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Offline Asid

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Re: Stars End
« Reply #15 on: October 19, 2019, 12:29:49 AM »
Update # 4 - Weekend Ready
Fri, 18 October 2019

Hey Everyone,

Another day - another great update. The team continues to push extra hard to get Stars End into good shape for next week. Today`s update does great things with gameplay - especially for these who play in TPS mode, including one of the most flexible and customizable TPS cameras in the genre. Ground vehicles, FPS camera and server stability also got some loving - improving things across the board. And horses also got some carrots - with various improvements and fixes.

We continue on Monday with the big update # 5 - an no, not the weekend off - but it`s a large update that will take some time. On Monday we`ll have the last of the vehicle issues resolved, and introduce completely reworked Clan system that should work flawlessly.

Wishing everyone a great weekend ahead, and myself and rest of our team will be available all weekend long on the forums and discord.

And once again - thanks for your support and sticking with us through the hardships of Week 1 EA launch.

And so - presenting Update # 4(0.67)

   Fixed major server issue with kicking all the players from the server once in a while
   Completely reworked TPS camera
   TPS camera zoom level added - controlled with mouse wheel
   New camera settings for riding horses
   Reworked TPS camera for riding ground vehicles
   Shadows for the character now properly shows in FPS view mode
   Hopefully fixed all the issues with horses duplicating when getting on/off
   Improvement to horse animations while riding
   Fixed not being able to move after drinking or eating something inside a ship
   Rewrote audio system - to avoid same voice lines - like Ferry lines - being repeated for all players
   Various smaller fixes and stability improvements
   Changed the way global prompt works - fixing issues with pressing F multiple times
   Fixed various waypoint manager errors - greatly improving server stability


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Offline Asid

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Re: Stars End
« Reply #16 on: October 21, 2019, 08:17:30 PM »
Update # 5 - The Big One
Mon, 21 October 2019

Hey Everyone,

Thanks for all the support during the launch week. Today we are happy to present the first major weekly update, as we are now switching to weekly update schedule with bigger updates. This update fixes vast majority of remaining launch issues from claims and server stability to clans and vehicles.

Keep in mind that there will be NO WIPE today! So please don`t worry about that:)

We are continuing full-speed work on our 6th update - due on Monday the 28. With our 6th update we are expecting to resolve last remaining game issues and add a lot of quality of life improvements.

Wishing everyone a great week ahead, our team will be available all week long on the forums and discord.

And so - presenting Update # 5 (0.68)

   Fixed game crashing after doing certain actions like eating while in a Ferry or spaceship
   Fixed issues with horse or vehicles duplicating when getting on and off
   Fixed large number off issues with getting on and off vehicles
   Fixed all issues when going back to main menu on death screen - removed that option
   Complete rewrite of the Clan code - fixes all issues with being unable to use clan invites
   Land and Air vehicles are now locked by default and require the vehicle owner in the driver sit
   Leaving tutorial or dropping any mission now marks that quest as completed and can`t be repeated
   Fixed issue with deleting a character not deleting Tutorial progress on the same server
   Fixed an issue selling items not working if playing in Non-English version of the game.
   Disabled Caliban ferry from Hera station due to bugs
   Makeshift claim array increased to 250 items per claim (from 100)
   Major AI issue fixed where sometimes Mechs, Bugs, Bears would complete disapear
   Fixed duplication bug when removing part of of the items in a storage, and some refactoring
   Updated Claims system - can no longer place claims in exploitable zones
   Claim System reworked fixing all exploits with placing and moving base items and moving items hacking into another player base
   Some legacy placement code and objects removed
   Saddle item now purchasable from any Camping vendor.
   Fixed dropping items not working sometimes
   Fixed buying stuff at markets not actually buying correct items
   Fixed large number of bugs that came from interacting with objects and spawning F key
   Fixed most if not all Missing Items that were looted from containers or found in the world
   Visual improvement to the main planet - Beta Prairie - reworked light and shadows
   Major visual improvement to Beta Prairie - reworked terrain
   Complete rewrite of items drag and drop, and split - fixing wide number of exploits and bugs
   Split items now works correctly
   Items of the same type can be combined by dragging into each other
   Return to Mission screen removed as it was causing all types of bugs and issues
   Exit prologue button added to pause menu screen
   Respawn prompts also added to drop prologue mission in the missions window
   Turned down the ambient crickets and cat screaming on BP due to popular demand.


