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Author Topic: Ssnake Vetoes VR  (Read 25267 times)

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Offline Rinix

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Re: Ssnake Vetoes VR
« Reply #30 on: May 29, 2018, 08:04:52 PM »
And mpdugas makes another good post calling out Ssnake for his censorship, though I think Ssnake has mentioned before that he doesn't want to be called SSnake: http://www.steelbeasts.com/topic/11869-virtual-reality-support/?page=4&tab=comments#comment-182308
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Offline Rinix

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Re: Ssnake Vetoes VR
« Reply #31 on: May 29, 2018, 09:00:44 PM »
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Offline Cougar11

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Re: Ssnake Vetoes VR
« Reply #32 on: May 29, 2018, 09:09:32 PM »
This is the exact reason I do not go to their site, participate in any activities that group engages on, or engage with anyone from there. It is a systemic cesspool of back stabbing, keyboard warriors, after moving on from their military days, or a place for them to feel like they have power, and bully anyone not in the in group.

Sent from my Moto Z (2) using Tapatalk

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Offline Asid

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Re: Ssnake Vetoes VR
« Reply #33 on: May 29, 2018, 10:25:11 PM »
Some things never change.

I suggest we leave the "discussion" going on over there where it will be most appreciated. No one from our group comments or interacts with that forum for good reason.

Lets leave them to it.
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Offline mpd

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Re: Ssnake Vetoes VR
« Reply #34 on: May 30, 2018, 06:27:39 AM »
Just a quick aside for this post; I appreciate the kind remarks of those who followed this "debate" from a distance.

I will not bring any of this to this forum, it's just my way of thanking you guys for supporting my comments.

No, I will not be trying to lift the ban; it's a mark of honor to me.

this is mpdugas, out.
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Offline Rinix

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Re: Ssnake Vetoes VR
« Reply #35 on: May 30, 2018, 04:41:44 PM »
Just a quick aside for this post; I appreciate the kind remarks of those who followed this "debate" from a distance.

I will not bring any of this to this forum, it's just my way of thanking you guys for supporting my comments.

No, I will not be trying to lift the ban; it's a mark of honor to me.

this is mpdugas, out.
No problem. Anyway, http://www.steelbeasts.com/topic/11869-virtual-reality-support/?page=4&tab=comments#comment-182329


Nike-Ajax is agreeing with Homer, no doubt out of fear of being banned given that fellow others member Major Duck got banned from the forum for something that forester did.
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Offline Asid

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Re: Ssnake Vetoes VR
« Reply #36 on: June 01, 2018, 12:01:32 PM »
I remember my experience on that forum.

Their were personal attacks against our group and at times, me specifically. They were not stopped. The admins let it continue because the attacks were designed to make us look like the "evil doers".

Also some of the members followed me to another forum and attacked me there. One of them was on the Esims development team. He got banned and admin action was taken quickly against the others.

All of the above is still there for people to see.

I risk reprisals. With this post.

It is a shame that any criticism of the game is seen as a personal attack.
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Offline mpd

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Re: Ssnake Vetoes VR
« Reply #37 on: June 01, 2018, 02:17:10 PM »
Looking at the language of the post that the admin announced my ban in, did ever I do or say anything as offensive, in any of my posts, as he did to me?  It was particularly ironic that he announced his independence from eSim, yet, without that cosseting presence, his website would wither away.

I know I write a lot; I know for most forum readers my stuff is TL;DR, but if anyone takes the time to actually to read the exchanges, they will see who was truthful and who was not.

Nonetheless, I was aware that more rational people were following the debate from afar, and their comments were supportive, for which I am grateful.

When the final curtain rings down on their woefully under-performing product, they will know who brought it there.
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Offline Rinix

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Re: Ssnake Vetoes VR
« Reply #38 on: June 01, 2018, 04:20:09 PM »
When the final curtain rings down on their woefully under-performing product, they will know who brought it there.
Yes. I touched on this issue in another thread I made here: http://dogsofwarvu.com/forum/index.php/topic,5622.0.html
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Offline Asid

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Re: Ssnake Vetoes VR
« Reply #39 on: June 14, 2018, 01:54:05 PM »
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Offline Rinix

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Re: Ssnake Vetoes VR
« Reply #40 on: July 11, 2020, 02:24:07 AM »
https://www.steelbeasts.com/topic/14237-is-sb-pro-pe-41x-compatible-with-3-curved-monitors/?tab=comments#comment-206303
Quote from: Ssnake
I'm not fundamentally opposed to the thought. It's just that in order to make it work, a LOT of work needs to be invested, and I'm skeptical if the results will justify the effort.

  • Step 1, invent/adopt a render engine that can reliably deliver a steady 90 frames per second, per eye, in high resolution. We'll do that with 5.0, but it'll take a while.
  • Step 2, VR is obviously wonderful if you're inside the tank, looking around. Until you notice all the surfaces that we removed to optimize the polycount from a number of fixed locations. With 6DOF movement you will start spotting them.
    Should we fix all that?
    This would amount to redoing all the interiors, without getting paid (IOW, we could do this only at a slow pace, so initially only very few vehicles would be VR enabled).
  • Step 3, if you're the vehicle commander or the driver, while you're not looking into sights, VR is glorious. But the driver's position is not the focus of this simulation, and if you're just admiring the beautiful tank interiors you're doing it wrong, and the virtual enemy will deliver virtual death to you quickly. IOW, the moments where VR works best are arguably least important to your actual gameplay. Should we then change the gameplay to accommodate the few with VR goggle better?
  • Step 4, there's the challenge to operate the instruments inside your virtual tank. VR without data gloves or some other pointing device will be useless. Sure, there's products like Manus VR which not only allows you to point at things but also to get tactile feedback if you click a button. But these are still expensive.
  • Step 5: With VR goggles on, you can't properly use your keyboard anymore. Boom, about 120 hotkeys that you're accustomed to are now GONE and need to be substituted somehow. 3D Gesture Tracking? Voice Recognition? Maybe all these can contribute towards a solution but don't believe for a second that they will work faster and as precise as pressing a single hotkey.

People tend to see the "glorious" aspect, and I agree that it is tempting. But there's a looong tail of tasks and challenges that need to be solved which, while we're concentrating on these, will prevent us from working on other stuff. So these opportunity costs need to be taken into account as well. And when I do all that, my conclusion is that under the prevailing conditions it's just not worth it.
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