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Offline Asid

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Warbanners
« on: November 04, 2017, 03:13:39 PM »



With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable….


Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here


Single-player

Trailer




About This Game
“Warbanners” is a turn-based, tactical strategy game with role-playing elements. Managing a squad of mercenaries, the player will experience the story campaign’s 42 missions, with the ultimate goal of solidifying their place in the ancient legends.

With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable….


Key Features
• Create and modify your unique, well-prepared army; hire and equip soldiers, develop their fighting qualities, and learn new exotic skills.
• Hire assistants! They will not participate in battles themselves, they never engage in dangerous activities, but they will provide you with several bonuses and options. Expect a catapult, poisoned enemies, increased morale, and much, much more.
• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape morphology and lighting, each unit's field of view, morale, and even fatigue.
• Manipulate the battlefield environment to gain tactical advantages! Freeze rivers, chop down and burn trees, dig trenches, construct bridges and barricades, and so on.
• Choose the optimal level of difficulty for your tactical fantasy RPG experience; from easy for beginners, to nightmarish for sophisticated tacticians.


















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Offline zakblood

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Re: Warbanners
« Reply #1 on: November 11, 2017, 03:12:49 AM »
a very good follow on to the devs other game Drums of war, with support being so far excellent and very high for a indy dev that's for sure and put many AAA titles to shame, as time spent on the forums and fixing issues those who have bought it and asked for a given thing to be done have all been fixed and sorted, so leaves little in the way for anything other than playing, no matter what the o/s or pc spec etc.

play ability and re play ability is high, and for most who like this sort of thing / game etc, it's a welcomed game easy to play, but not so easy to master, as front, side and rear on all the 6 faces of the hex have different strength and bonus and weaknesses so you need to learn and use all your cunning to beat the AI,

with many on release saying the difficulty was too high, something it wasn't tbh, just the ability for some to pick up and master, as straight forward standing in front and hitting didn't work, and they died too soon for them, once learnt, side and read attacks mastered, most went on to enjoy a much easy game,

but the dev altered it anyway to make it much easier as per feedback to give everyone a better and more enjoyable experience in game, and also altered it for the hardcore players so once mastered, they also could keep on playing and enjoying.

enjoy
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Offline Asid

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Re: Warbanners
« Reply #2 on: November 11, 2017, 05:54:16 PM »
This title has similarities to Battle Brothers, which my buddy Stardog tells me is awesome. A dev who cares and is engaging with the community is not common these days. Especially with early access on Steam. Many take short cuts or make excuses. It is good to see a good dev. They should be supported.

I have not played this yet but will give some feedback when I do.

Regards
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Offline zakblood

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Re: Warbanners
« Reply #3 on: November 11, 2017, 06:10:58 PM »
well when you do, take out of your mind other games, or you will be beaten badly, play it as if it was your first, as fight as you would in a real fight, so attack from the rear, to get a better % chance, distance for bows and low xp will get less % chance than higher skill and distance etc, so sounds ok in practice, but for some, it's a hard lesson to learn, so many have said it's too hard to finish, so to prove them wrong, i've done it on every setting except the one with 30% less, so the hardest setting yes, but not with the added 30% less, as that for me was too epic and too hard, but all the rest, done and duster-ed and achievements done.

leveling up, getting gold, buying teacher etc, potions and different units all add up to be a good re play ability type game, so for the price and the indy developer who is a god when it comes to asking can i? as upto yet, he has said almost yes to everything.

undo
more magic
easier levels
less damage
cheat codes
cancel last action
modding support

which so far has made the reviews very positive except for the odd idiot who doesn't like these sort of games so refunds and post junk after 30 mins of playing :crazy
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Offline Asid

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Re: Warbanners
« Reply #4 on: November 12, 2017, 12:03:02 AM »
Warbanners Version 1.1.1. "Cancel the action” Button
11 NOVEMBER   - CRASLEEN_GAMES

For this latest release, we've added a button to the control panel that allows you to undo the last action of the unit (move or rotate).

We've also tweaked the modding system: now the game first tries to find the units_modding.csv file (this is a file with your edited unit characteristics) in the folder with the Warbanners_1.exe executable. If the units_modding.csv file does not find the game, it loads the characteristics from the units_harakt.csv file. Thus, by adding, modifying or deleting the units_modding.csv file, you can change the characteristics of the units or return them to their original values.

...and "You shall not pass" has become easier an easy level.
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Offline Asid

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Re: Warbanners
« Reply #5 on: November 22, 2017, 04:30:29 PM »
Version 1.1.2.
19 NOVEMBER   - CRASLEEN_GAMES

Changes:
- Reduced the cost of resurrecting units.
- Increased experience gained at the "easy" and "normal" levels of difficulty.
- The final battle was a little easier.
- Fixed skill "Defensive Stance".
- Now AI does not drink the Courage Potion, being Raging.
- Fixed the range of the potion "Stink Bomb". Now she is 4.

