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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #15 on: March 14, 2018, 07:28:14 PM »
Update v0.132 - Mission, animations, multi-squad selection and more
Freeman: Guerrilla Warfare - KK Game Studio



Hi everyone,

We have uploaded update v0.132

Added 1 generic mission(Escort VIP).
Added 1 skirmish map(grass/mountain mix).
Added pistol animations.
Added unarmed animations.
Added MK-SL gun.
Added sights for most guns.
Adjusted hand animations when holding weapons.
Adjusted sights and accuracy for guns.
Can select multiple squads in map view when holding Left Shift.
Re-made Berezno terrain.
Removed mouse smoothing
When entering skirmishes, your tactical camera starts centered over your position.
Renamed G1 to R3, and Mac-11 to MNC-11.
Decreased AI accuracy.
Decreased the chance of rainy weather.
Bug Fix: Game stuck after auto-resolve.
Bug Fix: RPG can't be equipped.
Bug Fix: Companions drifting slowly when idle.
Bug Fix: T-pose on Party window.
Bug Fix: Invisible clothes.
Bug Fix: The size of the army isn't shown on Party window.

For the next update, we will work on a deeper diplomatic system and the rank system for squads.

Welcome to our official Forum and improve the game together with us: http://forum.freeman-game.com/





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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #16 on: March 16, 2018, 05:04:00 PM »
Patch V0.133
Freeman: Guerrilla Warfare - KK Game Studio

Change Notes:
Bug Fix: Enter combat while holding spacebar breaks the game.
Bug Fix: Enter combat shows the encounter dialog again and breaks the game.
Bug Fix: Scope adjustments.
Bug Fix: Morale doesn't save.
Bug Fix: Not all squads follow you when multi-selected.
Bug Fix: Town information text overlap.
Bug Fix: Crouch speed too fast.
Bug Fix: See through companion's clothes.
Bug Fix: Renamed companions doesn't show up in battle.
Bug Fix: Walk through trees on some maps.
Bug Fix: Cannot withdraw from combat if you are chased by the enemy.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #17 on: March 21, 2018, 11:58:58 AM »
SALE FOR $11 ENDING SOON!

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The sale ends in 5 hours! Hurry before the sale ends!!


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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #18 on: March 29, 2018, 11:35:32 PM »
Ultrawide, the "DETAILS" system and squad overhaul coming soon!
Freeman: Guerrilla Warfare - KK Game Studio



Hi everyone,
We have been working on many aspects of the game, aiming to improve the gameplay in general.

A few notable features:
1. Most aspect ratio support(Including ultrawide)
2. A universal character system "The DETAILS" which is suitable for both the player character and the companions.
3. Squad system overhaul(The old soldier characters are replaced by the new character system, opening much more possibilities for future development)
4. Remade the world map with a better terrain engine.
5. Overall gameplay balancing.
6. A lot of new items, including some WW2 weapons.

The update will come in 2 days.






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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #19 on: March 29, 2018, 11:49:37 PM »
Update V0.140 Ultrawide, squad overhaul and new stats system.
Freeman: Guerrilla Warfare - KK Game Studio



Hi everyone, we have uploaded version 0.140.

Change Notes:
-Various resolution support, including ultrawide support.
-Squad overhaul and new squads.
-Can loot everything(weapons, clothes, ammo...)
-New character stats system"The DETAILS".
-Squad stars
-Box select multiple squads.
-World map remade with better terrain engine.
-New weapons added(Mosin Nagant, ppsh, m16, gustov, uzi).
-Companions become a part of the player's squad and will follow you in combat.
-You can only refill a squad by merging two squads(In party window, drag one squad's icon on another).
-Better world map pathfinding
-Many minor bugs fixes and improvements.

For the next few updates, we will have quick bug fixes and continue to add depth to the character/companion system and keep improving gameplay in general.




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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #20 on: April 19, 2018, 06:15:41 PM »
Progress Report before the next update
Freeman: Guerrilla Warfare - KK Game Studio





Hi, everyone
Sorry for the delayed update. Lately, we were working on increasing team productivity, adding depth to the core system, fixing a large number of bugs and improving gameplay in general.


A few big changes you will see in the next update:
-Squad customization(you can put any unit in any squad)
-Deployable heavy military equipment such as mortar.
-Improved DETAILS system.
-Reworked many weapons and scopes.
-Better companion system(better integrated with the customizable squad system)
-Bug fixes and general gameplay balance.


We are doing our best on the upcoming update and it will be done in a few days.






