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Author Topic: LIF:MMO Official Updates  (Read 1540 times)

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LIF:MMO Official Updates
« on: January 11, 2018, 09:30:47 PM »
Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)


The first patch of the year in 2018 delivers a lot of fixes! First of all, we’re glad to announce, that we’ve fixed all known issues related to the server node border crossings. That includes the crossing of these borders while mounted and while pulling a trader’s cart with your horse.

We have also added some fixes to our Instanced Battles system. We expect that players should have fewer problems joining these battles with an improved chance for them to start properly. There are still some issues that might persist, but we’ve added very detailed logging to the IB system, so fixing any remaining issues should not take that long.

Many players have asked us what the current algorithm is for picking the map for an Instanced Battle. IB logic tries to start IBs on the map that the defending guild is on. If this map is not available for the IB (not in a list of available maps for IB or occupied by another battle currently) the algorithm picks a random map from the list. We’re going to tweak this algorithm further during development.

Last, but not least, we’ve decided to fix the long-lasting exploit that certain players have used a lot. During official guild vs. guild wars, players that were about to die would leave their guild. That would result in a big alignment loss for player’s killer, since, technically, they just killed a guildless neutral player. To discourage such behavior in the future, we have decided to implement an “Oathbreaker” penalty - significant alignment loss including criminal status when leaving a guild.

Patch notes (ver. 0.11.0.0):

New features and tweaks:
•   All characters that are leaving guilds will lose 10 alignment (and will become criminals for a good amount of time)
•   Fixed city claim booting mechanics that were not working properly. Relogging or /stucking inside the guild city claim will move you outside of the CITY claim unless you have the proper “Can Enter” right. Same logic works for the private claims.
•   Added 'Wooden Arrow' and 'Wooden Bolt' crafting recipes. Only wood is needed for their creation and they’re primarily designed for training purposes.
•   Added alternative recipe for all types of arrows/bolts, requires 10 Branches instead of 1 Billet
•   Client version and location reporting string (in the left upper corner) is updated with additional info
•   When transferring from the Newbie Island to the mainland you should clearly see the name of the gaming world you’re transferring on now
•   Added Spanish localization

Bug Fixes and Optimizations:
•   Fixed multiple known issues related to the server nodes borders crossings
•   Numerous issues with Instanced Battles are fixed: empty participant lists, inability to start in certain circumstances, corrected IB primetime calculation for different time zones (NA region).
•   Fixed a server crash related to the player’s equipment management
•   Fixed both server and client sided crash related to the players slipping from the horses and other players
•   Fixed an exploit with barter that allowed player to perform homecoming with all their inventory with them
•   Beehives now save gathered honey amounts between maintenances. That should fix current beehive issues.
•   Fixed Tailor's Bench damaged state

— The team
11.01.2018

« Last Edit: May 10, 2018, 05:01:04 PM by Asid »

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Re: LIF:MMO Official Updates
« Reply #1 on: January 18, 2018, 05:04:51 PM »
Fix it, tune it, tweak it, optimize it... (0.11.2.0)
18 JANUARY - LIFE IS FEUDAL (BOBIK)

In this patch, we are going to present a pretty bold attempt to significantly optimize the server side calculations to improve performance. And this is all in one package. Included with the optimizations are bug and crash fixes along with some tweaks as well! Hope you’ll like the mix. :)

Patch notes (ver. 0.11.2.0):

New features and tweaks:
•   5-ingredient food is boosted now. Eating complex foods like this will grant you an “Inspired work” and “Luck” effect and the duration of the effects depends on the quality of the food.
•   Quality of water that is used to water herbal gardens now affects the quality of the resulting plant
•   Herbal gardens now lose durability during usage
•   Some minor localization updates

Bug Fixes and Optimizations:
•   Fixed a serious booster exploit that allowed to stack a booster multiple times. Those who obviously exploited this bug can expect a skill wipe at least or maybe even worse...
•   Fixed server crash related to the server node border crossing issue while mounted
•   Slightly optimized client-side performance
•   You can no longer get a quality 0 result from the Herbal Garden
•   Added missing Plaster House recipe icon

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Re: LIF:MMO Official Updates
« Reply #2 on: January 27, 2018, 11:59:38 PM »
Friday Night Hottest Patch (0.11.4.1)
27 JANUARY - LIFE IS FEUDAL (BOBIK)

