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Offline Asid

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Heliborne
« on: October 13, 2017, 12:02:38 AM »

Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes!


Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here


Single-player/Multi-player/Co-op/Cross-Platform Multiplayer


Official Trailer



About This Game
Get behind the cockpits of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes! You will be able to take part in a dynamic battlefield where you'll support the movement of ground forces that fortify positions and create supply lines.

THE RETURN OF HELICOPTER COMBAT GAMES
Heliborne marks the great return of a nearly forgotten genre - helicopter action games! Here you'll get to dive into historical conflicts, explore maps inspired by real-world locations and engage in ruthless air-to-air and air-to-ground combat.



By flying over 40 helicopters distributed over 3 different classes you'll fight other pilots as well as tanks, troops, and anti-aircraft artillery. You will test your skill in multiplayer modes, such as Skirmish (King-of-the-Hill style mode) or Frontline (as bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions), or play alone the new single player missions.



In Heliborne we wanted to to faithfully recreate the realities of armed conflicts and produce a gameplay model that is both dynamic and realistic. You will also get the chance to learn more about the development of rotary-wing aircraft. The game shows different historical periods, focusing on the technological innovation which changed helicopter combat over the years. For example, the load-outs for each helicopter are based entirely on weapons systems that ware or would have been employed in active combat theaters and operations. You won't see a weapons load-out on our helicopters that is not historically accurate!


PLAY HELIBORNE TO:
•   NEW! Battle the AI in the new single-player mode!
•   lose yourself in a dynamic combat flying game
•   fly over 40 legendary helicopters, including models from 1955 to 2000's
•   use over 100 possible payload variants
•   wide open maps, including The Gulf of Tonkin (Vietnam), Operation Nguyen Hue (Vietnam), Badakhshan Province (Afghanistan), Khost Region (Afghanistan), and Kosovo
•   test your skills in single player, co-op, and competitive multiplayer for up to 16 players
•   play your way: fully supports gamepads, flight sticks, and keyboard & mouse!























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Offline Asid

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Re: Heliborne
« Reply #1 on: October 21, 2017, 04:38:49 PM »
One week after the Release (Update 0.87)
Heliborne - mindoug

Hey Pilots!

One week has passed since Heliborne has been officially released. And it’s been a really good time for the game: a lot of players having fun 24/7, dozens of new Heliborne streamers on Twitch and YouTube, media coverage worldwide. This is so great and exciting, especially for such a small team and project as ours!

Even more exciting is how fast our community is growing. You guys are awesome! It’s a pleasure to see how active and dedicated you are. We’ve received tons of good ideas and advice how to make Heliborne great again. Will be done!

Heliborne community has also started to work on Heliborne wiki — feel free to use and expand it, any help is highly appreciated!

Meanwhile, Team JetCat has been working hard all the week to deliver you the first post-release update. In this update we have addressed the most pressing issues and also added new features:

•   first batch of netcode improvements to provide better network synchronization;
•   updated mechanics for AA missiles and flares;
•   several new types of door gunners;
•   mortar teams will now give a reward to players who deploy them.
•   The next update will be more focused on new content.

And the last thing for today. You probably remember how the Mighty Jingles helped us on the release? We decided to give him something special in return. Greet a new British camouflage for UH-1D with a logo of the overlord! It’s added into the progression as an additional camouflage which means everyone can get it. More neat stuff for the Jingles subscribers is coming, stay tuned!



