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Author Topic: Heliborne  (Read 205 times)

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Offline Asid

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« on: October 13, 2017, 12:02:38 AM »

Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes!

Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here

Single-player/Multi-player/Co-op/Cross-Platform Multiplayer

Official Trailer

About This Game
Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes! You will be able to take part in a dynamic battlefield where you'll support the movement of ground forces that fortify positions and create supply lines.

Heliborne marks the great return of a nearly forgotten genre - helicopter action games! Here you'll get to dive into historical conflicts, explore maps inspired by real-world locations and engage in ruthless air-to-air and air-to-ground combat.

By flying over 40 helicopters distributed over 3 different classes you'll fight other pilots as well as tanks, troops, and anti-aircraft artillery. You will test your skill in multiplayer modes, such as Skirmish (King-of-the-Hill style mode) or Frontline (as bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions), or play alone the new single player missions.

In Heliborne we wanted to to faithfully recreate the realities of armed conflicts and produce a gameplay model that is both dynamic and realistic. You will also get the chance to learn more about the development of rotary-wing aircraft. The game shows different historical periods, focusing on the technological innovation which changed helicopter combat over the years. For example, the load-outs for each helicopter are based entirely on weapons systems that ware or would have been employed in active combat theaters and operations. You won't see a weapons load-out on our helicopters that is not historically accurate!

•   NEW! Battle the AI in the new single-player mode!
•   lose yourself in a dynamic combat flying game
•   fly over 40 legendary helicopters, including models from 1955 to 2000's
•   use over 100 possible payload variants
•   wide open maps, including The Gulf of Tonkin (Vietnam), Operation Nguyen Hue (Vietnam), Badakhshan Province (Afghanistan), Khost Region (Afghanistan), and Kosovo
•   test your skills in single player, co-op, and competitive multiplayer for up to 16 players
•   play your way: fully supports gamepads, flight sticks, and keyboard & mouse!

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Offline Asid

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Re: Heliborne
« Reply #1 on: October 21, 2017, 04:38:49 PM »
One week after the Release (Update 0.87)
Heliborne - mindoug

Hey Pilots!

One week has passed since Heliborne has been officially released. And it’s been a really good time for the game: a lot of players having fun 24/7, dozens of new Heliborne streamers on Twitch and YouTube, media coverage worldwide. This is so great and exciting, especially for such a small team and project as ours!

Even more exciting is how fast our community is growing. You guys are awesome! It’s a pleasure to see how active and dedicated you are. We’ve received tons of good ideas and advice how to make Heliborne great again. Will be done!

Heliborne community has also started to work on Heliborne wiki — feel free to use and expand it, any help is highly appreciated!

Meanwhile, Team JetCat has been working hard all the week to deliver you the first post-release update. In this update we have addressed the most pressing issues and also added new features:

•   first batch of netcode improvements to provide better network synchronization;
•   updated mechanics for AA missiles and flares;
•   several new types of door gunners;
•   mortar teams will now give a reward to players who deploy them.
•   The next update will be more focused on new content.

And the last thing for today. You probably remember how the Mighty Jingles helped us on the release? We decided to give him something special in return. Greet a new British camouflage for UH-1D with a logo of the overlord! It’s added into the progression as an additional camouflage which means everyone can get it. More neat stuff for the Jingles subscribers is coming, stay tuned!

