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Author Topic: First Feudal  (Read 7679 times)

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Offline Asid

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Re: First Feudal
« Reply #15 on: December 12, 2018, 02:07:33 PM »
Xmas update (0.11.5)
First Feudal - Tassadar


- Christmas tree is installed on the central square
- Added animations and sounds for wild animals
- Added new event
- Event buttons locked for one second after appearing for preventing accidentally clicks
- Free peasants will now collect items from destroyed chests
- Added buttons for destroying buildings, farms and trees in right bottom peasant menu for corresponding professions
- Fixed issues with hunter logic when wild animal is near
- Fixed an issue when you can build main square over mountains or water
- Fixed unstable crashed after loading a game
- Fixed unstable issue when peasant can be simultaneously work and "sleep" in bed

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Offline Asid

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Re: First Feudal
« Reply #16 on: February 04, 2019, 01:32:29 PM »
Update "Disasters" (0.12.2) is released!
First Feudal - Tassadar



Main features:
- Added new buildings: Apiary, Crossbow Trap, Fence
- Added production of Honey and Mead, also new recipes for Knight Lunch and Luxury Breakfast
- Added two new events
- Added wolves animations

Other changes:
- Fixed a rare crash caused by lighting issues after loading
- Improved warrior logic for hunting beasts
- Improved event system
- Improved art of merchants
- Fixed merchant event (merchant may not come after the event)
- Christmas tree is burned down :)
- Other fixes

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Offline Asid

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Re: First Feudal
« Reply #17 on: August 31, 2019, 04:40:03 PM »
Update "Food spoilage" (0.13.2) is released!
29 Mar @ 12:21pm - Tassadar


Main features:
- Added food spoilage feature
- Reworked food happiness system
- Reworked food types and supply science tree
- Added two events
- Improved art and added animations for cows and sheeps
- Added new building "Smokehouse"

Other changes:
- Fixed an issue where warriors didn't take heal items after calling to arms
- Peasants drops equip and items before leaving a village or die by events
- Improved interface of game difficulty setting
- Added camera speed setting
- Robbers will wait a bit after spawning before attacking a village
- Changed color of the rope between animal and feudal lord
- Minor UI changes
- Minor quest and achievement changes

Please note that new update doesn't support saves from previous versions, but previous version still able in steam.

If you want switch to previous version - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.12.3".

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Offline Asid

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Re: First Feudal
« Reply #18 on: August 31, 2019, 04:40:53 PM »
Winter is coming!
20 May @ 7:40pm - Tassadar




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Offline Asid

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Re: First Feudal
« Reply #19 on: August 31, 2019, 04:41:44 PM »
Update "Seasons" (0.14.2) is released!
21 Jun @ 10:49pm - Tassadar   



Main features:
- Implemented feature of changing seasons with unique mechanics. Detailed description can be found in the ingame wiki
- Added five new science perks and possibility for exchanging perk points of different tiers
- Reworked stamina and vigor system
- Added two events "Commet sighted" and "Enemy caravan". Caravan event will appear instead of some enemies events
- Added new building "Cellar"
- Rebalanced animals life cycle

Other changes:
- Added six achievements
- Added new quest
- Added new tips
- Improved UI of production and ingame wiki
- Added new popups
- Rebalanced spoil time for some food
- Rebalanced resource cost for some buildings
- Missing resources will be displayed in resource UI (in the right top corner)
- Enemies falled into the trap will be immune to other traps for few seconds
- Straw drops from all farms
- Added lineseed receipt on the kitchen. Lineseeds will no longer drop from linen farms
- Improved some alerts in the top left corner
- All buildings with same length and width are able to rotate
- Fixed rare issue with resetting of selected filter
- Music between peace and battle changes smoother
- Farms under the roof will no longer growth faster during the rain
- Fixed issues with dash of non-warrior peasants
- All items except straw removed from default feeder chest filter
- Caravan guardians will drop more gold after death
- Fixed issue with feudal lord food consuming after sitting on the throne while starving
- Improved quality of effect icons
- Text corrections
- Other minor fixes and changes

After loading an old game save current day number will be resetted to previous "first day of summer". So you will be able to prepare for winter.


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Offline Asid

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Re: First Feudal
« Reply #20 on: August 31, 2019, 04:42:44 PM »
Hello everyone!
29 Aug @ 12:05pm - Tassadar

Last week we released the official Chinese language for test, and we got useful feedbacks from you! And if you tell us something about translation or just prefer to write in Chinese you could write a comment in this discussion https://steamcommunity.com/app/733460/discussions/0/1637543304827203949/

Also we are glad to introduce our Chinese publishier GameraGame who are translating First Feudal.

The final version will be released in the first week of September. Thank you for your interest in the First Feudal!

Xie xie da jia guan zhu wo men de you xi!



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Offline Asid

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Re: First Feudal
« Reply #21 on: September 23, 2019, 11:57:33 AM »
Chinese version released!
Mon, 23 September 2019


Hello everyone, we are Chinese publisher GameraGame. We are glad that we got this chance to translate such an interesting game First Feudal.
 
Today, the final Chinese version has been released!
 
If you have any questions about the game, you can feel free to contact us through the following ways:Discussion https://steamcommunity.com/app/733460/discussions/0/1637543304827203949/
 
Thank you for your interest in the First Feudal!



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Offline Asid

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Re: First Feudal
« Reply #22 on: October 21, 2019, 07:59:01 PM »
Halloween update in beta!
Mon, 21 October 2019



Halloween artwork, improved icons and new events!

Update includes improved icons for all items and two new events!

