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Templar Battleforce
« on: October 02, 2017, 04:38:16 PM »

Templar Battleforce is an addictive mix of strategic combat and army building with the precision of an RPG. Step into the pilot suit of a Leviathan mech and lead the Templar Knights in battle against fierce enemies.

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Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

Lead your squad as they blast, hack, and burn their way through the galaxy!

•   Command your Templars in turn-based tactical warfare across 55+ unique scenarios
•   Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
•   Lead your squad in battle against immense and mighty bosses
•   Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
•   Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
•   Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
•   Build your unique battleforce with exacting precision, recruit and design every squad member
•   Customize the appearance, armor design, talents, and equipment of your veteran Templars
•   Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
•   Replay the campaign with your victorious squad in a New Game+ mode

The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
•   Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
•   Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat!

Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting.

Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content.

We make games we love -- and we hope you’ll love them, too!

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Re: Templar Battleforce
« Reply #1 on: December 02, 2017, 12:06:23 AM »
Update #77: Platform Enhancement Kit
Templar Battleforce - Trese Brothers

Whenever we release a new game, we are always pushed to improve our underlying engine and platform support. Templar Battleforce helped us level up in many ways and now, our latest title Star Traders: Frontiers has some goodies to share with all of our other games.

With this release, we've backported the improvements from STF including Linux tooltips, fixing issues with stuck tooltips, improved hover speeds, icons for your taskbar and better resolution support!

We've also made a series of balancing updates to monster types, made the litch smarter (watch out!) and down-balanced the cost of some ordnance, based on player feedback and suggestions.

Please, leave a review this holiday season to help spread the cheer, mechs and squashed xeno!

Oh, and play Star Traders: Frontiers!

v2.6.41 - 12/1/2017
- Fixed issue with tooltips getting stuck
- Win32: Improved Taskbar and Window Icons
- Win32: Boosted mouse hover speed by 100ms
- Linux: Added mouse hover support, Improved 3rd Button
- Mac OS X: Improved mouse hover performance
- Improved Pipeline levels and fixed map bugs
- Improved resolution and scaling for very large and very small screens
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and reduced resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base Armor for Pyro Turrets

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Re: Templar Battleforce
« Reply #2 on: December 30, 2017, 10:52:47 PM »
Update #78: Save 50% and Burn 'em Up!
Templar Battleforce - Trese Brothers

If you have not stepped into a Leviathan mech and led the Templars to war, nos is the time to join the fight. The battle rages on and the Templars need you! Save 50% on Templar Battleforce today, Captain!

Thanks to all of our players leaving reviews and helping us spread the word!

With this release we've done some rebalancing of the Flame Engineer tree. All the Flame Pistol weapons have had their range increased by +1 to help them stay more mobile on the battlefield.

For those weapon combinations that do not work with certain Talents, the Talents are more clearly marked as not valid. We've also stacked multiple Ordnance in the selection screen to make it quick and easy to find the Ordnance you need.

More hovers have been added explaining rules and stats, and we'll keep pressing forward on that front. Across the game we've tweaked the balance and setup of certain levels to increase their challenge and help the AI plan best for the given terrain.

v2.6.45 - 12/29/2017
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents that cannot be used with Templar's weapon setup
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Added 12 new hovers explaining rules and buttons
- Fixed reported typos and spelling errors in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on 'Extermination Protocol' map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical

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Re: Templar Battleforce
« Reply #3 on: January 25, 2018, 09:46:28 PM »
Update #79: Armory Upgrade
Templar Battleforce - Trese Brothers

The Templar mechs march to war and they demand the very best weaponry and armor! Update #79 fills in some of the Gear Level gaps with new and improved weaponry for Captains, Berserks, Soldiers and Paladins.

The Soldier's new Battalion Mk3 Rifle is a Gear Level 7 powerhouse, found under the Grenadier branch of the Soldier's tree. The Warstar Leviathan is a heavy Gear Level 9 armor found under the Leader in the Ranks branch of the Soldier's tree. Finally, the new Dhragen Hammer is a Gear Level 9 alternative to the Obliterator Maul which weighs in at GL 12. Arm up, and release the mechs of war!

We've also fixed a longstanding issue that cause enemy levels to display incorrectly, not taking difficulty into account. That is now resolved in all hovers and right clicks to bring up monster details.

Thanks to the player who pointed out the swap bug in Starport Breach level -- now fixed! We're down to one last level that prevents swapping and we're working to resolve that still.

v2.6.47 - 1/25/2017
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Fixes bugs with menus and right clicks

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Re: Templar Battleforce
« Reply #4 on: February 15, 2018, 08:46:01 PM »
Update #80: Save 50% + Fortify Your Position!
Templar Battleforce - Trese Brothers

Join us in the Lunar Near Year Sale and save 50% on Templar Battleforce today!

To kick off the new sale, we've got an exciting new update. This one refreshes the Fortify Position buff from your Engineers, giving it far more stopping power in terms of Armor, Deflection, Critical Chance and Auto-Block but also tagging it with small Movement penalties. It is perfect for Sentry Turrets or other hold-your-ground tactics.

Filling out the Gear Level roster for Assault Armors, we've added a new GL 5 and GL 9 armor. The Giltwing comes straight from our community paragon and wiki editor, @drspendlove whlie the Calvary is designed for fast moving Templars with a Move Bonus.

Thanks to all of our Templar captains joining us in the fray against the endless tide of xeno. If you've enjoyed Battleforce, be sure to pick up our newest title, Star Traders: Frontiers which is 20% off during the sale as well! Set in the same universe, you can even visit the Cirm Quadrant and the Righteous Fallen.

v2.6.49 - 2/15/2018
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents

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Re: Templar Battleforce
« Reply #5 on: March 08, 2018, 09:47:12 PM »
Update #81: Fear the Tusk
Templar Battleforce - Trese Brothers

A new deadly breed of xenomorph has been reported spotted in the Cirm Quadrant. Where most xeno of the Carapace line have a short ranged melee attack, the Carapace Tusk is a melee powerhouse. Protected by high Armor and Deflection all Carapace are tanks capable of taking heavy punishment. The Carapace Tusk sports immense cleaning mandibles, capable of cracking open the hardest armor with extremely high Penetration values. Slow them down, bathe them in fire, block them with Overwatch -- just don't let the jaws of the Tusk reach your Templars!

We've also fixed some balancing issues with the standard Carapace line, in which their statistics dropped after level 20.

We've up-balanced the Watchdog Whisper to have +4 Dodge and +4 Parry to justify its Gear Level cost.

Finally, we fixed a bug that was letting Nyra and Luthor's unique relics appear (albiet locked) in the gear selection screens.

v2.6.51 - 3/8/2018
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list

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Re: Templar Battleforce
« Reply #6 on: March 13, 2018, 04:48:09 PM »
Update #82: Carrion-Hunter + Damage Rebalances
Templar Battleforce - Trese Brothers

This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire.

A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets.

While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert.

We've made a number of tweaks to the balance of Talents and enemies.

All Radiation-specific type enemies have gained additional Radiation Damage. The value of Radiation Res gear and Talents just ticked up another notch. In response, the Soldier's Lock-Down Talent has gained additional Resistance points at higher levels.

If you raise your Engineer's Capture talent to level 6 or higher, the Heat cost drops to 9 now from 15.

Finally, the Berserk's Kill Strike Talent has gained even more Plasma Damage across all of its levels.

We're looking forward to some more exciting developments over the weekend. Thanks to all of our Templar captains and new players! Welcome to the on-going update stream, all free, no DLCs.

v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+

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