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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #15 on: April 28, 2018, 08:46:15 PM »
Buildings Individual Access Rights, IB reconnect, Character Customization and Transfer + More! (0.12.0.2)
27 April - Life is Feudal (Bobik)

First of all, we’re happy to announce that we have implemented the system that supports specific rules for each unmovable object. You can now give particular access rights for your gates, warehouses, houses and other buildings to individuals and/or groups of players. That should reduce risks of a betrayal for mass recruiting guilds.

Instant Battle reconnection functionality has also been implemented. If your client crashes while fighting in an IB, you can restart your client, enter the game with this character and you will be offered an opportunity to reconnect to the IB you have crashed in. We want to assure you that we’re constantly working on the stabilization of the IBs, additional layers of IB server DDoS protection and overall stability and performance of clients in IBs.

On top of this, we’ve added (re)customization of your characters, as well as character transfers (between worlds in the same region)!

Patch Notes (ver. 0.12.0.2):

New Features and Tweaks:
•   Implemented a system that supports specific access rules for each unmovable object on a claim - it can be accessed through interaction on a building ingame, or via the dashboard on our site while browsing through a list of assets on your claim
•   Implemented character recustomization and renaming premium feature - it can be accessed via the character selection menu within the game (disconnect from your game to see the character list)
•   Implemented character transfers between the game worlds in the same geographical region (EU, NA, CIS)
•   Instanced Battles reconnection feature implemented
•   A proper and formal warning about alignment loss before looting a grave has been implemented which should now only warn you when looting will result in alignment loss
•   Resurrection sickness massive rework: resurrection sickness stacks up, significantly reducing your HP with each stack - skill loss is increased significantly with each stacked resurrection sickness
•   Significant adjustments to categories of items and their prices while selling them to the Crown
•   Fixed incorrect logic on Trespasser abilities that were used by guilds, in a state of war, to drop the alignment of attackers - a passersby can no longer trigger the alignment loss
•   Monuments (both guild and private) gain full durability after successful maintenance (not during JH), which should fix issues with some guild and private monuments not receiving damage during JH while in an influence zone
•   No more claim restrictions for ‘Light the Wick’ and ‘Extinguish’ abilities

--- Horse tweaks---
•   Added a courier horse
•   Fixed quality formula of heavy horse creation
•   Horse training is now x2 faster
•   Training will be interrupted if player dismounts horse
•   Players cannot mount another horse while training is in progress
•   Increased max harvest size of the small stable
•   Anti-cavalry stationary pikes now cause damage to horses on impact

--- Poison related tweaks---
•   Antidotes no longer apply ‘full’ affect
•   Damage from poisons reduced by 10%
•   ‘Apply a Poison’ ability can be used in a combat stance
•   Magnitudes of antidotes and poisons are taken in account in all cases (antidote before poison, antidote after poison etc)

--- Luck mechanics reworked---
•   Max luck on a character is now capped at 100 (originally 12)
•   Luck bonus on jewelry is increased 5x- this will only work on newly crafted jewelry
•   Luck bonus from skills at lvl 100 of training are increased up to 10.
•   ‘Bless with a God's Love’ luck buff is increased to 8.5 (up to 10 on 100 lvl of the Piety skill)
•   5-ingredient foods now provide up to 10 luck
•   The chance to craft an exceptional item has increased from 0.01% to 0.1%
•   Herbal Gardens will now inform a player if there is something missing before planting
•   Hides in the tanning menu should no longer be visible if the character does not have the required skill
•   Some premium shop improvements
•   Deconstruct ability should work on unfinished private claim monuments
•   Primitive Hammer caps maximum quality of metal weapons and armors crafted with it (30 Q maximum)
•   The Believer's Knife can now be used to craft the Archer's Gear
•   The quantity of billets for Wooden wall recipes has been reduced:
-Wooden Wall (diagonal) billets 50 to 15
-Wooden Wall Defences billets 105 to 20
-Wooden Wall (loophole) billets 50 to 15
-Wooden Wall (diagonal, loophole) billets 50 to 15
-Wooden Wall with Stairs (loophole) billets 50 to 15
•   Pavise is now deployed with the proper angle of placement
•   Stone ammo (1107) damage multiplier increased from 0.31 to 0.64
•   Barrel ammo (1106) Damage multiplier increased from 0.3 to 0.6
•   Nail barrel ammo (1123) Damage multiplier increased from 0.15 to 0.3
•   Palisade shield and castle shield armor resistance lowered from 400 to 20

