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Author Topic: BLACK DAY  (Read 1666 times)

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Re: BLACK DAY
« Reply #15 on: January 03, 2018, 06:49:25 PM »
Preview Alpha 0.55: New map - Avieno Land (Winter), new clothes...
3 JANUARY   - [FR] HELIOS PRODUCTION

New map - Avieno Land (Winter version), heavy gear and more...







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Re: BLACK DAY
« Reply #16 on: January 04, 2018, 09:31:51 PM »
ALPHA 0.55 Release: New map - Avieno Land (Winter), new clothes...
4 JANUARY   - [FR] HELIOS PRODUCTION

Dear gamers,

Alpha 0.55 is release! This big update contains a new map (Avieno Land - Winter version), new clothes and more...



Avieno Land (Winter version) is the big map of the game (more 9 square km) with points of interest (military bases, old village, factory...).
This version have snow (normal weather) and blizzard (bad weather) effects.





Alpha 0.55 add some new clothes with 11 camos (Heavy helmet, heavy vest, new pants and heavy pockets)



[CHANGELOG]
- Add: Avieno land map (Winter)
- Add: Clothing (Category HEAD) - Heavy helmet + 11 camo
- Add: Clothing (Category PANTS) - Pants 2 + 11 camo
- Add: Clothing (Category VEST) - Heavy vest + 11 camo
- Add: Clothing (Category POCKET) - Heavy pockets + 11 camo
- Add: Snow effect (Avieno land - winter)
- Add: Blizzard effect (Avieno land - winter) with bad weather option
- Add: Winter camos for enemies (Avieno land - winter)
- Add: Unreal Engine 4 (logo)
- Change: Weapons names
- Fix: AI doesn't heard explosions (frag, C4)
- Fix: Helicopters destroyed are considering at a target by AI
- Fix: Empty drivable vehicles are considering at a target by AI in alert
- Fix: AI teammates can do once move if wounded
- Fix: LOD trees and foliage (Avieno Land)
- Fix: Culling of objects (Avieno Land)
- Fix: English texts
- Fix: French texts
- Fix: Inventory interactions
- Fix: Hit animation is playing even if teammate is unsconcious
- Fix: Attenuation sound of rocket impact
- Fix: Interactions possibe in main menu
- Fix: Collisions rocks (Avieno Land)
- Fix: Collisions roof
- Fix: Collisions house (Avieno Land)
- Fix: "FPS only" option had wrong position

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Re: BLACK DAY
« Reply #17 on: January 08, 2018, 03:48:12 PM »
Preview - New map: Jalh-Ab Desert
6 JANUARY   - [FR] HELIOS PRODUCTION

Discover first screenshots of the future map














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Re: BLACK DAY
« Reply #18 on: January 12, 2018, 01:45:07 AM »
ALPHA 0.60 Release: New map: Jalh-Ab Desert, new tasks and more...
10 JANUARY   - [FR] HELIOS PRODUCTION

Dear gamers,

Alpha 0.60 is release! This big update contains a new map (Jalh-Ab Desert), a new task and more...

Jalh-Ab Desert is a big map of the game (more 9 square km) with points of interest (military bases, desert villages, old factory...).








[CHANGELOG]
- Add: Map - Jalh-Ab Desert
- Add: New task - Kill arms dealer and the chief / Steal suitcase
- Add: Stealth music (Jalh-Ab Desert)
- Add: Action music (Jalh-Ab Desert)
- Add: Guards around hostage
- Add: Guards around arms dealer and the chief
- Tweak: General optimization
- Tweak: AI helicopter optimization
- Tweak: More armored patrol
- Tweak: Change weapons names (with military designation)
- Tweak: Speed animations - Vault/Climb
- Tweak: Dynamic AI Spawn/Despawn
- Tweak: AI can't attack armored vehicles if doesn't a suitable weapon
- Tweak: AI return to safe behavior if he doesn't see suspect activity after checking
- Tweak: Synchronized shots can be assigned at all medium and small pawns (soldiers, vip, turrets...)
- Tweak: Cameras can spot only players, not teammates
- Fix: Empty drivable vehicles are considering at a target by AI teammates in alert
- Fix: Turrets disabled are considering at a target by AI teammates in alert
- Fix: Collision between player and teammates
- Fix: French texts
- Fix: Camera rotation of soldier in prone position after use a other character (drone, satellite)
- Fix: Some interactions possibe in main menu
- Fix: Errors scripts AI turrets
- Fix: Enemies position in Level menu
- Fix: Dynamic switch between stealth/action musics
- Remove: AI Armored (temporary, currently affect framerate performance)

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Re: BLACK DAY
« Reply #19 on: January 16, 2018, 08:13:17 PM »
ALPHA 0.62 Release: Alarm system, new clothes...
15 JANUARY   - [FR] HELIOS PRODUCTION

Dear gamers,

Alpha 0.62 is release! This big update contains a new feature: the alarms.
From now on, enemy run to alarm if he spot player or see a dead body.