The next update will mark the unlocking of “Arena” mode.
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Offline Asid

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Re: Warbanners
« Reply #6 on: March 16, 2018, 05:32:56 PM »
Warbanners Version 1.1.3 – Arena!
Warbanners - crasleen_games

"Arena" has been added to the world map – an area where you can fight with enemies at any point to earn some gold and experience. For your opposition, you may choose greenskins, humans, undead or dwarves. The strength of the enemy army automatically adjusts to the strength of your army, taking into account the level of difficulty. Fights in the arena have nothing to do with the plot of the campaign.

Other changes:
- Zombies, skeletons, ents, spiders, raptors and poisonous toads will no longer be able to shoot from the catapult.
- Algorithm of the random number generator has been altered. Thanks for the advice, wabbit!
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Offline Asid

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Re: Warbanners
« Reply #7 on: March 16, 2018, 05:33:36 PM »
Warbanners v1.1.4 Released
Warbanners - crasleen_games

A few small changes:
- Corrections on a few inaccuracies in the Portuguese translation of the manual.
- A small addition to the game manual in connection to the addition of the "arena" and the "undo" button.
- The "Poison Cloud" spell now poisons units regardless of their Magic Resistance.

PS Chinese localization is currently being tested!

PPS Please, help Warbanners in the 2017 Indie of the Year:
vote for Warbanners
steam://openurl/http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100/#vote52421

Thank you!
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Offline Asid

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Re: Warbanners
« Reply #8 on: March 16, 2018, 05:34:18 PM »
Warbanners v1.1.5. Balance and the Halberdist unit!
Warbanners - crasleen_games

A new unit is available for hire - the Halberdist (upgrade: 'Dig' and 'Defender')! Peasants are no longer available for hire. Their business is not war, but agriculture...



Balance updates:
Runesmith received +1 Armor;
Singing sword received +1 Strength;
Dancer received +1 to the Armor and +2 to Stamina;
Karranak received +1 for Speed.
Active skill "Throwing Knife" - cooldown is now equal to 2.

Units that have the maximum (not current!) Health or Stamina equal to 1 now die permanently.

Fixed a bonus from the "Giant's Scourge" feature - now the unit receives a +4 to Strength if defender has Ability “Rider” or “Huge" (previously received +3).

P.S. Translation into Chinese is tested. Active work is underway to translate into Spanish, Italian, Polish, French and Portuguese (Brazilian) languages.
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Offline Asid

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Re: Warbanners
« Reply #9 on: March 16, 2018, 05:35:22 PM »
Warbanners v1.1.6 Polish language!
Warbanners - crasleen_games

Added Polish language! Many thanks, Marcin Kędzior!

A small change - Halberdiers are now in the arena as part of the enemy armies.

I also forgot to mention that in version 1.1.5 on certain maps some Swordsmen have been replaced by Halberdiers. A Halberdier will appear in the starting army of the player as well — you may already know it yourself...


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Offline Asid

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Re: Warbanners
« Reply #10 on: March 16, 2018, 05:35:57 PM »
Warbanners Version 1.1.7 -- Chinese Localization!
Warbanners - crasleen_games

Added Chinese language! Many thanks to Project Gutenberg | 游戏 古 登堡 计划 !

Other changes:
- AI change - magicians no longer fire from catapults.
- Fixed a bug where halberdiers could not attack units on the wall from the stairs.

Also, we are planning a sale this weekend to celebrate (we wanted to start it today, but didn't press the button in time) -- just something to keep in mind if you're considering a purchase!


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Offline Asid

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Re: Warbanners
« Reply #11 on: March 16, 2018, 05:36:45 PM »
Warbanners Version 1.1.8 -- Turkish Localization!
Warbanners - crasleen_games

Added Turkish language! Many thanks to Lale Aleksandra Baş (https://twitter.com/drimadae)!

Other changes:
- Some players ran into issues with the firing of units, so we increased the "Disband" button in the army camp.
- A couple of very small edits of different locations.

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Offline Asid

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Re: Warbanners
« Reply #12 on: March 16, 2018, 05:37:38 PM »
Warbanners v1.1.9 and announcing ‘Death Speaker’ DLC!
Warbanners - crasleen_games

Added a visual effect for assistant Set-Shamar.

Added a Morale mechanic:
- When a melee unit approaches an enemy, that enemy loses 1 Morale.
- When a unit dies, all allies in the radius of two hexes lose an additional 2 Morale. All other units lose their Morale as before (for example, the loss of an ally affects people more, orcs less).
- When a unit panics, all his allies lose 2 Morale. All allies in the radius of two hexes lose an additional 3 Morale (total loss of 5 Morale).

We don’t necessarily suggest memorizing all the nuances of changing Morale -- just remember that it affects almost everything that happens on the battlefield.


