Translations for our friends around the world.

Author Topic: Legends of Ellaria  (Read 36238 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #75 on: December 23, 2020, 02:28:38 AM »
Chapter I is out, happy Christmas!
Tue, 22 December 2020



Good day Ellarians! As you may remember, the beta version of the first chapter of the single-player campaign of Legends of Ellaria has been available for a few days now. We haven’t found any major issues and we received requests to advance the version, so we’ve decided to roll it on to the main branch: everyone who owns the game (or who gets it now) will get this content too.



What's changed since the last verison
•   100+ quests, stories, events, and lore items.
•   100+ locations, indoors and dungeons to explore.
•   100+ dialogues where you can talk to almost any NPC in the world.
•   A new kingdom management system, which includes happiness, crime, management, research, and new buildings.
•   The merchant guild, mercenary guild, academy, mage tower, and different ways to hire armies and expand your kingdom.
•   A new faction A.I and faction expansion. Factions will also send raiding parties and armies to target your towns and outposts.
•   Reworked the armies battle system and RTS system and A.I , aded heroes and armies, as well as new systems such as army strength and morale.
•   The world changes depending on the state of your kingdom, bandits set outposts or neutral settlements rise depending on your influence.
•   A new tutorial and introduction to Ellaria, as well as advice and information given by your advisor.
•   New items, weapons, clothes, class balances, and combat tweaks.
•   Tons of other new features such as farming, mining, collecting research, using RiftStone to boost your kingdom, world events and much more.



Keep in mind that although this version is as stable as the previous one, there are still some things left to polish, fix, and optimize. We're hoping to receive as much feedback and suggestions, both through the Steam discussions, our Discord server, and through the in-game report sender. If you experience any issue during your gameplay, please press F8, and send us a report.

We want to thank our wonderful community for all the feedback they’re providing us with. Your feedback helped us improve the current version. We will continue to post versions in the Beta branch for your approval before posting them to the main branch.



Happy holidays and a safe and healthy 2021 to all of you!

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server, PM us with @Admin and we will let you know the steps you have to take to join the beta. You’ll also be joining our great community of Ellarians – the best place to exchange tips and tricks for becoming the most powerful ruler in the continent, as well as sharing other common interests! If you don’t use Discord but want to check the beta out, leave us a message in this announcement and we’ll reach out to you privately.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #76 on: January 10, 2021, 01:33:51 AM »
Chapter 1 - Major fixes
Sat, 9 January 2021

We're glad to announce that in the past two weeks, we've added much-desired features and fixes to Legends of Ellaria



Good day Ellarians! It's been a busy time for us during the holidays, as we've processed your feedback about the new version. We're glad to announce that in the past two weeks, we've added much-desired features and fixes to Legends of Ellaria




We want to thank our community and our beta testers who have helped us find issues and add features. With your help, we're getting closer than ever to the next chapters.


Here's what we added

•   AutoSave
•   Quick Save
•   The game runs faster
•   Faster loading screen between locations
•   Faster saving and loading
•   Improved outdoor location graphics
•   Multiple fixes to locations, quests, and critical bugs. Check out the previous announcement for more information.



Our next planned feature includes the introduction chapter and your escape from Marra, which will also introduce a better tutorial.

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #77 on: January 26, 2021, 02:37:11 AM »
Chapter 0 is here -- and comes with a discount!
Mon, 25 January 2021
 


Greetings, Ellarians! We've got some news to share with you today. As you know, in the last months we've been working on the final details of the game, implementing some advanced features like quests, dungeons, etc. Everything is falling into place, and we're quite happy to let you know that Legends of Ellaria will transition from early access to full release in March. Depending on how the final tests go, that could be early or late March, mind you – stay tuned for more info, in the coming weeks we'll be able to pinpoint it to a more concrete date!

We've got more good news for you: Legends of Ellaria will have a 25% off discount this week. The price may increase as the game gets all the full release features, so this is one of the last opportunities to get it with a reduced price – if you are considering getting the game, don't miss on this opportunity!



Speaking of releases, we've just completed the Prologue. in this mini-chapter, you fight your way from your old homeworld, Marra to reach Ellaria through a portal, before the Amerdan Clan overruns your castle.