Furthermore, this update add new clothes (contractor and survivor design)



Obviously, this update content many tweaks and fix for a better experience.

[CHANGELOG]
- Add: Alarm system
- Add: Clothing (Category PANTS) - contractor suit + 10 camos
- Add: Clothing (Category VEST) - survivor jacket + 5 camos
- Add: Clothing (Category HEAD FACE) - theath + 3 camos
- Add: Clothing (Category HEAD FACE) - gas mask + 1 camo
- Add: Clothing (Category HEAD HELMET) - hat + 3 camo
- Add: Clothing (Category HEAD HELMET) - panama 2 + 4 camos
- Add: Teammates have same health points as player
- Tweak: Attack with knife (animation)
- Tweak: Music main menu
- Tweak: Characters's poses (character menu)
- Tweak: Some animations UI
- Tweak: Some UI design
- Tweak: Marker position for AI command
- Tweak: Cyborgs reload very fast
- Tweak: AI focus priority on player pawn
- Tweak: AI distance for heard a noise
- Tweak: AI sprint animations
- Fix: AI Navigation (Jalh-Ab Desert)
- Fix: AI turret doesn't aiming correctly
- Fix: AI soldier use focus if sprint
- Fix: AI doesn't see a dead body correctly
- Fix: AI Vip doesn't heard noises correctly
- Fix: Night luminosity (Jalh-Ab Desert)
- Fix: Melee attack detection
- Fix: Cameras sounds
- Fix: Missing physics materials
- Fix: Soldiers spawn positions
- Fix: Stairs collision (Conira Castle)
- Fix: Objects wrong location (Jalh-Ab Desert)
- Fix: Landscape (Conira Castle)
- Fix: Spawn areas (Conira Castle)
- Fix: Crossbow shoot sound
- Fix: Tower power could be destroyed by a EMP
- Fix: Some french texts doesn't translate
- Fix: Some french texts spelling

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Re: BLACK DAY
« Reply #20 on: January 27, 2018, 11:50:30 PM »
ALPHA 0.65 Release: New map - Conira Castle (Winter), mines and more...
25 JANUARY   - [FR] HELIOS PRODUCTION

Dear gamers,

Alpha 0.65 is release! This big update contains a new variant map (Conira Castle - Winter version), new mines (S-Mine, Claymore, AT Mine) and more...



In addition to three new mines (S-Mine, Claymore and AT Mine), all weapons and items receive new icons for a better UI



Finally, Conira Castle have complete new foliage ;)





[CHANGELOG]
- Re-initialization save file
- Add: Conira Castle map (Winter)
- Add: Item -> AT Mine
- Add: Item -> S-Mine
- Add: Item -> Claymore Mine
- Add: XP for each enemy killed
- Add: Armouring vehicle icon
- Add: Rocket vehicle icon
- Add: Bullet vehicle icon
- Add: Energy drone icon
- Add: XP required for each item (grenades/explosives/medic...)
- Add: Select item directly in inventory
- Tweak: To aim with a weapon or use binoculars spot automatically
- Tweak: Foliage (Conira Castle)
- Tweak: Optimization (Conira Castle)
- Tweak: All weapons/materials icons
- Tweak: XP required for each weapons and maps
- Tweak: Blizzard effect optimization
- Tweak: AI doesn't move to alarm and attack if target too near
- Tweak: Treat animation
- Tweak: Some UI design
- Tweak: Some UI animations
- Tweak: Rewards UI display all rewards not once
- Tweak: Item selected icon
- Fix: Issue with first game if player doesn't configure clothes and weapons
- Fix: Lastest weapons choice doesn't load correctly
- Fix: VIP visibility with thermal vision
- Fix: C4 attenuation sound
- Fix: Left hand position with treat action
- Fix: Conquest zone doesn't detect vehicles
- Fix: Explosions sounds
- Fix: Attachments names
- Fix: Some objects locations (Conira Castle)
- Fix: French texts doesn't translate correctly
- Fix: Rare issues with settings mission
- Fix: Left hand location with death animation

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Re: BLACK DAY
« Reply #21 on: February 03, 2018, 05:52:06 PM »
ALPHA 0.66 Release: Crosshair fix, new UI...
28 JANUARY   - [FR] HELIOS PRODUCTION

Dear gamers,

Alpha 0.66 is release! This update contains the important fix: crosshair location.

