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LIF:MMO Official Updates

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Asid:
IB Tweaks, Premium Decoration Kits and no more Friendly Fire Alignment Loss (0.11.13.1)
15 MARCH - LIFE IS FEUDAL (BOBIK)

Based on feedback from our players we’ve been making game rule tweaks with every patch. This patch is no exception. We’ve reduced the penalty from losing Instanced Battles. Guilds that consider themselves as allies will also no longer get an alignment penalty for friendly fire during PvP combat.

Last, but not least, we’re introducing the Premium Decorator’s Kits. These kits can be bought in the Premium Shop and used to finish the construction of different decorative objects in the game. We plan to increase the list of items that will be available for players to be used as decorations. Warning! Premium Decorator’s Kits will drop upon your death! Be careful!

Patch Notes (ver. 0.11.13.1):

New Features and Tweaks:
•   Reduced penalty for defeat in Instanced Battles. It is 2.5 tiles for a mini IB defeat and 5 tiles for a normal IB defeat.
•   Mini IB timer that activates the capture point is increased to 10 minutes (instead of 5 minutes)
•   You will no longer lose alignment for attacking members of a guild that has friendly status with your guild
•   Implemented Premium Decorator’s Kits. These can be used to create special premium decorations for your home and castle.
•   Tweaked Drying Frame recipe to reduce their usage as an improvised fortifications
•   Horses’ hit points are significantly reduced (in some cases by two times)
•   'Silk Filaments' recipe now requires a skill level of 60 instead of 90
•   Multiple 3D model fixes for buildings, skins and outfits
•   Fixed localization issues with text while inspecting crops

Bug Fixes and Optimizations:
•   Fixed a bug that prevented players from enlisting in an Instanced Battle via a Guild Monument that is being upgraded
•   Fixed a server crash when destroying an archery target with a ranged weaponry
•   Fixed a rare client side crash when opening the Trade Post interface
•   HUD preset bug that caused the player interface to reset is now fixed
•   Made some server side changes that should improve stability and increase loading speed
•   Refactored the effects system. This should eliminate the problems of some player effects disappearing during the crossing of the server node borders.

— The team

Asid:
Announcement #148 Saturday Morning Quickfixes (0.11.14.0)
17 MARCH - SAXXON

Patch Notes (ver. 0.11.14.0):

New Features and Tweaks:
•   Fixed Premium Decorations to be movable objects so you can actually put them inside the buildings
•   You can now drop items and open containers on the starting village land on the newbie islands

Bug Fixes and Optimizations:
•   Fixed some bugs that prevented bartering of containers and items inside those containers
•   Fixed a crash that occurred while connecting to the IB server
•   Fixed a server crash that occurred during certain transactions with inventory containers

— The team

Asid:
Announcement #149 Another Bunch of Fixes and Tweaks (0.11.16.0)
23 MARCH - LIFE IS FEUDAL (BOBIK)

We’ve been working super hard, but sadly were not quite able to properly test, and finalize, the Per Object rules management system this week, and have therefore decided to postpone it to next week. But we are really close! In the meantime, please enjoy our alignment/criminal, healing and other system tweaks.

Patch Notes (ver. 0.11.16.0):

New Features and Tweaks:
•   Warnings while looting graves should work properly now and warn you ONLY if you really will lose the alignment if you loot
•   You should no longer get criminal status when attacking friendly or vassal guild’s members
•   You can attack anyone without alignment loss or getting criminal on your guild’s territory, ally’s territory, friend’s territory or enemy(war standing) territory
•   Ground landslide effect particles are back
•   Ability ‘Treat Patient’: amount of healed HardHP now only depends on the maximum HardHP of patient and healer's skill level - the current HardHP of the patient is not taken into account
•   Abilities ‘Treat Wounds’, ‘Treat Fractures’, ‘Treat Severe Injuries’: the duration of ‘Bed Rest’ decreased by 4x, approximate values at 100 skill: 6 minutes for the worst wound and 12 minutes for the worst fracture - all of these abilities as well as ‘Treat Patient’ now require a Bandage to perform
•   Ability 'Simple Construction': decreased amount of building groups, in some recipes of 0-30 ability level softwood and hardwood billets are combined and now you can use both of them, also in some recipes nails were replaced by a simple rope;
•   Ability 'Furniture': most of the recipes changed and now you can use any types of boards and billets, recipes at level 0-30 become much easier;
•   Substances should now be dropped in the grave upon death
•   Implemented Javelin mass production - you can now make 5 Javelins at once
•   Private monuments are now less resistant to damage (which can be dealt only during JH and if a private monument is covered by an influence zone of a guild)
•   Floor Lamp is back on the list of recipes
•   Wooden gates are fixed and do not block the extra 2 tiles in front of them
•   Tweaked the Newbie Islands filling algorithm, which should place players more tightly for more player to player interaction
•   Horses’ stamina should be properly saved between packing and unpacking it from a deed
•   Premium decorations are now movable objects; all decoration crafting has been moved to the General Actions skill

