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Author Topic: Heliborne  (Read 569 times)

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Offline Asid

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« on: October 13, 2017, 12:02:38 AM »

Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes!

Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here

Single-player/Multi-player/Co-op/Cross-Platform Multiplayer

Official Trailer

About This Game
Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes! You will be able to take part in a dynamic battlefield where you'll support the movement of ground forces that fortify positions and create supply lines.

Heliborne marks the great return of a nearly forgotten genre - helicopter action games! Here you'll get to dive into historical conflicts, explore maps inspired by real-world locations and engage in ruthless air-to-air and air-to-ground combat.

By flying over 40 helicopters distributed over 3 different classes you'll fight other pilots as well as tanks, troops, and anti-aircraft artillery. You will test your skill in multiplayer modes, such as Skirmish (King-of-the-Hill style mode) or Frontline (as bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions), or play alone the new single player missions.

In Heliborne we wanted to to faithfully recreate the realities of armed conflicts and produce a gameplay model that is both dynamic and realistic. You will also get the chance to learn more about the development of rotary-wing aircraft. The game shows different historical periods, focusing on the technological innovation which changed helicopter combat over the years. For example, the load-outs for each helicopter are based entirely on weapons systems that ware or would have been employed in active combat theaters and operations. You won't see a weapons load-out on our helicopters that is not historically accurate!

•   NEW! Battle the AI in the new single-player mode!
•   lose yourself in a dynamic combat flying game
•   fly over 40 legendary helicopters, including models from 1955 to 2000's
•   use over 100 possible payload variants
•   wide open maps, including The Gulf of Tonkin (Vietnam), Operation Nguyen Hue (Vietnam), Badakhshan Province (Afghanistan), Khost Region (Afghanistan), and Kosovo
•   test your skills in single player, co-op, and competitive multiplayer for up to 16 players
•   play your way: fully supports gamepads, flight sticks, and keyboard & mouse!

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Offline Asid

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Re: Heliborne
« Reply #1 on: October 21, 2017, 04:38:49 PM »
One week after the Release (Update 0.87)
Heliborne - mindoug

Hey Pilots!

One week has passed since Heliborne has been officially released. And it’s been a really good time for the game: a lot of players having fun 24/7, dozens of new Heliborne streamers on Twitch and YouTube, media coverage worldwide. This is so great and exciting, especially for such a small team and project as ours!

Even more exciting is how fast our community is growing. You guys are awesome! It’s a pleasure to see how active and dedicated you are. We’ve received tons of good ideas and advice how to make Heliborne great again. Will be done!

Heliborne community has also started to work on Heliborne wiki — feel free to use and expand it, any help is highly appreciated!

Meanwhile, Team JetCat has been working hard all the week to deliver you the first post-release update. In this update we have addressed the most pressing issues and also added new features:

•   first batch of netcode improvements to provide better network synchronization;
•   updated mechanics for AA missiles and flares;
•   several new types of door gunners;
•   mortar teams will now give a reward to players who deploy them.
•   The next update will be more focused on new content.

And the last thing for today. You probably remember how the Mighty Jingles helped us on the release? We decided to give him something special in return. Greet a new British camouflage for UH-1D with a logo of the overlord! It’s added into the progression as an additional camouflage which means everyone can get it. More neat stuff for the Jingles subscribers is coming, stay tuned!

Update 0.87 changelog:
•   An interval between in-game background music tracks has been shortened.
•   New RPG/SMAW smoke trails.
•   The 'death cam' will show enemy helicopter more accurately.
•   First stage of Steam friends integration. Battles with your friends in them are now the highest ones in the battle list, your friends' names are green in-game now, also now you can check steam profiles of players from your last battle in Steam - View - Players.
•   Filters of a battle list will be active in-between the battles, battles are now showing sides correctly.
•   Cabin gunner in Mi-8MTV and Mi-8TV has been relegated to door gunners.
•   New door gunners: AGS-17 (grenade launcher) and NSV Utes (12,7mm) for Mi-8MTV, NSV Utes for Ka-27, paired M-60 for UH-1D.
•   Door gunners with M60 have been added to UH-1B.
•   Flares, if they blind a missile, will deflect a missile way farther (50 meters instead of 10) in direction of deployed flares.
•   Slight change to Flare chance to blind missiles on long distances
•   Air-to-air missile (R-60&AIM-9) mechanics have been changed: flare will be able to blind a missile only from medium range (about 500 meters), they won't misguide missiles from long range. AA missile itself, when blinded from long range (more than 400 meters), will not go off the course but will significantly lose maneuverability (4 times). It allows pilots to dodge a missile with active maneuver. When blinded from less than 400 meters, a missile will follow flares as before.
•   AA missiles (R60&AIM-9) now have bigger range and can be guided with maximum zoom.
•   Double spotting reward bug is fixed.
•   New ATGM launch sound
•   New helicopter crash sound
•   1 second delay between ATGM launches
•   3rd and 4th gen ATGM maneuverability after 2 sec of flight is reduced
•   Marker appearance mechanics are changed: markers will appear on a visibility range, hovering helis will be more visible now.
•   Infantry resupply mechanics are now changed: soldier will be occupying all free seats (they didn't use seats of deployed special troops before), double limit for special troops is removed.
•   MANPADs on 1st&2nd gens now have less fatal and slower missile. 3rd&4th gens are unchanged
•   Explosion calculations for AA and MANPAD missiles has been changed: max damage is the same, but will be decreasing to the border of explosion less than before.
•   Now successful mortars strikes will give an award to the transport heli pilot who deployed them.
Reward for destroying enemy mortars and special badge for destroying mortars in one battle.
Fixed bug with some Throttle devices in advanced control. Now collective won't jump to 0 when throttle is moved into minimum position.
•   Various small bugfixing
•   First batch of netcode improvements, should be less network synchronization issues.
•   ATGM netcode fixes, which should reduce the number of false hits.
•   EU-2 and US CENTRAL servers have been removed from servers list. Two others that has been left, more powerful ones, are located at the same data-centers.
•   The Mighty Jingles camouflage has been added to UH-1D.

Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #2 on: November 07, 2017, 02:07:34 PM »
Heliborne 0.87.7 — Updated Controls
Heliborne - mindoug

Hello Pilots!

Update 0.87.7 is live! This is the third post-release Heliborne update. Its cornerstone is a big change to simple control scheme which allows players to turn without losing air speed. We believe that all pilots will benefit from it, especially new ones.

This update mostly fixes and adjustments of various gameplay issues. Upcoming updates will introduce sling-loading and extensions to coop gameplay.

Version 0.87.7 changelog:
•   Changes to simple controls - now when you try to turn without additionally pressing A/D - you'll have slow steady turn without losing a lot of air speed, if you additionally press A/D - you'll have the same turning speed as before
•   Changes to a number of helicopters and their flight parameters
•   A lot of transport helicopters from gen 2 to gen 4 health values were improved
•   Prices for transport loadouts of some helicopters from gen 3 and gen 4 were lowered
•   Several helicopters received changes to their respawn time after death (mostly faster respawn for less armed loadouts)
•   Treacherous map borders on Tonkin map are extended
•   Air-to-air Stinger and Igla missiles got their damage slightly reduced (by 10% or so), they should not be one hit - one kill missiles for most of the modern attack helicopters. R-60 and AIM-9 received no changes.
•   Heat seeker missiles no longer have lock speed bonus for next missile on the same target
•   Heat seeker missiles turning speed after successful flares is lower - its easier to avoid them by maneuvering after long-range flaring
•   Heat seeker missiles locking cone is smaller on distance now - you need to actually keep your aim on target for some time
•   MANPADS missile turning speed is a bit better
•   MANPADS squadron price is 12 now
•   MANPADS will now shoot no more than 2 missiles per 10 seconds on 1 helicopter from 1 location (70m radius)
•   Most of modern ATGMs max speed is lowered by 20-30%
•   Now ATGM aim will work without wiggling in flight if you are aiming at something directly along your helicopter's current course
•   TRS-132 and M-8 rocket damage increased by 30%
•   Minor network improvements
•   Saitek X52 default layout - thanks to rada660

Fly safe!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #3 on: November 22, 2017, 03:08:52 PM »
Heliborne 0.87.8 — Preparations
Heliborne - mindoug

Greetings, pilots!

The content update with sling load mechanics is getting ready, and this patch brings some preparations for it.

Changelog 0.87.8:
•   Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
•   Some models and textures fixed (for example Mi-28 rotor)
•   PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
•   Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
•   Minimum repair time for helicopter is 15 seconds
•   ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
•   4 new helmets have been added to the rotation
Meanwhile, we've started to work on a new map — a naval one. This should be a totally different experience, we hope you'll love it. Check those WIP screenshots and tell us what you think!

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Offline Asid

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Re: Heliborne
« Reply #4 on: December 19, 2017, 08:21:40 PM »
Heliborne Winter Complete Edition
Heliborne - mindoug

Greetings, pilots! The new year is just a few days away and we want to celebrate the end of the year 2017 with a special Heliborne bundle which includes everything we’ve made so far — Winter Complete Edition.

If you have ever wanted to get all the camouflage packs this is perfect time at least for three reasons:
1) you will get 26% discount for a bundle,
2) you will get an additional discount for everything you have purchased already,
3) the bundle comes with a new Winter Camouflage Pack which is available for limited time.

