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Online Asid

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Check Your 6
« on: January 29, 2018, 06:06:45 PM »
Check Your 6! is coming soon




From Matrix/Slitherine

We’re proud to announce Slitherine’s first tactical air-combat game, based on the tabletop masterpiece and Origins Awards Winner created by Scott Fisher: Check Your 6!



While staying true to its physical counterpart, the game has slightly adapted its mechanics to enhance the digital experience and deliver a game with incredible replay value.

Developed by The Lordz Games Studio and Moonlit Studio, Check Your 6! will take you right at the heart of World War II.

With 14 aircraft, 8 for the Axis and 6 for the Allies, fighting over 18 different missions that are playable from both sides, the game gives you the opportunity to be replayed multiple times. The  WEGO turn-based gameplay makes every game of Check Your 6! different as each move has a dramatic impact on the final battle results.
Check Your 6! also features hotseat and real-time online multiplayer mode, where you’ll be able to fight against your friends and foes.

Check the trailer HERE!

Check Your 6! will be out on our site and Steam on March 15th, so stay tuned!





« Last Edit: March 15, 2018, 05:37:51 PM by Asid »

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Offline SystemInShock

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Re: Check Your 6! is coming soon
« Reply #1 on: January 29, 2018, 11:46:01 PM »
Now this looks really interesting.  I love the air war of that time period.


Online Asid

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Re: Check Your 6! is coming soon
« Reply #2 on: February 08, 2018, 12:33:37 PM »
Check Your 6! Dev Diary - Differences Between Tabletop and Digital




The Check Your 6! board game rules translate very well into a digital version.
To sum up some of the strong points of the original game that we also have in the digital version:

THE GAME RULES:
Ease of Play
Check Your 6! was designed to reflect the realities of air combat with the simplest wargame mechanics possible. Instead of endless die modifiers, CY6! utilizes multiple die types and innovative mechanics to enable players to think about the air fight instead of what chart to look at.



CAMPAIGNS:
The Check Your 6! rulebook was released with over 20 scenarios and was followed by several Campaign Books in a Skirmish Campaigns-like format.

REALISM:

Check Your 6! was designed to closely reflect the realities of WWII air combat while allowing for a playable game. Combat is reflected in 3D and the game is the result of years of research into Air-to-Air weapons, combat maneuvers, aircraft statistics and the influence of pilot skill on combat. Statistical analysis was extensively used to find the most efficient game systems. In addition, former US Air Force and US Marine Corps pilots were a part of the design team from the start, greatly influencing the design and playtesting.

SIMPLICITY:
The key design goal for CY6! was to maximize pilot influence and historical accuracy while keeping the game relatively easy to play. Since players plot moves simultaneously, the game can easily accommodate large numbers of aircraft by increasing the number of players.

TURNS:
Turns are plotted in advance, so large games are possible.

PILOT SKILL:
CY6! has four pilot skills, +0 (Green), +1 (Skilled), +2 (Veteran) and +3 (Ace). Pilot skill is critical to success. In CY6! players will quickly find out that if one is inexperienced, one should avoid enemy aces at all costs! Pilot skill is the most important aspect in the game (a factor lacking in a surprising number of air games). CY6! truly reflects the words of Chuck Yeager, "It is the man, not the machine."



WEAPONS:
Weapons types are: LMG/MMG, HMG, Low-Velocity Cannon, Modern Cannon, Low-Velocity Heavy Cannon and Heavy Cannon. Heavy Cannon may be modified by Low, Very Low and Extremely Low rate of fire.

AIRCRAFT:
Aircraft have two sets of attributes, one for low-med altitude and one for high (20,000ft +) altitude. Attributes are: Maneuver, Max Speed, Agility, Climb/Dive, Acceleration and Robustness.



MOVEMENT:
Movement is handled via hex based maps illustrating possible maneuvers for each speed level. The game features 3D maneuvers and has several Operational Altitude Bands (CABs); within each is six Tactical Altitude Levels (TAL).

