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Empires of the Undergrowth

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Asid:
Demo Updated - Tutorial, Battle Arena
Wed, 23 November



We've made some updates to the free demo - if you've not taken the plunge yet then now's a great time to try out the demo, and if you like it, the game is 10% off for Steam's Autumn sale

! This update adds the tutorial level that we recently added to the main game, as well as a limited form of the Battle Arena - a mode where you can easily pit the various critters found in the demo against each other to see what wins.

Demo Changes

    Tutorial added to demo
    Battle Arena added to demo with creatures included in the demo
    Demo levels The Nest and Hold Out updated to use rotting log textures
    New menu added to demo
    Various smaller changes from the full game are now reflected in the demo
    Support in demo for recently-added languages

Asid:
VLOG 2 - Upcoming Freeplay Changes, New Seasonal Level
Mon, 5 December 2022



We're back with another vlog! This time Mike goes over upcoming changes to freeplay, how the Adventure + update went (and some changes coming to Adventure in the future) as well as talking briefly about a new unique seasonal level that will arrive in the not-too-distant future.

Towards the start of the video, our product marketing manager Dan talks about two other games that are published (but not developed) by Slug Disco, Ecosystem and Adapt. If you're not interested in those, skip to timecode 2:28 for the Empires of the Undergrowth meat.



Asid:
VLOG 3 - New Black Ant Queen, Extra Levels, Freeplay
Sat, 11 February 2023



The new Slug Disco vlog is out, and the EotU section details a few new things coming in the not-too-distant future

Our third company vlog is out now, and there's a few juicy details in the Empires of the Undergrowth section. Our creature artist Matt has made a new Formica fusca
queen model, and there's some details about upcoming extra levels and large changes to freeplay coming in a major update a bit further down the line.

If you'd like to skip to the meaty EotU content, then the time code is 6:18.




Slug Disco publishes several other games other than EotU (but we only develop EotU), and the start of the vlog deals with these as well as some general company updates first.

Asid:
March 2023 Newsletter
Wed, 8 March 2023



We're entering a stage of development where we're making some pretty fundamental changes to both the campaign and freeplay mode, in order to get them closer to their final implementation when the game leaves early access. That's been the priority for our devs in the past few weeks - and we'll detail some of the changes that are coming in this newsletter.


A fire ant about to be entangled from NappyB

On the graphical side of things, there's a new Formica fusca queen model on the way and a change to two of the beach creatures for geographical consistency. We've also been finalising work for the visual improvement of the beach levels. Whilst we're not ready to show that in all its glory we will go through some of the new things that will be making the beach even beach-ier than it was before.

A little later this month we'll have the penultimate extra level in the Sequel Season appearing. Once again, the enemy of your enemy is your friend. Well, not quite your friend, it'll attack you, too - but you get the idea.

Finally, in late February I sat our 3 devs down to confront them with the harsh reality that some people don't like their game. This was a giggle, and all in good fun - see the results later!


Campaign Balance Updates

We have been due a large overhaul of the campaign ever since the fire ant update. The food balancing in the 4.x levels is closer to our philosophy going forward for how food from aggressive creatures will work in the finished project, and we are now at a point where it's time to implement this.


Something on your nose? From Dolly on our Discord

To reiterate the reasoning behind this - in the game as it currently stands, colonies often reach a 'tipping point' beyond which nothing can realistically threaten them, and this was not our original intention. Some creatures have methods of circumventing this, such as wolf spiders that can charge past ant lines underground - but these are more like band-aids over a much deeper issue. Once the colony cannot be realistically threatened, things become much less interactive. Enemies arriving in the nest to attack the queen become, instead of a threat, a free delivery.




We balanced the fire ant levels with this philosophy, with aggressive creatures dropping significantly less food for their difficulty than creatures in the 1st and 2nd tiers (the 3rd tier is immune to this due to leafcutters not eating creatures). We accept that the difference is quite jarring and can be disconcerting for a player who is used to a level of resources from fallen critters in previous tiers.

We agree with the overall consensus that we pushed things too far in the other direction when it came to balancing 4.x, so we're going to be increasing food from aggressive creatures a little in those levels whilst decreasing it across the board in the rest of the campaign. Food from other sources is being increased to compensate, but players starting the campaign from scratch should get a much more consistent feel for what they can expect from slain aggressive creatures.

Such a change is going to require tweaking, and we'll be inviting the community to be a part of that when the time comes. It's likely that we will run an extended optional beta.

Read on...... https://steamcommunity.com/games/463530/announcements/detail/3664279826648490344


Asid:
The Culling 2 OUT NOW!
Mon, 1 May 2023



Fear the night.

The Culling 2 - the final level in the 'sequel season' series - is out now in Extra Levels!




Take command of big-headed ants (Pheidole morrisii) in their first stand-alone level. In The Culling 2, your colony must survive for six nights in the swamp, whilst packs of hostile creatures invade as darkness falls. They will build up over time, eventually becoming overwhelming - even for the best-prepared colonies.

Your hope lies in controlling the amount of enemies before they become insurmountable. Cull their numbers during the day, whilst gathering food to last out the night. Mighty big-headed supersoldiers will help you hold the lines as they charge and crush their enemies with a single bite.

We hope you've enjoyed extra level sequel season! We'll be taking a break from extra levels for a while, as we're concentrating on the freeplay and tier 5 updates for the timebeing.

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