Update 0.87 changelog:
•   An interval between in-game background music tracks has been shortened.
•   New RPG/SMAW smoke trails.
•   The 'death cam' will show enemy helicopter more accurately.
•   First stage of Steam friends integration. Battles with your friends in them are now the highest ones in the battle list, your friends' names are green in-game now, also now you can check steam profiles of players from your last battle in Steam - View - Players.
•   Filters of a battle list will be active in-between the battles, battles are now showing sides correctly.
•   Cabin gunner in Mi-8MTV and Mi-8TV has been relegated to door gunners.
•   New door gunners: AGS-17 (grenade launcher) and NSV Utes (12,7mm) for Mi-8MTV, NSV Utes for Ka-27, paired M-60 for UH-1D.
•   Door gunners with M60 have been added to UH-1B.
•   Flares, if they blind a missile, will deflect a missile way farther (50 meters instead of 10) in direction of deployed flares.
•   Slight change to Flare chance to blind missiles on long distances
•   Air-to-air missile (R-60&AIM-9) mechanics have been changed: flare will be able to blind a missile only from medium range (about 500 meters), they won't misguide missiles from long range. AA missile itself, when blinded from long range (more than 400 meters), will not go off the course but will significantly lose maneuverability (4 times). It allows pilots to dodge a missile with active maneuver. When blinded from less than 400 meters, a missile will follow flares as before.
•   AA missiles (R60&AIM-9) now have bigger range and can be guided with maximum zoom.
•   Double spotting reward bug is fixed.
•   New ATGM launch sound
•   New helicopter crash sound
•   1 second delay between ATGM launches
•   3rd and 4th gen ATGM maneuverability after 2 sec of flight is reduced
•   Marker appearance mechanics are changed: markers will appear on a visibility range, hovering helis will be more visible now.
•   Infantry resupply mechanics are now changed: soldier will be occupying all free seats (they didn't use seats of deployed special troops before), double limit for special troops is removed.
•   MANPADs on 1st&2nd gens now have less fatal and slower missile. 3rd&4th gens are unchanged
•   Explosion calculations for AA and MANPAD missiles has been changed: max damage is the same, but will be decreasing to the border of explosion less than before.
•   Now successful mortars strikes will give an award to the transport heli pilot who deployed them.
Reward for destroying enemy mortars and special badge for destroying mortars in one battle.
Fixed bug with some Throttle devices in advanced control. Now collective won't jump to 0 when throttle is moved into minimum position.
•   Various small bugfixing
•   First batch of netcode improvements, should be less network synchronization issues.
•   ATGM netcode fixes, which should reduce the number of false hits.
•   EU-2 and US CENTRAL servers have been removed from servers list. Two others that has been left, more powerful ones, are located at the same data-centers.
•   The Mighty Jingles camouflage has been added to UH-1D.

Team JetCat
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Offline Asid

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Re: Heliborne
« Reply #2 on: November 07, 2017, 02:07:34 PM »
Heliborne 0.87.7 — Updated Controls
Heliborne - mindoug

Hello Pilots!

Update 0.87.7 is live! This is the third post-release Heliborne update. Its cornerstone is a big change to simple control scheme which allows players to turn without losing air speed. We believe that all pilots will benefit from it, especially new ones.

This update mostly fixes and adjustments of various gameplay issues. Upcoming updates will introduce sling-loading and extensions to coop gameplay.

Version 0.87.7 changelog:
•   Changes to simple controls - now when you try to turn without additionally pressing A/D - you'll have slow steady turn without losing a lot of air speed, if you additionally press A/D - you'll have the same turning speed as before
•   Changes to a number of helicopters and their flight parameters
•   A lot of transport helicopters from gen 2 to gen 4 health values were improved
•   Prices for transport loadouts of some helicopters from gen 3 and gen 4 were lowered
•   Several helicopters received changes to their respawn time after death (mostly faster respawn for less armed loadouts)
•   Treacherous map borders on Tonkin map are extended
•   Air-to-air Stinger and Igla missiles got their damage slightly reduced (by 10% or so), they should not be one hit - one kill missiles for most of the modern attack helicopters. R-60 and AIM-9 received no changes.
•   Heat seeker missiles no longer have lock speed bonus for next missile on the same target
•   Heat seeker missiles turning speed after successful flares is lower - its easier to avoid them by maneuvering after long-range flaring
•   Heat seeker missiles locking cone is smaller on distance now - you need to actually keep your aim on target for some time
•   MANPADS missile turning speed is a bit better
•   MANPADS squadron price is 12 now
•   MANPADS will now shoot no more than 2 missiles per 10 seconds on 1 helicopter from 1 location (70m radius)
•   Most of modern ATGMs max speed is lowered by 20-30%
•   Now ATGM aim will work without wiggling in flight if you are aiming at something directly along your helicopter's current course
•   TRS-132 and M-8 rocket damage increased by 30%
•   Minor network improvements
•   Saitek X52 default layout - thanks to rada660

Fly safe!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #3 on: November 22, 2017, 03:08:52 PM »
Heliborne 0.87.8 — Preparations
Heliborne - mindoug

Greetings, pilots!