Upcoming updates
We have at least one content update planned by the end of this year with an ability to carry cargo as the main feature. It should have been released together with the Winter Complete Edition, but due to scheduling issues, we have to separate them. Game update will follow in upcoming days. Sorry for inconveniences.

The next one will introduce a lot of changes to Coop/PvE: additional PvE map (one of those which are PvP exclusive at the moment), new types of objectives, changes to existing maps and mechanics, a new behavior for ground troops, etc. We also want to improve difficulty settings and give you far more parameters to adjust.

Some of the things planned for Early 2018:
- Pre-game lobby,
- Updated sounds,
- New helicopters for existing nations,
- Daily/weekly tasks,
- Lifetime awards and leaderboards,
- Sea map.

Many thanks for your support!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #5 on: December 29, 2017, 03:59:37 PM »
The New Year Update 0.89
Heliborne - mindoug

Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.

Heliborne 0.89 changelog:
•   2 New Helicopters have been added to the game, the Ansat and the CH-46.

•   Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
•   Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
•   Added a camera shake when colliding with the ground or receiving a large amount of damage.
•   Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
•   Changed turret angles for most helicopters with turrets. The angels have been changed according to real values, this results in a 20-30% increase overall on turret angles.
•   Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
•   Repair times now account for spent ammunition when changing a helicopter at the main base.
•   RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
•   Fixed IRCM reload error when landed at a base.
•   Fixed aiming angle for air-to-air missiles on some helicopters.
•   Added Estonian language, thanks to Valvejoodik for translation.

Happy New Year, pilots!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #6 on: February 06, 2018, 12:34:55 PM »
Operation Winter Offensive, February 6-8

Attention, pilots! Heliborne Headquarters announces a new battle operation — Winter Offensive. Please read closely the mission briefing.

Keep in mind that this is an announcement. You'll be additionally notified on the actual start of the Operation on February 6th. The Operation has started!


For immediate distribution to all pilots.


MISSION: Fulfill following objectives to receive unique air efficiency awards. The awards may be received during the Operation only.

OBJECTIVES: Every medal requires a certain number of objectives to be fulfilled; pilots may choose any objective(-s) from the lists. The objectives must be fulfilled in a single battle, either PvP or PvE. At the event’s conclusion each player will receive a reward corresponding with the highest medal earned.

3rd Class Winter Offensive Service Medal (one objective to be fulfilled):
• Capture 3 Landing Zones
• Destroy 8 ground vehicles
• Destroy 4 helicopters
• Scout 40 targets

2nd Class Winter Offensive Service Medal (two objectives to be fulfilled):
• Capture 7 Landing Zones
• Defend 7 Landing Zones from enemy attacks
• Destroy 10 tanks
• Destroy 20 AA positions
• Destroy 10 helicopters
• Spotting resulted in 20 destroyed targets
• Deploy mortar troops which will destroy 15 targets

1st Class Winter Offensive Service Medal (three objectives to be fulfilled):
• Destroy 10 ground vehicles with RPG soldiers
• Destroy 3 helicopters with MANPADs
• Spotting resulted in 35 destroyed targets
• Destroy 2 helicopters with door gunners
• Destroy 20 helicopters with machine gun or cannon
• Destroy 30 ground targets with ATGM
• Return helicopter in critical condition to base 3 times

In case of a successful outcome of the operation, the pilots awarded with medals of distinction will be assigned to additional awards:
•   For 3rd Class Medal — commemorative helmet patch.
•   For 2nd Class Medal — commemorative helmet patch and helmet.
•   For 1st Class Medal — commemorative helmet patch, helmet, and unique UH-1D Bundesgrenzschutz camouflage.

The Operation Winter Offensive is the first in-game event in 2018. It also serves us as a test run for other events which are planned for following months. Your feedback is extremely valuable!

Good luck, pilots!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #7 on: February 06, 2018, 12:35:33 PM »
Heliborne 0.90.5 — Winter Offensive

Greeting, pilots! The update 0.90.5 officially starts the Operation Winter Offensive. Be sure to read the briefing carefully.
Changelog 0.90.5:

•   Start of the Operation Winter Offensive.
•   Ground effect mechanics updated (thanks to FatherSarge for consulting).
•   Altitude climb and ballooning mechanics updated (thanks to FatherSarge).
•   Increased course change speed on small turns.
•   Fixed CH-46 lag in certain cases, fixed Mi-8MTV aim problem.
•   Helicopter control tips added to training flight.
•   Fixed certain bugs in UI, fixed task list when entering Co-op game.

Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #8 on: February 09, 2018, 12:38:57 PM »
Daily Deal - Heliborne, 33% Off
Heliborne - Valve

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*Offer ends Thursday at 10AM Pacific Time

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