COVERAGE:
Basic rules will cover aircraft combat from 1925-1947 and will include rules for early jet aircraft. All statistics for key aircraft of the Axis and Allied powers will be included.

SCENARIOS:
Several scenarios will be released with the rules. The first digital version of the game will focus on the Battle of Britain; later additions will focus on the air battles over North Africa and Sicily, Europe and Guadalcanal. Jet Age rules and games would be next.

The upside of having a digital version was for us being able to avoid difficult calculations and having them being calculated and explained in a clear and understandable way, like this the payer can understand and check better the behind the scene impressive parameters and game rules.
Going digital also allowed us creating a fun single-player experience and offering the players to have the multi-player game cross-platform on all kind of digital devices.
Of course, to achieve this we had to make some crucial design choices, changes and adaptations.
Our goal was to make a fun digital game and at the same time trying to do justice to the original by keeping it as close as possible to the original complex and intriguing CY6! board game.
So that is why we tried to keep the differences to a minimum really.



The real challenge we faced was, that although the game may look a bit simple on the outside, the gameplay and rules are deep and rich, CY6! has a steep learning curve. We wanted to recreate that “one more turn” feeling and give it the same urge to replay scenarios just like the original CY6! game does.
I hope we managed to make the game approachable and intuitive for newcomers and still enough challenging for the die-hard CY6! and any other “strategic air war” fans.
Check Your 6! The digital version has been in the works for the last two years and the game is 99% based on the original.
The most important challenges we had to tackle to bring the original Check Your 6! game rules and gameplay to a digital environment were to create a custom made simple more intuitive GUI (Graphical User Interface) adapted for PC and other digital platforms.
We also had to design a capable and challenging AI that would allow the players to enjoy the game in single-player mode and give the players a run for their money trying to beat it.

We added the hangar as we wanted to show the aircraft in the game and give background info and some historical perspective. We strongly believe historical war games also must have an educational layer, we want to get players exited and more curious about the period, the conflicts and the aircraft they fly with in game.



For the more hardcore fans and for the ones who play and know the original CY6! board game rules, we will have to go a bit more technical.
Let us talk about some specific rules we had to change or adapt, to make sure the digital game would be fun to play with.
Basically, to sum up the most important differences in game rules between the original game and the digital game:

- We changed the surface attacks so that player chooses if he wants to attack before moving, therefore applying the hit check and damage before regular firing.
- Some special CAB (Operational Altitude Bands) rules were not implemented as they were rare and optional anyway.
- The optional bomber plotting rule has not been implemented.
- We moved some of the decisions, like deciding whether to move additional hex after -1 altitude drop (the simplest Dive).
-  We changed how to adjust speed and some of the plotting rules to earlier sections, this to smoothen the jumping and approving moves and targets for a lot of aircraft simultaneously. This was necessary, so we can have at least a bearable multiplayer experience.
- We adjusted some of the scenario rules and have variable rules show up before the start of any scenario.
- Lastly, we integrated some of the firing/hit checks into joint functions instead of showing result for every step of the action (but the mechanics of moving, firing and plotting stayed the same at its core).

As you can see we were able to keep these changes to a minimum and they were all necessary to make the digital game enjoyable.
We may have less aircraft and scenarios in the digital base game compared to the original, but we have plans to add them over time, through DLC and expansions. We really would love to bring the whole Check Your 6! and Check Your 6! Jet Age rule and scenario books as a complete game series to the digital arena.
More is coming!

Happy gaming and Check Your 6!

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Online Asid

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Re: Check Your 6! is coming soon
« Reply #3 on: February 14, 2018, 12:06:29 PM »
Check Your 6! - Preview Stream Today



Check Your 6!'s release date is now just a month away, and after our last week's Dev Diary we're ready to show you some more of this game.

Today, the 14th of February, we're going to have a Preview Stream on our Twitch Channel. Our favourite streamer AgrippaMaxentius will play the game, while the developers will be in our chat to answer your questions.

So come hang out with us on www.twitch.tv/slitherinegroup today, 11:00 AM EST / 4:00 PM GMT / 5:00 PM CET.
We'll be waiting for you!