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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #21 on: April 19, 2018, 06:16:52 PM »
Big Update V0.160
Freeman: Guerrilla Warfare - KK Game Studio





Hi everyone,
We finally finished this big update. We have completely reworked the squad system. You can fully customize your squads and the single unit of your squad, including their weapons and clothes. And we have extended the infantry squad to a maximum of 9 people. You will be able to build your 100% own army after this update. We also reworked the world map, improved combat AI, character attributes and tried to polish gameplay in general. We didn't include the artillery in this update because we still need more time to test this function.

Unfortunately, you will not be able to load your previous game due to a large number of fundamental improvements to the game's core system.

Tips:
-On the Party window, Right-click the unit icon to show unit info.
-Left-click to remove a unit from the squad.
-You can give any equipment to soldiers to replace their own but if they die the issued equipment will be lost.


Change Notes:
-Full squad customization: units, squad name, icon.
-Create new custom squad.
-Full unit customization(Change weapons, armor, and clothes).
-Unit Rank System.(The level of a unit).
-Canceled the squad refilling system.(replaced by full squad customization)
-Companions equipment can only be changed in Party panel.
-Extended squad population to 9 people.
-Tweaked the appearance of most troops.
-Canceled the enemy direction indicator.(more tactics)
-Added 1 small skirmish map for smaller combat.
-Character system(The original skill system).
-World map overhaul(Satellite-based).
-World map FPS Optimization.
-Improved combat AI.
-Fixed all guns scopes.
-Improved bolt-action animation.
-Escort mission fixed.
-Added Hit marker.
-You can choose to hire only a part of a squad.
-The game doesn't automatically pause on the world map(wip)
-Fixed a large number of bugs and improved game balance.


For the next few updates:
-Bug fixes.
-Finalize the artillery system.
-Improve town combat and maps.
-Start localizing the game in a few languages.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #22 on: April 22, 2018, 04:45:00 PM »
Patch V0.162
Freeman: Guerrilla Warfare - KK Game Studio





Patch Notes:
-Fixed some scopes.
-Sometimes the hit-marker doesn't show.
-Injured units cannot enter combat.
-Bug Fix: Disband unit bug fix.
-Party window UI improvements.
-Show equipment info when hovered on the NPC equipment slots.
-Replaced Mosinka model.
-Bug Fix: Glove icon won't display when equipped.
-Bug Fix: Garrison units doesn't save.
-Bug Fix: Some localization bugs.
-Bug Fix: Companion disappeared after getting injured in combat.
-Bug Fix: The world map icons disappeared before entering the combat.
-Add 2 more small maps.

We will keep hunting down bugs and improving the current features.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #23 on: April 30, 2018, 12:54:19 AM »
Update V0.170
29 April - KK Game Studio   







Hi everyone,

We have been working on improving the world system and begin to add more RPG elements and immersion to the game.

Change Notes
-Added melee combat
-Weapon points added(can be improved through combat)
-Can equip more than one long weapon(Use the launcher slot for secondary)
-Pistol only magazine belt.
-UI Improvements. Major changes to the town UI.
-Added minor locations (Farms, mines) for trading and some other interactions which are planned for future.
-Separated the world map into different zones.
-Many minor bug fixes and improvements.

The next update will be hotfixes of the current version.




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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #24 on: May 18, 2018, 01:24:03 PM »
What we have been working on.
12 May - KK Game Studio   





Hi everyone,

We just want to give you a hint of what we have been working on for the next update.

1. Improved game balance and progression curve.
2. Reduced casualty rate and enhanced soldier leveling system.
3. Better trading.
4. Auto-deployment and auto-combat system(AI commanding player squads)
5. World map vehicles to increase traveling speed.
6. Added music for the world map.
7. Added gambling(Blackjack)
8. Generic side missions(Eliminate bandits, deliver items, train soldiers, capture prisoners...)
9. Improved UI.

The ETA for the next update is one week from now. We are aiming to deliver a stable and balanced version this time. We were a little bit silent for the last two weeks because we were totally focused on preparing the next big update. Thank you for your understanding and patience. See you soon!

We will post more gifs on our website: https://www.freeman-game.com/blog-1/what-we-have-been-working-on




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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #25 on: May 22, 2018, 08:04:01 PM »
Test Version of V0.180
20 May - KK Game Studio   

Hello everyone,

As we mentioned in the previous announcement, the ETA release date for v0.180 was planned in one week. Unfortunately, we still need a little bit more time to test the new features, but we decided to find a solution to make the situation better.

We will upload the version which we have now to the Beta Test branch so you can download and give it a try if you wish. (Steam will not force you to download the game as we didn't replace the default downloadable version. You need to manually opt into the beta version to play it) The new version of the game is not compatible with your old saves so if you opt into the Beta Test you will need to start over. We really don't want you to lose all your progress every time we update, so we decided to plan carefully this time and try to put any features which can break the saves into one or two updates. So you will be free from losing progress in the future.

