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Offline Asid

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Re: Legends of Ellaria
« Reply #60 on: July 02, 2020, 11:45:57 PM »
Ellaria - Classes & skills
Thu, 2 July 2020



Good day, Ellarians! In this week’s dev blog, we want to show you some more information about character classes and skills in Legends of Ellaria, so you get a proper picture of what it will mean to create, and evolve, a character in our game. Please remember that you can check our latest announcement covering RTS combat as well as a Q&A - Part 1 and Q&A - Part 2!

When you create a character, there are three areas that can be improved: attributes, proficiencies and skill points. Attributes are the most basic characteristics of your character, very similar to ones you can find in any other RPG such as Strength, Intelligence or Charisma. Proficiencies measures how good you are at a given class (more on that later), while skill points can be spent on the skill trees available for every class.

You will start your Ellarian character with a number of points that you must spend on Attributes, Proficiencies and Skills. You will receive more points every time you level up, and you may also learn some skills or proficiencies by completing selected quests or events. Don’t worry too much over the character creation phase, as you will never paint yourself into a corner: in Legends of Ellaria you forge your character through the story; you can always decide which path you want to take.

Things get interesting when we talk about classes and skill trees. There are up to five classes (Warrior, Ranger, Elemental Mage, Druid Mage, Rift Mage) and two additional skill trees (Defender, Warrior Spirit) to improve your character even more.

Whenever you decide which class you want to dig deep into, you must spend enough attribute and proficiency points in it. For example, a Warrior will need enough strenght and proficiency points to unlock those skills. The more points you spend, the better the skills in its tree will be unlocked. For instance, the "Swift Warrior" skill will give you + 10% critical damage, +10% melee attack speed, and will unlock further skills that will stack to give you quick and deadly strikes, while the "Raw Strength" skill tree will unlock slower but more powerful melée attacks.

Talking about melée combat, we have this interesting feature called melée combos, that you unlock alongside your skills. Each combo will perform an extra uninterrupted animation, up to hitting your enemies faster and increasing your DPS and enemy response time.



As we have mentioned, these are the main five you will be able to choose:

- Warrior: Focused on melée damage, can fight with heavy (but slow) or light (but quick) weapons.
- Ranger: experts on ranged combat, able to zoom their view in.
- Elemental Mage: A pure mage able to cast deadly fire, frost and energy spells.
- Druid Mage: Kind of a support mage, able to spawn creatures that fight for you while healing yourself and your party.
- Rift Mage: His focus is teleportation and shield barriers. In higher levels, you can also cast guided projectiles.
- Defender & Warrior: As we told you before, these are more prestige classes –specialized skill trees that improve some capabilities such as resilience, velocity or another specific skills.
Legends of Ellaria doesn’t have a level cap, although getting to each new level will increase the number of required XP. We are confident that getting through level 50 will be difficult enough for 99% of the players, let alone getting to level 99. And remember, every new level will grant you attribute, proficiency and skills points.

We hope you now have a clearer picture of how your character will be built in Legends of Ellaria. Stay tuned because we will have more information to share in the coming weeks.

Have a nice day!



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Offline Asid

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Re: Legends of Ellaria
« Reply #61 on: July 10, 2020, 12:40:30 AM »
Ellaria - Economy
Thu, 9 July 2020


Good day, Ellarians!



We are back at our weekly dev blog, where we are showing you more details about the upcoming full release version of Legends of Ellaria. In the past, we have discussed a few times how in Ellaria you are not only a hero yourself but also the ruler of a kingdom. And it doesn't matter how fantastic a setting is, there is something that all rulers have to take care of: the economy of their kingdoms. Today we're discussing how the economy works in Legends of Ellaria!

Even though the economy of this game is not as complex as it can be in a 4X game, it plays an important role in your story. Your management of your kingdom affects its general happiness, which in turn affects its productivity. Military victories, good management, certain world events and completing quests raise happiness. A bad economy management, overbuilding, crime rates and unhappiness will reduce your income and productivity.

If that happens, it's a slippery slope. If you can't pay your troops, your soldiers will desert you; if you don't pay the upkeep costs of your buildings, they will stop working. If you don't produce goods and food, more soldiers and people will desert you, it will raise unhappiness in your kingdom, which in turn will lower your overall production… You see where this leads.

Does that mean that you will have to go through complex economic planning to play Legends of Ellaria? Not really: you can play as an adventurer/conqueror king à la Richard Lionheart and ignore most of your kingdom management. You'll have to invest a minimum effort in building some buildings and defending your kingdom, mind you – but the minimum kingdom management is provided through quests and is quite easy to understand. The goal of the game is not to build and manage an empire.

However, if you do increase your economy and develop an empire, you'll have a strong army by your side and more tricks up your sleeve, since you will have money to spend in researching, items, etc. Take libraries, for instance. If you can build one and spend time researching, you can discover more advanced buildings and increase your tax efficiency and resource production. And with the surplus that will get you eventually, you can get bigger armies and arm them to the teeth…

There are four types of resources: gold, food, manpower, and raw materials. You produce food mostly in your farms, and your citizens and armies will need it for obvious reasons. Raw materials (wood, stone and iron) are produced through specific buildings such as lumberjacks and mines. You need some gold for the upkeep costs of your kingdom, and you can use your surplus income to build more buildings, raise armies and hire mercenaries. And lastly, the more manpower you have, the more taxes you can collect and the bigger the army you can hire.

