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Author Topic: LIF:MMO Official Updates  (Read 3233 times)

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Re: LIF:MMO Official Updates
« Reply #30 on: November 16, 2018, 09:31:06 PM »
Altars, Optimizations and IB Improvements (0.13.30.2)
15.11.2018


In this patch we’ve added some new altars and have also addressed a number of issues. We’re providing more user-friendly logs for the tools/sites that are based on the parsing of our logs too.

Patch Notes (ver. 0.13.30.2):

New Features and Tweaks:
•   Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
•   Changed Indication emote animation
•   Added some new altar visuals
•   You can now pray and sacrifice via the new Altar of Svefnii
•   Added decorative road signs
•   Added new hatchet skins
•   Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools

Bug Fixes and Optimizations:
•   Multiple Server side code fixes and optimizations
•   Fixed inability to sacrifice items on colored altars
•   Fixed different coordinate shifts for different states of Horse Carts
— The Team


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Re: LIF:MMO Official Updates
« Reply #31 on: December 01, 2018, 01:28:07 AM »
Net Optimizations and Fixes to Ruins (0.13.32.2)
29.11.2018

This week we are focused on fixes and optimizations, some of them will reduce lag in certain scenarios by decreasing the load on the network connections.

Patch Notes (ver. 0.13.32.2):

Bug Fixes and Optimizations:
•   Optimized the amounts of data sent by the server when loading terrain
•   Reduced the number of net events required to be sent client side when reporting changes to claims
•   Fixed an issue where movable objects could not be taken out of ruins
•   Some minor localization updates

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Re: LIF:MMO Official Updates
« Reply #32 on: December 06, 2018, 02:40:22 PM »
Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)
6 DECEMBER

We are very excited as we are getting super close to being able to share some very important updates for Life is Feudal: MMO. In the meantime, we continue tweaking, optimizing, patching and addressing critical issues as we progress through development.

Patch Notes (ver. 0.13.33.0):

New Features and Tweaks:
•   Player movement history is now precisely saved. That means that /stuck and relog activities will no longer let players get on the top of walls and buildings.
•   Personal timer for movable objects does not allow you to destroy them quickly anymore
•   Dismantle ability is no longer available after 30 mins of building a decorative object. This is done to prevent the dismantling of other player’s decorations in order to recover Decoration kits.
•   You can no longer inspect a bag with a dropped movable
•   Tweaked amount of shaped granite needed for Castle Wall recipes

Bug Fixes and Optimizations:
•   Fixed a random floating bug when tunnel walls were not visible on some clients or in certain parts of the map
•   Fixed a rare server crash related to the character deletion process
•   Significantly optimized the network load that claims and renamed objects put on the network, which should increase open world performance significantly

— The Team

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Re: LIF:MMO Official Updates
« Reply #33 on: December 13, 2018, 02:05:55 PM »
O - for Optimizations (0.13.35.1)
13 DECEMBER - LIFE IS FEUDAL (BOBIK)

Thanks to you - our players and the series of recent open world PvP stress tests we’ve gathered a lot of valuable performance data. It has showed us that our current performance bottleneck is in some of our network protocols and the amount of data we transmit during gameplay.

Thus in the current patch, we have implemented seven(7) different network protocol optimizations that should significantly boost the performance and smoothness of gameplay during massive open world PvP engagements where the amount of players and horses in the same area can count into hundreds of players. We are keeping our fingers crossed for the upcoming stress test!

It is important to mention that we HIGHLY RECOMMEND that you stay tuned for the next 2 weekly Devblog updates for some important hints and news about upcoming information and the future of LiF:MMO.

Patch Notes (ver. 0.13.35.1):

New Features and Tweaks:
•   Abilities that drain stamina will consume it instantly (and it will regen during the ability execution)
•   The highly detailed landscape setting is now turned off by default in all setting presets

Bug Fixes and Optimizations:
•   Seven(7) different network protocol related optimizations that should significantly lower amount of the network load both on the servers and clients increasing heavy load performance significantly
•   Fixed server crash related to the player’s position saving

— The Team


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Re: LIF:MMO Official Updates
« Reply #34 on: December 20, 2018, 12:32:59 AM »
Combat, Cheats and Christmas (CCC Patch) (0.14.0.0)
19 DECEMBER   - LIFE IS FEUDAL (BOBIK)

We believe that this patch will be the last one with major functionality in it. It will be the last update this year and also the last before the Life is Feudal: MMO 0.2.0 release! Make sure to read our upcoming Devblog this Friday to learn more!