Bug Fixes and Optimizations:
•   Fixed a large amount of server node border crossing bugs - we believe this should fix most - if not all - of the issues that caused the loss of horses and carts while crossing server borders
•   Implemented a significant optimization for open world PvP battles on servers containing a lot of objects/buildings/trees - the more objects, the more significant the boost should be
•   Freezing while loading due to the broken inventory positions file has been fixed
•   Fixed an inventory bug, which caused inventory windows to be closed while other players were riding a horse cart nearby
•   Resurrection sickness bugs, which had the capability to be dodged by crashing after the death or removing the debuff with an “Argh!” ability, are now fixed
•   Optimized and fixed overall logic of how the hotbars work
•   Camera related crash when entering the person inspect mode (pressing V) is now fixed
•   Fixed spawn coordinates on one of the IB maps, which caused one side to spawn in an incorrect position
•   Fixed some blueprints that were bugged and not working
•   Added some more debug info on the client side, related to the inability to connect to some game servers
•   Fixed an issue where, when disconnecting from a server while sitting, character animations and controls would be messed upon reconnecting

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #16 on: May 05, 2018, 07:06:09 PM »
Announcement #153 Sunday Hotfixes (0.12.0.5)
29 April - Life is Feudal (Bobik)

Title says it all!

Patch Notes (ver. 0.12.0.5):

New Features and Tweaks:
•   Removed increasing skill loss penalty while dying under the resurrection sickness debuff
•   Updated mature oak tree collisions so they can no longer form an impassable wall

Bug Fixes and Optimizations:
•   Fixed character transfer related error that caused some trouble with the dispatcher server
•   Added additional validation during the unit leader change process. That should fix an issue with IB crashes.
•   Fixed poisoned green vignette to not be visible
•   Fixed a bug where poison was not removed after death
•   Fixed a bug where some outfits would not provide their skill bonuses
•   Removed a random crash appearing during the disconnect procedure

— The Team

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #17 on: June 01, 2018, 05:46:03 PM »
Announcement #155 Cheat Scripts and Console Commands Removed (0.12.3.1)
26 May - Life is Feudal (Bobik)

We’ve addressed all known and reported cheat/hack scripts and console commands that we consider to be improper or gamebreaking, and expect that this should significantly improve the situation. Of course, there’s always a chance there’ll be some players doing their best to hack the game client - but we will always be doing our best to fix it.

You might also be interested in new arbalest and light crossbow skins that are available now.
We hope that you will like these tweaks and additions!

Patch Notes (ver. 0.12.3.1):

New Features and Tweaks:
•   Closed all known console commands and cheat scripts (including the aimbot) abuses
•   Updated Arbalest and Light Crossbow models and implemented skins for them
•   Appropriate character attributes should now raise even if a skill that was used is locked and does not raise
•   Added FOV and Particle Settings to the Video Options of the game
•   Damage inflicted to a horse now depends on the height it is falling from
•   Allied guild members can now damage movable objects on a claim - this is to counter movable objects that were brought and placed by attackers (and were invulnerable for defenders)
•   Movable objects in the Central City of Abella should decay properly now to prevent littering within the area
•   Abilities/Actions that you are unable to do on a claim/with an object is now grayed out in your context menu
•   You can no longer bring your trade cart onto foreign claims
--- Poison tweaks---
•   “Arghhhh!” Warcry should now remove poison effects - full effect from alcohol should be back too
•   Snake bite random event duration has been lowered from 60 to 30 seconds and an antidote should properly remove this effect now
•   The duration of poison effects now scale linearly from 30 to 60 seconds depending on the quality
•   Depending on its magnitude, poison will remove the following values per second:
•   HARD_HP by 0.05 to 0.55 "Poisoned"
•   SOFT_HP by 0.075 to 0.825 "Poisoned: Numb"
•   HARD_STAMINA by 0.2 to 1.1"Poisoned: Grave Weight"
•   SOFT_STAMINA by 0.25 to 2.75 "Poisoned: Lungs of Stone"
•   Decrease these stats for the period of the duration:
•   SOFT_HP by 1.8 to 19.8 "Poisoned: Eternal Sleep"
•   SOFT_STAMINA by 2.6 to 28.6 by "Poisoned: Breathtaker"
•   Updated Alchemist Lab, Brewing Tank and a number of other unmovable object models
•   Updated and corrected some character’s outfits and armor models
•   A couple of fixes and tweaks dedicated to the improvement of the newcomers’ experience
on Newbie islands