Patch Notes (ver. 0.11.4.1):

New Features and Tweaks:
•   Gathering plant fiber now grants a random amount of fiber per gathering action (1 to 5)
•   Sling ammo gathering now grants a random amount of ammo per gathering action (1 to 15)
•   Changed stair module collision mesh, which should address some exploits with stacking stairs on top of each other
•   Luck effects from different types of sources (jewelry, blessings and 5 ingredient foods) now have separate effect slots and stack separately

Bug Fixes and Optimizations:
•   Fixed a recently discovered item dupe with trade carts and their inventories - this should fix server crashes related to this dupe
•   Fixed a texture streaming client crash
•   Fixed automatic unequip of broken tools and weapons
•   Corrected some textures and materials
•   Added more useful data to the client logs related to material and texture errors

— The team


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Re: LIF:MMO Official Updates
« Reply #3 on: January 30, 2018, 07:02:01 PM »
Announcement #140 We’ll Keep’em Rolling (0.11.5.0)
30 JANUARY - LIFE IS FEUDAL (BOBIK)

Patch Notes (ver. 0.11.5.0):

New Features and Tweaks:
•   All objects, barter and trade cart container windows should close when a player starts to move

Bug Fixes and Optimizations:
•   Fixed a cascading chain reaction of server crashes related to the dreaded horse cart crossing server border bug
•   Fixed a very persistent client crash (Mutex Deadlock) that appeared on certain hardware specs
•   Removed ability to create guilds on Newbie Islands via the console command. No guilds are possible on the Newbie Islands by design!
•   Server nodes should start/restart much faster now due to numerous on load optimizations
•   Fixed yet another trade cart duping bug undiscovered by players

— The team


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Re: LIF:MMO Official Updates
« Reply #4 on: February 08, 2018, 02:01:06 PM »
Announcement #141 Animal Breeding and other Tweaks (0.11.6.0)
7 FEBRUARY - LIFE IS FEUDAL (BOBIK)

As our main priority is to eradicate the game breaking bugs and problems, we continue to fix server crossing bugs, especially while mounted or driving a trader cart. Along with these fixes, we’re introducing a set of gameplay tweaks, which should make your game experience more solid. We hope you’ll like it!

Patch Notes (ver. 0.11.6.0):

New Features and Tweaks:
•   Multiple medium to minor sized interface tweaks and fixes
•   Tweaked Repair Kit prices and the amount of damage they repair - we’re still working on a mechanism that will prevent “outhealing” of structures, with multiple players using repair kits at the same time
•   Updated tooltips for the domesticated animal deeds
•   Chance to die of old age is now lower for high quality animals
•   Max age and fertility of the bred animal no longer depends on its quality
•   Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase
•   'Silk filaments' recipe now requires 60 skill instead of 90
•   'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
•   Bone Glue recipe was changed
•   Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
•   'Hank of Linen' recipe now requires 0 "Procuration" skill
•   'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
•   Bone Glue recipe was changed
•   Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
•   "Hank of Linen" recipe now requires 0 "Procuration" skill
•   Multiple localization updates and fixes

Bug Fixes and Optimizations:
•   Fixed server crashes and bugs when crossing server node borders on horses and trade carts
•   Fixed a bug that caused trade carts to fall underground and become inaccessible
•   Changed network logic in such a way that speedhacking is no longer possible
•   Fixed multiple problems with boosters, insurance and other effects when crossing the server node borders while mounted
•   Added another layer of protection against possible duping exploits
•   Equipped tools with 0 durability should now be properly dropped into your inventory
•   Fixed a minor bug with double guild invitations randomly occurring and causing alignment loss upon accepting

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Re: LIF:MMO Official Updates
« Reply #5 on: February 11, 2018, 08:14:06 PM »
Announcement #142 Gameplay Tweaks, Crash Fixes and Battling the Underworld. (0.11.7.1)
10 FEBRUARY - LIFE IS FEUDAL (BOBIK)

Patch Notes (ver. 0.11.7.1):

New Features and Tweaks:
•   Animal related changes that were described in previous patch notes now fully patched into the game
•   Added a model for an idol of the new deity - Rob
•   Players will lose 10 alignment and turn criminals if they are kicked from a guild while they are online
•   Huge skill gain for Extracting Silk ability was reduced

