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Author Topic: Serious Map error in coastal hexes of North Africa  (Read 531 times)

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Offline Franciscus

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Serious Map error in coastal hexes of North Africa
« on: January 11, 2018, 07:54:34 PM »
Hi

I only now noticed that a serious error exists in the map in North Africa. From Tunis until Alexandria all coastal hexes with road have also a railroad (when we Ctrl LB over them and functionally - it is possible to make strategic RR moves in these hexes). But graphically there is only rairoad from Tunis to Gabés, around Tripoli and from Salum until Alexandria and beyond.

I think the correct is to only have railroad where it is graphically represented on the map itself

Regards

Offline schwerpt

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Re: Serious Map error in coastal hexes of North Africa
« Reply #1 on: January 12, 2018, 01:43:46 AM »
This was done on purpose to allow supply to flow on the coast road.  I limited the number of Strategic RR moves in these scenarios to compensate.

Thanks,
Ron

Offline Franciscus

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Re: Serious Map error in coastal hexes of North Africa
« Reply #2 on: January 12, 2018, 07:52:42 AM »
I thought it was that. But it would be much better to tweak the supply according to the written rules - that imply that there are road hexes that can be allowed to carry supply.

It would be more logic, coherent and elegant...

Offline schwerpt

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Re: Serious Map error in coastal hexes of North Africa
« Reply #3 on: January 13, 2018, 01:09:42 AM »
I have it on my fix list, but it is a low priority.  The game currently has roads and railroads.  Addressing this elegantly would require a third type, roads that carries supplies but do not allow strategic RR moves.  Significant code change to add a new type at this time, but do-able. 

For now, I am focused on completing all scenarios.  My goal is to finish those this calendar year.  Then I will get back to game improvements and refinements.

Thanks.  Please keep commenting, as I keep a log of all comments received, so that I can eventually respond to them.

Ron