The content update with sling load mechanics is getting ready, and this patch brings some preparations for it.

Changelog 0.87.8:
•   Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
•   Some models and textures fixed (for example Mi-28 rotor)
•   PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
•   Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
•   Minimum repair time for helicopter is 15 seconds
•   ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
•   4 new helmets have been added to the rotation
Meanwhile, we've started to work on a new map — a naval one. This should be a totally different experience, we hope you'll love it. Check those WIP screenshots and tell us what you think!








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Offline Asid

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Re: Heliborne
« Reply #4 on: December 19, 2017, 08:21:40 PM »
Heliborne Winter Complete Edition
Heliborne - mindoug

Greetings, pilots! The new year is just a few days away and we want to celebrate the end of the year 2017 with a special Heliborne bundle which includes everything we’ve made so far — Winter Complete Edition.



If you have ever wanted to get all the camouflage packs this is perfect time at least for three reasons:
1) you will get 26% discount for a bundle,
2) you will get an additional discount for everything you have purchased already,
3) the bundle comes with a new Winter Camouflage Pack which is available for limited time.

Upcoming updates
We have at least one content update planned by the end of this year with an ability to carry cargo as the main feature. It should have been released together with the Winter Complete Edition, but due to scheduling issues, we have to separate them. Game update will follow in upcoming days. Sorry for inconveniences.

The next one will introduce a lot of changes to Coop/PvE: additional PvE map (one of those which are PvP exclusive at the moment), new types of objectives, changes to existing maps and mechanics, a new behavior for ground troops, etc. We also want to improve difficulty settings and give you far more parameters to adjust.

Some of the things planned for Early 2018:
- Pre-game lobby,
- Updated sounds,
- New helicopters for existing nations,
- Daily/weekly tasks,
- Lifetime awards and leaderboards,
- Sea map.

Many thanks for your support!
Team JetCat
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Offline Asid

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Re: Heliborne
« Reply #5 on: December 29, 2017, 03:59:37 PM »
The New Year Update 0.89
Heliborne - mindoug



Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.

Heliborne 0.89 changelog:
•   2 New Helicopters have been added to the game, the Ansat and the CH-46.



•   Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
•   Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
•   Added a camera shake when colliding with the ground or receiving a large amount of damage.
•   Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
•   Changed turret angles for most helicopters with turrets. The angels have been changed according to real values, this results in a 20-30% increase overall on turret angles.
•   Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
•   Repair times now account for spent ammunition when changing a helicopter at the main base.
•   RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
•   Fixed IRCM reload error when landed at a base.
•   Fixed aiming angle for air-to-air missiles on some helicopters.
•   Added Estonian language, thanks to Valvejoodik for translation.

Happy New Year, pilots!
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #6 on: February 06, 2018, 12:34:55 PM »
Operation Winter Offensive, February 6-8
5 FEBRUARY   - MINDOUG



Attention, pilots! Heliborne Headquarters announces a new battle operation — Winter Offensive. Please read closely the mission briefing.

Keep in mind that this is an announcement. You'll be additionally notified on the actual start of the Operation on February 6th. The Operation has started!


HELIBORNE HEADQUARTERS

For immediate distribution to all pilots.

SUBJECT: OPERATION WINTER OFFENSIVE, 6-8 February 2018.

MISSION: Fulfill following objectives to receive unique air efficiency awards. The awards may be received during the Operation only.

OBJECTIVES: Every medal requires a certain number of objectives to be fulfilled; pilots may choose any objective(-s) from the lists. The objectives must be fulfilled in a single battle, either PvP or PvE. At the event’s conclusion each player will receive a reward corresponding with the highest medal earned.