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Online Asid

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Re: Check Your 6! is coming soon
« Reply #4 on: February 21, 2018, 11:28:58 PM »
Check Your 6! - Planes Infographic (British)




The most important part about a planes wargame is... Well... Planes!
We're just three weeks away from the release of Check Your 6!, and we decided to show you a bit more about the game (and you may have guessed what, by now).

We created an infographic for each plane, in order to show the most important points of each one. They say "it's not the plane, it's the pilot", but knowing your vehicle always help.

You can find the whole list HERE, while down below you can see a quick preview:


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Online Asid

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Re: Check Your 6! is coming soon
« Reply #5 on: February 28, 2018, 02:00:27 PM »



Only two more weeks to go before the release of Check Your 6!'s digital version!
We decided to get in touch with both the creator of the game, Scott Fisher, and the developers team working on the PC version of his masterpiece.

Let's get straight to the point, here's a quick preview of the Q&A (you can find the complete version HERE!):
DEV TEAM
Q: Why did you choose CY6?
A: Friends of mine, who are passionate airwar- and boardgamers, mentioned that Check Your 6! was one of the best airwar games out there, especially as the game rules and whole game concept are based on actual in combat situations.
I started to look at CY6! and bought the game rulebooks and played the game. Soon I found out that the main designer of the original CY6! board game, Scott Fisher, was being consulted and got help of veteran Navy and Air Force pilots, guys who actually flew missions in WW2, Korea and Vietnam! This topped with the historic well researched scenarios, I contacted Scott Fisher and told him I would love to bring his wonderful game to a digital arena, he loved the idea to and so Check Your 6! the digital version was born.

Q: How different is the digital game from the boardgame?
A: The intention, right from the start, was to stay as close as possible to the original board game. But we know from experience that for gameplay sake, technical reason, practical reasons, etc., we would have to bend the rules and adapt them if necessary to make the digital version fun and nice to play. If we did so, we always consulted with Scott and explained why we thought it was the right decision for the game. Luckily in general these occasions were rare and for both parties clear, obvious and necessary. So I can state we kept as close as we possibly could to the original game rules and at the same time make the game fun to play on digital devices. We opted for an accessible look, but the game play is so deep and fun and the learning curve is challenging, but once you get sucked in, it has that "one more turn" addiction in combination with a high replay value. 


SCOTT FISHER
Q: How did you get the idea for Check Your 6?
A: For over 20 years I have been playing wargames with a particular group of very smart and talented people. In about 2002, we began playing other air games and decided that none of them met our expectations for representing air combat or allowing us to finish games quickly. It so happened that this group contained two combat-experienced pilots, so we decided to write our own set of rules, with the objective of representing the major aspects of air combat (maneuver, ammunition, pilot skill, aircraft performance) without any unneeded complexities that would make the game take too long to play. Essentially, we wanted the perfect air game for an evening of play (at least for us). Quickly after we started to develop the game, we also had the idea to create scenario books that would allow players to fight whole air campaigns (in the same way we had done so for land-games with our SkirmishCamapaigns series of scenario books). This also became an important driver as we wanted to be able to play a whole mini-campaign (3-4 scenarios) in a day (should we ever be so fortunate to have this kind of time!). Later, after the success of the WWII version of Check Your 6! we started the development of CY6-Jet Age which allowed us to expand the rules to the modern era.


Check Your 6! will be available March the 15th both on our site and on Steam, so stay tuned for more news coming soon!

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Online Asid

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Re: Check Your 6! is coming soon
« Reply #6 on: March 07, 2018, 02:07:04 PM »
Check Your 6! - Planes Infographic (Germans)




Here we are again with a quick preview of the second part of our Planes Infographic dedicated to our german vehicles.

Did you miss the first part? Check it out HERE! while HERE you can find the whole infographic.








Don't forget that Check Your 6!'s release is just one week away. Get ready for the 15th of March, as we're going to have a Release Stream on our Twitch Channel and if you have enough Sliths you may even be able to buy a key!

