Beta Testing - 0.2111 Beta Update - Bug Fixes Sat, 18 January 2020
An update to the currently running optional beta, available to all Steam Windows owners of the game.
We've released a bug-fixing (yes, we've heard the joke before!) update for the currently running beta. All of the most recent changes are listed below. If you're not participating in the optional beta and would like to, it is still running and as long as you own the game on Steam and use Windows, you can participate. Follow the instructions in the original beta post for details of how to participate
https://steamcommunity.com/games/463530/announcements/detail/1705107447279697254Changes / Bug Fixes Added an option slider for a darkened square behind resource counters for visibility
Fixed a problem with creatures moving on z axis when they shouldnt
Fixed an issue with creature movement on thin ramps
Fixed movement issues with thin ramps
Fixed a sound issue with rove beetles and wood ants
Trail calculations have been updated. Should lead to more ants at the end of trails, more consistent flows and less ants waiting underground
Minor optimisation of markers
Baby Sitting map no longer says Return to Formicarium at the end and now returns to the main menu
Framerate changes will now correctly save and reload when changed
Fixed an issue that could cause honeydew to appear as big grey spheres on food tiles
Fixed an issue when a minim looks for a drop off point and re-paths at the same time (it will no longer lose the food)
Beach wolf spider hats (in arachnophobe mode) can now be clicked through for marker placement
Fixed issues with minims getting stuck in walls
Fixed an issue where leaf plant landmarks in freeplay would never despawn and constantly hold a landmark spot (this should lead to more leaves spawning in freeplay)
Fixed an issue that could cause one landmark to spawn on top of another in freeplay after a save and load
Optimisation added to leaves
Increased areas landmarks can spawn on Embankment threefold
Starting landmarks in Embankment increased to 16 (up from 10) and landmark spawns per day increased to 13 (up from 9)
Leafcutter queen death will now trigger defeat in freeplay
Embankment map text and image added to freeplay setup
Embankment minimap colour changed to rainforest colours
Moved some starting food on Embankment
Fixed various movement and pathing issues
Fixed an issue where creatures colliding with walls were picking bad locations to pop out to
Optimisations added to ant jobs
Fixed an issue where freeplay difficulty was set to zero at the start of playing ramp (no matter what setting you had for start difficulty)
Level 1 ants that are swarm creatures (such as the ones in the Battle Arena) will now display their level
Fixed an issue where a praying mantis could crash the game when using abilities
Fixed a crash that could happen if a projectile shooter (wood ant) was eaten before the projectile collided (could happen with wood ants vs. praying mantis)
Fixed Embankment lighting and some cosmetic issues
Fixed an issue where the AI of an ant could break if a marker is placed in its own nest when ants are in an enemy nest
Fixed an issue where a praying mantis could pick up a creature being held by another creature
Removed food in impenetrable rock on Baby Sitting
Fixed an issue where night and day were not correctly progressing on some levels
Camera zoom now interpolates (very rapidly)
Freeplay import / export boxes no longer allow clicking other things when active
Plant climbing speed is now based on the current ant speed, not its speed when it started climbing
Improved food store space reservation
Allied creatures now properly avoid one another
Fixed an issue where tile refund costs would not remain constant through a save for initial builds and upgrades
Optimisation on buried harvestable creatures
Slight smoothing of camera movement (it is improved further by setting a framerate limit)
Improved pathing for dig jobs
Fixed an issue where saving and loading a freeplay game with leafcutters would cause extra creatures objects to spawn each time (potentially leading to a lot of wasted processing)
Wave spawning in freeplay now takes food height into account and no longer spawns in the floor
Fixed a memory leak to do with leafcutter majors with the Sharp upgrade infinitely adding more Thorns auras to nearby creatures
Thorns aura now drops off as was intended when leaving the range of the leafcutter major
Thorns aura is now correctly positioned on affected creatures
Fixed an issue where certain food items would think they were under the wrong tile when buried
Removed the phantom log that would float through the middle of the Embankment map from time to time
Beach tiger beetle larvae will no longer try to attack creatures that cannot be killed and will no longer attack creatures that cannot be picked up