Translations for our friends around the world.

IL-2 Sturmovik

BO-9IyACUAAxqUu

Author Topic: Tank Crew – Clash at Prokhorovka  (Read 7834 times)

0 Members and 2 Guests are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #30 on: April 19, 2019, 02:32:40 PM »
Update 19/04/19


"For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943. In addition to these new tanks, the next big update will bring numerous additions to the tank system functionality and damage modeling. Today we can show you the renders of the new T-34 interior made by Uralvagonzavod."
















I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #31 on: May 01, 2019, 04:30:31 PM »
Update 30.04.2019


For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior:














I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #32 on: May 18, 2019, 01:24:08 AM »
Update 17.05.2019

Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more.

However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged:

•   Engine,
•   Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
•   Oil tanks (oil leaks lead to fire danger),
•   Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
•   Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
•   Steering (more difficult turning),
•   Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
•   The left part of the suspension and left track,
•   The right part of the suspension and right track,
•   Radio,
•   Main turret traverse mechanism,
•   Manual turret traverse mechanism,
•   Gun mounting,
•   Main gun,
•   Machine guns,
•   Crew.

Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943:

























I stand against Racism, Bigotry and Bullying

Offline Beef

  • HAVOC
  • *
  • Posts: 692
  • Bellum Simulatis
Re: Tank Crew – Clash at Prokhorovka
« Reply #33 on: May 18, 2019, 09:00:17 PM »
Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...

https://il2sturmovik.com/store/tank-crew/

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #34 on: May 18, 2019, 11:36:11 PM »
Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...

https://il2sturmovik.com/store/tank-crew/

I have it.

The physics are coming along nicely. You "feel" the weight of the tank.  :thumbsup

It is early days yet but I like it. It has a good developer and constant updates. I am happy with it  :thumbsup

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #35 on: June 21, 2019, 04:32:10 PM »
Update 3.101
10.06.2019




Dear friends,

Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.

IL-2 Sturmovik team wishes you nice summer weather and enjoyable flying in our sim! 




New features for player controllable tanks
27. It's possible to limit the maximal gear by X and Z key;
28. Enter key invokes the damage control overlay;
29. Headlights state, engine damage and overheat, low oil pressure and battery charge, maximal selected gear limit are shown in the quick info interface panel;
30. Lots of instruments and controls are now animated: odometers, service meters, engine revolutions counters, ignition switches, starter buttons, oil temperature indicators, amperemeters, voltmeters, fire detection lamps, radio tuning dials, parking brake handles, turret locks;
31. Transmission damage affects the changing of gears, they become harder or impossible to switch;
32. Oil system damage causes engine damage at a progressing rate;
33. Cooling system damage affects oil and cylinder heads cooling effectiveness;
34. Electrical system damage affects the functionality of lighting, powered turret traverse and engine starter;
35. Engines have a heat model that is affected by damage;
36. Cold engine yields less power until it heats up;
37. An engine with overheated oil or cylinder heads accumulates damage fast;
38. 'Warmed up engine' option is valid for tanks too;
39. Fuel or oil leak could lead to a fire that can kill the crew and cause the ammo detonation;
40. In case of fire, the crew uses fire extinguishers if there are any left. It takes up to 2 seconds using automatic fire extinguishers and up 5 seconds using regular ones;
41. Damaged suspension springs or torsions can become lame;
42. If the coolant is boiling, there is a visible vapor exhaust from radiators;
43. A damaged engine can fill the tank interior with smoke;
44. Firing the gun and MGs can obscure vision in the tank interior;
45. Crew clothes, faces, hands, etc. can become dirty from smoke;
46. The turret traverse speed decreases with the inclination of the tank, it may be impossible to turn the turret at a high inclination angle;
47. The driver instruments functioning was updated;
48. Powered (electric) turret traverse mechanism added to KV-1s and Т-34-76-UVZ-1943 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged, there is no power or the engine is off;
49. Powered (hydraulic) turret traverse mechanism added to M4A2 and PzKpfw. VI Ausf. H-1 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged or the engine is off; 
50. Backup (pneumatic) engine starter added to KV-1s and Т-34-76-UVZ-1943 that is used if there is no power;
51. Additional (panoramic) gunsight added to KV-1s and Т-34-76-UVZ-1943;
52. Backup gunsight (iron sights) added to Pz.III Ausf.M;
53. The shaft between the flywheel clutch and the gearbox on M4A2 is correctly animated;
54. Pz.III Ausf.M brake drums are correctly animated;
55. Pz.VI Ausf.H1 engine cooling fans are correctly animated;
56. Tanks won't 'jump' on rubble left from destroyed buildings;
57. A rare issue that could cause a still functioning tank to appear destroyed, but with functioning turret has been fixed;
58. A rare issue that could cause a still functioning track to appear destroyed has been fixed;
59. A small visual issue (grey square near the gun gunsight) has been fixed for Pz.III Ausf.M and Pz.VI Ausf.H1;
60. KV-1s paint color has been corrected;
61. The motion of a damaged right track of Pz.III Ausf.M has been corrected;


Because of the huge amount of changes, the track and mission format was changed. If you're an author of a custom mission or campaign, you need to resave your creation (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor).


