Update "New Horizons" (0.16.4) is released!Thu, 5 March 2020
New features:- Implemented advanced pathfind logic: peasants and enemies will build better paths considering roads, wetlands and darkness. Also enemies will more often attack walls instead of walking around
- Added map size setting and map generation was improved
- Added science "Fishing" with new building "Fish Trap" and new craft recipes
- Added building relocation ability to the build menu
- Added building "Wind turbine" for improving production speed. Old buildings with increased production speed were removed from the game
- Added building "Embankment" which can be built for walking over water areas
- Added buildings "Smelting furnace" and "Bloomery". Ingot recipes moved to this buildings from "Smithy"
- Added building "Iron Barrel" which is more durable than simple "Barrel"
- Part of events were rebalanced and improved. Also name of peasant that can be lost by event choice is displayed now
- Farming became easier especially at early game
- Added deficit resource info for each profession on the village resources screen
- Added new filter buttons "Connected benches input" and "Connected benches output" for quick setup of chest's filters
Minor improvements:- Increased capacity of small (15->25) and big (25->40) wooden chests
- Increased durability of "Iron Chest", reduced decoration points (10->6), increased decoration radius (2->3 meters)
- Added new notifications for missing seeds or tools craft order
- Game begins in the spring instead of summer
- Increased amount and quality for starting tools
- Reduced "gold inflation"
- Throne doesn't disable starving now but peasants will "feed" feudal lord. Added slow max stamina regeneration for throne
- Edges of roof shadows, decoration areas and lighting areas became softer
- Some buildings moved to the "Production" tab
- Added grid for building and added visualization of forbidden zones near the map edges
- Barrels have default priority 3 instead of 2
- Peasant without any job becomes "Hunter/Mover" on call to arms
- Changed peasants fasting rate settings (60%->70% for very low and 150%->130% for very high)
- Better sorting for food in chests depending on spoiling. Average amount of spoiled food becomes less because of it
- Increased amount of science points get by food crafting
- New cursor and other art improvements
Bug fixes:- Fixed issue where artisans didn't load prolonged craft buildings
- Fixed issue where artisans stuck near to chest sometimes instead of going to craft
- Optimizations for slow video cards (especially for smaller maps and disabled shadows)
- Disabled looting for sleeping (or sitting on the throne) persons
- Fixed "Geppetto" achievement (it required 5000 crafts instead of 1000)
- Fixed "jumps" of notification scroll
- Fixed issue with woodcutters which didn't work when "Chop only big trees" setting was selected in the edicts
- Text improvements
- Sound fixes
Also we are created discord server for your feedback!
https://discord.gg/sQYKCEuGame settings will be reset to default after updating
Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.15.7".