Update 0.87 changelog:
•   An interval between in-game background music tracks has been shortened.
•   New RPG/SMAW smoke trails.
•   The 'death cam' will show enemy helicopter more accurately.
•   First stage of Steam friends integration. Battles with your friends in them are now the highest ones in the battle list, your friends' names are green in-game now, also now you can check steam profiles of players from your last battle in Steam - View - Players.
•   Filters of a battle list will be active in-between the battles, battles are now showing sides correctly.
•   Cabin gunner in Mi-8MTV and Mi-8TV has been relegated to door gunners.
•   New door gunners: AGS-17 (grenade launcher) and NSV Utes (12,7mm) for Mi-8MTV, NSV Utes for Ka-27, paired M-60 for UH-1D.
•   Door gunners with M60 have been added to UH-1B.
•   Flares, if they blind a missile, will deflect a missile way farther (50 meters instead of 10) in direction of deployed flares.
•   Slight change to Flare chance to blind missiles on long distances
•   Air-to-air missile (R-60&AIM-9) mechanics have been changed: flare will be able to blind a missile only from medium range (about 500 meters), they won't misguide missiles from long range. AA missile itself, when blinded from long range (more than 400 meters), will not go off the course but will significantly lose maneuverability (4 times). It allows pilots to dodge a missile with active maneuver. When blinded from less than 400 meters, a missile will follow flares as before.
•   AA missiles (R60&AIM-9) now have bigger range and can be guided with maximum zoom.
•   Double spotting reward bug is fixed.
•   New ATGM launch sound
•   New helicopter crash sound
•   1 second delay between ATGM launches
•   3rd and 4th gen ATGM maneuverability after 2 sec of flight is reduced
•   Marker appearance mechanics are changed: markers will appear on a visibility range, hovering helis will be more visible now.
•   Infantry resupply mechanics are now changed: soldier will be occupying all free seats (they didn't use seats of deployed special troops before), double limit for special troops is removed.
•   MANPADs on 1st&2nd gens now have less fatal and slower missile. 3rd&4th gens are unchanged
•   Explosion calculations for AA and MANPAD missiles has been changed: max damage is the same, but will be decreasing to the border of explosion less than before.
•   Now successful mortars strikes will give an award to the transport heli pilot who deployed them.
Reward for destroying enemy mortars and special badge for destroying mortars in one battle.
Fixed bug with some Throttle devices in advanced control. Now collective won't jump to 0 when throttle is moved into minimum position.
•   Various small bugfixing
•   First batch of netcode improvements, should be less network synchronization issues.
•   ATGM netcode fixes, which should reduce the number of false hits.
•   EU-2 and US CENTRAL servers have been removed from servers list. Two others that has been left, more powerful ones, are located at the same data-centers.
•   The Mighty Jingles camouflage has been added to UH-1D.

Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #2 on: November 07, 2017, 02:07:34 PM »
Heliborne 0.87.7 — Updated Controls
Heliborne - mindoug

Hello Pilots!

Update 0.87.7 is live! This is the third post-release Heliborne update. Its cornerstone is a big change to simple control scheme which allows players to turn without losing air speed. We believe that all pilots will benefit from it, especially new ones.

This update mostly fixes and adjustments of various gameplay issues. Upcoming updates will introduce sling-loading and extensions to coop gameplay.

Version 0.87.7 changelog:
•   Changes to simple controls - now when you try to turn without additionally pressing A/D - you'll have slow steady turn without losing a lot of air speed, if you additionally press A/D - you'll have the same turning speed as before
•   Changes to a number of helicopters and their flight parameters
•   A lot of transport helicopters from gen 2 to gen 4 health values were improved
•   Prices for transport loadouts of some helicopters from gen 3 and gen 4 were lowered
•   Several helicopters received changes to their respawn time after death (mostly faster respawn for less armed loadouts)
•   Treacherous map borders on Tonkin map are extended
•   Air-to-air Stinger and Igla missiles got their damage slightly reduced (by 10% or so), they should not be one hit - one kill missiles for most of the modern attack helicopters. R-60 and AIM-9 received no changes.
•   Heat seeker missiles no longer have lock speed bonus for next missile on the same target
•   Heat seeker missiles turning speed after successful flares is lower - its easier to avoid them by maneuvering after long-range flaring
•   Heat seeker missiles locking cone is smaller on distance now - you need to actually keep your aim on target for some time
•   MANPADS missile turning speed is a bit better
•   MANPADS squadron price is 12 now
•   MANPADS will now shoot no more than 2 missiles per 10 seconds on 1 helicopter from 1 location (70m radius)
•   Most of modern ATGMs max speed is lowered by 20-30%
•   Now ATGM aim will work without wiggling in flight if you are aiming at something directly along your helicopter's current course
•   TRS-132 and M-8 rocket damage increased by 30%
•   Minor network improvements
•   Saitek X52 default layout - thanks to rada660

Fly safe!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #3 on: November 22, 2017, 03:08:52 PM »
Heliborne 0.87.8 — Preparations
Heliborne - mindoug

Greetings, pilots!

The content update with sling load mechanics is getting ready, and this patch brings some preparations for it.

Changelog 0.87.8:
•   Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
•   Some models and textures fixed (for example Mi-28 rotor)
•   PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
•   Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
•   Minimum repair time for helicopter is 15 seconds
•   ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
•   4 new helmets have been added to the rotation
Meanwhile, we've started to work on a new map — a naval one. This should be a totally different experience, we hope you'll love it. Check those WIP screenshots and tell us what you think!

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