Bug Fixes and Optimizations:
•   Fixed an exploit that allowed players to reconnect faster than allowed and also perform combat logging
•   Fixed Instanced Battle inventory bugs
•   Fixed a bug with the Instanced Battle interface windows showing wrong button states in some cases
•   Chat messages informing about exceptional items crafted now provide correct quality information
•   You can no longer get the crafting skill increase while being hit while wearing the crafting outfit
•   Fixed an issue that prevented you from getting 100Q crop harvests
•   You can no longer try to repair Throwable weapons

— The Team

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #18 on: July 08, 2018, 04:29:49 PM »
(Patch) First Major Hotfix (0.13.2.4)
6 July

We dropped some hotfixes on Friday and Saturday right after deploying the First Major Patch to the EU region worlds, and with the current patch, we plan to hotfix the rest of the major issues. If nothing else is found after this patch, we plan to release this version to the NA region worlds as well.

Patch Notes (ver. 0.13.2.4):

New Features and Tweaks:
•   Unfinished outpost building sites now take significantly longer to decay and disappear
•   Uprooting stumps will give at least Q10 mineral catalysts and billets
•   Castle fortification damage resistance boosted
•   Players should no longer be able to pour soil on the ground and cut trees on the protected lands (around the newbie island village and native’s camps)
•   Only players with ‘Can Destroy’ rights can dismantle decorative objects on claims
•   (Guest Invite) codes for transfer on claims has been removed temporarily
•   ‘Maintain Equipment’ ability is now allowed in the arena
•   Weapon tooltips slightly improved
•   IB loot container’s visual size significantly increased
•   Personal timers on horses are now properly ignored during JH
•   Closed console commands that enabled players to force the connection to the game servers, which would break the normal connection sequence (this caused all types of bugs after it was used) - please contact support with your log files if you have problems connecting

Bug Fixes and Optimizations:
•   Fixed excessive durability damage to weapons and armor
•   Fixed doubled stamina drains while sprinting in game
•   Fixed some arena and IB connection issues
•   Objects selection algorithm adjusted so that it should be significantly easier to select and interact with movable objects in the game
•   Fixed horse mount and dismount animations that were not working properly
•   Fixed a server side arena crash
•   Shader cache usage algorithm fixed, which should decrease freezes while loading the world during the connection
•   Death window with your active insurance information and skill loss calculations was fixed
•   Removed a bug that allowed players to release a horse in the arena in certain situations
•   Optimized server side calculations to prevent excessive lag in some cases (both in IBs and open world)
•   Fixed ground cover related client side crashes
•   Some localization text fixes

— The Team

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #19 on: July 11, 2018, 10:02:09 PM »
FIRST MAJOR LIF:MMO UPDATE
10 July - Life is Feudal (Bobik)   



We’ve worked super hard over the last few months, and are excited to finally introduce the First Major LiF: MMO update!
We’ve added new, large features and content - some of which were inspired by your feedback and suggestions - and have fixed some of the all known annoying bugs.

Guide to the First Major Update
1. PvP Arena
    1.1 Arena round phases
2. United Game Worlds
    2.1 Trading Posts
    2.2 Transferring and a Guest Password
    2.3 Global Map
3. Clergy
4. New Outposts
5. Slavery
6. Guild Ranking
7. New Instanced Battle Rules

Check out more on what the Major MMO Update includes and what fixes you can look forward to here We also urge you to take a look at our guide explaining in detail how our new features work.

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #20 on: July 14, 2018, 11:18:59 PM »
2nd Wave of Fixes!
12 July - Life is Feudal (Bobik)



Announcement #158 2nd Wave of Fixes for the First Major Update (0.13.5.0)

This patch is devoted to minor fixes as well as some tweaks and optimizations that we believe are necessary.

We also want to share that we’ve received a lot of feedback from our players on the Arena feature - we’ve taken the suggestions on board and are working on implementing some of these changes and also some fine-tuning that is needed. One of the features (queue size) is already dropping in this patch! The Global Arena queue and Team Arenas are in development (no ETA at the moment, but we will keep you up-to-date!).

We’ve also added additional logging and debugging into the code, to be better able to track and check a guild’s rating calculation algorithm. We want to make sure that guild ratings are as close to the real value of the guild as possible.