We've also polished some of your character's movement and jumping, added new maps and locations, and completely overhauled the kingdom balancing and fixed some important kingdom management issues. We recommend starting a new game so that these changes will take effect



Your feedback is crucial even in this last stretch of development, so you still have a chance at helping us to shape the game. Remember that you can help us a lot by spreading the word about the game. Don't forget to Wishlist and Follow the game on Steam so you don't miss any news, and you can also join our community of Ellarians in Discord! We can't wait to release the final features, and we're looking forward to experiencing with you the adventures that are awaiting in Ellaria. Stay safe and strong, and see you very soon in the fields of Ellaria!



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Version 0.7.04.01 Changes (25/1/21)
•   Chapter 0 (Prologue) - The Escape
•   Overhauled the kingdom management.
•   Added more locations and maps.
•   Changed the starting resources.
•   Added 1 daily research gain by default.
•   Fixed and tweaked the character's movement.
•   Multiple fixes and tweaks.


Version 0.7.04.02 Changes (25/1/21)
•   Fixed starting from Chapter I will cause issues with tutorial

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #78 on: February 24, 2021, 03:26:32 AM »
0.7.05.01 Beta 1 Patch notes (24/2/21)
Tue, February 23, 2021



- Added several missing main quests to Chapter 1
- Added Chapter 2
- Added several new creatures and factions
- Fixed crashes (hopefully. please report otherwise)
- Fixed and improved Army RTS AI: Followers don't get stuck when pressing F2 anymore.
- Improved combat AI, made combatants smarter and more tactical
- Multiple immersion and graphics fixes and tweaks
- Added more light to caves and outdoor at night
- Fixed hero followers don't go with you into combat
- Fixed you get stuck by followers when entering map
- Fixed mage clothes appearance
- Fixed quest locations and placement
Improved portal selection and travel
- Fixed item drop shows a bag.
- Added a confirmation when dropping items
- Increased the number of soldiers during a battle

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #79 on: February 26, 2021, 02:54:05 AM »
0.7.05.01 Beta 3.1
Thu, February 25, 2021

- Multiple quest fixes and dialogues related to quest fixes

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #80 on: March 13, 2021, 11:56:15 PM »
0.7.05.05 Beta 1.1
Tue, March 9, 2021

Unlocked parts of the third chapter
Added defence buildings and defence bonus to city and outposts
Added multiple new constructions that you can build
Fixed multiple issues with structures, creatures and locations

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #81 on: March 20, 2021, 11:18:13 PM »
0.8.01.02 Beta 1
Fri, March 19, 2021


•   Added new graphics and sounds
•   Added Achievements
•   Added discovered locations and XP
•   Improved Graphics and sounds
•   Added Morris, Argile and Prisca voices
•   Added credits
•   Removed EA Indicator
•   Fixed enemy status bar keep appearing after battle
•   Fixed outdoor vegetation flickering
•   Fixed Compass items are not visible after load
•   Fixed ancient doors and locations
•   Multiple other fixes and tweaks

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #82 on: March 22, 2021, 11:31:21 PM »
Legends of Ellaria official release date
Mon, 22 March 2021



Good day Ellarians! It’s an incredibly special day for us: after years of hard work, today we can finally announce that Legends of Ellaria will go on full release on April 1st.
It’s been a long and windy road, and we’ve put our hearts into this game; we cannot wait to put its final version (for now) into your hands in just a few days.
 


Upon full release, Legends of Ellaria will get its full main story. Adding to the first chapter that has been available for a few months, the game gets the other 3 chapters of its single-player campaign. You’ll get to live an epic story that will see you leading the destinies of your people, from a bunch of exiles from a dying world to a glorious kingdom in Ellaria.



We want to thank our community for your unending support throughout this Early Access stage.

We wouldn’t have made it this far without you. You still can help us a bit more by spreading the word about the game on social media.

Also, if you have enjoyed the game so far, leave us your review here on Steam – your reviews help a lot!

We hope to see you very soon in the lands of Ellaria!

