Prelude- We can debate who had the "best" tanks, artillery pieces, rifle, machine guns...etc, but it is the person employing the tools that make all the difference. The mindset, physical condition, training, education, and public support..etc all factor in to very complex interrelationships of the human condition. While it is the most important factor by far, the human condition is extremely difficult to model due to all the complexities. While it is difficult, TO attempts to capture various factors to model the human condition. The real world commander must assess and consider the human condition, and so does the TO commander.
I have talked about several of the factors already. This discussion is going to discuss Cohesion and Morale, and their interrelationship. I considered combining Cohesion and Morale in to a single category, but after further consideration I decided they modeled different aspects, yet they are closely related.
When the term "unit cohesion" is used, it can mean a number of different aspects depending on context. In TO, it does NOT directly represent esprit du corp or human relational factors, because these are factored more in to Leadership and Experience Level ratings. Unit Cohesion in TO strictly indicates the condition of the inner workings of the C2 in a unit and it's ability to effectively carry out its orders.
There are 4 levels of Cohesion:
Good, Degraded, Disordered, and Disrupted.
Good-all things are working as they should with no internal impediments.
Degraded- the unit can conduct normal operations, however the unit is not operating at full effectiveness. It will take the unit a little longer to react to orders issued and is slightly less effective in combat.
Disordered-the unit is no longer capable of offensive operations (i.e. they cannot attack the enemy in ground combat). There is significant order delay (think 2X greater than normal), and a noticable drop in combat power when defending. Disorder does not instill confidence in troops, therefore morale recovery is extremely limited.
Disrupted-the unit is a mess! There are major order delays (think about 3X greater), and approximately a 1/3 drop in combat power. Additionally, each time a unit gets "disrupted", it automatically triggers a morale check (this will be explained more later).
There will be various combat events that will trigger a "cohesion check" such as a high casualty rate, being forced to retreat too far too quickly, artillery and air attack results. The core factor to passing (or failing) a cohesion check is the unit Experience Level, modified by Leadership. A unit can recover from lost cohesion given enough time being idle without ground combat, and passing cohesion checks for recovery. So you can quickly see that units with higher experience levels and better leaders are going to be much more resilient to losing and recovering cohesion.
Morale is the mental and emotional condition (i.e. enthusiasm, confidence) of a particular unit. Morale in TO represents unit morale level relative to itself. That means "poor" quality units can have excellent morale just like "high" quality units, however the high quality units will be more resilient to morale loss and recovery. This is because morale checks are based on the unit Experience Level rating and modfied by Leadership, just like Cohesion.
There will be a number of combat circumstances that can trigger a "morale check" such as a high casualty rate, being forced to retreat too far too quickly, Disrupted cohesion, suffering a moderate casualty rate while fatigued, and a unit being "outflanked". Morale is checked for each individual circumstance as they come up. This means that a unit could test for morale multiple times due to a single engagement.
Morale recovery will typically be recovered with time, but the minimum time requirements for recovery will be noticably greater than for cohesion. If a unit is NOT considered in C2, then recovery time will be much greater. But what is the best way to restore confidence? ...Success! Therefore the quickest way to recover morale is winning an engagement! I have not worked out the details on what constitutes a "win", but the point is that a "win" will trigger a morale recovery opportunity for a unit.
There will be 5 categories of a unit's morale state:
Excellent, Good, Fair, Poor, and
Demoralized. A unit's morale state will impact their combat power and will be a factor when determining Aggression Level
http://dogsofwarvu.com/forum/index.php/topic,3763.0.html. Combat power will drop by small incremental changes when going from Excellent to Poor, but Poor is the "break point". When a unit reaches Demoralized it faces a massive reduction in combat power (think around 80% reduction).
Both Cohesion and Morale impact a unit's combat power, but here is where they become more interrelated. The impact of Cohesion and Morale on combat power is NOT addititive. ONLY the most severe case applies. For example a unit is Disordered and Demoralized. Only the Demoralization factor applies, because it is the most severe.
There is a lot to think about and chew on, so feel free to ask questions!