And lastly, we’ve also introduced a rather major optimization to the server side calculations; the results should be quite noticeable in crowded battles! But the fight is not over yet - the process of optimization is a constant and endless process that we’re continually working hard on.

Patch Notes (ver. 0.13.5.0):

New Features and Tweaks:
•   Added information about an arena’s queue while player is waiting in said queue
•   Added designated PvP battlegrounds on Newbie Islands
•   Players are unable to upgrade their guild’s monument for 7 real life days from it downgrading after an IB defeat
•   Implemented an option to ring the decorative bell towers
•   Export of Flux and Flavour between worlds is now allowed
•   ‘Stone Wall with Inverted Stairs’ and ‘Stone Wall with Stairs’ recipes now require the same amount of resources
•   You can no longer use Baromsag to improve the quality of precious stones
•   Warehouse/wooden warehouse space limit increased (5000->15000) - Large Warehouse limit increased (15000->50000)

Bug Fixes and Optimizations:
•   Unmovable objects’ individual access rules are fixed and should now work properly
•   Implemented two major physics and horse related optimizations that should minimize the amount of lag in crowded open world areas and IB battles
•   Certain effects (armor type effects, premium effects etc) are no longer removed upon entering the arena or respawning after dying in the arena
•   Fixed a couple of arena-related crashes
•   Fixed a small lag spike at the end of each crop and forest growth iterations
•   Fixed some client crashes related to distant lands rendering
•   Guild lands should now be properly updated with a monument upgrade
•   You can no longer bury the Ferryman with terraforming actions on the Newbie Islands
•   Viscount and Viscountess should now be able to declare IBs on enemies
•   Premium titles should now be properly passed across the server node borders and should not disappear
•   Fixed influence radius information in the guild monument window
•   Incorrect calculation of blueprint chances during the carpentry abilities has been fixed

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Re: LIF:MMO Official Updates
« Reply #21 on: July 28, 2018, 05:06:57 PM »
Movable Objects Naming and More Fixes!
20 JULY - LIFE IS FEUDAL (BOBIK)
 


Announcement #159 Movable Objects Naming and More Fixes! (0.13.6.2)

With this update, we have implemented a long-awaited feature, enabling players to name any movable object in game. Navigating through your warehouse’s interior, searching for a specific crate or the correct trade cart will be faster and sufficiently easier now!

Outpost access rules were created the same as the default access rules for the realm claim of the guild that created the outpost. We’ve received numerous requests to implement the access rules management system for the outposts and we’re working on it as one of the next features.

Patch Notes (ver. 0.13.6.2):

New Features and Tweaks:
•   You can now give names to movable objects on your claimed lands - making your guild items management easier for everyone
•   You can no longer repair objects during JHs
•   Premium movable items can no longer be snatched from your claim during JH now
•   Players that do not have ‘Can enter’ access rule can no longer reconnect inside a town claim outside of JH
•   During JH, players that are allied with a claim owner have the same amount of access as a raider of a claim and are no longer handicapped in their abilities
•   Added early checks for some abilities to see if they have enough resources or not for a start
•   You can now use the ‘Search for materials’ ability to find branches
•   Some weapon balance tweaks:

--- Melee ---

Knight Sword
- Swings and overhead multiplier decreased from 2.4 to 2.08
Bastard sword
- Thrust damage multiplier increased from 2.51 to 2.63
- Swings and overhead multiplier increased from 1.8 to 2.35
Big Falchion
- Swings and overhead multiplier increased from 1.87 to 1.98
Nordic Sword
- Swings and overhead multiplier increased from 1.79 to 1.83
Scimitar
- Swings and overhead multiplier increased from 1.96 to 2.01
Battle Axe
- Swings and overhead multiplier increased from 2.05 to 2.09
Nordic Axe
- Thrust damage multiplier increased from 2.24 to 2.35
- Swings and overhead multiplier increased from 1.68 to 1.74
Flanged Mace
- Swings and overhead multiplier increased from 1.68 to 1.79
Cudgel
- Swings and overhead multiplier increased from 1.48 to 1.7
Zweihaender
- Thrust damage multiplier increased from 1.95 to 2.07
Flamberge
- Thrust damage multiplier increased from 1.5 to 1.55
- Swings and overhead multiplier increased from 1.6 to 1.62
Pollaxe
- Thrust damage multiplier increased from 1.4 to 1.85
Guisarme
- Thrust damage multiplier increased from 2.0 to 2.16
- Swings and overhead multiplier increased from 1.3 to 1.48
War Scythe
- Swings and overhead multiplier increased from 1.41 to 1.47
Partisan
- Thrust damage multiplier increased from 2.0 to 2.05
- Swings and overhead multiplier increased from 1.41 to 1.47
Bec de corbin
- Thrust damage multiplier increased from 1.84 to 2.2
- Swings and overhead multiplier increased from 1.28 to 1.37
Boar Spear
- Thrust damage multiplier increased from 3.44 to 3.52
Awl Pike
- Thrust damage multiplier increased from 4.16 to 4.27

