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Empires of the Undergrowth

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Asid:
Bug Fix Patch 0.1352 Released
Empires of the Undergrowth - Mike

In this patch we have hunted down a bug that is crashing the game on Queen of the Hill. We thought we had it solved in the last patch but people were still reporting it. Thanks to our great community we have finally found it and interestingly it was to do with the ramp and ants falling through them when the tide rises. We have now changed how these work.

Bug Fixes

•   Fixed an issue crashing Queen of the Hill on certain hardware setups under certain circumstances. This issue was caused by ramps being made pass through-able when the tide rose on 2.1 and 2.2. This would occasionally cause ants that were pathing on them to fall and potentially re-path in a near infinite loop. This bug has been hard to replicate and hence hard to fix but special thanks to our community for helping us locate this one. Due to this we have made changes to how this works.
•   Fixed issues with creatures picking up other creatures (Interpolation should work vertically, creatures should correctly stick to the mouth and animation should play correctly during pickup)
•   Fixed an issue in Freeplay telling the player waves would spawn consecutively after 8 minutes when it should have been 12
•   Fixed a message telling the player waves would come every 5 minutes when in reality it is 6 (if you include the timer countdown)
•   Clicking the door in the lab no longer closes the game
•   Fixed an issue in Freeplay where the warning timer was not using the same calculation as the wave timer
•   All values in ant improvements are now rounded to 2 decimal places
•   Freeplay wave timer info now accurately represents the time between wave spawns and not the time from one wave spawning to the start of the next timer starting (13m setup 6m between)
•   Fixed some issues with the size of woodworm food items
•   Key presses that are meant to switch from above to below ground have been disabled in photo mode to prevent strange lighting changes
•   Fixed an issue where food could get stuck on the surface in your ant tunnel
•   Notification about the Gate mission 1 will no longer appear after you have completed it
•   Fixed an issue shrinking the areas ant could appear on the surface from the nest area
•   In-game UI elements are no longer shown in photo mode (Markers, chamber info ect)
•   Force player out of photo mode and prevent them entering it when victory of defeat is happening

Changes / Improvements

•   Creatures will no longer pass though ramps as the tide rises falling into the water. Instead any ants assigned to markers touched by the water will be immediately sent home when the marker is dismissed.
•   Beach tiger beetle larvae have been given high slow resist
•   On Queen of the Hill Challenge Mode in Easy, Normal and Hard beach tiger beetle larvae will spawn more often and increase the rate of spawns each day
•   Dead creature harvest locations and pickup locations have been more centralised, meaning ants should no longer carry woodworms within their bodies (at least less often) and harvesting should be from a more logical point of the dead creature.

Asid:
December 2018 - January 2019 Newsletter
14 Jan @ 3:12pm - Mike


Our first newsletter of 2019! A bright, shiny, spanking new year – and it’ll be a big one for ants. After the holiday break the guys are back to working on the 3rd tier Formicairum levels. We’ve also released a couple of glitch-fixing patches in the meantime to deal with some widespread issues. Firstly, let’s get to what’s ready to show from 3.1 and 3.2.


A Formica ereptor queen from MorPacke


Read on

Asid:
January - February 2019 Newsletter
18 Feb @ 11:25pm - Mike


We're now much closer to our first major update, featuring leafcutters. As well as continuing development of the update to completion, we've been dealing with quite a lot of meta-requirement systems in the meantime, such as subtitles (which will be a long-overdue feature beginning with this update). Once we're at a point where we can get meaningful feedback from our closed testing group, we will release it to them and that will soon give us a good idea of how long it will take to correct any detected issues. As always, our policy is to not give vague guesses on release timing, only solid dates once we're certain of them - but we're feeling good about the current pace of things and the rate at which the remaining task list is being ticked off.


A cloud of venom surrounds this Formica rufa queen from alexraptor554

There's been plenty of good visual things finalised and ready to show off over the past month - some of which show off some leafcutter mechanics. So let's have a look at some of the fun things that await when you introduce Atta cephalotes to your Formica ereptor colony!


Read on

Asid:
March 2019 Newsletter
26 Mar @ 3:51pm - Mike   


Although we have a policy of not announcing dates until we’re 100% sure, it is safe to say we are now very, very close to getting the leafcutter beta out to Kickstarter closed beta tier backers. Those of you who are on this tier, please keep an eye on your emails over the next week or so. The coming build for you guys will be feature-complete from a gameplay perspective, but will be missing some things like sound effects (the new creatures currently all sound like the Devil’s Coach Horse adult). Those will be added in throughout the beta as we continue development.


Leafcutters gather leaves in level 3.2 Front Line

As a quick explanation for everyone else – the closed beta group consists of people who supported us at a certain tier during our Kickstarter campaign in 2016. The beta typically lasts a few weeks, where we take feedback on things like balance and glitches. It really helps us polish things to be great for everyone and gives a bigger sample size than just the four of us on the team, and it means when we get the update out to everyone it’ll feel really good to play right from the off. Of course, things like balance and glitch fixes don’t end when the beta does (the size of the beta group doesn’t come close to all users!) so we will still be very grateful for your feedback as things continue.


Read on

Asid:
The Leafcutter Update - Coming April 25th!
2 Apr @ 6:00pm - Mike




Please enjoy our updated trailer, featuring the leafcutter ants and rainforest environment!

We're very pleased to announce that our first major update for Empires of the Undergrowth, the Leafcutter Update, will be coming to the game on April 25th! Featuring an all-new rainforest environment with new critters of all sizes, two new levels which will see you face off against fully-fledged colonies, and a new Formicarium Challenge where the dastardly scientists have something special planned for you.



The jungle floor stirs. Ants of all sizes creep out of their holes to harvest the nearby foliage, travelling far and wide to find the choicest leaves. The odds are stacked against these fledgling colonies - you may be tempted to discount creatures that forage for leaves but with huge crushing mandibles on their side they are not to be underestimated.

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