Halloween artwork will be available from 21st October till 3rd November.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

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Offline Asid

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Re: First Feudal
« Reply #23 on: October 25, 2019, 11:31:48 PM »
Halloween update is released!
Fri, 25 October 2019

Halloween artwork, improved icons and new events!



Halloween artwork will be available till 3rd November.

Update includes improved icons for all items and two new events!


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Offline Asid

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Re: First Feudal
« Reply #24 on: December 20, 2019, 02:26:27 PM »
Update 0.15 already in beta
Thu, 19 December 2019



- Added second profession for peasants
- Refactored notification system
- Additional settings for shepherds, farmers and woodcutters

Full list of changes will be published upon release to default version.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".


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Offline Asid

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Re: First Feudal
« Reply #25 on: December 22, 2019, 03:42:35 PM »
Update "Customization" (0.15.1) is released!
Sat, 21 December 2019




List of changes:
- Added second profession for peasants
- Added new profession "Mover"
- Notification system fully refactored
- New building "Slaughterhouse" has different settings for shepherd and unlocks to shepherd ability to slaughter domestic animals
- Animals will not drop resources after death from old age
- After a lot of requests we added a changing peasant's name feature
- Added settings for farmer and woodcutters to the farm menu
- Added ability to change craft and other numbers by entering it instead of slider moving
- Added new information to the game wiki
- Other changes


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Offline Asid

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Re: First Feudal
« Reply #26 on: February 13, 2020, 08:53:39 PM »
Update 0.16 is coming soon
Thu, 13 February 2020


New update will include:
- Map generation improvements and different map sizes: largest map is four time bigger than now. Also it's possible to choose smaller map for slow PC
- Pathfind rework: peasants will calculate path considering roads, wetlands, darkness and traps
- Available relocation of almost all types of buildings
- Improvements and fixes for the notification system
- Lots of smaller features

New update will be released in about a month


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Offline Asid

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Re: First Feudal
« Reply #27 on: February 29, 2020, 12:19:08 AM »
Update 0.16 already in beta
Fri, 28 February 2020




New features:
- Peasants and enemies become smarter and will use better path find logic
- Added map size setting and map generation was improved
- Added new fishing science with new buildings and recipes
- Added building relocation ability
- Added new building for improving production speed. Old buildings with increased production speed were removed from the game
- Added embankment which can be built over water areas
- Increased capacity of small and big wooden chests
- Rebalanced many game aspects (events, farming, gold amount progression)
- Added deficit resource info for each profession on the village resources screen
- Game begin in the spring instead of summer
- Notification improvements
- Text improvements
- New cursor and other art improvements

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".



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Offline Asid

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Re: First Feudal
« Reply #28 on: March 05, 2020, 11:46:57 PM »
Update "New Horizons" (0.16.4) is released!
Thu, 5 March 2020




New features:
- Implemented advanced pathfind logic: peasants and enemies will build better paths considering roads, wetlands and darkness. Also enemies will more often attack walls instead of walking around
- Added map size setting and map generation was improved
- Added science "Fishing" with new building "Fish Trap" and new craft recipes
- Added building relocation ability to the build menu
- Added building "Wind turbine" for improving production speed. Old buildings with increased production speed were removed from the game
- Added building "Embankment" which can be built for walking over water areas
- Added buildings "Smelting furnace" and "Bloomery". Ingot recipes moved to this buildings from "Smithy"
- Added building "Iron Barrel" which is more durable than simple "Barrel"
- Part of events were rebalanced and improved. Also name of peasant that can be lost by event choice is displayed now
- Farming became easier especially at early game
- Added deficit resource info for each profession on the village resources screen
- Added new filter buttons "Connected benches input" and "Connected benches output" for quick setup of chest's filters

Minor improvements:
- Increased capacity of small (15->25) and big (25->40) wooden chests
- Increased durability of "Iron Chest", reduced decoration points (10->6), increased decoration radius (2->3 meters)
- Added new notifications for missing seeds or tools craft order
- Game begins in the spring instead of summer
- Increased amount and quality for starting tools
- Reduced "gold inflation"
- Throne doesn't disable starving now but peasants will "feed" feudal lord. Added slow max stamina regeneration for throne
- Edges of roof shadows, decoration areas and lighting areas became softer
- Some buildings moved to the "Production" tab
- Added grid for building and added visualization of forbidden zones near the map edges
- Barrels have default priority 3 instead of 2
- Peasant without any job becomes "Hunter/Mover" on call to arms
- Changed peasants fasting rate settings (60%->70% for very low and 150%->130% for very high)
- Better sorting for food in chests depending on spoiling. Average amount of spoiled food becomes less because of it
- Increased amount of science points get by food crafting
- New cursor and other art improvements

Bug fixes:
- Fixed issue where artisans didn't load prolonged craft buildings
- Fixed issue where artisans stuck near to chest sometimes instead of going to craft
- Optimizations for slow video cards (especially for smaller maps and disabled shadows)
- Disabled looting for sleeping (or sitting on the throne) persons
- Fixed "Geppetto" achievement (it required 5000 crafts instead of 1000)
- Fixed "jumps" of notification scroll
- Fixed issue with woodcutters which didn't work when "Chop only big trees" setting was selected in the edicts
- Text improvements
- Sound fixes

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Game settings will be reset to default after updating

Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.15.7".


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Offline Asid

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Re: First Feudal
« Reply #29 on: April 30, 2020, 02:18:00 PM »
Update 0.17 already in beta
Thu, 30 April 2020




New features:
- Fully reworked tutorial quests and interface
- Added game pause
- Improved walls, doors, gates and tower artwork
- Added building/planting for selected area for walls, floors and farms
- Many interfaces were improved
- Reworked science tree
- Reworked game start


Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".


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