--- Ranged ---

- If you shoot from arbalest when it is not fully raised accuracy is 4x worse
- The speed of bows accuracy decrease after full pull decreased by 35%

Composite Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Simple Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Short Bow
- Prefire time multiplier decreased from 1.2 to 1.1
- Recoil time multiplier decreased from 1.3 to 1.1
Longbow
- Prefire time multiplier decreased from 1.8 to 1.7
- Recoil time multiplier decreased from 1.4 to 1.3
Throwing Axe
- Damage multiplier increased from 2.6 to 2.75
Light Crossbow
- Prefire time multiplier increased from 0.7 to 0.8

•   Tweaked domestic animal price calculation, which should make guild rating calculations work more adequately
•   Some minor sound tweaks
•   Some minor localization updates

Bug Fixes and Optimizations:
•   Fixed the notorious message about the end of JH that popped up during every connection
•   Some more minor server-side optimizations that should slightly boost the servers’ performance
•   Beehive honey extraction ability should now work properly and inform users better
•   Fixed a randomly occurring crash that was related to disconnect/reconnect actions
•   Crossbows that are not fully raised before shooting will cause accuracy to be 4x worse
•   Added a warning when stacking potions that the effects that differ will be lost
•   Player titles should now be properly visible in the target window
•   Fixed an issue where slaves were not removed from outpost slots after reaching 0 durability
•   Mass production actions that would cause interruptions is now fixed
•   Fixed a bug that caused some wild animals bodies to not render fully in some circumstances
•   Fixed a nasty bug, where attack directions randomly changed without user input
•   Special lands (natives, central city etc) visualization bugs fixed
•   Wooden wells should work properly now
•   Fixed a couple of bugs related to the ‘Volley’ ability
•   Incomplete altar model fixed

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Offline Asid

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Re: LIF:MMO Official Updates
« Reply #22 on: July 28, 2018, 05:18:06 PM »
Some important Tweaks and Fixes
28 JULY - LIFE IS FEUDAL (BOBIK)



Announcement #160 Some important Tweaks and Fixes (0.13.7.1)

We have decided to add another layer of protection for the movable objects that are placed inside buildings in order to minimize the harm that can be caused if players use any exploits that are currently still in the game. We are aware of these exploits and will address them in future updates.

We want to thank you for your continued support, patience and help with testing the game and the massive PvP features with us. In the last few weeks, we have gathered a lot of important data with your help and used it to provide necessary code optimizations for the game - this patch contains a bunch of these optimizations too!

We’re also happy to share with you the fact that we are only a few steps away from starting tests of our *nix OS server build on the production servers. We are going to be using this new operating system on our hardware servers and it is much more suited to high loads and heavy demands placed on these servers. This will allow us to remove virtualization, which stands between our software and the hardware servers, and has caused multiple exotic infrastructure bugs during the operation of the game. Server-side calculations and networking performance should also be significantly improved when we introduce *nix OS!

Patch Notes (ver. 0.13.7.1):

New Features and Tweaks:
•   Movable objects that are placed inside the unmovable objects (warehouses, houses, keeps etc) can no longer be opened, looted or moved during JH raids. We’ve implemented this feature to prevent different types of exploits, which allowed players to squeeze into the warehouses and loot them while defenders were fighting elsewhere.
•   Search for materials ability should now give a more adequate amount of branches and other resources
•   Added a system message when the ‘Fatal Hp Conversion’ is triggered containing the information how luck affected this proc
•   Fixed bugs and adjusted the logic of hit detection and damage calculations of shields equipped on the back or when a player carries two shields (one on the back, another in hand)
•   Tweaked tooltips of the food items. You can now see its complexity and how much you will be satiated by it.
•   Fixed, tweaked and reworked a lot of issues related to the first steps of newcomers on the newbie islands
•   Coin quality no longer affects the amount of support points it gives after sacrificing them in the guild monument
•   Some minor cosmetic art fixes and tweaks (icons, models etc)