So, what can you do to produce gold? This resource is generated by taxing your citizens and through trade buildings. The more cities, people and buildings you control, the more citizens you have and the more taxes you can collect. You do decide the tax level and manage its gathering, though – if taxes are too high, your people will get angry, their production will be reduced and they may even cause unrest.

The tax efficiency is also affected by the level of research in tax gathering, your kingdom management level, and crime rate. So, if you have built too many houses, but without the infrastructure needed to support them, your tax gathering may stay the same. On top of that, some special buildings like gold mines and taverns can generate revenue without taxation. You can also sell your surplus resources in the market, which means that you can create a trade-based economy if your kingdom is efficient enough to gather a certain resource.

Apart from building, you can use your gold to found new villages and strongholds that will expand your territory and defend key positions. You can also buy epic magic items, and most importantly, raise armies for your military exploits. If you also invest in research and military buildings, you can train a strong army, but if you'd like to skip that, you can hire mercenaries – they cost more money and have a higher upkeep, but they don't lower your manpower, so you can hire as many as you want!

This is a brief overview of how the economy works in Legends of Ellaria. As you can see, it's not something we force more adventure-oriented players to go through – but those willing to manage their kingdom and make it prosper will have even more options and possibilities in their hands.

That's all for today, see you next week, Ellarians!



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Offline Asid

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Re: Legends of Ellaria
« Reply #62 on: July 17, 2020, 02:19:55 AM »
Ellaria - The importance of city planning
Thu, 16 July 2020

Good day Ellarians!



In our last dev diary, we discussed how the economy of your kingdom will work in Legends of Ellaria – but we focused mostly on its macro economy, that is, the management of your kingdom at large. However, we did mention how cities contribute to your economy, and some of the actions you can take to improve them because there is a microeconomy side of things too. This week we're focusing on cities and how you manage them to make them the strong and powerful heart of your land.

You already know that towns share resources with your kingdom: that means that everything that each city produces goes to the kingdom coffers, so to speak, and in turn, every city can count on that "treasure" for its needs. You don't have to worry about how to move your gold or wood from one point to another. However, cities do have their own internal management. Every city has its manpower capabilities, which depends on how many houses you have built. You need that manpower in turn for building utility buildings such as barracks, markets, workshops, etc.



On the other hand, your kingdom has an upper management limit, and both houses and buildings draw from these management capabilities. Thus, you cannot spam housings to build as many buildings as you want, because then your kingdom would suffer undermanagement. There is a delicate balance to be found there: you just cannot build everything in every city, so you will have to "specialize" them and make them as efficient as possible if you want to get the most out of them and of your kingdom economic potential.



And there is quite a bit of variety when it comes to building. The most basic thing you can build is houses and props (such as fences, fountains, etc.). There are places that increase happiness and give you revenue depending on the number of citizens you have, like taverns and markets. Then there are military buildings, such as blacksmiths and barracks, which allow you to recruit or upgrade your soldiers. You can also build places for gathering resources or upgrade some capabilities, like farms, granaries, or metallurgist. You have research buildings too, like libraries, to research new technologies that help you get more happiness, more tax efficiency... The more libraries you have, the faster your research goes!



There is a peculiar place of building you can create to help you manage another kingdom-wide statistic: happiness. If you recall previous dev blogs, unhappiness leads to a decrease in general efficiency and can cause problems like bandits roaming your lands. You can put buildings and props in your cities to increase happiness: gardens, fountains, and some other buildings. Since happiness is a kingdom stat, you can devote one or several towns to increasing the overall happiness of a kingdom while other towns focus on construction.



As it happens with every other gameplay feature of Legends of Ellaria, you can manage your city and build new places both in the first- and third-person view. In the world view, you can choose a house or building, just click +, and have it put in place automatically. But if you want to design and customize your town by yourself, creating your own districts and putting props in place, you can enter the Build menu from inside the town during the first person to RTS menu. In this menu, you can position your houses wherever you want, just as long as nothing obscures it.



And since you're at it going around your city, you can stop a minute to chat with your citizens! You can have a basic conversation with your subjects, and even help them with their daily choirs to increase their overall trust in you as a king. You can buy and sell items at vendors like the market, tavern, blacksmith, and other locations, "borrow" (ahem) household items from houses, and smelt stuff at the blacksmith to get ore. You can also talk to the librarian and take quests to help him find ancient devices, which will increase your research capabilities.



As you can see, cities in Legends of Ellaria are a thriving, living place that you can customize to make it really your own places.

Remember that Legends of Ellaria is nearing its full release, so don't forget to Wishlist the game and Follow it here on Steam so as not to miss anything – and see you next week in the next entry of our dev blog!