Bug Fixes and Optimizations:
•   Fixed random crashes of clients that have unstable or slow connections
•   Implemented an algorithm that should prevent horses and trade carts from falling underground in some cases

— The team


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Re: LIF:MMO Official Updates
« Reply #6 on: February 15, 2018, 01:35:55 PM »
Announcement #143 Bugs and Exploits - Begone! (0.11.8.1)
14 FEBRUARY - LIFE IS FEUDAL (BOBIK)

This patch is dedicated mainly to serious exploit fixes and also some other things that came along and were cooked enough to be released into the patch.

Patch Notes (ver. 0.11.8.1):

New Features and Tweaks:
•   Restyled item list window. You might notice the changes to the GUI in several places around the game

Bug Fixes and Optimizations:
•   Fixed a couple of Barter related abuses that allowed players to carry significantly more weight than characters are allowed
•   Fixed an exploit that allowed players to keep formation buffs even if they were outside of the formation
•   Collision for the new idol has been fixed (it had too much detail that affected performance)
•   Feature-bug that allowed you to gain horse speed as if you’re naked while actually wearing full sets of armor is fixed now

— The team


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Re: LIF:MMO Official Updates
« Reply #7 on: February 22, 2018, 11:17:02 AM »
Announcement #144 Combat Tweaks and More (0.11.9.0)
22 FEBRUARY - LIFE IS FEUDAL (BOBIK)

We’ve provided some combat-related tweaks and corrections in today’s patch, along with other gameplay tweaks and bug fixes. Hope you like it!

Patch Notes (ver. 0.11.9.0):

New Features and Tweaks:
•   Movable objects can now be damaged by projectiles without a siege damage attribute
•   Added poisoned UI visual effect (only the one who is poisoned can see it)
•   Using pikes with Spearman level > 60 always stops horses(even with unstoppable effect, angle of attack should be within 45 degrees to moving direction of horse).
•   Movable objects now can be destroyed by projectiles with non-siege damage
•   You can open gates while riding a horse
•   Tweaked and fixed Volley bow ability making it more useful now
•   Hold - maximum Defense effect decreased to 45%
•   Charge - maximum Penetration effect decreased to 45%
•   Move - maximum Balanced Breath effect decreased to 60%
•   Spirited Warhorse Stamina increased from 120 to 160. Stamina regeneration increased from 0.05 to 0.07.
•   Combat related changes:
--- Armor ---
•   Novice Padded Armor Blunt multiplier increased from 0.29 to 0.31. Siege multiplier increased from 0.43 to 0.59
•   Regular Padded Armor Blunt multiplier increased from 0.35 to 0.37. Siege multiplier increased from 0.52 to 0.61
•   Heavy Padded Armor Blunt multiplier increased from 0.42 to 0.45. Siege multiplier increased from 0.62 to 0.72
•   Royal Padded Armor Blunt multiplier increased from 0.44 to 0.48. Siege multiplier increased from 0.65 to 0.75
•   Light Chainmail Armor Slashing multiplier decreased from 0.45 to 0.42. Pierce multiplier decreased from 0.3 to 0.28
•   Regular Chainmail Armor Slashing multiplier decreased from 0.54 to 0.51. Pierce multiplier decreased from 0.36 to 0.34
•   Heavy Chainmail Armor Slashing multiplier decreased from 0.7 to 0.65. Pierce multiplier decreased from 0.43 to 0.41
•   Royal Chainmail Armor Slashing multiplier decreased from 0.74 to 0.7. Pierce multiplier decreased from 0.45 to 0.42
•   Iron Plate Armor Pierce multiplier decreased from 0.32 to 0.15. Blunt multiplier decreased from 0.3 to 0.26
•   Half Plate Armor Pierce multiplier decreased from 0.38 to 0.2. Blunt multiplier decreased from 0.36 to 0.31
•   Full Plate Armor Pierce multiplier decreased from 0.46 to 0.4. Blunt multiplier decreased from 0.43 to 0.39
•   Royal Plate Pierce multiplier decreased from 0.48 to 0.43. Blunt multiplier decreased from 0.45 to 0.43
--- Melee ---
•   Knight Sword Thrust damage multiplier increased from 2.3 to 3.6. Swing and overhead damage multipliers increased from 1.9 to 2.4. Prefire time multiplier increased from 1 to 1.1.
•   Bastard Sword Swing and overhead damage multipliers increased from 1.7 to 1.8. Prefire time multiplier increased from 1 to 1.1.
•   Big Falchion Swing and overhead damage multipliers increased from 1.8 to 1.87. Prefire time multiplier increased from 1 to 1.1. Fire time multiplier decreased from 1.1 to 0.95. Postfire time multiplier increased from 0.9 to 1.2
•   Nordic Sword Thrust damage multiplier increased from 2.35 to 3.55. Swing and overhead damage multipliers decreased from 1.78 to 1.79
•   Light Sabre Swing and overhead damage multipliers increased from 1.4 to 1.46
Scimitar Thrust damage multiplier increased from 1.8 to 2.9. Swing and overhead damage multipliers decreased from 1.93 to 1.96.
•   Estoc Thrust damage multiplier increased from 3.2 to 3.7. Swing and overhead damage multipliers decreased from 0.6 to 0.8
•   Claymore Thrust damage multiplier increased from 1.8 to 2.9.
•   Zweihaender Thrust damage multiplier increased from 1.9 to 1.95.
--- Ranged ---
•   Short Bow Strength needed decreased from 30 to 20. Max Accuracy increased from 1.0 to 0.9. Max Energy increased from 2.1 to 2.3.
•   Longbow Strength needed decreased from 60 to 40. Max Energy increased from 3.5 to 3.7. Stamina per shot decreased from 35 to 30.
•   Composite Bow Strength needed decreased from 40 to 30. Max Accuracy increased from 0.9 to 0.8. Max Energy increased from 2.7 to 2.9. Stamina per shot decreased from 25 to 20.
•   Throwing Knife Damage multiplier increased from 2.6 to 3.2.
•   Javelin Damage multiplier increased from 1.75 to 2.15.
•   Throwing Axe Damage multiplier increased from 1.9 to 2.6.