--- ‘Battle Survival’ skill tweaks ---
•   Added a 60 second cooldown after ‘Fatal Hp Conversion’ proc
•   Skill raise from the ‘Fatal Hp Conversion’ ability was significantly increased
•   Luck now properly affects the chance of doubling the amount of fatal Hard HP damage that is transformed into Soft HP

Bug Fixes and Optimizations:
•   Optimized the usage of low level 3rd party library event calls - this should reduce the amount of visible lag on the servers
•   Optimized server side coordinate calculations - this should provide a performance boost to the servers
•   Optimized some client-side calculations
•   Fixed some logical bugs involving kingdoms, their vassals and derelicted statuses on Green worlds
•   Fixed some incorrect timeout calculations, which caused issues connecting to the game servers for players with slow Internet connection speeds
•   Fixed some issues and reworked the players’ title system to work properly
•   Fixed prices calculations when young animals are sacrificed to the God
•   Fixed outpost claim disappearing in some cases

— The Team

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Re: LIF:MMO Official Updates
« Reply #23 on: August 16, 2018, 02:03:37 PM »
It’s All About the Guilds. Almost.
16 August - Life is Feudal (Bobik)



Announcement #161 It’s All About the Guilds. Almost.(0.13.8.5)

Today's patch contains an equal amount of fixes and tweaks that are mostly devoted to our recent features: Outposts and Guild ratings - but there are some other tweaks and features included here too! We hope you like it!

Patch Notes (ver. 0.13.8.5):

New Features and Tweaks:
•   Outpost lands of Order and Band types of guilds (that doesn't have guild monument) are now treated as in the state of war. Such outposts can now be captured by other guilds during JH, objects placed on its land can be destroyed or used during JH and such guild members attacked and killed without alignment penalties if they’re on the outpost lands.
•   ‘Proxy guilds’ (rank 10) guilds are not taken into an account when making derelicted checks on Green worlds.
•   T1 guild monuments are now automatically repaired after successful maintenance outside of JH
•   Shields on the back should now properly lose durability if being hit
•   Incomplete buildings and objects now take significantly longer to decay and disappear (up to 24 real life hours). You can use the ‘Inspect’ ability on incomplete buildings to see their durability and how soon they will decay and disappear.
•   Spam attacks on horseback and random attacks being triggered are now fixed. We expect slashing weapons to be more usable now in mounted combat.
•   Implemented tooltips for throwing weapons
•   A double claim loss penalty will be issued to defenders if they do not field anyone to an IB
•   Wild animals should properly react and run away from being hit with a torch now
•   Some minor art updates and fixes

Bug Fixes and Optimizations:
•   Guild ratings and rank calculations have been reworked, which should fix all known issues with inaccurate calculations
•   Notorious bug that would insta-heal horses if packed into inventory while dying is fixed
•   Fixed gallop+dismount bug that allowed some players to get over some walls with the help of the horse
•   Fixed a hack that allowed a player to observe everything from far above when resting
•   Newbie Island quest progression should not be lost after resets of the Newbie worlds
•   Stone gatehouse portcullis should not kill players caught while they’re closing
•   A couple of fixes for Arenas and IB connection bugs and problems
•   Attacking other players after crossing a server node border line in a combat stance should work properly now
•   Fixed ‘Chickens' Bounty’ quest - ‘Find the chicken coops’ task now properly ends

— The Team

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Re: LIF:MMO Official Updates
« Reply #24 on: August 31, 2018, 12:54:01 PM »
Patch that is friendly to you
30 August - Life is Feudal (Bobik)



Announcement #162 Patch that is friendly to you (0.13.10.3)

In this patch we’ve added some user-friendly tweaks along with bug and crash fixes, and next wave of optimizations.

Patch Notes (ver. 0.13.10.3):

New Features and Tweaks:
•   Significantly boosted outpost damage resistances to prevent “scorched earth” tactics of easily destroying outposts that one cannot effectively control
•   You can now see and copy your coordinates via the map window in game
•   Certain abilities, like eating and drinking, can now be performed while mounted
•   Added particle effects to highlight newly found objects in the world after performing ground searching abilities
•   Added a client-side lag-compensation mechanism; this should improve the way hit detection works between the server and client side
•   Skins window was tweaked and made a bit more user-friendly
•   Added more detailed crafting and building tooltips
•   Diagonal wooden, wattle and stone fences along with altars should no longer decay in the wilderness
•   You should now be able to pray on colored altars
•   When dismounting a horse at high speed you should see a falling animation now

Bug Fixes and Optimizations:
•   Fixed one of the most frequent server crashes that appeared lately with the new outposts feature
•   Fixed a bug where the total weight of the player inventory was not refreshed after using “Drop from the Inventory” ability
•   Fixed a memory usage bug that appeared on 8GB graphic cards and caused them to use only a half of the available memory
•   Fixed trading post maintenance related crashes
•   Some minor server-side optimizations
•   Optimized network events batching. This should slightly improve the overall network performance of the game
•   A few art updates and fixes.