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Offline Asid

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Re: Stars End
« Reply #17 on: October 29, 2019, 02:49:20 PM »
Update # 6 - Major Update
Mon, 28 October 2019


Hey Everyone,

Hope you had a great weekend! This week we plan to resolve last remaining game-breaking issues with two major updates for you - one for today and another for Thursday.

In today`s major update we looked into fixing most of the bugs and issues reported by players, giving priority to the more game breaking issues. To fix the last of it though we will be adding a whole new player claims system on Thursday.

Also please keep in mind that we will need to do a wipe on Thursday. We do not expect another wipe in the next foreseeable future, and there are many good reasons to justify doing a wipe this Thursday... to name a few:

   It`s time to consolidate servers - as they can now support higher player population per server
   We`ll finally have all the exploits fixed - right now quite a few players have millions of credits
   New claim systems will fix all the problems from player bases being located all over the place lie in towns, tutorial areas e.t.c


With that said, lets look at what today`s update has to offer...

And so - presenting Update # 6 (0.69)

New Features & Major Fixes

   Resolved a lot of issues with duplicate vehicles, and other issues when spawning f key to enter/exit
   Completely reworked server reboots, making sever reboots go much smoother without claim or clans disappearing
   Greatly expanded base construction with base ramp, foundations and new sets
   Added Concrete construction set: Floor, Walls, Ceiling, Door Frame, Window, Tiller
   Added Metal construction set: Door, Stairs, Ceiling, Door Frame, Wall, Window, Window Shutter
   Expanded Wooden construction set: Base Ramp and Foundation
   Major update to equipping and moving items - to fix all the duping, deleting and other issues when handling items
   Implemented /stuck command for the chat, teleports player to nearest safe location, has cool-down


Fixes and Additions

   Fixed mission and ownership tabs not closing properly.
   Added a receipt to SunsetStarsaparilla to fix Distillery Exploit
   Reduced Jet-pack flight duration
   Fixed issue with instant death from hard landings with jet-pack
   Hunter, Thirst, Stamina e.t.c will never go over 100% or drop into negatives
   New way to calculate falling damage based on impact speed.
   Fixed FuelCell and VehicleFuelCell problems just one craftable and purchasable VehicleFuelCell now
   Fixed exploit with Plastics
   Fixed items sometimes disappearing when dragging them into vehicle component slots
   Fixed items disappearing when closing inventory while dragging something


Misc and Balance Changes

   Added Normal Maps for Wood Base Structures
   Layout improvements to buy ferry ticket window. Texts now fit properly in all languages
   Raw Meat is now stackable
   Layout improvements for the death screen
   Fixed Redberry Spaceport Ferry Vendor having two NPCs overlapping
   Fixed 9x19mmRound loot drop amount from bad font in template
   Fixed font related issues to ammo


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Offline Asid

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Re: Stars End
« Reply #18 on: October 31, 2019, 12:54:14 AM »
Major Update Tomorrow!
Wed, 30 October 2019

Hey Everyone,

As you might have heard we are doing the "big move" tomorrow.

Major Update
To start things off we are releasing our biggest updated so far - that includes major rewrites of the server and claims code; we also have fixed the last of the game breaking bugs. Some quality of life improvements in this update as well - like new NOVA controls and much more.

Switching to super servers
Same time we will be migrating to the new servers, going from 17 small servers that could barely function with 40 players online to 6 super-servers, that for now can comfortably support 250 players each, but that will be expanded in the near future. Half the servers will be PvP, half PvE, and they will cover the world nicely - with 2 in Asia, 2 in Europe and 2 in US.

Wipe
...there`s no way around this - due to complexity of this update, and changing to bigger servers - we need to perform a wipe. But lets face it - it`s BADLY needed. Previous duping issues and exploit left many players with millions of credits, and the game world is also quite corrupted from the days when land claims could be placed anywhere.

After tomorrow we don`t expect another wipe for a long time!

Getting Stars End ready for prime time
Keep in mind that while player population is low now, we will start major advertisement and promo events in the first week of December to boost the player population greatly. Meanwhile we still need 4 more weeks before Stars End is ready for this type of larger player pop.

During this time we`ll continue with 1-2 updates per week, fixing last remaining bugs, starting to polish things here and there, and expand the playable planets.

And finally - we just want to reassure you, that after tomorrow`s update all the issues that been plaguing the game for the past couple of weeks - like disappearing claims, spawning inside you base floor, missing vehicles e.t.c - should all be a thing of the past.