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Offline Asid

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Re: Legends of Ellaria
« Reply #63 on: July 24, 2020, 12:04:26 PM »
Ellaria - World gallery
Thu, 23 July 2020



Good day Ellarians!



Every Thursday for the last weeks we’ve been discussing with you details of Legends of Ellaria and, above all, the new features of the upcoming full release version. But, as much as we have described the different biomes, cities, settlements… we know that a picture is worth a thousand words. Without further ado, let’s take a look at this new gallery we’re releasing today for you!





Food is vital for the survival of your kingdom and armies. Here you are visiting one of your subject’s farm. You can even lend a hand with the harvest!


A makeshift tent out in the wilds.




A tavern (above) and some merchant’s houses (below).



A lush forest – who knows what kind of secrets live deep inside the darkest forests of Ellaria?



This is the priced riftstone, the most valuable resource of Ellaria!



One of the awe-inspiring structures left behind by the Ancients.





A humble human village.


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Offline Asid

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Re: Legends of Ellaria
« Reply #64 on: July 31, 2020, 01:16:10 AM »
Ellaria - Indoors
Thu, 30 July 2020



Good day Ellarians!

Last week, we took you on a short trip through the beautiful lands of Ellaria in our weekly dev blog, showing you how the landscapes and cities of the game will look in its full release version. This week though we wanted to finish this “sightseeing tour” by visiting some of the locations that you’ll be able to walk in: castles, palaces, but also humble houses or even caves. So let’s start with our “Ellarian Indoors Tour!”

The first set of images belong to the Ancients – the mighty race that once ruled over Ellaria and disappeared (no one really knows why or how) some time ago. They left behind impressive stone structures such as these ones… and who knows what kinds of treasures and artifacts could be found in them!







Castle are much more than stronghold of your kingdom, like stone guards for your frontiers and crossroads. But on top of that they are also your seats of power – and that comes with certain luxuries and beauties, for no proper king worth of his crown would live in a simple concrete hole!







Talking about holes in the stone… here you have some pictures from the very heart of Ellaria – natural caves where certain minerals and gems can be found.





Here you can see some other buildings you can visit in your travels: three peasant’s houses, a library, a mage’s tower and a tavern.













And last but not least… take a look at how beautiful your character’s house can look. These pictures are taken in the player’s residence as the sun sets over Ellaria.





That’s all for today and for our special tour through Ellaria! We hope these pictures have given you a sense of the scale of this world – both of its variety and size, but also of the quality you can expect from the full release version of the game… which, do not forget, will come very soon! Add Legends of Ellaria to your Wishlists and follow this page to stay tuned and don’t miss any future announcements. See you next week, Ellarians!


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Offline Asid

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Re: Legends of Ellaria
« Reply #65 on: August 07, 2020, 12:45:35 AM »
Ellaria - World Generation
Thu, 6 August 2020



Good day, Ellarians!

Over the last two weeks, we took a tour of the world of Ellaria. First, we visited some of its most gorgeous landscapes and took a look at how the cities of its world will look like. But we also took our time showing indoor spaces such as houses, palaces or dungeons. This week we want to take a different look at Ellaria’s world and how the dev team has worked to make it procedurally generated so it always looks unique to our players.



Let’s start talking about the world map. Ellaria is huge and we wanted every region to have a unique flavor. How we managed to accomplish that? We have a set of map templates and a smart slot system that can fill that region with villagers, goblins, bandit camps, or other elements according to the faction that rules that area. This way, every location you visit will look different from the ones at other locations. This also means that you will find unique generated resources or enemies.



To make the world of Ellaria a unique place we had to design a system so each house was different from each other. We have worked on a system that changes its appearance on both the inside and the outside. Each house is connected to the biome it’s built, so when the map generates it, it also adds grass or flowers around it. Houses can have small, medium, or large sizes, and their insides are also procedurally generated. Each one has its own set of furniture and every piece of furniture also generates its items. For example, a bookshelf will have candlelights or books you can read. A cupboard will have cutlery and accessories that you can grab and trade in the market or the blacksmith to get some iron.





We have also worked to have unique dungeons in Ellaria’s world. They work similarly to our houses. We have a set of around 15 templates but each one of them generates different enemies, chests, and random resources so you won’t find two that look like the same. Speaking of resources, Ellaria is a good place to look and gather them. Resources can be useful if you want to trade them in the market and can also be used for other purposes, such as crafting weapons or armors. Lumber, gold, iron, stone, or food can be collected around Ellaria and you will have to find them at locations where they are supposed to be. So, look for stony structures to get stone or look for gold in bandit camps. You can also mine, chop, and farm to help boost your kingdom’s resources.

There’s one last item that we wanted to talk about today: rift stones. These magical stones are very rare, have great power, and give you very precious resources. You can trade them for gold, for research or to boost your kingdom’s production. But you can also use them to buy golems, activate portals, or craft special weapons. How you use their special power will be up to you… just remember to use it wisely!
That’s all for today. Ellaria’s world will be full of interesting places to discover and interact with, hidden caves, and interesting people to meet.

We hope you will be having as much fun exploring every corner of it as we are having while designing it!



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