Bug Fixes and Optimizations:
•   You should properly spawn on your bed once you’ve recalled back to your home or after a respawn. Of course, if you have a home and a bed ;)
•   Fixed one of the top client crashes
•   Sapper Charge (Explosive barrel) should work properly now and damage unmovable objects with a significant damage
•   Fixed list of items window functionality
•   Items from your inventory should be properly dropped on the ground if you recall home from a server border zone
•   Expel the intruders ability should work more correctly now
•   Fixed mass production with device abilities bugs
•   Minor personal claim interface corrections

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Re: LIF:MMO Official Updates
« Reply #8 on: March 02, 2018, 11:16:48 PM »
Announcement #145 Sharing the Beauty of Armor (0.11.11.2)
2 MARCH - LIFE IS FEUDAL (BOBIK)

Upon receiving many requests, we have decided to make Armor skins more available to the players in the game. Along with some discounts for these skins, you can now equip them on lower tier armors as well! After inspecting the number of Tier 3 armors in the game, we have decided to make them more available to players by increasing the blueprint drop chance.

We’re also working on a carriable flag item that will still allow you to be easily identified during the battle but will not cover your awesome armor skins as the current tabard does. You can expect these flags along with the new Guild Influence zone and increased penalty for losing the IB battles in the patch next week.

Patch Notes (ver. 0.11.11.2):

New Features and Tweaks:
•   You can equip the premium skin of the next armor tier on the current armor set. For instance, you can apply Heavy Armor skins on the Regular armors and so on.
•   Make Armor, Sew and Sew Armor abilities have an increased chance of dropping an armor blueprint now (5->15%). This chance can be doubled if you have the maximum (12) Luck on your character.
•   Fixed a lack of possibility to gather 100 quality resources and removed random components in this process
•   Added a proper message for getting increased alignment from praying

Bug Fixes and Optimizations:
•   Fixed a wrong pairing algorithm in stables that resulted in an inadequate proportion of female/male species born
•   Fixed a server node border crossing and barter bugs that have caused some items to lose their regional attributes and become regular items
•   Fixed a couple of glitches/bugs with server node crossings. This should address several server crashes, horse and cart issues.
•   A couple of Barter window related fixes that eliminate Barter inventory related exploits
•   Fixed a bug that would make a horse younger after crossing server node lines
•   Fixed inventory total weight to take equipment weight into account (as it always was until the previous patch)
•   Multiple game model fixes that should slightly increase the performance of the client
•   Fixed Half-plate skin invisible torso problems. Fixed normal map issues for some premium skins.
•   Fixed cross servers damage infliction algorithm. That should lower the amount of server and client crashes.