— The Team

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Re: LIF:MMO Official Updates
« Reply #25 on: September 13, 2018, 07:03:06 PM »
Tougher Outposts, Less Hanging Objects and Less Bugs (0.13.14.0)
13 SEPTEMBER - LIFE IS FEUDAL (BOBIK)

One of the most important features in today’s patch is the new mechanism that prevents building those absurdly long sleeping bag bridges on claims where you’re not allowed to drop movable objects. Now, if you carry an object on your back and switch to the warstance, you’ll get knocked down or do anything that forces the movable object to fall down on the ground, this object will be packed in the Drop bag without collision instead of being a 3D object with collision. We plan to improve this mechanism with further iterations to prevent the creation of unrealistic piles of movable objects in the game.

Another important part of the update is that we have made Outposts more resistant to siege damage. We want players to contest and fight for the ownership of the outposts instead of allowing one-sapper-charge guerilla griefing.

Last but not least, we’re deploying important fixes for some random server node crossing bugs along with other bug fixes and optimizations.

Patch Notes (ver. 0.13.14.0):

New Features and Tweaks:
•   Movable objects that are carried on the back are now dropped in a loot bag instead of being dropped as a 3D object with collision
•   Outposts’ siege damage resistance has been significantly increased
•   Players that have entered the Town Claim or Outpost Claim outside of the JH period will be booted out to the border of those claims, if they log in DURING the JH period
•   Some info messages now contain the ‘i’ icon. New players can click on it in order to open the according game help page to learn more about the message contents
•   Inventory crafting is now accessible via the ‘O’ hotkey. On some older clients users may have to manually assign this key
•   A popup warning message will now prevent new players from creating characters with unused skill/stats points
•   Reworked some starting Newbie Island quests
•   Added some user-friendly improvements to the building construction window
•   Tweaked and improved some bow models and textures

Bug Fixes and Optimizations:
•   Made a series of server node border crossing bug fixes
•   Fixed an interface presets saving bug
•   Objects that are removed from the Trading Post due to exceeded storage capacity are now also removed from the Market
•   Fixed a server crash
•   Fixed female resting animation bug
•   The Esc and console screen will still display properly even when Screenshot mode is active
•   Some minor multi-thread calculation optimizations

— The Team

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Re: LIF:MMO Official Updates
« Reply #26 on: September 21, 2018, 01:05:10 AM »
Some Important Weekly Fixes (0.13.16.1)

We are adding more user-friendliness with this patch along with some bug fixes and tweaks. We hope you like it!

Patch Notes (ver. 0.13.16.1):

New Features and Tweaks:
•   You can now reset your keybindings to the default state
•   Attackers now also have double penalty for not showing and performing properly in the IB
•   While changing Newbie Island instances you will be teleported near the village instead of the middle of the island
•   You can now see all the recipes in the game even if you do not have enough skill or tools
•   Default ability preset now depends on the substance player is targeting and his mount state. It means that players can have different default abilities when they’re riding a horse, driving the Trader’s Cart or walking.
•   Tweaked Flamberge default skin and added some premium skins
•   Influence zones and their visualization are completely removed from the game
•   Added some GM commands that should add some fun for further in-game events

Bug Fixes and Optimizations:
•   Fixed horse unharness bug that resulted in horse carts floating in the air
•   Fixed a bug where a falling tree would not create a log
•   Shader caching is now working as intended, which should reduce the second (and following times) of entering the world
•   Premium skins are now correctly transferred between IB instances and main world
•   Fixed guild claim from shrinking when guild monument is upgraded
•   Fixed partial invulnerability and inability to act after being knocked down (trampled by enemy, unsaddled while riding the horse etc)
•   Some minor Newbie Island fixes
•   Fixed client crash related to the inventory GUI
•   Updated offset of drop bags so they no longer disappear in heavily terraformed terrain

— The Team
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Re: LIF:MMO Official Updates
« Reply #27 on: September 28, 2018, 12:37:29 PM »
Some Important Weekly Fixes (0.13.17.0)
27 SEPTEMBER

After reviewing the feedback of “no show” IBs we decided to implement the double penalty for the attackers, if they don’t field enough equipped soldiers on their offensive IBs. Along with this change we’ve fixed some serious Horse Cart related bugs. Hope you like it. Have fun!

