Major Changes in 3.7.1, from version 3.7.0:
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VBSIII-369 ADDED: M1130 Stryker CV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1133 Stryker MEV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1134 Stryker ATGM - TOW vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1131 Stryker FSV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1126 Stryker ICV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1132 Stryker ESV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1129 Stryker MCB vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1127 Stryker RV vehicle has been updated with an improved model.
VBSIII-369 ADDED: M1128 Stryker MGS vehicle has been updated with an improved model.
VBSIII-929 ADDED: Support for Realistic Vehicle Entry has been added. This feature forces the user to use proper access points to board vehicle’s positions.
VBSIII-304 ADDED: Traverse Zone functionality is now simulated as a part of new Stryker vehicle improvements.
VBSIII-302 ADDED: New display warnings to player similar to Weapon Safety warning message have been added. Those include: turn in/out to toggle safety, reload magazine, turn out to reload, turn in/out to fire, traverse inhibit, mount weapon, weapon safety, refill ammo.
VBSIII-685 ADDED: New and improved IWV interface has been introduced to limited number of vehicles (such as improved Stryker platforms).
VBSIII-1350 ADDED: New and improved periscope technology used by improved Stryker models has been introduced.
VBSIII-901 ADDED: Vehicle Ramp Loading feature has been implemented for US military vehicles, IWV buttons to enter/exit a vehicle are now only be usable when Ramp is open, or when the unit is standing near a hatch.
VBSIII-313 ADDED: Interruptible magazine reloading for RWS has been introduced.
VBSIII-2228 ADDED: Reloading of both static and mounted weapon systems can now be interrupted.
VBSIII-2811 ADDED: "Very High" Shadow Detail setting has been introduced.
VBSIII-374 ADDED: CROWS FCS simulation has been added to the newly improved Stryker vehicle platforms.
VBSIII-2709 ADDED: New Stryker vehicles now offer realistic compartment accessibility system.
VBSIII-310 ADDED: New "turretLead" script command has been introduced.
VBSIII-916 ADDED: New "interactWithVehicle" and "interactWithVehicleMode" script commands have been introduced.
VBSIII-1903 ADDED: New config top-level class "CfgSoundEffects" has been added, new config parameter "AttenuationsEffects" has been introduced.
VBSIII-312 ADDED: New config parameter for turret type config class has been added it can now contain TraverseZones with commands minTurnZoneLimit, maxTurnZoneLimit, minElevZoneLimit, maxElevZoneLimit.
VBSIII-1211 ADDED: New config parameter "detachLOS" has been added. Traverse zone disables offset from gun limits of FCS optic class when true.
VBSIII-312 ADDED: New config parameter for "Traverse Zones" class, the "Restrictions" class which defines various restrictions imposed by a traverse zone forceElev, forceTrav, lockElev, lockTrav, noFire, override, detachLOS has been added.
VBS-25404 ADDED: "-noObjAgg" parameter has been added to VBS Launcher.
VBS-37354 ADDED: "recordVON" parameter has been added to VBS Launcher.
VBSIII-2730 CHNGD: Sarin gas now affects the crew of a Stryker vehicle when the vehicle ramp is open.
VBSIII-936 CHNGD: Both static and vehicle mounted machine guns can now be reloaded manually at any point by the player.
VBSIII-2324 CHNGD: "lasingStatus" script command now accepts turret path as a second argument.
VBSIII-3022 CHNGD: Improved muffling technology, sound occlusion and obstruction done for new Stryker vehicles.
VBSIII-259 CHNGD: Visuals of RTT periscopes within vehicles have been improved.
VBSIII-2479 CHNGD: "viewOutOptics" config class now accepts multiple optic config classes.
VBSIII-2684 CHNGD: Launching smoke screen from a Stryker vehicle can now be only done through the counter measures menu.
VBS-37289 CHNGD: ScriptDebugger now allows for error logging.
VBSIII-2968 CHNGD: FS3/LRAS3 systems are now using ASL altitudes for LRF elevation.
VBSIII-1365 CHNGD: Stryker weapon magazines have been updated with corrected ammo counts.
