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Author Topic: Empires of the Undergrowth  (Read 297 times)

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Online Asid

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Empires of the Undergrowth
« on: December 06, 2017, 05:40:41 PM »


Ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies.


Official Site: Here
Forum: Here
Steam: Here
YouTube: Here
Demoi: Here


Single-player:

Lead your Ant Colony to Dominance!

Early Access Trailer



About

"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."

Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

Missions are narrated from the perspective of a documentary film maker studying the ants, who offers intelligent insight into the goings-on of the colony and the undergrowth beyond. The primary game mode in early access is Formicarium, where you take ownership of a home colony of unique DNA-harvesting ants as they work to assimilate the desirable traits of their foes. You can upgrade them by playing one-off missions, sometimes with your home colony and sometimes with other ant species.


   Carve out and construct your underground nest to suit your strategy
   Engage in fast-paced colony versus colony combat above ground
   Play as different ant species and explore their unique traits and weaknesses
   Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
   Grow your pet formicarium over time by completing missions



















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Offline General Sandman

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Re: Empires of the Undergrowth
« Reply #1 on: December 06, 2017, 05:48:53 PM »
Ha, funny thang that.

I once played "ants" in the mid ninetees on Amiga for a couple of weeks.

I found the structures of state building insects fascinating and it was a way to learn some more about them while gaming.

Online Asid

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Re: Empires of the Undergrowth
« Reply #2 on: December 06, 2017, 06:32:41 PM »
I played the ants games as well :)

I have this and will hopefully let you know what I think  :thumbsup

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Online Asid

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Re: Empires of the Undergrowth
« Reply #3 on: December 16, 2017, 06:26:32 PM »
0.1142 Change Log
Empires of the Undergrowth - Slug Disco

For now this is available in windows. We will try and get the mac and linux builds up in the next couple of days!

At the moment these are still mostly bug fixes, however there are a couple of balance changes and additions in there as well! We very much appreciate your feedback and do keep letting us know if any issues occur.

Additions and Improvements
   Added photo mode:
  o   Please note - this is an early feature. It is fully possible to see off the edge of the map or inside the terrain with this feature. Additionally, there are some issues with shadows that will be looked into in forthcoming builds
  o   By default F9 will enter photo mode. This Pauses the game, hides the UI and gives you control of a unique camera allowing you to get closer screenshots and interesting angles. Additionally, you can unpause and re-pause the game whilst in this mode. Note the photo mode camera is tethered to a limited distance from the initial point the camera was activated
   Digging out the tunnel to the surface is now done in the same way as tagging any other tile to dig
   Formicarium ability purchases can now be swapped for the other (but for the full cost)
   Subtle increase of light levels underground
   Formicarium challenge mission button graphic updated to make it more obvious it is a mission
   Alert message added about seeds dropping on the surface each time you receive seed rewards
   Changes to Mac build to allow lower OS requirements
   Updates to Formica ereptor queen animations
   OpenGL has been added to windows (considered alpha)

Balance Changes
   Beach wolf spider nest behaviour has been changed - It will now path to random nursery tiles for 40 - 60s. During this time it will not attack the queen. This should give players time to respond to the attacks even if they have nurseries right next to the queen.
   Pop cap changed to 100 / 125 / 150 (from 50 / 100 / 150) allowing more ants to be used for formicarium challenge 1
   2.1 Night creatures will now attack the player if they are attacked at night
   2.1 When a night creature takes damage on the surface it may attract other night creatures (1 every 5 seconds) to its location

Bug Fixes
   Fixed an issue where dead spiders (and possibly other creatures) could not be harvestable if they die on top of the surface tunnel (let us know if this still happens)
   Fix added for mass of eggs appearing at the queens rear. This was caused by a tile being deleted before it received an egg. The job is now removed as well as any eggs currently in transit to the tile
   Collision shape fixes for surface tunnel - ants should no longer get stuck in the walls
   Creature instant kills (water, spiders, tile removals) now always kill the creature
   Fixed an issue where upgrading an ant would not update its maximum health stat
   Fix added where pheromone markers placed on tunnel exit could sometime hit an invisible sphere and end up in the sky - the ants could not reach it and froze
   Removed code that stopped multiple version of the game being open at the same time (It was happening if you had any Unreal Engine game open which has undesired effects)
   Large Beach Wolf Spider devour ability now removes the ant it eats, rather than the ant floating in the air, along with other fixes for the ability
   Possible fix added for Oculus Home opening when the game was started. Let us know if this is still happening!
   Fix added for surface torch being on in the ending cutscene
   Fixed some pebbles in 2.1
   Disabled access to the wiki from the tech tree (currently wiki only has placeholder text)
   Time bonus has been removed for levels 2.1 and 2.2, as these levels cannot be completed any faster
   Fix added to reduce (and hopefully prevent) creatures getting stuck when moving from above to below ground
   Fixed some issues that could cause eggs to be dropped on floor where there is no nursery
   Fixed some issues where text would appear un-wrapped then suddenly wrap in tooltips
   Royal Jelly tooltip in tech tree corrected
   Fixed a typo on the rapid fire wood ant tooltip
   Fixed a typo in challenge mode

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