM »
Some details of the upcoming update
20 JANUARY - TINA

Hello everyone,

It's been a while since our last announcement and we are finally ready to share with you some details of our upcoming update.

We were taking a lot of time thinking and finalizing the game features as we are planning for the next update to be feature complete, fix bugs, polish game balance and add more content.


Today we want to share with you our extended world map.

We have added many new types of locations which you can visit on the world map. They are not conquerable but will bring many interactions.

•   Village: Hire cheap militia squads, take village specific missions, steal, and more.
•   Black Market: Purchase high-end items.
•   Mercenary Camp: Recruit high-level mercs.
•   Bandit Outpost: Destroy it and get awesome loot.
•   Mine: Loot if you defeat the guards.


We also remade the world map to adapt these new features and made combat map based on world terrain possible.



From now on we will keep you more updated about the development, so stay in touch 😉.
Thank you a lot for the patience
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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #57 on: January 26, 2019, 01:07:37 PM »
So what can you do in cities?
26 Jan @ 11:10am - Tina

Hi everyone,

Today we want to share with you some information about the improved city management system which we are working on recently.

As we mentioned in the previous announcement, we have added many types of locations on the world map such as villages which are fun to explore, but cities are still the most important and frequently visited location in the game.

In a city, you can:

1. Visit the bar: Meet companions, take quests, sleep, sell prisoners...

2. Visit the barrack: Hire troops

3. Visit the market: Buy weapon, armor, trade items.



Once you have your own city, you can do much more...

1. Build many types of city buildings to increase the economy, population, security, and happiness of the civilian.

2. Build defensive structures such as MG nest. (They will be automatically placed on strategic locations during the siege)

3. Put garrison troops.

4. Collect tax.



The city's tax generation depends on the population and economy level. Certain types of buildings such as a factory can increase the economy level. But you also need to pay attention to basic civil infrastructures such as a park and a hospital to keep your people satisfied because If your city has very low happiness level, civilians may riot, burn buildings and even form a rebel army to take over your city.

Some buildings have special functions, for example, a fire station can reduce damage in case of a fire event; a police station can reduce damage during a riot; a marksman's training school will unlock Freedom Sniper Squad for you to hire in the barrack.

Cities will give you great economical boosts to maintain a bigger army and conquer the world. But only if you can manage it and defend it. 😉
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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #58 on: January 29, 2019, 12:36:53 PM »
New event system
29 Jan - Tina   



Hi everyone,

Today we want to introduce our new event system. To make the world map more dynamic and engaging, we have added more than 40 different events.


There are three categories of event.

1. City Events.

2. Diplomacy Events.

3. World Map Events.


City Events

Once you have your city, many events could happen based on the status of your city. For example, if the happiness level of the citizen is very low, it is highly possible for criminal events such as robbery and riot to happen and could cause significant damage to the economy. Certain buildings can prevent harmful events from happening, for example building a fire station can reduce the chance of the City On Fire event and police station can reduce the rate of criminal incidents. Positive events such as Civilian Joining The Army or Civilian Help You Build The City(So the construction time will be significantly reduced) can happen if the citizens are happy.








Diplomacy Events

The event system mainly drives the diplomacy system of the game. If your relationship with a faction is below the threshold, the faction may declare war on you. On the other hand, if the relationship with this faction is excellent, they may provide you with many support such as artillery support, attack helicopter support. They may also ask you for something in return, for example asking for funding of their next military campaign.



World Map Events

Randomly generated world map events such as generated bandit camps, black markets, mercenary camps, destroyed convoys, and many others, will make the exploration much more fun. Moreover, some of these events can bring great benefit. For example, a successful attack on the bandit camp can not only bring you unique loot but also dramatically increases your reputation.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #59 on: February 05, 2019, 04:28:57 PM »
Mission system and the update ETA
5 Feb - Tina

Hello everyone,


Today we want to introduce our improved quest system and also discuss with you about what kind of quests you would like to see in this game.

In the previous quest system, you can only take missions from the mission board in cities. But now you can take missions from multiple sources: in the bar from the bounty agent(city), from companions and from villages. There are generic missions and pre-set missions.


Generic missions are similar to what we had before, but with new varieties, for example, "destroy bandit bases" or "find and capture lost animals and return them to the village."




Pre-set missions are designed and will only trigger once. For example, an army of Uman terrorists invaded this land, and you need to destroy them on people's behalf. Completing this kind of missions will usually give you more unique rewards, such as reputation or achievements.


Missions will add more dynamic and fun to the world of Freeman. And we are still looking to add more variations. Do you have any thoughts? Let us know in the comments!



Also, we want to clarify the ETA of the next game update. Since we have added much more content than we originally planned, this update has taken much more time than expected. But we are doing our best to release a playable version at the end of February.


So see you soon. 😉
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