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Offline Asid

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First Feudal
« on: February 06, 2018, 01:30:07 PM »


Become a feudal lord and develop your settlement, turning it from a small village into a huge castle. Defend yourself from the outlaws, controlling your peasants or taking up arms.


Steam: Here
Official forum: Here
YouTube Channel: Here
Twitter: Here


Single-player


Trailer



About

Starting the game with a couple of peasants and thin resource endowment, you can develop your settlement into a full-fledged city. You can engage on construction, resources processing, farming, equipment production and science development - by giving orders to your subjects or doing work by your own. Greedy robbers will regularly raid your settlement, forcing you to raise a militia and fight back.

Key features:

• Peasant management: Each peasant can be appointed to one of eight professions and will do the tasks and orders corresponding to it. You don't need to monitor every resident. However, if you think that an ordinary peasant is not good in tactics after the first three grades of education you can give orders to squads or individual soldiers directly during the battles.

• Development: start your way from the stone and wood processing and improve your technology, opening new buildings, types of weapons and armour. Your character and peasants can also evolve, improving their characteristics during the work.

• Settlers: To make your village attractive to new settlers, you need to take care of your residents' comfort. You should provide cozy dwellings and delicious food to your peasants.

• Battles: Robbers will regularly raid your settlement. You can stand at the head of the militia or stay away from the battle, leaving all work to your subjects.

• Agriculture: gathering and hunting solve the problem of hunger only in the initial stages. For a developed settlement, it is necessary to cultivate various plant species and domesticate wild animals.















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Offline Asid

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Re: First Feudal
« Reply #1 on: February 12, 2018, 12:48:24 PM »
0.7 Update is coming soon!
9 FEBRUARY   - TASSADAR

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Offline Asid

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Re: First Feudal
« Reply #2 on: February 15, 2018, 08:41:54 PM »
Update "Brave New World" (0.7.2)
First Feudal - Tassadar



New features:

- Map generation fully reworked. Added new terrain types: floodplains - crops increased by 25%, unsuitable for building, decreased movement speed; semi-dry grass - crops decreased by 25%, contain less food for animals; deserts - unsuitable for farms and animals.
- Graphic improvements for terrain, trees, farms and some buildings.
- Whip is added. Unlocked after researching of bronze tools. You can whip peasants to increase their movement, craft and attack speed and decrease their happiness for few minutes.
- Additional effects (such as slowdown) are displayed in character menu and above characters.
- Added road as a building. Movement speed on the road is increased by 50%.
- Added 3 new achievements.
- Added new articles in game encyclopedia.
- Huge game optimization.

Gameplay rebalance:

- Decreased amount of trees, but increased amount of logs dropped from each tree. Trees can't be planted too close. Science bonuses for farms are now work for trees as well.
- Equipment craft speed can now be changed (increase craft speed and decrease craft quality, or vice versa).
- New floor and walls can be built over existing floor and walls.
- Stats for new peasants set more randomly.
- Changed radius for building's happiness.
- Builders and artisans can now work while no free slots in the chests (but peasants shall have at least few free slots).
Increased hp gained from each CON stat. Increased inventory slots gained from STR and CON.
- You can set max quality and durability for equipment in filters.
- Added notification after gaining new stat for main character.
- Quest for tools craft gave a bit early.

Fixed bugs:

- Shadows are not displayed for unfinished buildings.
- Archers will use towers only while war.
- Fixed lightning map displaying near edge of the map.
- Peasants amount for each profession is correctly recalc after calling to arms.

!WARNING!
Old saves are not supported in this version. If you want to finish your old game you shall change version of the game in Steam game settings.
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Offline Asid

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Re: First Feudal
« Reply #3 on: April 21, 2018, 10:35:22 PM »
Update 0.8 is already in beta!
17 APRIL   - TASSADAR



New features:
- Trade: incoming merchants and own traders.
- Building connection system: artisans, weaponsmith and traders will automatically use resources from chests attached to current workbench. Also chests and workbenches can be used by peasants only from certain point.
- Ingame tips.
- Traps (wooden spikes and bear trap).
- And first steps in modding: localization mods (short manual for modding: https://steamcdn-a.akamaihd.net/steam/apps/733460/manuals/modding_en.pdf?t=1523991877 ).
- Also there is a lot of optimization for AI (especially for warriors).