3rd Class Winter Offensive Service Medal (one objective to be fulfilled):
• Capture 3 Landing Zones
• Destroy 8 ground vehicles
• Destroy 4 helicopters
• Scout 40 targets

2nd Class Winter Offensive Service Medal (two objectives to be fulfilled):
• Capture 7 Landing Zones
• Defend 7 Landing Zones from enemy attacks
• Destroy 10 tanks
• Destroy 20 AA positions
• Destroy 10 helicopters
• Spotting resulted in 20 destroyed targets
• Deploy mortar troops which will destroy 15 targets

1st Class Winter Offensive Service Medal (three objectives to be fulfilled):
• Destroy 10 ground vehicles with RPG soldiers
• Destroy 3 helicopters with MANPADs
• Spotting resulted in 35 destroyed targets
• Destroy 2 helicopters with door gunners
• Destroy 20 helicopters with machine gun or cannon
• Destroy 30 ground targets with ATGM
• Return helicopter in critical condition to base 3 times

In case of a successful outcome of the operation, the pilots awarded with medals of distinction will be assigned to additional awards:
•   For 3rd Class Medal — commemorative helmet patch.
•   For 2nd Class Medal — commemorative helmet patch and helmet.
•   For 1st Class Medal — commemorative helmet patch, helmet, and unique UH-1D Bundesgrenzschutz camouflage.




The Operation Winter Offensive is the first in-game event in 2018. It also serves us as a test run for other events which are planned for following months. Your feedback is extremely valuable!

Good luck, pilots!
Team JetCat
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Offline Asid

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Re: Heliborne
« Reply #7 on: February 06, 2018, 12:35:33 PM »
Heliborne 0.90.5 — Winter Offensive
6 FEBRUARY - MINDOUG

Greeting, pilots! The update 0.90.5 officially starts the Operation Winter Offensive. Be sure to read the briefing carefully.
Changelog 0.90.5:

•   Start of the Operation Winter Offensive.
•   Ground effect mechanics updated (thanks to FatherSarge for consulting).
•   Altitude climb and ballooning mechanics updated (thanks to FatherSarge).
•   Increased course change speed on small turns.
•   Fixed CH-46 lag in certain cases, fixed Mi-8MTV aim problem.
•   Helicopter control tips added to training flight.
•   Fixed certain bugs in UI, fixed task list when entering Co-op game.

Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #8 on: February 09, 2018, 12:38:57 PM »
Daily Deal - Heliborne, 33% Off
Heliborne - Valve

Today's Deal: Save 33% on Heliborne!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
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Offline Asid

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Re: Heliborne
« Reply #9 on: March 29, 2018, 11:16:43 PM »
Heliborne 0.92 — The Transport Renaissance
Heliborne - mindoug



Greetings, Pilots!

We've issued an update which will definitely make your day. And there are several reasons.

First, it's a special day for transport helicopters — they are finally able to do sling loading! We've added two initial types of cargo — ammo crates and repair kit. Expect more in upcoming updates.



Second, we've finally introduced Steam Achievements. There are 50 of them at the moment. More are coming. Start earning them, you'll need them soon!



Third, you may now choose a size of a room, from 3x3 to 8x8 (depending on a map).



Also, good news for owners of Logitech controllers: we've recently introduced native support for Logitech 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS.

Full patch notes:
•   Sling Loading. The first two cargo types — ammo and repair kit crates. Transport helicopters can pick them up at bases and move anywhere on a map to create a reload/repair point for other helicopters.
•   Steam Achievements. The first 50 achievements have been added. More will be added in future.
•   Automatic Pre-Battle Slot Reservation System has been introduced. This will prevent simultaneous connection of several players for the same side and thus will help balance battles.
•   Correlation between vehicle armour and explosion damage has been updated. Medium and heavy armoured vehicles now receive less damage from fragments. It also depends on an armour of an affected part of a vehicle.
•   Online Single-player Mode. Those who want to play solo and earn progression points may now play this new game mode instead of password protected multiplayer battle. However, we recommend to play Heliborne with other players — this is what it has been designed for.
•   Flight model has been updated. Now high speed during dipping down may be achieved only together with Collective Increase (Space button). Altitude gaining rules have been updated as well.
•   Repair time and experience bonuses for outnumbered teams (1+ players) have been added to PvP modes.
•   Room size settings have been added to PvP: a host can limit number of players for a battle.
•   The last used camouflage (including Hangar) will be remembered and automatically applied when you add a helicopter to a squad.
•   AA sight on a one Mi-28N modification has been fixed.
•   Mortars info has been added to the after-battle report.
•   Net code fixes.
•   Hidden fixes for the next upcoming updates.
•   Native support for the following Logitech controllers has been introduced: 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS.


Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #10 on: April 01, 2018, 02:29:26 PM »
Destination Unknown
Heliborne - mindoug



While Elon Musk is dreaming about colonizing Mars, we made it to a much farther place. The place with no helicopters, so we've built them from scrap.

Fuel is running low, we don't have much time left here. All pilots this net, request immediate air support!


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Re: Heliborne
« Reply #11 on: May 15, 2018, 02:03:48 PM »
Heliborne 0.95 — Pre-Battle Lobbies
Heliborne - mindoug



Greetings, pilots!

We have very good news: a long-awaited lobby system has finally been added to Heliborne!

Now you can create a lobby to gather more players before starting a battle. You can both wait until other players join or invite your Steam and Discord friends.

You had a great battle with an unknown pilot and would like to play together in future? We made it much easier to socialize with others: now each battle ends with a post-battle lobby where you'll be able to talk to other pilots and send them friend invitations.

Take a look at the full patch notes to learn more details about the Update 0.95:

•   This update adds "lobbies" or "pre-game rooms". How they work - now when you creating a multiplayer game (be it Coop or PvP) - you can choose an option to Gather Players and create pre-game room. People will be able to join that pregame room and a battle will be started when you (host) will decide to do so. We hope to utilize this new feature a lot more in upcoming PvE overhaul and additional PvP gameplay modes.
•   While in a pre-game room you will have access to pre-game chat, where you can talk with other players.
•   Also while you are in a pre-game room, you will be able to send join invites through Steam and Discord to your friends.
•   We've integrated Steam Rich Presence - you will be able to send invites to both in-game and off-game friends. And you will be able to join games of your friends from the Steam interface (Join game buttons in friend list and profile list). This depends on privacy settings of your Steam profile.
•   We also integrated Discord Rich Presence - you will be able to invite your friends to both pre-game and on-going matches. Also, information about details of what you are playing will be displayed in your Discord profile. This integration also depends on your Discord privacy settings.
•   Steam friend list menu is added to the game. Through it, you can message your Steam friends, find their current battle or invite them to a pre-game room you are currently in.
•   Now after all multiplayer games participant list will be displayed in a post-game menu. You will be able to check other player's in-game profile (helmet, rank, and medals) and send them friend invites.
•   Also, a post-game chat will be displayed after all multiplayer games.
•   Planet Plyuk map is now hidden from both PvP and PvE. We'll do something with it in future, meanwhile, a new game map is in its finishing stages and should arrive to the game soon.
•   Meanwhile, we've added Kosovo Night map to the list of Coop-playable maps.
•   Achievement for mortar support (Love-tube) was fixed.
•   Maximum team difference rules where changed. For teams of size 3 or less maximum team difference is now 1, for size of 4 and more — 2, like before.
•   Password protection menu changed — now it is one password for the battle itself, not per-team.
•   Coop settings menu changed — it looks differently and now allows for more option combinations.
•   Increased rocket, missile, and personnel reload speed. Rocket refill speed now different for small caliber and large caliber rockets.

Oh, and we are going to show you something special very soon, so stay tuned!

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Re: Heliborne
« Reply #12 on: June 14, 2018, 11:00:22 PM »
Heliborne 0.96 — Dragon's Awakening
Heliborne - mindoug



Hello everyone! We have several great new for you. First of all, Heliborne has received a new map — Binomo Islands, Operation Fznamznon.



The Map

Operation Fznamznon is IV generation hypothetical scenario with an amphibious assault on an island located in South China Sea. It introduces a lot of brand new gameplay features. 60 percent of its 69 square kilometers are occupied by an island, the other part is sea.



The map is based on Frontline game mode with several significant changes. The biggest one is that instead of ground bases players start battle on heavy aircraft carriers. Those are USS Wasp (LHD-1) on US side and heavy aircraft-carrying missile cruiser Novorossiysk on Soviet side. They need to support an assault on the island, providing cover to the amphibious troops on their way to the shore and after that support the Marines while they are advancing through the island.



The map’s fleet also include dock landing ships (Ivan Rogov and USS Rushmore (LSD-47)), which deploy light armored vehicles and cover them until they reach the ground, and hovercrafts (Zubr and LCAC-1), which transport ground vehicles to the island.





Currently, Operation Fznamznon is available in PvP only, but we are going to add it to Co-op later.