However - this is a HUGE update we are doing tomorrow, so I won`t be surprised if something new will pop-up, but we`ll monitor the situation and if so - have a hot fix ready on the same day.


Thanks for your support, your reviews and bug reports! We could not have gotten through the first 2 weeks without your help!


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Offline Asid

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Re: Stars End
« Reply #19 on: November 01, 2019, 02:35:49 PM »
Update # 7 - First Milestone
Thu, 31 October 2019

Hey Everyone,

Before we jump to the big event today - we would like to thank all of our players who supported us during the turbulent, yet fun two weeks since Stars End went live on October 14th. For our small team this was a first experience releasing a game of this complexity and scale - and we are glad that in 16 days after launch we have finally reached our first milestone goal.

With today`s update we can confidently say that majority of the game breaking issues has been resolved. Now we are ready to start new phase of development polishing and improving smaller issues and player experience across the board. And there`s still a lot of work in this department before we can finally get to improving graphics, characters and adding new content after that. Same time we will be able to fix smaller issues a lot faster now - as all the major server and networking update hurdles are out of the way.

As part of today`s update we are switching to 6 super-servers, half PvP, half PvE, capable of supporting 250 players each for now. We expect to push this further in the future.

Unfortunately we had to do a full on wipe; but we have to agree wipe was badly needed. This was necessary due to switching to super servers, clearing the world after all the previous dupes and exploits have been fixed e.t.c. We do not expect another wipe for a very long time.

Keep in mind that while player population is low now, we will start major advertisement and promo events in the first week of December to boost the player population greatly. Meanwhile we still need 4 more weeks before Stars End is ready for this type of larger player pop.

During this time we`ll continue with 1-2 updates per week, fixing last remaining bugs, starting to polish things here and there, and expand the playable planets.

Please keep in mind - this was a HUGE update, so we won`t be surprised if something new will pop-up, but we`ll monitor the situation and if so - have a hot fix ready on the same day.

Thanks for your continuous support!

And so - presenting our first milestone - Update # 7 (0.70)

New Features & Major Fixes

   Switching to 6 super servers with 250 limit to be expanded in the future
   Super servers split evenly around the globe with half PvP, half PvE
   Total wipe on all servers must be also performed on dedicated servers
   Complete rewrite of all network code behind claims and territory
   Fixed over 20 issues and bugs related to claims and territories
   Server and networking performance is increased several fold


Fixes and Additions

   Improved server stability and resolved some rare causes of server crashing
   Corrected some server issues when riding the Ferry.
   Changed Nova controls to act more like a normal ship
   Landing Pad completely reworked has a terminal, and allows custom placement of vehicle
   Moved crafted ship spawn from landing pad to player inventory
   Issues with claims disappearing or being inaccessible resolved
   Wild horses no longer show a saddle
   Fixed falling through terrain when spawning on a claim with a base
   Fixed Spacesuit set not working properly - invisible suit and shadow issues
   Fixed makeshift suit not working at all
   Claims no longer invisible during placement
   Window and Door placement nodes separated
   Improvements in stuck command. It now also searches vertically for a suitable place.
   Implemented saving last used server settings - for solo/personal/dedicated
   Corrected some animation issues and optimized game graphics


Misc and Balance Changes

   Corrected inventory duplication on death exploit
   Adjusted player when standing, crouching and proning making it impossible to look through walls - wall view exploit
   Fixed several vehicle exploits
   Fixed an issue where base components could be picked up with ignition key while in a vehicle
   Ground tiller rotation resolved
   Can no longer make a base inside a territory hub
   Ground tillers can only be placed on terrain
   Watch Towers can now be picked up
   Fixed an issue where the territory claim could be deleted
   Fixed range of territory claims to 300m, preventing personal claims from overlapping or being placed inside territory claims.
   Fixed issue with territory guardian attacking current owner.
   Fixed requirement to destroy Guardian mech(s) in order to set a territory claim.


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Offline Asid

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Re: Stars End
« Reply #20 on: November 08, 2019, 12:53:53 AM »
Update 8 Preview
Thu, 7 November 2019

Hey Everyone,

The team is busy working on the biggest update we had so far... and ETA is Thursday next week.