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Online Asid

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Re: Check Your 6! is coming soon
« Reply #7 on: March 13, 2018, 01:36:47 PM »
Check Your 6! Dev Diary - Movement, Speed & Control



Muso

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.

Aircraft performance in Check Your 6! is represented in terms of several factors including: Maximum speed, agility, acceleration and climb/dive factor. Altogether a “Move” is made up of a turn and a maneuver choice.

Maximum Speed: Each aircraft has a maximum speed that ranges from level 1 to 8. Note that only jet aircraft have maximum speeds more than 5.

Agility: Agility reflects aircraft ability to roll/yaw for position and change its orientation. Agility factors range from 0 to +3.
• Reduced Agility: Some aircraft have poor high-speed performance; these aircraft reduce their agility by one (-1) when flying at their maximum speed. In some cases, aircraft have Extra Reduced Agility. These aircraft must reduce their agility by one (-1) when flying at maximum or one less than their maximum speed.

Acceleration Type: Aircraft acceleration is characterized by three categories: LOW (Lx), NORMAL (Nx) and HIGH (Hx). Note some aircraft may have one of these characteristics at low-medium altitude while not at high and vice versa.


Don't forget that Check Your 6! will come out this Thursday, March the 15th, and will also be available on Steam. As always, if you buy it from our site you'll receive a Steam Key to activate the game on Steam as well, so definitely check it out!

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Online Asid

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Re: Check Your 6
« Reply #8 on: March 15, 2018, 05:38:28 PM »
Check Your 6! Tutorial Videos



Muso

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.

That's why we created two quick tutorials, one talking about Basics and UI, while the other one talks about Movement and Combat.
You can find the playlist clicking HERE!

Also, don't forget that today we're going to have a release stream on our Twitch Channel, 12:00 AM EDT / 4:00 PM GMT / 5:00 PM CET. If you have enough Sliths, you may even be able to buy one of the 5 Steam keys we're going to sell!

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Re: Check Your 6
« Reply #9 on: March 15, 2018, 05:39:40 PM »
Check Your 6! OUT NOW



Muso

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.

Play as the British or as the Germans in 18 different missions covering air battles, and protecting and destroying important objectives.
Use 14 different aircraft, each with its own strength and weakness, with a huge number of weapons that allow the player to attack with different precision and ranges.

Check Your 6! is also available on Steam, but remember that if you buy the game from our Store you'll receive a Steam key for free!
Last but not least, don't miss our Release Stream on our Twitch Channel today, 12:00 AM EDT / 4:00 PM GMT / 5:00 PM CET to discover what this awesome game has to offer.


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Re: Check Your 6
« Reply #10 on: April 26, 2018, 12:01:21 AM »
v1.1.0 Public Beta is available - with Skirmish mode added!

Hi Everyone,

Slightly later than anticipated, but here is the public beta version of the 1.1.0 update.

The most important change is the addition of a Skirmish mode. You can find it in the main menu, and it will let you setup a single player / hotseat game freely. You will see it has plenty of parameters to tweak in relation to the map, the planes, and optional rules.
We hope it is quite straightforward to use, but do let us know if you have any questions.

To join the open beta, right-click Check Your 6 in your Steam Library, choose Properties, and then the Beta tab.

Here, in the drop-down menu you should find "open-beta" select it. Steam will update your game, and you will be ready to go. To opt out, unselect this version.

Here is the list of changes:

Major changes and fixes
•   Added Skirmish
•   Added aircraft-type- and gun-type-specific sounds
•   Fixed an issue when Campaign progress was reset due to multiplayer game overwriting scenario completion status

Minor changes and fixes
•   Fixed Multiplayer issues: wrong information when the wrong password was entered; wrong information tooltip when selecting side of conflict;
•   Fixed highlighting of buttons
•   Fixed some spelling errors
•   Fixed issue with displaying Anti-Aircraft units in Skirmish setup
•   Fixed discrepancy in animation and sound of Anti-Aircraft units
•   Aircraft indicators (aka ghosts) improved

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