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Offline Asid

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SOW Waterloo Multiplayer Friday 05/01/18
« on: January 03, 2018, 06:25:28 PM »

SOW Waterloo Multiplayer Friday 05/01/18 @ 20:30GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
•   TIME LIMIT: 150 minutes
•   The room will be open @ 20:00GMT  for planning etc
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V7: This will be provided.

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 05/01/18
Time:20:30GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Commanders and leaders:
Colbert
Biondo
General Sandman
Mitra
Asid
« Last Edit: January 05, 2018, 08:07:05 PM by Asid »
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Offline Colbert

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #1 on: January 04, 2018, 10:35:46 AM »
present!!! :Soldier_salute
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #2 on: January 04, 2018, 02:21:55 PM »
General Colbert has fresh men ready for battle  :bonaparte
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Offline Biondo

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #3 on: January 05, 2018, 07:22:42 AM »
After recovering my men from wounds and diseases, I'm in.
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #4 on: January 05, 2018, 02:30:25 PM »
After recovering my men from wounds and diseases, I'm in.

The brave General Biondo joins the field of battle. How will his under strength men do?  :Nap
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #5 on: January 05, 2018, 06:34:30 PM »
Enter Sandman!  :roker
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline mitra76

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #6 on: January 05, 2018, 07:11:45 PM »
presente
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #7 on: January 05, 2018, 07:13:20 PM »
The brave General Sandman joins the battle  :cool_Napoleonic
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #8 on: January 05, 2018, 07:17:59 PM »
General Mitra is eager for battle  :Lancer
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #9 on: January 05, 2018, 08:06:25 PM »
My men are marching. They will be at this battle  :bonaparte
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #10 on: January 05, 2018, 11:58:00 PM »
Great game.

Well done the French  :thumbsup
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Offline Colbert

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #11 on: January 06, 2018, 07:09:40 AM »
Great game.

Well done the French  :thumbsup

  :Soldier_salute :Vive  :howdy
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Offline Biondo

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #12 on: January 09, 2018, 05:40:41 PM »
This battle had some interesting points.

Every player had a corps to command. Mitra and Asid were on the allied side while me, general sandman and colbert the french side.

There were two objectives to take. One in the east and one in the west. The french started from north and the allied from south.

Sandman and colbert were more or less in the northeast, sandman with the bigger corps (Reille) and colbert with the smallest one (Lobau) which had no cavalry in it. Then I had a heavy cavalry corps to the north made by two divisions and D'Erlon corps in the northwest both under my control.

The plan was to attack the eastern objective with sandman corps while colbert, supported by a detachment of heavy cavalry division, moving in the centre of the map and then converging to east to take the enemy on a flank or in his rear. With the other heavy cavalry division and D'Erlon corps, I moved to the western objective trying at least to contest it in order to avoid the enemy raising points from it.

Nearly fifty thousands men started to march, everyone with his task.

I went to the west to establish a contact with D'Erlon corps while the heavy cavalry division was following me down the road.

When I was in view of the objective I noticed that the enemy was holding it. From distance I recognised Brunswick flags and saw heavy batteries deploying in front of me.

At this point I realised that it was impossible to march directly on the objective and decided to position my artillery while infantry and cavalry were deploying just behind it.

I created a sort of grand battery detaching all the divisionals artillery and protect it with light cavalry division.

I was also looking for any other enemy coming from east/southeast. Sandman and colbert confirmed me that the eastern objective was in our hands but they still not saw enemy cavalry. Colbert told me that the heavy cavalry division I sent to support him was delivering a lot of damage to the rear of the enemy column marching east.

In the meantime I saw a big heavy cavalry corps marching from south to north a mile southeast of my position.

Asid tried to outflank my position with Picton's division on my right so the situation was becoming very hard for me.

I moved a division to my left with the idea to cover my flank with squares. I hadn't enough cavalry to counter mitra's cavalry corps. Then I moved a light cavalry brigade just behind the southern squares facing south to prevent enemy infantry firing or charging them. The enemy artillery was on the opposite side so too far to be dangerous for the squares.

With this tactical deployment I stopped all the cavalry corps and secured the left flank.

But Picton was knocking on the right helped by Brunswick cavalry brigade...

Derlon light cavalry engaged Brunswick cavalry. I think the outcome was a draw. Anyway this permitted me to deploy an infantry brigade facing west to delay the enemy attack. I recalled a heavy cavalry brigade to the right to support the infantry. Counter Picton's division with only one brigade left me the space to deploy all the cuirassiers brigade in a single line.

The charge on the Picton's right was awesome!

With the second brigade of the division and two horse artillery batteries I organised an attack in the enemy centre which asid promptly reinforced with Nassauers.

I still had to commit an entire fresh division behind the grand battery but the time ran out.

We had a victory because sandman and colbert easily destroyed the other corps on the eastern objective. Well done my generals :Soldier_salute

I had no more communications with them because Mitra and Asid blocked any possible road connecting our two forces.

Talking about my battle, I think that the turning point was when I blocked Mitra's cavalry with squares. Maybe if they concentrated more on destroying them the outcome could be very different.
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #13 on: January 09, 2018, 06:39:32 PM »
The harder it was for General Biondo to hold against the superior enemy force, the easier it was for General Colbert and me to compete a single AI controled allied corps with no or just a few cavalry (on my front wasnt any) at the eastern objective.

CiC Biondo, in an early mid stage of the battle, announced to me to expect the enemy´s Reserve Cavalry Corps. But like 20 minutes later, when I realized the heavy cavalry still didnt appear, I knew that the blonde General also had to deal with it and therefore would find a lot of pressure on him.

I knew, that General Colbert and me had to quickly make use of the situation, by consequently destroying our opposing inferior enemy-force to compensate any possible benefits of the enemy at the western objective. If this could be achieved, General Colbert might have the opportunity to go for our CiCs support right in time.
In the end, I rather would say, that this inititially set plan was successful, cos thanks to General Colbert´s fierce pincer movement into the enemy´s flank, we managed to inflict heavy casualities to the enemy´s eastern force and finally disabled it, while CiC Biondo smartly disposed his avaible troops to still keep his front stable.

The allied General Asid rightly remarked, that the battle was setup too short (2 hours?) to find out, if the allied plan would succeed in the end, because General Biondo´s force, opposing a superior enemy, most probably would have become more and more exhausted and so everything depended on the question, if General Colbert could manage to disengage early enough to come for his help. The march and the deployment would have taken an estimated time of 30-40 minutes.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Colbert

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Re: SOW Waterloo Multiplayer Friday 05/01/18
« Reply #14 on: January 09, 2018, 09:57:34 PM »
I had thought of disengaging myself and going to the aid of General Biondo, unfortunately, time has run out, when one is in battle, one does not realize that time passes quickly  :Nap
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