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Asid:
Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)


The first patch of the year in 2018 delivers a lot of fixes! First of all, we’re glad to announce, that we’ve fixed all known issues related to the server node border crossings. That includes the crossing of these borders while mounted and while pulling a trader’s cart with your horse.

We have also added some fixes to our Instanced Battles system. We expect that players should have fewer problems joining these battles with an improved chance for them to start properly. There are still some issues that might persist, but we’ve added very detailed logging to the IB system, so fixing any remaining issues should not take that long.

Many players have asked us what the current algorithm is for picking the map for an Instanced Battle. IB logic tries to start IBs on the map that the defending guild is on. If this map is not available for the IB (not in a list of available maps for IB or occupied by another battle currently) the algorithm picks a random map from the list. We’re going to tweak this algorithm further during development.

Last, but not least, we’ve decided to fix the long-lasting exploit that certain players have used a lot. During official guild vs. guild wars, players that were about to die would leave their guild. That would result in a big alignment loss for player’s killer, since, technically, they just killed a guildless neutral player. To discourage such behavior in the future, we have decided to implement an “Oathbreaker” penalty - significant alignment loss including criminal status when leaving a guild.

Patch notes (ver. 0.11.0.0):

New features and tweaks:
•   All characters that are leaving guilds will lose 10 alignment (and will become criminals for a good amount of time)
•   Fixed city claim booting mechanics that were not working properly. Relogging or /stucking inside the guild city claim will move you outside of the CITY claim unless you have the proper “Can Enter” right. Same logic works for the private claims.
•   Added 'Wooden Arrow' and 'Wooden Bolt' crafting recipes. Only wood is needed for their creation and they’re primarily designed for training purposes.
•   Added alternative recipe for all types of arrows/bolts, requires 10 Branches instead of 1 Billet
•   Client version and location reporting string (in the left upper corner) is updated with additional info
•   When transferring from the Newbie Island to the mainland you should clearly see the name of the gaming world you’re transferring on now
•   Added Spanish localization

Bug Fixes and Optimizations:
•   Fixed multiple known issues related to the server nodes borders crossings
•   Numerous issues with Instanced Battles are fixed: empty participant lists, inability to start in certain circumstances, corrected IB primetime calculation for different time zones (NA region).
•   Fixed a server crash related to the player’s equipment management
•   Fixed both server and client sided crash related to the players slipping from the horses and other players
•   Fixed an exploit with barter that allowed player to perform homecoming with all their inventory with them
•   Beehives now save gathered honey amounts between maintenances. That should fix current beehive issues.
•   Fixed Tailor's Bench damaged state

— The team
11.01.2018

Asid:
Fix it, tune it, tweak it, optimize it... (0.11.2.0)
18 JANUARY - LIFE IS FEUDAL (BOBIK)

In this patch, we are going to present a pretty bold attempt to significantly optimize the server side calculations to improve performance. And this is all in one package. Included with the optimizations are bug and crash fixes along with some tweaks as well! Hope you’ll like the mix. :)

Patch notes (ver. 0.11.2.0):

New features and tweaks:
•   5-ingredient food is boosted now. Eating complex foods like this will grant you an “Inspired work” and “Luck” effect and the duration of the effects depends on the quality of the food.
•   Quality of water that is used to water herbal gardens now affects the quality of the resulting plant
•   Herbal gardens now lose durability during usage
•   Some minor localization updates

Bug Fixes and Optimizations:
•   Fixed a serious booster exploit that allowed to stack a booster multiple times. Those who obviously exploited this bug can expect a skill wipe at least or maybe even worse...
•   Fixed server crash related to the server node border crossing issue while mounted
•   Slightly optimized client-side performance
•   You can no longer get a quality 0 result from the Herbal Garden
•   Added missing Plaster House recipe icon

Asid:
Friday Night Hottest Patch (0.11.4.1)
27 JANUARY - LIFE IS FEUDAL (BOBIK)

Patch Notes (ver. 0.11.4.1):

New Features and Tweaks:
•   Gathering plant fiber now grants a random amount of fiber per gathering action (1 to 5)
•   Sling ammo gathering now grants a random amount of ammo per gathering action (1 to 15)
•   Changed stair module collision mesh, which should address some exploits with stacking stairs on top of each other
•   Luck effects from different types of sources (jewelry, blessings and 5 ingredient foods) now have separate effect slots and stack separately

Bug Fixes and Optimizations:
•   Fixed a recently discovered item dupe with trade carts and their inventories - this should fix server crashes related to this dupe
•   Fixed a texture streaming client crash
•   Fixed automatic unequip of broken tools and weapons
•   Corrected some textures and materials
•   Added more useful data to the client logs related to material and texture errors

— The team

Asid:
Announcement #140 We’ll Keep’em Rolling (0.11.5.0)
30 JANUARY - LIFE IS FEUDAL (BOBIK)

Patch Notes (ver. 0.11.5.0):

New Features and Tweaks:
•   All objects, barter and trade cart container windows should close when a player starts to move

Bug Fixes and Optimizations:
•   Fixed a cascading chain reaction of server crashes related to the dreaded horse cart crossing server border bug
•   Fixed a very persistent client crash (Mutex Deadlock) that appeared on certain hardware specs
•   Removed ability to create guilds on Newbie Islands via the console command. No guilds are possible on the Newbie Islands by design!
•   Server nodes should start/restart much faster now due to numerous on load optimizations
•   Fixed yet another trade cart duping bug undiscovered by players

— The team

Asid:
Announcement #141 Animal Breeding and other Tweaks (0.11.6.0)
7 FEBRUARY - LIFE IS FEUDAL (BOBIK)

As our main priority is to eradicate the game breaking bugs and problems, we continue to fix server crossing bugs, especially while mounted or driving a trader cart. Along with these fixes, we’re introducing a set of gameplay tweaks, which should make your game experience more solid. We hope you’ll like it!

Patch Notes (ver. 0.11.6.0):

New Features and Tweaks:
•   Multiple medium to minor sized interface tweaks and fixes
•   Tweaked Repair Kit prices and the amount of damage they repair - we’re still working on a mechanism that will prevent “outhealing” of structures, with multiple players using repair kits at the same time
•   Updated tooltips for the domesticated animal deeds
•   Chance to die of old age is now lower for high quality animals
•   Max age and fertility of the bred animal no longer depends on its quality
•   Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase
•   'Silk filaments' recipe now requires 60 skill instead of 90
•   'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
•   Bone Glue recipe was changed
•   Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
•   'Hank of Linen' recipe now requires 0 "Procuration" skill
•   'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
•   Bone Glue recipe was changed
•   Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
•   "Hank of Linen" recipe now requires 0 "Procuration" skill
•   Multiple localization updates and fixes

Bug Fixes and Optimizations:
•   Fixed server crashes and bugs when crossing server node borders on horses and trade carts
•   Fixed a bug that caused trade carts to fall underground and become inaccessible
•   Changed network logic in such a way that speedhacking is no longer possible
•   Fixed multiple problems with boosters, insurance and other effects when crossing the server node borders while mounted
•   Added another layer of protection against possible duping exploits
•   Equipped tools with 0 durability should now be properly dropped into your inventory
•   Fixed a minor bug with double guild invitations randomly occurring and causing alignment loss upon accepting

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