Full patch note will be posted after releasing version in the default branch.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta"
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Offline Asid

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Re: First Feudal
« Reply #4 on: April 26, 2018, 07:29:47 PM »
Update "Trade and production" (0.8.4)
First Feudal - Tassadar

New features:
- Added "Trade" science. It's unlock trade tent building and trader profession. You can set buy/sell orders in the trade tent. Everyday foreign caravan will arrive, buy prepared goods and sell some of items that you ordered.
- Also merchant with own tent will come to your settlement every few days.
- Added ingame tips system. Most of tips will be shown only if player make some mistakes. You can disable tips in the game settings.
- Traps are added: wooden spikes and bear traps. Spikes will only damage enemies and bear traps will also stun them.
- You can use resources for crafting from attached to workbench boxes and barrels. Peasants will interact with boxes and workbenches only from one side. You can see those connections and side on the special map (you can switch maps on M by default). For better compatibility with old saves rotation of chests was added.
- First steps for mods! Localization modding is added (manual: https://steamcdn-a.akamaihd.net/steam/apps/733460/manuals/modding_en.pdf?t=1523991877 ).
- Improved sprites for many buildings.
- New music is added.

Gameplay rebalance:
- Increased amount of exp gained by main character.
- Added autosorting after opening inventory or box menu.
- Basic cooking science gain exp from gathering wild plants.
- You can set max limit in chest for certain resource in the filters menu.
- HP of animals increased from 80 to 150.

Fixed bugs:
- Huge optimization of peasant logic (especially for warriors).
- Fixed rare crashes after destroying selected building (or peasant).
- Fixed an issue where peasants can move through walls after building new wall over old one.
- Text corrections.


Also if you want to support our composer - you can preorder First Feudal OST here: https://nickcarella.bandcamp.com/releases
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Offline Asid

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Re: First Feudal
« Reply #5 on: May 09, 2018, 04:07:42 PM »
Update 0.8.6
First Feudal - Tassadar

- Animals will breed sometimes even with food deficit (previously they didn't breed with huge grass deficit and it could cause extinction of herd. For fixing this problem you could slaughter half of herd from time to time, but it's pretty boring if you don't have one glove with shiny stones).
- Warrior's logic fixes: peasants will continue after colliding with an enemy; fixed an issue when peasant approached to animal and didn't hit it; few warriors will not go to loot one corpse.
- Light optimization - significantly reduced FPS drop after building/destroying a wall.
- Probably fixed a rare crash after trap's triggering.
- Fixed wrong determination of homes on happiness map if main square is built inside a house.
- Image of animals and human remains changed to corpses.
- Improved art for mountains and iron quarry.
- Fixed a crash after screen resizing while any special map (for example happiness map) is opened.
- Dish is added in lunar tincture and ointment recipes.
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Offline Asid

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Re: First Feudal
« Reply #6 on: June 05, 2018, 12:37:11 AM »
Update 0.8.9
First Feudal - Tassadar

- Added a new building "Feeder". Animals will eat from feeder after eating obtainable grass. As food you can use any plants.
- Resource's stack size was doubled.
- Damage from weapon hit will be decreased by 10% after hitting each enemy.
- Default warrior's "Loot remains" edict changed from "Selected" to "All" corpses.
- Fixed an issue where enemies may stuck sometimes while retreating.
- Fixed a rare crash after animal birth during game loading.
- Fixed a place for resources dropped from destroyed building.
- Skeleton from animals and humans will remain a bit longer after looting a corpse.
- Texts corrections.
- Small art corrections.
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Offline Asid

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Re: First Feudal
« Reply #7 on: June 21, 2018, 01:26:17 PM »
Update "Cask, Pier and Two Smoking Peasants" (0.9.1)
First Feudal - Tassadar



New features:
- New building "Cask" with prolonged craft of wine and medicines.
- New buildings "Pier" and "Well" for water gathering. Water is used in many crafts.
- New building "Big monument".
- Peasants without work will get "Rest" buff.
- New start screen and loading screens.