We are currently looking into possible scenarios to expand sea operations related gameplay in the future. Looking forward to your feedback on this map and gameplay and waiting for your suggestions on how we could make it better!



Chinese localization

Today we are also happy to greet our new Chinese pilots on-board and present official Chinese localization for Heliborne! 欢迎您!

To commemorate this significant step in the game's development we've prepared a special in-game event — Dragon's Awakening. The event will last for 10 days during which everyone will be able to unlock unique helicopter camouflages and helmet patches.

The Manuscript

To all pilots,
Heliborne HQ has received an ancient Chinese manuscript from secret sources. Our translators and decoders have been working for months until they have finally discover its content. The manuscript is based on The Art of War by Sun Tzu and reveals how to become an invincible warrior. With the help of Chinese masters we've been able to adapt this knowledge to helicopter warfare.



The Objectives

Pilots, during the next 10 days, until June 24th 23:55 GMT, you'll have several temporary achievements available. Those are Tiger, Fox, Horse, and Dragon medals. Each of them has several objectives which have to be fulfilled during one battle.

Dragon medal can be received only by those who already have Tiger, Fox, and Horse medals!

1. Tiger medal
In one battle, complete 2 of 3 objectives:
- Destroy 25 ground vehicles
- Shot down 5 helicopters
- Destroy 10 AA positions

2. Fox medal
In one battle, complete 2 of 3 objectives:
- Scout 35 targets
- 15 spotted targets destroyed by your teammates
- Destroy 20 special soldiers

3. Horse medal
In one battle, complete 2 of 3 objectives:
- Capture 5 Landing Zones
- Show down 2 helicopters with MANPADs
- 10 targets destroyed by your mortars

4. Dragon medal
After Tiger, Fox, and Horse medals are received:
- Destroy 30 ground targets with door gunners
- Get ATGM-sniper 1st class ribbon (destroy 8 enemy vehicles with 8 ATGMs in a row)

The Awards

Every medal will unlock a unique helicopter camouflage after the event is finished.

Good luck, pilots!

Heliborne 0.96 changelog:

•   New map has been added — Binomo Islands, Operation Fznamznon (available in PvP only, will be added to Co-op later).
•   Operation Fznamznon map features updated Frontline mode: additional LZ which trigger deployment of vehicles have been added. Those LZs help to push forward on the map much faster, and without them being captured it is impossible to follow some of the routes.
•   New UI showing progression during special events.
•   4 new medals available during Dragon's Awakening event.
•   NVIDIA Highlights system has been integrated. All NVIDIA ShadowPlay users (of up-to-date versions) will be receiving the best moments from battles automatically recorded after each battle (with opportunity to save or share the right away). If you have ideas on what moments should be also automatically recorded, let us know!
•   Hit sounds for helicopters have been improved: they now depend on caliber of a gun (thanks to ChokDK).
•   Other sounds have been added: reconnaissance failure, picking up cargo (thanks to ChokDK).
•   Some bugs have been fixed (cargo, choosing of a helicopter), opacity slider for night maps has been added, team chat has been added as default, cargo has been added to the training map.
•   5 missing helmet patches have been added to Deluxe Camouflage Pack.
•   Chinese Camouflage Pack has been added.

We've also prepared some new features which we did not include into this update. They will be added within following days.

Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #13 on: June 26, 2018, 07:35:33 PM »
Heliborne 0.96.8 — New Co-op objectives
Heliborne - mindoug

Greetings, pilots!

The Dragon's Awakening event has been successfully finished. You all did a great job, and it's now time for awards!

Every special medal earned within the event will give you a unique thematic Chinese camouflage.



We also would like to ask how did you like the event? What did you like most of all? What should we improve next time? Help us to make every next event better than the ones before!

Heliborne 0.96.8
Great news for Co-op players: we have added several new types of Co-op objectives and improved Co-op overall. We've also made scout helicopters more valuable, but a bit shortened their markable area range.

More Co-op updates will follow soon!