VBSIII-1881 CHNGD: "call" command now executes sqf scripts directly.
VBSIII-2519 CHNGD: "Get Out" and "Eject" actions have been updated to use the nearest available getting out point.
VBSIII-572 CHNGD: Vehicle Access Points have been updated, they now account for range and angle of the unit from the Access Point.
VBSIII-2389 CHNGD: Players can now walk on opened Stryker ramps.
VBSIII-264 CHNGD: Pressing 2xR in new Stryker vehicle platforms will force the player to lean closer to the view periscopes.
VBSIII-2758 CHNGD: Ramps behavior has been improved.
VBSIII-315 CHNGD: Safety Override can be used in conjunction with new Traverse Zones.
VBS-36822 CHNGD: M1 ABV driver position now features a proper interior view and also no longer has control over MICLIC rockets or charges.
VBSIII-2489 CHNGD: Revive commands now work both in training scenarios / on OME preview as well as in the network environment.
VBSIII-1308 CHNGD: SurfaceTypeCompare can now use wildcards and startup biotope name doesn’t have to be named "B".
VBSIII-2322 CHNGD: Correct freelook for configurable lean has been implemented.
VBSIII-1561 CHNGD: Shadows on transparent objects have been improved.
VBSIII-289 CHNGD: Visual quality of shadows inside vehicles has been improved.
VBS-37235 FIXED: A rare crash to desktop after disconnecting from a networking session has been resolved.
VBS-37198 FIXED: VBS3 no longer crashes to desktop after starting a networking session with all plugins unloaded.
VBS-37232 FIXED: A crash to desktop when a player unit is killed right after being created has been resolved.
VBSIII-1528 FIXED: A crash to desktop when firing a weapon taken from a different unit, after player fired his previous weapon has been resolved.
VBSIII-2988 FIXED: Exporting AAR is no longer causing a crash to desktop in some rare cases.
VBSIII-3014 FIXED: APOBS launch dialog now correctly states 15s as a Time to detonation after launch.
VBSIII-1887 FIXED: "forceRender" script command now correctly renders objects to be at least 1px in size regardless of the distance from camera.
VBSIII-3003 FIXED: RWS can be loaded properly when the crew is changing seats.
VBSIII-1845 FIXED: Turret servo sounds are no longer being played when the turret is stationary.
VBSIII-1619 FIXED: "opticInfoType" now works with extended optics.
VBS-37274 FIXED: M320 grenade launcher no longer shoots way over or under when zeroed in correctly (small variation still applies).
VBSIII-1340 FIXED: M1 Assault Breacher Vehicle can now plow through craters created by detonated mines.
VBSIII-2962 FIXED: Vehicles no longer appear white when observed through the Aimpoint optics.
VBS-37052 FIXED: Join in progress is no longer causing camera position of other players to reset.
VBSIII-1897 FIXED: Centering issue of advanced minimap to a unit has been resolved.
VBS-37236 FIXED: Unwanted "Disembark" radio message flood occurring in some networking scenarios has been resolved.
VBSIII-3155 FIXED: Distance is now being updated properly in all parts of the UI when using a laser range finder.
VBSIII-1896 FIXED: "opticsState" values are now being returned correctly for the LRAS and FS3 optics.
VBS-36750 FIXED: Shooting a vehicle mounted machinegun is no longer causing XBOX controller to be vibrating endlessly.
VBSIII-3179 FIXED: Correct number of seats is now displayed in IWV for all vehicles.
VBS-37342 FIXED: Two players can now look through the same UAV camera without any jitter.
VBS-37028 FIXED: Switching seats during a network game no longer causes the IWV menu to be opened on remote machines in rare cases.
VBS-36999 FIXED: Objects are no longer randomly missing from the map when biotopes are being used.
VBS-37338 FIXED: Operate Machinery action menu entry can be accessed only when sitting inside of the M9 ACE vehicle and not from the outside.
VBS-37070 FIXED: Respawned AI controlled OPFOR units now properly engage BLUFOR units.
VBSIII-2979 FIXED: Opening both inventory and IWV screens at the same time is no longer possible.