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Re: LIF:MMO Official Updates
« Reply #9 on: March 10, 2018, 11:45:16 PM »
Announcement #146 Guild Influence Zones, Unit and Heraldry Banners and More! (0.11.12.2)
9 MARCH - SAXXON

We’re implementing a long-awaited Influence Zone system!

In short, this means that Tier 3 and Tier 4 Guild Monuments will have an increased zone of influence around monuments. All Private claims, and even Tier 1 monuments, can be destroyed during JH if they are within an Influence Zone. This mechanic was designed primarily to combat troll Tier 1 claims and Private claims.

A Lesser Instanced Battle Totem is also introduced in this patch - It is cheaper, battle size is limited to 50 vs 50 players per battle and the losing side will only lose 5 tiles of Realm claim radius if defeated.

We have also implemented a solution for those who want to show off their cool looking premium armor skins and also be easily identifiable as a friend or foe on the battlefield. This solution is a Banner that you can now equip in the tabard slot in your equipment! Make sure to check premium skin options - unit leaders will be more visible for their unit members to see so there will be a tiny bit less chaos and confusion on the battlefield.

Patch Notes (ver. 0.11.12.2):

New Features and Tweaks:
•   Implemented Guild Influence zone
•   Implemented a Lesser Battle Totem
•   Losing an instanced battle will now inflict a 10 tiles radius loss (5 for a mini/lesser IB)
•   Implemented new type of tabard - a Heraldry banner
•   Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings
•   Resurrection sickness is now twice as long. Healing effect duration is shorter now. It is better to heal yourself now rather than dying.
•   Trade Posts are available to everyone now. If you want to restrict the usage of the Trade Post - surround it with gates and walls.
•   Demolition skill should no longer level up while shooting at Archery Target with non-siege damaging projectiles
•   Removed excessive additional damage dealt to training targets
•   Skill will no longer raise if a Gathering attempt fails. Implemented to counter certain exploits near the server nodes borders.
•   Horses will suffer from falling damage now
•   Added working recipes for Naphtha barrel trebuchet ammo and tweaked its damage
•   Workshops and Kitchen buildings should give a 20% bonus to the quality of items crafted. Maximum quality that can be achieved this way is capped by the real value of the skill of the crafter.
•   “Destroy” ability should no longer be the default/first selected ability in the context menu. This should minimize the amount of accidental deletion of buildings. In order for this change to take effect you should delete the \game\%region%\data\DefaultAbilities.xml file. Though it will remove all your previously set default actions.
•   Fixed and tweaked names and availability of Platemail premium skins
•   Added missing Novice Padded Helm skin
•   Corrected door frames inside the Big Plaster House model
•   Moved some ground tile abilities of the context menu into a submenu “Look for”

Bug Fixes and Optimizations:
•   Fixed all known issues of terrain that had rips/holes
•   A client side crash involving server border crossings is fixed
•   Fixed an incorrect display of horses’ maturity
•   Fixed a server node crossing bug that would reduce a cart’s durability to zero, making it vulnerable to destruction

— The team


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Re: LIF:MMO Official Updates
« Reply #10 on: March 16, 2018, 05:09:39 PM »
IB Tweaks, Premium Decoration Kits and no more Friendly Fire Alignment Loss (0.11.13.1)
15 MARCH - LIFE IS FEUDAL (BOBIK)

Based on feedback from our players we’ve been making game rule tweaks with every patch. This patch is no exception. We’ve reduced the penalty from losing Instanced Battles. Guilds that consider themselves as allies will also no longer get an alignment penalty for friendly fire during PvP combat.

Last, but not least, we’re introducing the Premium Decorator’s Kits. These kits can be bought in the Premium Shop and used to finish the construction of different decorative objects in the game. We plan to increase the list of items that will be available for players to be used as decorations. Warning! Premium Decorator’s Kits will drop upon your death! Be careful!