We wanted to share details of this update with you so that you know what`s coming. There are two parts to this update some major behind the scenes projects, and some big gameplay changes. So lets go over the changes in some detail here:

   Server stability and reworked vehicle code several days of work went into completely reworking the vehicle code that in turn will greatly improve server stability and fix last vehicle bugs
   Resolving last instances of server crashing and rebooting things are getting better, but with this update we really hope to fully resolve occasional server restarts
   Hacking to steal vehicles it will be possible to steal vehicles by hacking their security, consumes Power Cells. This will probably will only be allowed on PvP servers.
   Outlaw system players griefing other players, or killing noobs, will get an Outlaw status, with 5 possible Wanted levels. Outlaw status lowers over time
   Outlaws will have a nav point visible to other players and a credits bounty on them both will increase with wanted level. With higher wanted level Mechs will shoot on sight, and some merchants will become unavailable
   Noob system will gives some protection to players playing Prologue, or just starting Survival game - Players who will mess or kill players with Noob status will get an Outlaw status with higher Wanted level
   PvE servers will get additional protection for example it`ll be impossible to steal from other player containers
   Reworked looting system balance no more high-tier items, and average loot is reduced by 65% increasing the difficulty
   Reworked crafting system balance on average progression will get 50% harder
   Reworked tutorial that`s designed not to give Tutorial players unfair advantages like space suit, shotgun or jetpack. So for example player will be give Bow and Arrows on Tigon. It won`t be possible to fly the spaceship to explore the space. And other changes to make Prologue more streamlined and not exploitable or OP
   First part of new character update most of these updates are not visible to players but are improving character system, and there will be some difference visually. We had to get through this to complete all the non-art related work on the big upcoming character update.
   Updating Unity from 2017 to 2019 this was held back due to needed to complete the character update. This will fix a number of bugs and performance issues, as well as allow us to improve game`s visuals more, and fix a number of rare start up bugs on older video cards and fix some rare crashes.
   Two dozen of other bug and exploit fixes across the board
   PvE servers get additional protection for example it`ll be impossible to steal from other player containers


So as you can see we have a major update in the works, and while we would like to apologize for the delay extra time is needed to complete this update correctly. Wishing everyone a great weekend ahead, and we can`t wait to share this update with you next week.


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Offline Asid

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Re: Stars End
« Reply #21 on: November 14, 2019, 11:51:14 PM »
Update # 8 - Major Update available in Beta Version
Thu, 14 November 2019


Hey Everyone,

We would like to thank you guys for your patience as we were working on resolving last remaining issues and major exploits. With today`s major update and Update 9 next week we worked on the most common player complains about the game. And we continue work base don your feedback - expect the game to be in great shape by the end of the month bringing you a good gameplay experience without game breaking bugs, or player exploits.

Also with today`s update we are changing our approach to patches. From now on new major updates will be available in a beta mode for a few days, before going live to the main build. This will help us avoid introducing new bugs with the major updates.

And so - major update # 8 is now available in the Beta mode. This major update includes nearly 50 fixes, improvements and new features, fixing most of the remaining major bugs and complaints, as well as addressing exploits and griefing. Outlaw system will be enabled by Monday to bring some order to the PvP chaos.

Update will go live on Tuesday, but Beta is available already. You can access it by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There are now two dedicated Beta servers that will always be available with no progress resets.

Basically if you like you can completely switch to Beta servers - they`ll be available 24/7 and always get the new updates first.
P.S. Keep in mind as a one time thing, there will be a beta server wipe in the next 24 hours (we`ll be switching servers to more powerful once) But it`s a one time thing. This will not effect live servers in any way.

TO BE ENABLED BY MONDAY
We have a second part of this update, that will be added to the beta build by Monday, and made available to everyone as update goes live on Tuesday.

   Outlaw system players griefing other players, or killing noobs, will get an Outlaw status, with 5 possible Wanted levels. Outlaw status lowers over time
   Outlaws will have a nav point visible to other players and a credits bounty on them both will increase with wanted level. With higher wanted level Mechs will shoot on sight, and some merchants will become unavailable
   Noob system will gives some protection to players playing Prologue, or just starting Survival game - Players who will mess or kill players with Noob status will get an Outlaw status with higher Wanted level


WORK BASED ON PLAYER REQUESTS & FEEDBACK
A bit part of this update was based on player`s feedback, suggestions and major annoyances with the game. We`ll continue to work in this direction with the upcoming 9th update as well. Here`s a summary list of what was done:

