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Author Topic: SOW Waterloo Multiplayer Monday 06/11/17  (Read 6238 times)

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Offline Asid

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SOW Waterloo Multiplayer Monday 06/11/17
« on: November 06, 2017, 04:07:37 PM »

SOW Waterloo Multiplayer Monday 06/11/17 @ 20:30GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
•   TIME LIMIT: 150 minutes
•   The room will be open @ 20:00GMT  for planning etc
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V7: This will be provided.

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Monday 06/11/17
Time:20:30GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Manning List:
Praetoria
Biondo
Colbert
Asid
Mitra
« Last Edit: November 06, 2017, 08:42:53 PM by Asid »
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Offline Praetoria

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #1 on: November 06, 2017, 04:14:22 PM »
Ready
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Offline Biondo

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #2 on: November 06, 2017, 04:15:58 PM »
I play
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Offline Colbert

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #3 on: November 06, 2017, 04:17:34 PM »
 :Vive :chg :Soldier_saluteReady
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nemo me impune lacessit

Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #4 on: November 06, 2017, 04:22:42 PM »
Generals Praetoria, Biondo, Colbert ready for battle  :chg
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Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #5 on: November 06, 2017, 08:09:37 PM »
My men are ready  :cool_Napoleonic
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Offline Praetoria

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #6 on: November 06, 2017, 08:14:04 PM »
To retreat   ;D
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Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #7 on: November 06, 2017, 08:33:48 PM »
To retreat   ;D

Tactical withdrawal  :grin_2
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Offline mitra76

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #8 on: November 06, 2017, 08:41:01 PM »
Presente
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Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #9 on: November 06, 2017, 08:42:37 PM »
General Mitra ready for the battle  :cool_2
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Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #10 on: November 07, 2017, 03:13:31 PM »
This was a great game.

Praetoria (CIC) and I took and held an objective against Biondo (CIC), Colbert and Mitra. We gave them pain. They did not take our objective. We pushed them back and they looked ready to collapse  :Lancer

Excellent battle gentlemen  :howdy
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Offline Miko

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #11 on: November 07, 2017, 05:04:31 PM »
mitra is back??  :Soldier_salute
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Offline Biondo

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #12 on: November 07, 2017, 05:08:40 PM »
Yep, he just escaped from Elba island :wink_2
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Offline Asid

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #13 on: November 07, 2017, 05:12:35 PM »
Yep, he just escaped from Elba island :wink_2

He is a little sea sick  :lol_2
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Offline Biondo

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Re: SOW Waterloo Multiplayer Monday 06/11/17
« Reply #14 on: November 07, 2017, 10:35:24 PM »
Back to the battle, as CinC basically I made two mistakes.

First was to keep my bigger cavalry brigade too far in the rear while my three artillery batteries were advancing. The consequence was that I had to use the smaller cavalry brigade, which was moving to the left to support mitra, to counter Praetoria's cavalry advancing against the unsupported artillery. I lost two out of three squadrons and that brigade became useless. Then I couldn't move the bigger one because otherwise I had left artillery again without support.

The second mistake was to not order Colbert to take also his artillery with the brigade moving to the north. From there I'm sure he could made much more damage to the enemy.

Anyway you had a very strong defensive position and played very well exploiting every mistake I made. :howdy
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