Minor features/Fixed bugs:
- New tips will appear at the center of the screen before moving to the right border.
- Added animations for resting and for crafting.
- Added seeds for wheat, flowers and moonlight grass.
- Better animations for new quests and new sciences.
- Shepherd spend stamina on sheering and milking.
- Blocked building "entrance" will be shown as red arrow now.
- Warriors will return to fight after healing.
- Spear attack distance is increased.
- Enemies attack rate is decreased a bit.
- Fixed few issues where AI may stuck.
- Fixed broken "increased efficiency" of production buildings.
- You can't sleep if there's enemy nearby.
- Magnification in settings renamed to "UI Scaling".
- Optimizations for UI.
- Other small fixes.


Also steam trading cards and OST DLC will be available soon!


We remind you that localization mods were added in the previous patch. If you want to help us and get into the credits you can translate game to your language =)
If you have any questions about localization modding or want to cooperate with other people -
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Offline Asid

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Re: First Feudal
« Reply #8 on: July 04, 2018, 07:52:42 PM »
Update 0.9.3
First Feudal - Tassadar

- You can build few structures in a row without holding a ctrl. To finish press Esc or RMB. Also there is additional info is displayed in right bottom menu during building.
- Added new building with prolonged craft "Charcoal kiln".
- After completing a task "Craft until X" will be paused for 15-120 sec (or until this resource become deficit).
- Added new battle soundtrack (it is also added to OST DLC!).
- Confirmation will be needed after closing a filter menu without saving.
- All peasants without work will collect remains (previously only warriors can do that).
- Minimal age for prey is available in the warrior's edicts.
- Edicts for warrior's aggression distance and farmer's seeds amount are removed (they were not useful enough).
- Rotating for finished craft buildings is added.
- You can scroll peasants' list in city info with mouse scroll.
- Fixed a bug where woodcutter could stuck in tree with broken weapon sometimes.
- Fixed a bug where enemies could stuck near the map edge while retreating.
- Text corrections.
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Offline Asid

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Re: First Feudal
« Reply #9 on: July 24, 2018, 01:08:43 PM »
First Feudal - OST and digital art pack DLC



Steam page

ABOUT THIS CONTENT
DLC contains official soundtrack for First Feudal - 13 tracks and 5 bonus tracks (unused or edited tracks) and digital art pack - loading and menu screens (15 images).

Track list by Nick Carella:
- 1. Drinks
- 2. Sorrow
- 3. All Around Us
- 4. Battle (unused demo)
- 5. Origin
- 6. Away
- 7. Peace
- 8. Drinks (game edit)
- 9. Sorrow (short)
- 10. Peace (demo)
- 11. All She Wrote(Acoustic Intro)
- 12. All She Wrote
- 13. April
- 14. Hot Blood
- 15. Reach For The Sky
- 16. So Many Times
- 17. Steel
- 18. Wild Creature
- 19. Skirmish


DLC will be downloaded to steamapp folder (RMB on First Feudal in the steam library -> Local Files -> Browse Local Files -> OST+Artwork folder).

Note: This content requires the base game First Feudal on Steam in order to play.

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Offline Asid

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Re: First Feudal
« Reply #10 on: August 16, 2018, 07:38:10 PM »
Update 0.10
First Feudal - Tassadar



New update will contain science upgrades feature, rain and roofs, UI improvements and plenty of other features!

New features:
- Science upgrades
- Rain and roofs
- Pop-ups
- Controls tips screen

Also new buildings, edicts, UI improvements and bugfixes.


