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Author Topic: LIF:MMO Official Updates  (Read 2854 times)

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Re: LIF:MMO Official Updates
« Reply #30 on: November 16, 2018, 09:31:06 PM »
Altars, Optimizations and IB Improvements (0.13.30.2)
15.11.2018


In this patch we’ve added some new altars and have also addressed a number of issues. We’re providing more user-friendly logs for the tools/sites that are based on the parsing of our logs too.

Patch Notes (ver. 0.13.30.2):

New Features and Tweaks:
•   Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
•   Changed Indication emote animation
•   Added some new altar visuals
•   You can now pray and sacrifice via the new Altar of Svefnii
•   Added decorative road signs
•   Added new hatchet skins
•   Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools

Bug Fixes and Optimizations:
•   Multiple Server side code fixes and optimizations
•   Fixed inability to sacrifice items on colored altars
•   Fixed different coordinate shifts for different states of Horse Carts
— The Team


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Re: LIF:MMO Official Updates
« Reply #31 on: December 01, 2018, 01:28:07 AM »
Net Optimizations and Fixes to Ruins (0.13.32.2)
29.11.2018

This week we are focused on fixes and optimizations, some of them will reduce lag in certain scenarios by decreasing the load on the network connections.

Patch Notes (ver. 0.13.32.2):

Bug Fixes and Optimizations:
•   Optimized the amounts of data sent by the server when loading terrain
•   Reduced the number of net events required to be sent client side when reporting changes to claims
•   Fixed an issue where movable objects could not be taken out of ruins
•   Some minor localization updates

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Re: LIF:MMO Official Updates
« Reply #32 on: December 06, 2018, 02:40:22 PM »
Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)
6 DECEMBER

We are very excited as we are getting super close to being able to share some very important updates for Life is Feudal: MMO. In the meantime, we continue tweaking, optimizing, patching and addressing critical issues as we progress through development.

Patch Notes (ver. 0.13.33.0):

New Features and Tweaks:
•   Player movement history is now precisely saved. That means that /stuck and relog activities will no longer let players get on the top of walls and buildings.
•   Personal timer for movable objects does not allow you to destroy them quickly anymore
•   Dismantle ability is no longer available after 30 mins of building a decorative object. This is done to prevent the dismantling of other player’s decorations in order to recover Decoration kits.
•   You can no longer inspect a bag with a dropped movable
•   Tweaked amount of shaped granite needed for Castle Wall recipes

Bug Fixes and Optimizations:
•   Fixed a random floating bug when tunnel walls were not visible on some clients or in certain parts of the map
•   Fixed a rare server crash related to the character deletion process
•   Significantly optimized the network load that claims and renamed objects put on the network, which should increase open world performance significantly

— The Team

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Re: LIF:MMO Official Updates
« Reply #33 on: Yesterday at 02:05:55 PM »
O - for Optimizations (0.13.35.1)
13 DECEMBER - LIFE IS FEUDAL (BOBIK)

Thanks to you - our players and the series of recent open world PvP stress tests we’ve gathered a lot of valuable performance data. It has showed us that our current performance bottleneck is in some of our network protocols and the amount of data we transmit during gameplay.

Thus in the current patch, we have implemented seven(7) different network protocol optimizations that should significantly boost the performance and smoothness of gameplay during massive open world PvP engagements where the amount of players and horses in the same area can count into hundreds of players. We are keeping our fingers crossed for the upcoming stress test!

It is important to mention that we HIGHLY RECOMMEND that you stay tuned for the next 2 weekly Devblog updates for some important hints and news about upcoming information and the future of LiF:MMO.

Patch Notes (ver. 0.13.35.1):

New Features and Tweaks:
•   Abilities that drain stamina will consume it instantly (and it will regen during the ability execution)
•   The highly detailed landscape setting is now turned off by default in all setting presets

Bug Fixes and Optimizations:
•   Seven(7) different network protocol related optimizations that should significantly lower amount of the network load both on the servers and clients increasing heavy load performance significantly
•   Fixed server crash related to the player’s position saving

— The Team


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