Patch Notes (ver. 0.13.17.0):

New Features and Tweaks:
•   Attackers will now receive the double penalty for not attending and properly committing to their offensive Instanced Battles
•   You will see a red highlight when you’ll try to unharness a horse or place a movable object in a place, where it collides with other objects and buildings
•   “Force fields” around Town Claims in Green worlds have been increased by 1 tile radius in order to prevent some exploits that allowed to jump on top of the fortifications placed too close to the Town Claim border.
•   All players that have characters with “_” in their nickname will now be forced to rename their characters in order to prevent these characters from bugging out upon transferring from Iriy to other EU worlds.
•   Fixed some winter season textures and added snow to many other textures
•   Korean localization was temporarily removed.

Bug Fixes and Optimizations:
•   Fixed a major algorithm flaw while counting the value of items inside containers of guilds for the purpose of generating the Guild Rating calculation
•   Premium subscription skins are no longer randomized while traveling between worlds or attending IBs or Arenas
•   Fixed incorrect drum sounds that every player heard on a random occasion
•   Fixed a bug that caused the Horse Cart to disappear after the death of a harnessed horse

— The Team
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Re: LIF:MMO Official Updates
« Reply #28 on: October 12, 2018, 12:01:10 AM »
New Week - New Patch (0.13.19.2)
11 OCTOBER - LIFE IS FEUDAL (BOBIK)

We continue baking some major update functionality into the game, while, during this process, we continue to fix and add polish where possible to this current version of the game. Please, welcome our weekly patch! We hope you’ll like it!

Patch Notes (ver. 0.13.19.2):

New Features and Tweaks:
•   Damaged outposts will slowly decay and eventually disappear from the map if not repaired
•   Negative alignment skill loss penalties are less severe now
•   Players can now be enslaved at any time (not only during JHs as it was before)
•   Archery Target and Training Dummy displays damage with bonuses from effects
•   You can no longer deconstruct incomplete objects on Town Claims on Red Worlds during JH
•   “Treat severe injuries” ability now also heals wounds and fractures outside of the torso and the head
•   Player marker is now visible on the map during an Instanced battle
•   Removed unneeded filters on the map while on the Newbie Islands
•   ‘No Drop’ item property should be properly visible on all item tooltips
•   Added some Flamberge skins
•   Demolition skill can no longer be raised by shooting movable objects with simple arrows
•   Fixed Pavise placement highlight area

Bug Fixes and Optimizations:
•   Optimized Stable logs, which should cause less lag when interacting with them
•   Fixed a bug where a Warhorse would disappear when placing armor on it
•   Fixed an incorrect calculation of the total amount of characters a player has when the player has a large number of characters on the Newbie Islands
•   Fixed some bugs and optimized the functions of some premium items, currency and subscription mechanisms

— The Team
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Re: LIF:MMO Official Updates
« Reply #29 on: November 03, 2018, 04:08:33 PM »
Fixes and Tweaks (0.13.27.1)
01.11.2018

With the current patch we are releasing a large amount of important visible fixes and also many others that are behind the scenes, making the game perform much better than earlier builds. Thank you for your patience and understanding!

Patch Notes (ver. 0.13.27.1):

New Features and Tweaks:
•   Arena top score list is sorted accordingly at the end of an arena battle without counting a player’s kills and scores that quit early into account
•   Arena quitters will not get any top score positions or coins, but will get God’s points and notifications about it
•   Removed the large bear's scale that was causing unusual behavior

Bug Fixes and Optimizations:
•   Fixed a serious exploit that allowed players to appear on the top of a tombstone right after death
•   Fixed a couple of bugs related to character transfers to and from battles
•   Fixed a bug that caused a player to spawn on the roof of their house even if they had a bed in it
•   Fixed a server crash related to guild standings
•   Fixed fence constructions on the sides of tiles. Now it is not possible to build multiple fence constructions on the same side of a tile
•   A bunch of internal systems fixes and optimizations


— The Team

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