Version 0.8.02.01 changes
(22/3/21)

•   Added Achievements
•   Added dialogue voices
•   Added new buildings and defenses to towns
•   Added level based enemies
•   Multiple bugs, object, and crash fixes
•   Multiple tweaks and balancing

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #83 on: March 31, 2021, 11:43:08 PM »
Live Stream
31 March 2021

LIVE NOW BROADCASTING: WATCH THE DEVELOPER PLAY

Watch the developers play: https://steamcommunity.com/broadcast/watch/76561198135931234


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #84 on: April 05, 2021, 11:33:39 PM »
Version 1.0.0.4 Changes (4/4/21)
Sat, April 3, 2021

•   Improved frame rate in outdoor areas
•   Fixed some temporary freezes
•   Fixed some cases where game would crash when loading a new area
•   Fixed visual shadows in hill areas
•   Fixed some delayed appearing vegetation
•   Fixed loading from main menu will sometimes get stuck
•   Tweaked rain effect and wetness dry speed
•   Restored some missing cave entrances and treasures


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #85 on: April 24, 2021, 11:53:10 PM »
April Patch
Sat, 24 April 2021



Greetings, Ellarians!

Following Legends of Ellaria's full release, we received a lot of feedbacks, questions and requests.

Today we published an update with several fixes and features:

Version 1.0.0.8
(24/04/21)

•   Added a Demolish button to city construction
•   Enlarged and repositioned the RTS buttons
•   Multiple quest line fixes and tweaks
•   Multiple fixes to followers in caves and temples
•   Chapter I is unlocked even if you didn't finish the tutorial
•   Made some minor optimizations
•   Fixed some tutorial logics
•   Golems won't block your path when entering a location
•   Fixed under construction building graphics
•   Fixed some entrances and door entries
•   Fixed some dialogue lines
•   Fixed a persistent popup during the inventory
•   Made some User Interface tweaks
•   Added and fixed some console commands

Version 1.0.0.4
(04/04/21)

•   Improved frame rate in outdoor areas
•   Fixed some temporary freezes
•   Fixed some cases where the game would crash when loading a new area
•   Fixed visual shadows in hill areas
•   Fixed some delayed appearing vegetation
•   Fixed loading from the main menu will sometimes get stuck
•   Tweaked rain effect and wetness dry speed
•   Restored some missing cave entrances and treasures


We are thankful to everyone who played the game and thank you for your feedback, we read your feedback carefully, and while some issues are easy to address, others will take a bit more time.

We also received questions about our future plans. Our plan is to continue to improve and update the game. Once we're satisfied with the results, we will post a new road map, showing our planned additions.

In the meanwhile, please continue to play, share your thought, and follow our updates
Thank you for your interest. See you in Ellaria,

Larkon Studio

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #86 on: July 17, 2021, 11:30:53 PM »
Some Q&A
Sat, 17 July 2021



Greetings, Ellarians!

We've compiled a list of questions about our history and about our future plans. Have fun!


Q: Now that Legends of Ellaria is in full release, will the development continue.

A: Yes, it will. We are constantly working on improving and optimizing the game mechanics to run faster and with as few bugs as possible. In addition, we're working on some extra features and DLC's. One of which is the long awaited Necromancer DLC.

Q: Will you improve or change the game's main mechanics, such as the combat system or real-time strategy?

A: We're not planning to make any drastic changes beyond optimisations and tweaks to any main mechanics. We're flattered that our combat system and other mechanics were compared to AAA games, but we're a small team and our concept to link first person mechanics to real-time strategy and kingdom management mechanics together in a single game has its limitations. We are personally happy with the results and with the gameplay, as it exceeded our expectations.

Q: What inspired Legends of Ellaria's main story?

A: The concept was written a long time ago, during Legends of Ellaria's basic design. We drew a storyboard that spanned between several chapters. The initial story was comic, along with some story driven twists, such as a quest to defeat a monster to ally yourself with your neighbors, only to find out that the beast is a peaceful, huge creature that just misunderstood your neighbor's intention. We later changed the main story to be more serious, as it would miss out on the fantasy and lore aspects if it was too comic.

Because of our main story's complexity and multiple locations, we were worried that we wouldn't be able to design all the locations that you go through. However, we managed to add Marra, Greenside, the northerners' lands, the ancient beast, Arag's castle, the dark one's realms, and the Aunaloth monster through the four chapters in the final release. We were happy with the results and with the different atmospheres and location designs.