Patch Notes (ver. 0.11.13.1):

New Features and Tweaks:
•   Reduced penalty for defeat in Instanced Battles. It is 2.5 tiles for a mini IB defeat and 5 tiles for a normal IB defeat.
•   Mini IB timer that activates the capture point is increased to 10 minutes (instead of 5 minutes)
•   You will no longer lose alignment for attacking members of a guild that has friendly status with your guild
•   Implemented Premium Decorator’s Kits. These can be used to create special premium decorations for your home and castle.
•   Tweaked Drying Frame recipe to reduce their usage as an improvised fortifications
•   Horses’ hit points are significantly reduced (in some cases by two times)
•   'Silk Filaments' recipe now requires a skill level of 60 instead of 90
•   Multiple 3D model fixes for buildings, skins and outfits
•   Fixed localization issues with text while inspecting crops

Bug Fixes and Optimizations:
•   Fixed a bug that prevented players from enlisting in an Instanced Battle via a Guild Monument that is being upgraded
•   Fixed a server crash when destroying an archery target with a ranged weaponry
•   Fixed a rare client side crash when opening the Trade Post interface
•   HUD preset bug that caused the player interface to reset is now fixed
•   Made some server side changes that should improve stability and increase loading speed
•   Refactored the effects system. This should eliminate the problems of some player effects disappearing during the crossing of the server node borders.

— The team


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Re: LIF:MMO Official Updates
« Reply #11 on: March 17, 2018, 10:02:37 PM »
Announcement #148 Saturday Morning Quickfixes (0.11.14.0)
17 MARCH - SAXXON

Patch Notes (ver. 0.11.14.0):

New Features and Tweaks:
•   Fixed Premium Decorations to be movable objects so you can actually put them inside the buildings
•   You can now drop items and open containers on the starting village land on the newbie islands

Bug Fixes and Optimizations:
•   Fixed some bugs that prevented bartering of containers and items inside those containers
•   Fixed a crash that occurred while connecting to the IB server
•   Fixed a server crash that occurred during certain transactions with inventory containers

— The team


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Re: LIF:MMO Official Updates
« Reply #12 on: March 23, 2018, 03:33:24 PM »
Announcement #149 Another Bunch of Fixes and Tweaks (0.11.16.0)
23 MARCH - LIFE IS FEUDAL (BOBIK)

We’ve been working super hard, but sadly were not quite able to properly test, and finalize, the Per Object rules management system this week, and have therefore decided to postpone it to next week. But we are really close! In the meantime, please enjoy our alignment/criminal, healing and other system tweaks.

Patch Notes (ver. 0.11.16.0):

New Features and Tweaks:
•   Warnings while looting graves should work properly now and warn you ONLY if you really will lose the alignment if you loot
•   You should no longer get criminal status when attacking friendly or vassal guild’s members
•   You can attack anyone without alignment loss or getting criminal on your guild’s territory, ally’s territory, friend’s territory or enemy(war standing) territory
•   Ground landslide effect particles are back
•   Ability ‘Treat Patient’: amount of healed HardHP now only depends on the maximum HardHP of patient and healer's skill level - the current HardHP of the patient is not taken into account
•   Abilities ‘Treat Wounds’, ‘Treat Fractures’, ‘Treat Severe Injuries’: the duration of ‘Bed Rest’ decreased by 4x, approximate values at 100 skill: 6 minutes for the worst wound and 12 minutes for the worst fracture - all of these abilities as well as ‘Treat Patient’ now require a Bandage to perform
•   Ability 'Simple Construction': decreased amount of building groups, in some recipes of 0-30 ability level softwood and hardwood billets are combined and now you can use both of them, also in some recipes nails were replaced by a simple rope;
•   Ability 'Furniture': most of the recipes changed and now you can use any types of boards and billets, recipes at level 0-30 become much easier;
•   Substances should now be dropped in the grave upon death
•   Implemented Javelin mass production - you can now make 5 Javelins at once
•   Private monuments are now less resistant to damage (which can be dealt only during JH and if a private monument is covered by an influence zone of a guild)
•   Floor Lamp is back on the list of recipes
•   Wooden gates are fixed and do not block the extra 2 tiles in front of them
•   Tweaked the Newbie Islands filling algorithm, which should place players more tightly for more player to player interaction
•   Horses’ stamina should be properly saved between packing and unpacking it from a deed
•   Premium decorations are now movable objects; all decoration crafting has been moved to the General Actions skill