If you want to see rain video



Another big news - we've launched our site - you can check it too! https://www.holistic.games/
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Offline Asid

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Re: First Feudal
« Reply #11 on: August 16, 2018, 07:39:38 PM »
Update "Innovations" (0.10.3)
First Feudal - Tassadar

Main features:
- Almost all UI is reworked, popups are added for most of UI elements, craft orders amount is increased up to 20 orders and many other UI features.
- Added science upgrades system (for now there are 20 different upgrades). You can get upgrade points by leveling science.
- Added rain: people under rain have increased hunger rate but plants will grow faster. You can hide from rain under the roof.
- Roof will have a shadow. Also there is new map for roof.
- Control tips screen is added before starting new game. You can disable showing this screen in the settings.
- Added new buildings: creamery, flowerbed, stockade (wall that can be built over floodplains).
- Shield blocking system is reworked: you can block certain amount of damage before blocking will be disabled for a while. Stamina will not be spent on block anymore. Slowdown from blocking is increased.

Other features and fixes:
- Most of game texts was corrected by our player Hef.
- Walls won't give happiness anymore, but people under roofs will get 15 happiness points.
- Decreased vigor restoring bonus from luxury bed.
- Happiness gained from eating good food is significantly increased.
- Added new tips.
- Warrior AI is improved.
- Added warrior's edicts for arrow amount and healings amount.
- Added groups for trade tents (for transferring trade settings from one tent to another).
- Added new icons for peasant notifications.
- Fixed an issue where arrows damage was too big.
- Fixed an issues in warrior, farmer, woodcutter and builder AI.
- Fixed unstable crash after AI chest searching.
- Fixed unstable crash after selecting a squad with dead peasants.
- Fixed an issue where you can build over plowed land.
- Fixed few issues with modification loading.
- Settings were reset to default.
- Many other small fixes.
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Offline Asid

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Re: First Feudal
« Reply #12 on: August 29, 2018, 01:10:40 PM »
Hotfix 0.10.5
First Feudal - Tassadar

- Fixed an issue where woodcutter's attacks misses tree sometimes
- Fixed an issue where warrior could duplicate shield after taking it. Shield taking logic was also improved a bit
- Food happiness from knight lunch is increased
- Peasant arriving rate is decreased a bit (because we've increased happiness from ~all sources and peasants now arrive too quickly)
- Stockade can be built on the bank now
- Removed excess notifications about new upgrade availability
- Fixed "Enable All" and "Disable All" buttons in Mods menu
- Fixed an issue where peasant dropdown menu was selected sometimes after selecting a peasant from city info screen
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Offline Asid

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Re: First Feudal
« Reply #13 on: November 23, 2018, 12:56:48 AM »
Update 0.11 already in beta!
First Feudal - Tassadar


New update features:
- Fully reworked art for peasants, armor and weapon with animations
- New event system
- Peasant and feudal traits
- Wild animals (bears and wolves)
- Throne for those, who don't want to direct control main characte

Full list of changes will be published upon release to default version (in 2 days, probably).

You can switch game version to beta in steam game settings.
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Offline Asid

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Re: First Feudal
« Reply #14 on: November 23, 2018, 12:57:23 AM »
Update "Reforged" (0.11.1)
First Feudal - Tassadar


Main features:
- Art for people (all armor, weapon and animations) is fully "reforged"
- Event system added (few events is already added and we will continue to add them in future updates), also for those who don't want to fight with enemies there is an opportunity to pay off enemies
- Wolves and bears added as new enemies
- Peasants and feudal lord can get traits which give diffirent bonuses
- Added new buildings "Stone throne" and "Ivory throne" for those who don't want to direct control main character

Other features:
- Fixed unstable crash after destroying a chest
- Fixed an issue where equipment may be duplicated by peasants
- Enemies drop less equipment but with better durability
- Optimization for light and shadows
- Fixed an issue where trees marked for cut may stay red-colored after closing farm menu
- Added support for localizations that use hieroglyphs
- Other small fixes
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