[CHANGELOG]
- Overhaul: Crosshair icon location (have always good location of target)
- Add: Camera shake with sprint movement
- Add: Camera shake with slide movement
- Add: Camera shake with roll movement
- Add: Some key bindings in hud soldier
- Tweak: TPS camera
- Tweak: Spot enemy with vehicles
- Tweak: Shoot camera shake with all weapons
- Tweak: Shoot camera shake with scope
- Tweak: Shoots animations
- Tweak: UI gear menu
- Tweak: UI dead menu
- Tweak: UI inventory
- Tweak: UI hud soldier
- Tweak: UI conquest
- Tweak: UI XP obtained
- Change: Reload animations are same between TPS and FPS view
- Remove: Camera shake with FPS shot
- Fix: Stationnary vehicles can be pushed by player
- Fix: Keys binding list duplicate
- Fix: XP doesn't receive with a drivable armored
- Fix: Crosshair visible underwater
- Fix: Attenuation sounds
- Fix: Climb doesn't work correctly with "Weight gear" disabled

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Re: BLACK DAY
« Reply #22 on: February 03, 2018, 05:52:35 PM »
ALPHA 0.67 Release: Tweaks and fix...
31 JANUARY   - [FR] HELIOS PRODUCTION

[CHANGELOG]
- Add: Weapons icons for each teammate (Sandbox menu)
- Tweak: UI Sandbox menu
- Fix: Camera shake
- Fix: Wrong weapons icons
- Fix: Missing sounds for a reload animation
- Fix: AI pathfinding on roof (Jalh-Ab Desert)
- Fix: Cyborg root location with link animations
- Fix: AI teammates recently wounded could be treat

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Re: BLACK DAY
« Reply #23 on: February 08, 2018, 03:11:27 PM »
Preview drivable tanks...
7 FEBRUARY   - [FR] HELIOS PRODUCTION

Preview of 4 new tanks ready for action (russian, french, chinese and german versions)






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Re: BLACK DAY
« Reply #24 on: April 03, 2018, 04:11:20 PM »
Alpha 0.68 Release: Tanks, new map, AI improvements
BLACK DAY - [FR] Helios Production

Dear gamers,
Alpha 0.68 is now available. This major update delivers many in game improvements and additions.

First is the inclusion of 4 new Tanks making an appearance on the battlefield, inspired by famous real life models and offered in 4 versions (Russian ,German, Chinese and French). The Vehicle physics and overall performance have been completely reworked in order to offer a more satisfying experience.


A new Mountain Village map has also been added for your enjoyment. This map has the particularity of being relatively small to privilege combat and Tasks in a CQC environment.



The artificial intelligence has also been tweaked and improved for more realistic combat behaviours. The ai reacts a lot better in close combat situations and the detection system has also been rebalanced so ai behave in a more coherent fashion during infiltration missions.
Multiple bugs have been fixed and many minor improvements have been made to the game.
Your feedback is highly appreciated and will only help make the game better.

Salutations,
Helios Production

[CHANGELOG]
- Add: New map - Mountain town
- Add: Russian tank
- Add: German tank
- Add: Chinese tank
- Add: French tank
- Add: New animations (ladder)
- Tweak: Defaut keys have correctly qwerty keyboard (switch weapons / switch item: 1-2-3-4)
- Tweak: Physics vehicles
- Tweak: CQB AI
- Tweak: AI optimization
- Tweak: AI reaction time improved (AI always attack if target is too close)
- Tweak: AI detect dead bodies correctly
- Tweak: AI have a short delay after hearing a noise before going into alert mode.
- Tweak: AI will delay shortly before going into alert mode when they discover dead bodies or suspect activity.
- Tweak: Drone optimization
- Tweak: reduced noise of suppressed weapons
- Tweak: Scope sway
- Tweak: Lost Island (daytime: night)
- Tweak: VFX thermal vision on teammates
- Tweak: VFX signal out of range (drone)
- Tweak: Accurancy option add delay before shoot
- Tweak: Country town design
- Tweak: Danger music (Area 47)
- Tweak: Using a ladder
- Fix: AI choppers not detecting correctly with their lamps
- Fix: AI can't throw grenades
- Fix: AI robot aim for target
- Fix: AI chopper aim for target
- Fix: AI robots pathfinding
- Fix: AI hearing sensor
- Fix: Foots position of enemies
- Fix: Bodys physical reaction when hit with explosive (frag, mine, rocket...)
- Fix: Climbing system with standing cover
- Fix: English texts
- Fix: French texts
- Fix: Suitcase spawn locations
- Fix: Enemies spawn locations
- Fix: Thermal effect on VIP
- Fix: S-Mine triggered by same team
- Fix: Animations cover transition
- Fix: "No XP required" doesn't update weapons available