Another very important change is that we have eliminated most of the irritations of truly random calculations! The game no longer rolls virtual dice. In this new iteration each attack is assigned a unique set of 20 black and white digital tokens. The higher the chance of success, the more of tokens will be white. An attack with a 60% chance of success would for example get 12 white and 8 black tokens.

The game would then chose a random token for the first attack. A white one would translate to a hit, whereas a black one would be a miss. Thus, out of 20 attacks conducted with a 60% chance to hit there will always be 12 hits and 8 misses, as each following attack with a 60% chance from this set would access the same token-pool, but with one less token. When the tokens run out, the game will pick up 20 new ones. This type of calculation applies to all enemies, player units, and allies.


Periodically complaints are received that there are too many enemies, and they literally crush by their number. I decided to count the number of player units (together with allies) and the number of enemies in the first 12 missions, at normal difficulty level. So:
Mission 1. Player and allies: 9 units. Enemies: 5
Mission 2. Player and allies: 7 units. Enemies: 8
Mission 3. Player and allies: 7 units. Enemies: 6
Mission 4. Player and allies: 8 units. Enemies: 10
Mission 5. Player and allies: 13 units. Enemies: 8
Mission 6. Player and allies: 8 units. Enemies: 8
Mission 7. Player and allies: 9 units. Enemies: 9
Mission 8. Player and allies: 14 units. Enemies: 15
Mission 9. Player and allies: 10 units. Enemies: 11
Mission 10. Player and allies: 17 units. Enemies: 21
Mission 11. Player and allies: 26 units. Enemies: 27
Mission 12. Player and allies: 11 units. Enemies: 16
At the "hard" level, total enemy units are increased, and decreased on the "easy" level (naturally).

Not everyone knows that the game has a setting that allows you to reduce the health of all units (player units and enemies) by 30%. This setting can be turned on or off at any time and will kick in at the start of the next fight! For example, you can go through 3 missions with the setting turned on, then 2 with off, then 4 more with it back on – if you think that the battles are too tight, boldly turn on the setting!

The release of Warbanners took place on October 18, 2017. Since that moment, we have released a total of 19 updates!

Major changes made since launch:
- Added the "Undo move" button.
- Added the "Arena" area to the world map, where you can earn gold and experience.
- Added the new "Halberdier" unit.
- Resurrection of units has become virtually free of cost (the player receives compensation for losses in battle).
- Corrected some units, spells and skills.
- Improved balance in almost all missions (first by making the "easy" level easier), with major balance changes implemented for a trio of missions.
- Fixed issues with ultra-wide monitors and features, fixed a few small errors.
- Thanks to the efforts of volunteers: added localization in 5 languages! Translations for French, Spanish and Italian are currently underway.




I am happy to announce that our work on DLC “Death Speaker” is nearing completion. Death Speaker - is the first (and, probably, the last) paid DLC to Warbanners. In Death Speaker, the player will be led by an orc clan. The campaign consists of 8 missions and is completely linear. Approximate duration of the passage is about 5 hours. The release of the DLC is scheduled for either later this month or in April. The price will be $ 4.99.
Death Speaker

Thank you for all the support!
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Offline Asid

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Re: Warbanners
« Reply #13 on: March 25, 2018, 02:31:31 AM »
Warbanners version 1.2.1 Selectable RNG
21 MARCH   - CRASLEEN_GAMES

New in this version, you can now choose (in the "Options" menu) from three different types of Random Number Generators, which determine your hits and misses. The three types are:



"D100" 1 virtual die with 100 faces is rolled. This can lead to unpredictable results.

"5D20" 5 virtual dice each with 20 faces are rolled. The extreme highs and lows are much less likely with this type. This is the default system.

"Tokens" This version has no virtual dice, instead each attack is given a unique set of 20 virtual "tokens", based on the chance of success in the battle, and with the higher chance of success, more tokens will be white. So, for example, if an attack has a 60% chance of success, the unit will be given 12 white tokens and 8 black ones. Each time that unit tries to hit, one token will be selected, if it's white, the unit hits, if it's black, the unit misses, and the chosen token is removed. This continues until all tokens are used, then another 20 are created. This means that in a long engagement, if the example unit attempts to hit 20 times, they will hit exactly 12 of those 20 times.
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Offline Asid

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Re: Warbanners
« Reply #14 on: April 07, 2018, 11:39:11 PM »
Warbanners: Death Speaker Releasing March 29th!
Warbanners - crasleen_games

In two days from now experienced fantasy generals will get the chance to lead a powerful Orc clan to victory, invade ancient dwarven ruins, and share the power of the gods with Warbanners' inaugural DLC: Death Speaker! http://store.steampowered.com/app/818700/Warbanners_Death_Speaker/

The new campaign will launch this Thursday, March 29th for $4.99 on Windows and Linux, and wargamers that are wise enough to grab it early will definitely benefit...

Changes:
Fixed a small error where the player's turn was sometimes incorrectly transferred following an enemy's escape.
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