Bug Fixes and Optimizations:
•   IB primetime window bug is fixed, where some battles could start 1 hour later than the prime time window
•   Fixed a bug where criminal status was not visible if player reconnects to the game
•   Fixed height change bugs caused by some abilities interacting with a terrain surface (planting, plowing, fertilizing etc)
•   Possible bug with disappearing Guild Monuments is fixed
•   Implemented better logging for incorrect materials loading on the client side
•   Fixed a bug where a horse would turn sideways if ‘turn’ key was held when mounting/unmounting

— The team

Asid:
Announcement #150 Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)
31 MARCH - LIFE IS FEUDAL (BOBIK)

April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! :)

We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general.

The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players.

Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys!

Patch Notes (ver. 0.11.17.3):

Holidays Additions:
•   You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
•   Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit ;)
•   Horses now seem to be exhibiting some bunny-like features...

New Features and Tweaks:
•   Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
•   You can rename unmovable objects now
•   Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
•   You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
•   Added new Premium Decorations:
- Roadside Hangman
- Gottlung Hanging Column
- Gates of the Hanged Man
- Oak Belfry
- Bronze Belfry
•   Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
•   Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
•   Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
•   Bandages recipe now gives 10 items instead of 1
•   Newbie Island players can change Newbie Island instance (server number) via the Escape menu
•   Private Monument no longer requires coin for construction
•   Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case

Combat Tweaks:
•   Shin damage multiplier decreased from 1.0 to 0.9
•   Thigh damage multiplier decreased from 1.1 to 0.9
•   Parrying slow decreased from 0.25 to 0.1
•   Successful parry now mitigates at least 60% of damage
--- Weapons ---
•   Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
•   Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
•   Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
•   Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
•   Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
•   Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better)
--- Horses---
•   Player trampling by a horse velocity decreased
•   Minimal speed loss during player trampling increased from 2.0 to 5.0
•   Maximum damage to horse from falling capped to 60
•   There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
•   Riding Horse HP increased from 120 to 150
•   Simple Warhorse HP increased from 180 to 220
•   Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
•   Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
•   Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
•   Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)

Bug Fixes and Optimizations:
•   Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
•   Fixed a bug where crossbow could be used for a volley ability
•   Fixed a number of tools and cooking recipes that weren’t working properly
•   Harvest result quality is no longer rounded down
•   Fixed a problem with decoration construction, where improper positioning would turn the screen black
•   Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
•   Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates

Asid:
Announcement #151 Nothing Interesting Here, Just Fixes - Move Along :) (0.11.18.0)
4 APRIL - LIFE IS FEUDAL (BOBIK)

Well, the title says it all - this patch is dedicated mostly to fixes for gameplay, art and technical issues. We were also able to add some optimizations here and there (slight ones) as well!

Patch Notes (ver. 0.11.18.0):

New Features and Tweaks:
•   You can no longer sacrifice additional items if your Private claim monument already has the maximum amount of support points
•   Central City now has an adequate no damage zone added, which is visible by pressing f4 (white area instead of invisible terrain borders)
•   You can now drop inventory items in the Central City and open containers that are laying on the ground
•   Many basic/starter abilities are now allowed in the Starter Village on the Newbie island
•   Removed April 1st related stuff (bunny ears on horses and alignment cleaning in an outhouse)
•   Some minor art fixes and updates

Bug Fixes and Optimizations:
•   Potential fix for the Horse server node crossing bugs - added more logs in case if there are still some issues remaining
•   Broadaxe grip node fixed - your character will now grip the broadaxe further from the blade and will return the reach of the broadaxe to the normal value
•   Private monument access issues are fixed
•   Couple of fixes for premium subscription related bugs
•   Fixed a number of premium skin issues
•   Outhouse should no longer generate ruins and resources upon destruction
•   Optimized and stabilized code that works with the database

— The team

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