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Author Topic: Making History: The Second World War  (Read 11156 times)

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Offline Asid

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Re: Making History: The Second World War
« Reply #15 on: June 17, 2018, 10:46:18 PM »
Post-Release Update #1
4 May - rmgiv   

A small post-release update is now available. In general, the release was released in good shape. There were a few bugs found by the community but that’s not surprising in a complex game like this. Please report any suspected bugs and we’ll do our best to solve them quickly.

There has also been a few requests by players. Two of these related to modding. We created a scenario that basically blank called Empty World Scenario for those who prefer to build their mods from scratch. It’s only available in the editor.

Several users have posted question about adding custom flags to their mods. It has always been possible. We now made it a little easier and there is some documentation to help guide you through the process, including an example. These can be downloaded from the Factus Games website here: https://factusgames.com/pages/support

Release Notes:
- Fogging Set to Default
- Fixed UI Scrollbar error in Port Panel
- Removed Heavy Siege Artillery from regular Artillery groups - they are rail movers
- Added longer build times for capital ships and large bombers
- Added missing Greek notification image
- Fixed bug in UI that show incorrect resource requirements for carrier air units
- Added new Empty World Scenario - for Editor use only
- Improved ability to add custom flags to mods
- Revised Recruitment Notification images
- Added Global notification when/if Japan attacks Pearl Harbor
- Expanded text space for Artillery properties
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Offline Asid

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Re: Making History: The Second World War
« Reply #16 on: June 17, 2018, 10:46:55 PM »
Post-Release Update #2
4 June - rmgiv   



Another minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases.

Release Notes:
- Trade routes are better at avoiding enemy waters
- Can now load onto troopships in cities with port access
- Check for intra-empire access for port icon tooltip in the city selection panel
- Added Turkish to Turkmenistan Nationality
- Raised Combat Strength of Mechanized Infantry
- Fixed misspelling of Ile de France
- Fixed various event text errors
- Added checks to events to prevent nations going to war without player choice
- Reworked Turkish Nationalism Events so playing Turkestan or Ottoman won’t remove troops or Research progress
- Added tooltips to column headers in the economy panel
- Fixed production tooltip to include a factories production factor per turn
- Ensure mod ui data is included in shared data
- Updated "Moscow Falls" notification image
- Fix to prevent skipping upgrade requirements
- Increased build times on most ships
- Changed some AI Naval Recruitment settings to prevent some nations from building carriers
- Update the cost of govt programs for human players each turn in UI
- Include purge corruption in the government programs to be updated
- Fixed a content bug where an infantry unit was being stuck with some artillery
- Added unique icon for Units Destroyed
- Rebalanced Combat properties for Medium and Light Tanks
- Added Coastal Defenses at Truk
- Added MPU requirements for city buildings to the encyclopedia and production tooltips
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