The first ‘C’ in our patch stands for the Combat Patch that we had long promised to implement. Well, here it is. Feel free to check it out, and create new combat metas!

The second ‘C’ is for the No Cheaters or Closed Console and scripts. We have fully closed access to the console on our client, encrypted our own client-side scripts and implemented the mechanism that prevents the 3rd party scripts from the usage. Effectively, it will disable all current mods, unallowed mods and simple hacks that were reported by our players before. We hope you’ll enjoy cheat-free gaming now!
Unfortunately, with such 3rd party scripts closure, we’ve effectively disabled all known good mods. It was inevitable, but we had reimplemented the main functionality of most of those mods - inventory management. Thus, we hope, that you will not feel handicapped without your favorite mods. But feel free to suggest any client-side functionality you miss to use, so we can implement it for you!

Last, but of course not least, is the final ‘C’, which stands for Christmas, New Year and other upcoming holidays! You can already start to notice some festive features in-game - but just wait until Friday, when we reveal even more holiday fun so you can celebrate the season with your guildmates!

Patch Notes (ver. 0.14.0.0): here

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Re: LIF:MMO Official Updates
« Reply #35 on: December 23, 2018, 01:47:28 AM »
What time is it? It is Quickfix time! (0.14.2.0)
21 DECEMBER   - LIFE IS FEUDAL (BOBIK)


What time is it? It is Quickfix time! (0.14.2.0)
Yesterday we released a client side ninja patch where we fixed some issues and added some new features to the inventory management system. With this current patch, we address combat patch related issues that were reported by our players.

Patch Notes (ver. 0.14.2.0):

New Features and Tweaks:

•   Maximum agility speed bonus reduced from 25 to 16%
•   Armor mitigation now depends on 70% of its effective quality
•   Effective quality of armor depends on the quality of the armor and the skill of the player equipping it. Effective quality falls to 0 when the armor has more than a 50% durability loss. Thus armor with 75% durability will utilize 50% of its effective quality. Armor with 100% durability will take advantage of 100% of the effective quality.
•   100Q items now have a separate unique color if you use the color-quality sorting option in your inventory

--- Horses ---
Hardy Warhorse
•   Pierce damage resistance multiplier is 0.3 now (was 0)
•   Chopping damage resistance multiplier is 0.3 now (was 0)
•   Siege damage resistance multiplier is 0.1 now (was 0)

--- Melee ---
Spear
•   Thrust multiplier decreased from 5.04 to 4.04

Boar Spear
•   Thrust multiplier decreased from 5.28 to 4.22

Awl Pike
•   Thrust multiplier decreased from 6.4 to 5.12

--- Armor ---
•   Plate armor gets more mitigation against the piercing damage
•   Fragility of novice armor increased
•   Regular types of armor received slightly increased damage mitigation if compared to the novice type of armors


Read on: here

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Re: LIF:MMO Official Updates
« Reply #36 on: January 11, 2019, 03:00:29 PM »
Client-Side Hack Countermeasures (0.14.7.1)
11 JANUARY - LIFE IS FEUDAL (BOBIK)

This patch contains a hefty amount of fixes and tweaks, but it is focused on countering one of the recent new client hacks that was discovered earlier this month. Now Sinner’s heads will be collected. ;)

Patch Notes (ver. 0.14.7.1):

New Features and Tweaks:
•   Added a disease marker to all stables, barns and coops to visualize the risk of losing your animals because of poor hygiene in these structures
•   Personal timer on movable objects now prevents the deletion of these objects when active
•   Primitive pickaxe will properly reduce the quality of resulting items gathered with it
•   You’ll get a notification now if a barter action was successful
•   Deconstruct and build abilities now have equal reach
•   Your inventory will be checked for free space before you actually start packing your horse
•   Tanning tub abilities, Fertilize and Pour Water abilities now check all prerequisites before the actual start of the ability progress bar
•   Added more info to the client logs about guild tags, weapons and kills for easier parsing of these logs by damage calculation sites
•   /metrics("irsp") (a command to observe server crossing debug info) and /metrics can be typed in the System chat window now
•   Removed Christmas decorations and items

Bug Fixes and Optimizations:
•   Implemented a countermeasure system to detect client hacking
•   Wooden logs can now be destroyed with damage
•   Warfare kits will no longer be consumed if the ability fails
•   Personal Claims can be properly managed even if the payment system services are down
•   Animals that are chosen to be slaughtered in a coop, barn or stable will be properly highlighted now
•   Fixed an inventory sorting issue that made drag‘n’drop items appear in the corner of the inventory window

— The Team


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