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Re: BLACK DAY
« Reply #25 on: April 03, 2018, 04:13:00 PM »
Alpha 0.70 Release: High altitude jumps, Airstrikes, new difficulty options and lots moreÖ.
BLACK DAY - [FR] Helios Production

Hello Gamers,

First things first, I am sorry for not giving any news over the last month. ( needed some time off). But I am back and with that said 0.70 is done and online. Many of these changes and additions have been made thanks to great community feedback and ideas. Keep them coming, rock on, and hope you enjoy 0.70.



To start with Itís now possible to insert the mission area via a high altitude jump. Ideal to quickly infiltrate sectors behind enemy lines for a up close and personal insertion. Itís also possible to activate halo jump from the helicopter above the mission area if the altitude is right.



Also, a new asset has been added to your arsenal: Airstrikes. Point the desired target zone and unleash devastating firepower on enemy lines.

A new objective has also been added: Plant tracking device without getting spotted. A simple but difficult objective that will demand all your attention and discretion. If spotted objective will fail.

Talking about failing, 3 new difficulty options have also been added.
-Complete objectives in order: 1st Objective will appear at mission start and the next one will only be available after completion of the last.
-Mission Failure: If you fail an objective the mission is failed.
-Blood Brothers: If a teammate dies, mission is over and failed.

From now on teammates will try to reanimate the player if wounded and near death. So no more dying if a team member is nearby and can revive you. This adds longer survivability in combat. The A.I autonomy has also been enhanced to accommodate this task so teammates will try to aid and revive as soon as possible without any command orders from player.

To finish off, enemy patrols have been completely reworked. They now follow paths more coherently and can form squads of up to 8 soldiers
This update obviously adds tons of corrections and fixís.

[CHANGELOG]
- Add: HALO jump insertion
- Add: Airstrike
- Add: New task - Put a tracking device without being spotted
- Add: New difficulty option - Reach objectives one by one
- Add: New difficulty option - Mission fail (if an objective fails, the mission is a failure)
- Add: New difficulty option - Blood Brothers (if a teammate died, the mission is a failure)
- Add: Wounded system for player if teammates enabled
- Add: Soldiers patrolling with squad (max: 8 units per squad)
- Add: Halo jump with helicopter
- Add: Outro cinematic
- Add: Outro music success
- Add: Outro music fail
- Add: Button "use" in inventory
- Add: Sprint can be used with crouch position and strafe movement
- Overhaul: Patrol points
- Tweak: AI Optimization
- Tweak: AI teammates try to treat casualties automatically
- Tweak: Increase wounded time for teammates: 60s -> 180s
- Tweak: Backgrounds maps
- Tweak: Outro UI
- Tweak: Increase vanilla teammates health
- Fix: Dynamic spawns
- Fix: Satellite view with ladder
- Fix: Cull of some objects
- Fix: Treat animations with hits
- Fix: Metal fences collisions
- Fix: Damages with rockets
- Fix: Patrol spawn
- Fix: Turrets detection
- Fix: Mines noise maker
- Fix: Landscape (Jalh-ab Desert)
- Fix: Reduce flahsbang noise
- Fix: Kill the arms dealer and commander doesn't reach correctly
- Fix: Some errors scripts

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Re: BLACK DAY
« Reply #26 on: April 07, 2018, 11:28:29 PM »
Alpha 0.75 preview...
6 APRIL   - [FR] HELIOS PRODUCTION

Hi gamers,

Little teaser of the upcoming new features for Alpha 0.75.. ?



Coming soon...

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