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Tank Crew – Clash at Prokhorovka
Asid:
Update 19/04/19
"For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943. In addition to these new tanks, the next big update will bring numerous additions to the tank system functionality and damage modeling. Today we can show you the renders of the new T-34 interior made by Uralvagonzavod."
Asid:
Update 30.04.2019
For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior:
Asid:
Update 17.05.2019
Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more.
However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged:
• Engine,
• Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
• Oil tanks (oil leaks lead to fire danger),
• Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
• Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
• Steering (more difficult turning),
• Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
• The left part of the suspension and left track,
• The right part of the suspension and right track,
• Radio,
• Main turret traverse mechanism,
• Manual turret traverse mechanism,
• Gun mounting,
• Main gun,
• Machine guns,
• Crew.
Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943:
Beef:
Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...
https://il2sturmovik.com/store/tank-crew/
Asid:
--- Quote from: Beef on May 18, 2019, 09:00:17 PM ---Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...
https://il2sturmovik.com/store/tank-crew/
--- End quote ---
I have it.
The physics are coming along nicely. You "feel" the weight of the tank. :thumbsup
It is early days yet but I like it. It has a good developer and constant updates. I am happy with it :thumbsup
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