We do encourage you to wait for a few more days to one week. So you can enjoy a much more polished version of 0.180.

Thank you for your understanding and enjoy!

To Opt Into the Test branch.
Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.

You can find more info about what we added to the test build here https://www.freeman-game.com/blog-1/what-we-have-been-working-on

You can also check out this gameplay by Reformist, which will let you see how this version feels like :)


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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #26 on: May 30, 2018, 12:30:25 PM »
Version 0.180 - Major game balance update
Freeman: Guerrilla Warfare - KK Game Studio

g





Hi everyone,

We finally finished V0.180. This version has significantly improved game balance and many major changes over the game.

Major Changes:
-Scope bug fixed.
-Improved game balance and progression curve.
-Improved grand strategy elements(enemy factions also operate based on financial situation)
-Armies on the world map will be saved.
-Reduced casualty rate and enhanced soldier leveling system.
-Soldiers are more different from each other(Example, FCA Heavy Infantry has incredible armor but lack accuracy, Pozna Sharpshooter has good accuracy but lack armor, Atov night ops can see better at night, grenadiers can throw grenades)
-Can give unit special items (For example medkit to increase health or beer to increase morale)
-Enemy faction generals(Companions that can be captured)
-Added some new units(Combat medic, female fighters, mercenaries...)
-AI armies can capture prisoners.
-Auto-deployment and auto-combat system(AI commanding player squads)
-World map vehicles to increase traveling speed.
-Added music for the world map.
-Added gambling(Blackjack)
-Generic side missions(Eliminate bandits, deliver items, train soldiers, capture prisoners...)
-Add a new faction(Chernivkan Front Rebels)
-Can store items in owned towns.
-Can totally eliminate a faction.
-More facial textures and player character will have a random look when start a new game.
-Battle maps have increased visibility range, less trees.
-Better trading.
-Improved UI.
-Many minor improvements and bug fixes.

This version is not compatible with your previous saves. But this will not occur too often in the future updates as the core system is becoming more and more stable.

For the next few updates, we will keep polishing the game and fix bugrs.

Note that we are moving to another country now and may not be able to work and get online for around a week. But as soon as we are settled down we will start posting updates regularly.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #27 on: June 10, 2018, 03:26:44 AM »
Version 0.181 Uploaded
Freeman: Guerrilla Warfare - KK Game Studio



Change Notes
-Bug Fix: Improved ACOG Scope(no lag)
-Bug Fix: Scopes not aligned
-Bug Fix: Floating Kalinovka
-Bug Fix: Unit upgrades don't save
-Bug Fix: Quest remaining time not counted correctly
-Bug Fix: Pozna city has 0 people
-Bug Fix: Stuck when enter combat(shows 100 people)
-Bug Fix: City storage doesn't save
-Bug Fix: Soldier holding sniper rifle not correctly
-Bug Fix: Unlimited sneak-in-city attempts.
-Bug Fix: Armies spawn underground
-Bug Fix: Stuck in mountain

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #28 on: June 13, 2018, 10:05:10 PM »
Version 0.183 Uploaded
Freeman: Guerrilla Warfare - KK Game Studio



Change Notes:
-Enemy factions will attack your city more often when you have very bad relationship with them.
-Character appearance creation when start a new game.
-Removed the "Mount Stuck".
-Wealth of a faction will be saved.
-Truce
-Reduced footstep volume.
-Bug Fix:After load a game there are too many bandit armies.
-Bug Fix:A strange save/load bug that makes the game load nothing else than the players equipment(doesn't happen to everyone)
-Bug Fix:Acog scope not aligned for some weapons after reload the weapon.
-Bug Fix:AI armies or the player sink underground or fly in the sky.
-Bug Fix:Price tag does not match the actual cost.
-Bug Fix:Units not healing while in garrison.
-Bug Fix:Pozna snipers holding the rifle reversed.
-New desktop BG.

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Offline Asid

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Re: Freeman: Guerrilla Warfare
« Reply #29 on: Yesterday at 03:57:14 PM »
Version 0.190 Uploaded
Freeman: Guerrilla Warfare - KK Game Studio

Patch Notes:
-Town building.
-Combat performance optimization.
-Save/Load optimization.
-Reversed to the old soldier models(for optimization reasons)
-Russian localization.
-Improved rag-doll and hit detection.
-AI can use more objects as cover.

For the next major update we are planning to add more options to town management, improve urban combat and improve skirmish maps.

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