Forum > Steel Beasts Pro

Ssnake Vetoes VR

(1/9) > >>

Rinix:
http://www.steelbeasts.com/topic/11869-virtual-reality-support/#comment-176968
I'm adjusting my wish list accordingly.

--- Quote from: Ssnake ---Well, I guess the relevant search term would be "Oculus".

In short, No, it won't happen.

* We cannot guarantee stable 90 frames per second
* Would be immersive, but not necessarily useful; sole exception: Vehicle commanders
* Requires rebuilding 3D vehicle interiors
* No discernible use in the training domain; if at all it would be an exclusive feature for the Personal Edition, and most likely a severe and misguided distraction from our "real" work. eSim Games, despite the name, is first and foremost a simulation based training company.So - training value is the litmus test for all our development, then the cost vs effect ratio (very high, in this case). We give preference to what's most useful for mopst customers.
--- End quote ---

Asid:
Seems contrary to what the majority of the industry is doing. Many of the developers have embraced VR.

I have read many articles on the value of VR, especially for training. This is especially so in the military.

Esim must have their reasons......





--- Quote from: Rinix on December 01, 2017, 03:01:35 AM ---

* No discernible use in the training domain; if at all it would be an exclusive feature for the Personal Edition, and most likely a severe and misguided distraction from our "real" work. eSim Games, despite the name, is first and foremost a simulation based training company.
--- End quote ---

Its great for Esims to reiterate what they think about the PE customers  :whistle

Rinix:
Yep, just further proof that eSim Games sees anything for the civilian enthusiast market as "a severe and misguided distraction from our "real" work." The OP that Ssnake was responding to mentioned that there had been some VR work done with Steel Beasts. I think he was referring to this: http://vira.design/index.php/portfolio/82-interactive-spaces/181-steel-beasts
So:

* Why did eSim Games even take this project to completion, since the technical problems would have become evident well before completion?
* Why did Ssnake have no difficulty with VR at I/ITSEC 2016? http://exhibits.iitsec.org/2016/public/eBooth.aspx?IndexInList=16&FromPage=Exhibitors.aspx&ParentBoothID=&ListByBooth=true&BoothID=162173
* Why would VR require rebuilding any 3D model?
* Did Ssnake just not want to get shown up by a developer with better graphics?

Asid:
Esims is a small team. They are focused on their professional contracts. They have always said that the PE market is secondary. We have always been told that we are lucky to get the PE version. This annoys many people who pay $125 for the sim and then $40 upgrades........ If the PE market and financial rewards were that bad then Esims would stop the PE segment........

One of the benefits to the PE use is that sometimes content can filter down to us from the professional contracts. Maybe it helps them "keep the lights on".

As for VR. We all know that a high FPS is required. SB in its current form cannot get near those FPS targets. The engine is very old. Disappointing but true.

Esims did add Trackir support but that has received a mixed reception due to the way it is implemented.

Rinix:
http://www.steelbeasts.com/topic/11869-virtual-reality-support/#comment-177175
Now Ssnake decides that the status quo has no reason to it. :crazy

--- Quote from: Ssnake ---I don't see a reason to be glad that SB isn't moving towards VR (yet?), as long as it would remain optional.
--- End quote ---

Navigation

[0] Message Index

[#] Next page

Go to full version