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #36 on: June 30, 2019, 12:16:07 PM »
Update 28.06.2019
From Dev blog #225


For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim."














I stand against Racism, Bigotry and Bullying

Offline Lusik

  • HAVOC
  • *
  • Posts: 1028
Re: Tank Crew – Clash at Prokhorovka
« Reply #37 on: June 30, 2019, 12:37:51 PM »
Absolutely amazing  :) I did not expect that this sim engine would be so capable.

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #38 on: September 29, 2019, 05:22:19 PM »
27.09.2019
From Dev blog #225


Hello everybody,

The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well.

Let's start with Tank Crew.

The first important feature (not only for tanks, but it is especially important for them) is the new occlusion system for object markers. Now ground and aerial object markers will be occluded by other moving objects, cockpit elements, hills, trees buildings, etc. It should really pump up the tension of battle even in the 'markers on' mode.

Second, we have changed the way a turret (or closed sights MGs like bow MG-34) is steered on all tanks, now it moves like on M4A2 before and there is a special overlay indicator showing the set turret direction.

In addition, all the Tank Crew player controllable tanks now have improved engine startup procedures, both visually and audibly. Pz. IV and M4 have autonomous turret traverse mode working with effects and animations. The tanks handling has been improved. Many of them have their interiors and some exterior details updated.

Two historical campaigns set near Prokhorovka designed by Alexander Timoshokov and Victor Sechnoy are finished and their beta testing should start next week along with the commander interface for controlling the crew and an entire platoon. To create correct mission scenarios, a lot of effort has been put into research - just their briefings have enough text to fill up 40 book pages. Ground AI improvements required a lot of time as well. We plan to release these campaigns to all Tank Crew owners in October.




















I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #39 on: October 20, 2019, 12:35:26 AM »
14.10.2019
From Dev blog #233



Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical events of the Battle of Prokhorovka. Second, our next update will include new command functionality for the tank and tank the platoon commander. Third, before the end of the year, we expect our partners from DigitalForms to complete two new armored vehicles - the Soviet self-propelled artillery SU-122 and the German medium tank Panzerkampfwagen V "Panther". The 3-dimensional model of the Panther exterior is in a high degree of readiness whereas the SU-122 has already been completed and work is underway on texturing the interior and creating its crew animations:


















I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 19265
Re: Tank Crew – Clash at Prokhorovka
« Reply #40 on: November 08, 2019, 02:39:12 AM »
Update 4.001
07.11.2019


Tank Crew – Clash at Prokhorovka is still under development, as one more tank and three self-propelled guns are being built by our DigitalForms partners. However, from the point of view of the gameplay, this project has almost reached its planned goals - this is expressed in the release of the Breakpoint and Last Chance scenario campaigns in this version. These campaigns tell the story, in the maximum possible historical manner we can, about the complex and intricate events of one of the greatest tank battles on the Eastern Front - the battle of Prokhorovka.

This battle was not limited only to the events of July 12th, it took place over several tense days, from July 6th to July 16th, 1943. The events and outcomes of this battle are extremely complex and controversial. Although the Soviet troops and armored forces suffered heavy losses, the German command was never able to achieve their planned goals. At the end of the battle, the situation in this sector of the war front almost returned to what it was before it began. However, numbers or the “net book balance” does not always determine the magnitude of the event. The incredible tension, power, complexity and intensity of this military clash, which practically merged into one single and continuous epic multi-day battle, has few equals in world history. And the ambiguity of the outcome of the battle only enhances the intensity of the drama of these events, which do not require any embellishment - simply being retold "as is", without exaggeration is incredibly exciting. It should also be noted that the release of these tank campaigns is accompanied by the completion of the development of some of the most important features of Tank Crew – the radio and command interface. This will allow you to better control your own tank and your tank platoon. We also plan to continue the refinement of our tank project in the coming months as this project too readies for official release.


The Sturmovik Team











I stand against Racism, Bigotry and Bullying

 

Tank Platoon in attack 4 player

Started by AsidBoard Mission Discussion/AAR's

Replies: 0
Views: 1101
Last post December 10, 2014, 03:02:47 PM
by Asid
Tank Platoon in Attack mini aar

Started by AsidBoard Mission Discussion/AAR's

Replies: 1
Views: 1173
Last post January 14, 2015, 04:04:53 PM
by Lumituisku
Tank Platoon in attack (Leo 2A5A2-DK, winter) A.A.R.

Started by AsidBoard Mission Discussion/AAR's

Replies: 0
Views: 1195
Last post December 10, 2014, 08:58:51 PM
by Asid
Tank Platton in Attack A.A.R. 3 players

Started by AsidBoard Mission Discussion/AAR's

Replies: 0
Views: 1220
Last post December 10, 2014, 09:26:35 PM
by Asid
Replica Tank Documentary

Started by AsidBoard General Discussion

Replies: 12
Views: 3809
Last post November 26, 2015, 04:38:19 PM
by Asid