Bug Fixes and Optimizations:
•   IB primetime window bug is fixed, where some battles could start 1 hour later than the prime time window
•   Fixed a bug where criminal status was not visible if player reconnects to the game
•   Fixed height change bugs caused by some abilities interacting with a terrain surface (planting, plowing, fertilizing etc)
•   Possible bug with disappearing Guild Monuments is fixed
•   Implemented better logging for incorrect materials loading on the client side
•   Fixed a bug where a horse would turn sideways if ‘turn’ key was held when mounting/unmounting

— The team


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Re: LIF:MMO Official Updates
« Reply #13 on: April 03, 2018, 03:56:54 PM »
Announcement #150 Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)
31 MARCH - LIFE IS FEUDAL (BOBIK)

April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! :)

We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general.

The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players.

Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys!

Patch Notes (ver. 0.11.17.3):

Holidays Additions:
•   You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
•   Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit ;)
•   Horses now seem to be exhibiting some bunny-like features...

New Features and Tweaks:
•   Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
•   You can rename unmovable objects now
•   Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
•   You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
•   Added new Premium Decorations:
- Roadside Hangman
- Gottlung Hanging Column
- Gates of the Hanged Man
- Oak Belfry
- Bronze Belfry
•   Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
•   Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
•   Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
•   Bandages recipe now gives 10 items instead of 1
•   Newbie Island players can change Newbie Island instance (server number) via the Escape menu
•   Private Monument no longer requires coin for construction
•   Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case

Combat Tweaks:
•   Shin damage multiplier decreased from 1.0 to 0.9
•   Thigh damage multiplier decreased from 1.1 to 0.9
•   Parrying slow decreased from 0.25 to 0.1
•   Successful parry now mitigates at least 60% of damage
--- Weapons ---
•   Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
•   Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
•   Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
•   Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
•   Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better)
--- Horses---
•   Player trampling by a horse velocity decreased
•   Minimal speed loss during player trampling increased from 2.0 to 5.0
•   Maximum damage to horse from falling capped to 60
•   There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
•   Riding Horse HP increased from 120 to 150
•   Simple Warhorse HP increased from 180 to 220
•   Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
•   Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
•   Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
•   Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)

Bug Fixes and Optimizations:
•   Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
•   Fixed a bug where crossbow could be used for a volley ability
•   Fixed a number of tools and cooking recipes that weren’t working properly
•   Harvest result quality is no longer rounded down
•   Fixed a problem with decoration construction, where improper positioning would turn the screen black
•   Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
•   Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates


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Re: LIF:MMO Official Updates
« Reply #14 on: April 06, 2018, 06:47:37 PM »
Announcement #151 Nothing Interesting Here, Just Fixes - Move Along :) (0.11.18.0)
4 APRIL - LIFE IS FEUDAL (BOBIK)

Well, the title says it all - this patch is dedicated mostly to fixes for gameplay, art and technical issues. We were also able to add some optimizations here and there (slight ones) as well!

Patch Notes (ver. 0.11.18.0):

New Features and Tweaks:
•   You can no longer sacrifice additional items if your Private claim monument already has the maximum amount of support points
•   Central City now has an adequate no damage zone added, which is visible by pressing f4 (white area instead of invisible terrain borders)
•   You can now drop inventory items in the Central City and open containers that are laying on the ground
•   Many basic/starter abilities are now allowed in the Starter Village on the Newbie island
•   Removed April 1st related stuff (bunny ears on horses and alignment cleaning in an outhouse)
•   Some minor art fixes and updates

Bug Fixes and Optimizations:
•   Potential fix for the Horse server node crossing bugs - added more logs in case if there are still some issues remaining
•   Broadaxe grip node fixed - your character will now grip the broadaxe further from the blade and will return the reach of the broadaxe to the normal value
•   Private monument access issues are fixed
•   Couple of fixes for premium subscription related bugs
•   Fixed a number of premium skin issues
•   Outhouse should no longer generate ruins and resources upon destruction
•   Optimized and stabilized code that works with the database

— The team


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