   Corrected a number of vehicle related issues. This greatly helps improve server stability and performance, reducing number of crashes and other server issues.
   Added a vehicle hijacking system for PvP servers based on player request. System only effects PvP servers.
   Fixed the issue that allowed players to delete territory hub claims but could not pickup personal claims.
   Enhanced wood containers so that only members of the originating claim can access them on PvE servers. This was widely requested, and is part of our commitment into making PvE experience about enjoyable teamwork.
   A massive update and rebuild to the character system for improved performance and visual acuity.
   Streamlined and improved Tutorial Mission to reduce player issues with mission performance.
   Loot rebalanced as requested to increase difficulty and improve long term game play players will no longer find high end items.
   We softened the breathing sounds when wearing a spacesuit at player request.
   Improved the character creation system as part of our overall updating and preparation for the Unity update to 2019 version.
   Fixed some localization issues. Thanks for those who helped us find these translation problems.
   Fixed the Grazer hack and improved performance and damage, as this was widely reported.


Thanks for your continuous support, read on for the full update details.

Presenting - Update # 8 (0.72)

MAJOR UPDATES AND FEATURES

   New character system rewritten from the ground up very large backend project fixing a number of issues and clearing way for future updates
   New vehicle system rewritten from the ground up very large backend project fixing a number of issues and clearing way for future updates
   Hijackable vehicles added - PowerCells required to hack a locked vehicle. 12 for spaceship, 7 for Rover, 4 for Quad Bike, 5 for Nova. Hijacking the vehicle will make you and your clan the new owner of the vehicle.


SERVER STABILITY AND PERFORMANCE

   Changed the way server restarts work if server crashes, should hopefully get servers to come online within a minute of crashing
   Fixed a major sever crash when several vehicles were in use
   Vehicle rigs are only loaded when the player is within 2km of the vehicle improving server performance
   Vehicle elements are now saved into a vehicle rig improving vehicle server performance 50x
   Major improvement to how vehicles are handled by the game, greatly improving server stability and performance
   Picking up items and removing other items improved to fix network delay


MAJOR FIXES AND IMPROVEMENTS

   Makeshift and territory claims fixes to avoid being able to claim ownership on a makeshift claim ever again
   Vehicles now save their position constantly, to avoid vehicle continuing to move as player logs out or crashes
   World array now contains clan names in vehicle data fixing issues with missing vehicles
   Locked vehicles can now be accessed clan wide if the player is in a clan, otherwise it can be access by the owning player only.
   Entering a vehicle now has an extra call to make sure the vehicle is destroyed, to avoid duplication
   Issue with landmines not destroying is resolved.
   Vehicles now allow access for the vehicle owner if a clan is created after the fact
   Several issue with vehicle at startup is resolved
   An extra check added to prevent additional vehicle bugs that were bugging out vehicles on dedicated server
   Fixed various issues when deleting a character, and certain progress being carried over to the new character.
   Fixed various bug when deleting claims
   Fixed a bunch of errors and bugs when using air vehicles that lead to extra server load
   Clan name now updated for a vehicle on vehicle entry + exit, fixing a number of problems of clan not being able to access vehicles
   Fixed an issue where territory claims could be deleted and makeshift claims could not.
   Clan owners can delete a Makeshift claim within that clan


PVE SERVER CHANGES

   Wood Containers Clan Only for PVE Server fixing a number of exploits and players abusing other players
   Death loot containers on PVE can only be opened by the owned player mixing a number of player abuses
   Hijacking vehicles now only works on PvP servers and not part of PvE gameplay


MAJOR BALANCING CHANGES

   Removed high end items from container and world loot
   Lowered credit gain from crafting and selling from 10% to 5%
   Rebalanced item costs for all items, making it a bit more expensive
   Rebalanced crafting receipts in general it`s 1.5x harder now
   Lowered number of items for some loot types
   Fixed a number of crafting exploits
   Adjusted drop rates for world items to be 1.5x harder
   Grazer now does damage to players in PvP
   Alderman Rack now gives bow and 50 arrows instead of a shotgun
   Placement radius around mines increased by 70 meters to avoid players placing claims there


MISC CHANGES AND FIXES

   Reduced size of some unnecessarily huge textures reducing RAM usage
   Grazer - fixed ray detection being wrong and colliding with the player itself, and even damaging it.
   Grazer - fixed and improved hit effects, range, and performance drain
   Grazer - fixed a number of bugs when changing weapon while using it
   Reduced running breath volume by 16db


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