Forum > Steel Beasts Pro

Where Is The Spanish Mech Brigade Video?

(1/2) > >>

Rinix:
A while ago, Ssnake said that he was going to make a video about a Spanish mech brigade's use of Steel Beasts Pro. It's 5 months later, and no video. Where is it?

Asid:
I think they are busy with the long delayed terrain update. Also they attend some industry conventions.

I remember when the general consensus at esims and certain "supporters" was that graphics, physics and certain animations were only eye candy and not necessary for such a product. They have since realised that the newer generations demand more and immersion relies heavily on the senses.

SB is a long term project  :oldman2

Rinix:

--- Quote from: Asid on September 28, 2017, 10:52:12 AM ---I remember when the general consensus at esims and certain "supporters" was that graphics, physics and certain animations were only eye candy and not necessary for such a product. They have since realised that the newer generations demand more and immersion relies heavily on the senses.
--- End quote ---
Yeah, me too. But IMO Steel Beasts has seen more advances in graphics since Ssnake took over in 2012 than it did before 2012. After Ssnake took over, we got:

* Genuine lighting system
* Particle system
* Post-processing
* Native AA

--- Quote ---SB is a long term project  :oldman2

--- End quote ---
But it's not just a long-term project for eSim Games, it's a long-term product for its military clients. They want to hang on to their computers for as long as possible, and they are wanting bigger maps. Therefore Steel Beasts needs to be as efficient as possible to make this possible. Yet it's taken them roughly 5 years after Ssnake took over to commit to multithreading. And they still aren't doing instanced rendering.

Asid:

--- Quote from: Rinix on October 04, 2017, 06:09:32 PM ---
* Genuine lighting system
--- End quote ---

Night lighting would be great  :thumbsup

Rinix:
Possible image from the Spanish mech brigade: https://www.army-technology.com/contractors/training/esim-games/

Navigation

[0] Message Index

[#] Next page

Go to full version