Changelog:
•   Difficulty settings for Co-op now affect accuracy and target contact range both for AA guns and vehicles.
•   Health of AA guns on III and IV generation maps has been increased.
•   New Co-op objectives have been added: insert operation under fire, reconnaissance group evacuation from ambush, medevac, and reconnaissance operation.
•   Appearance logic of several objectives has been changed: less objectives deep behind enemy lines, less objectives which lead to spawn of enemies in close vicinity to player's helicopter, etc.
•   50-seconds enemy spawn delay has been added to "engage enemy convoy" objective.
•   Time limits for objectives on easy and medium difficulty levels have been slightly increased. Several new options for number of simultaneous objectives have been added.
•   Chance of positive event after successfully carried out objective has been slightly decreased on all difficulty levels.
•   Air-to-air and Manpad missiles have received guaranteed damage depending on their power. Overall, air-to-air missiles became more effective, but will not inflict more damage than before.
•   MANPAD's missile smoke trail is now starting higher from the ground.
•   Shooting accuracy and range of RPG soldiers have been slightly increased.
•   Also, group of RPG soldiers now communicate with each other and does not make double shot in the same target.
•   Fixed RPG grenade bug which incorrectly lowered its damage.
•   RPG grenade rules for damaging helicopters have been changed: now it inflicts guaranteed damage.
•   Enemy RPG and MANPADS in Co-op now have unlimited number of shots.
•   Targets marked by scout helicopters now have additional "request for attack" icon above them.
•   Markable area range for scout helicopters has been decreased from 100 to 70 meters. As a result, markable area size has been decreased around two times, but it's still enough to cover any landing zone.
•   Target auto-lockon for cannons has been improved. It's now being activated much more often. Hence "mark target" button for scouts has been moved from B to E by default, while manual lockon has been moved from E to B.
•   Improvements of Chinese localization (thanks to Danyu-Tom, Pvt.Petrenko, and Chinese players group).
Team JetCat

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Offline Asid

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Re: Heliborne
« Reply #14 on: August 25, 2018, 12:04:53 AM »
Heliborne 0.97 — Sahara Desert
Heliborne - mindoug



Greetings, pilots! We've been working on the update 0.97 for some time, and now we are happy to unveil our new map — North Africa, Sahara. This desert map is designed for II generation helicopter squads and is available both in PvP and PvE modes.





Operation Fznamznon map has also been improved. We've added several ships which guard carriers from enemy helicopters and basically defend your spawn point. Nguyen Hue has received new visual effect and improved PvE mode.

Heliborne 0.97 full changelog:

•   New map - North Africa, Sahara for 2nd generation, both PvP and PvE versions.
•   Additions to Fznamznon map - several ships will guard each spawn and landing ship location. Be aware, those ships are armed with heavy missiles.
•   Visual changes on operation Nguyen map - new rice fields, camera settings, rice field water splash effect.
•   Additions to PvE on operation Nguyen map - new unit locations and also experiment with boats on the water.
•   On both of 2nd generation maps tanks will now shoot at nearby helicopters with their main gun. Don't hover close to them.
•   Fixed some UI problems and improved some effects (40mm and 57mm AA gun effect)
•   Added "additional timer" option to PvE setup. This option will allow you to make either extend or reduce default objective timer.
•   Timer for rescue objectives now will be tied not only to difficulty setting, but also to size of the map. Allowing for more time to pick up soldiers.
•   Soldiers intended for rescuee now will be grouped closer. Soldier callback/pick up range is extended. And from now on soldiers will try not to climb up the electric poles. Fixed problem with rescuee soldiers not willing to take empty seats in some cases.
•   Recon soldiers requesting evacuation under fire will now mark their position with purple smoke.
•   Some of the PvE objectives now will specify grid coordinates of the objective.
•   Fixes to training map - armor values of training targets are updated. Some changes in target visual effects.
•   Heavy machinegun fire adjusted. Each bullet will deal less damage, but machinegun itself will fire for a longer period of time.
•   ATGM missiles should stop "crashing" enemy helicopters in some cases and will count as a regular kill.
•   Visual fixes for several helicopters.

Heliborne Flight School

Apart from that, we would like to announce Heliborne Flight School. The School will be made in a form of regular online battles, mostly PvP. Cadets will be split into 2 teams, and each of the teams will be led by one of our top players. Teams will be able to chat in a special private voice channel in our Discord.

If you would like to get advice from the most experience Heliborne players, be sure to reserve a place! Please fill in this short questionnaire
. Those who want to share their experience with others are also encouraged to fill in the form.

Team JetCat

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