Q: There were talks about other features, such as siege weapons, races, etc. Where do we stand on that?

A: Our goal was to build the core of Legends of Ellaria and advance with our community's feedback. We learned which features were more important than the other through our community posts and votes and made a list of planned features by priority. Unfortunately, we couldn't add all these planned features.

Some of these features are the siege weapons feature and horses, which were added to a beta version in the legacy but were later removed because of technical limitations or game-breaking mechanics. Others were unique races, such as dwarves, which were too time-consuming to add. On the other hand, we managed to add features which we didn't think we'll be able to add, such as the three mage classes, multiple dimensions, and more.

We are now planning to add some of these features through DLC's, and we're currently working on the Necromancer DLC. We will try to add as many of the requested / planned features as we can.

Q: Community speaking, how did the community contribute, besides the general feedbacks?

A: Our community was the backbone of our progress from the early stage of development. We started with general community channels before we released the early access, which grew and participated over time to help us stay on the right track. Our community also participated in votes for features and priorities, as well as actual design concept votes.

Besides that, many of our members helped us with more than feedbacks. Some of them are Bardon, who helped translate much of our lore and dialogues and wrote some of Legends of Ellaria's stories. Others are Nito-Murray, who helped as a community moderator and also tested early versions before others. We also had many other volunteers who helped us test versions of the game before their official release through the beta testing program.

We want to thank our community. Your support helped us shape Legends of Ellaria.

Q: What is Larkon Studio's plans for the future ? Will there be a Legends of Ellaria 2 ? Or any other game?

A: We're looking into designing other games, including a design for Legends of Ellaria 2, set in the past during the ancients and dark ones wars. We don't have any information at this time, though.

Meanwhile, we're working on some DLC's for Legends of Ellaria, including the Necromancer DLC. We'll post more information on that in the following weeks.


That is it for today. Let us know If you have any other questions. Also, we will post another patch in the following days with some useful fixes. And again, thank you for your interest. See you in Ellaria,

Larkon Studio




funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #87 on: July 22, 2021, 11:46:51 PM »
Update 1.0.1.6
Thu, July 22, 2021
 


Hallo Ellarians,

We Just uploaded a new version with several important fixes. We fixed multiple issues with the Rift Mage, outdoor visuals, quests and more.

We thank you for your feedback, and we will continue to fix any issue we'll find. Also, stay tuned for the Necromancer DLC.

Version 1.0.1.6 Changes (7/22/21)

•   Fixed Mage Light not working and not disappearing
•   Fixed Personal Force Field duration, HP, and issues
•   Optimized Xelrat's Rage spell graphics performance
•   Fixed Mark Location and Teleportation spell
•   Removed "Teleport To Town" spell
•   "Rift Anchor" now gives you a huge buff to mana and casting speed
•   Fixed tree graphics and flickering when viewed from far
•   Fixed several issues with outdoor graphics
•   Fixed sometimes character editor is unlit or strange looking
•   Fixed several quest issues
•   Fixed Goldvale village issues and locations


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #88 on: August 14, 2021, 11:47:03 PM »
Legends of Ellaria roadmap and plans
Sat, 14 August 2021

We are going to focus on tweaks, balancing, and improving features in our next versions



Hallo Ellarians,

First of all, we want to thank every one of you for your support over the years, and for your endless feedbacks and playtests, your forum and discord votes, chats, and suggestions.

We released Legends of Ellaria several months ago and received different varieties of feedback. We figured that some people might not connect with the way we designed and balanced the multi-genre gameplay style, but we received more feedback about that than expected.

So what now?
After years of constant development, sometimes 24/7 work(a dream job, what are you gonna do 😊 ), we focused on bugs and fixes while managing the team size and overall projects that Larkon Studio does. However, after reading your suggestions, we started to focus more on balancing and tweaking the gameplay and features in our next versions than just on bug fixes. We will improve the gameplay based on your feedback as much as possible as the first thing in our roadmap.



We can't give you exact dates, but we will go by this roadmap and update and add features to it as much as we can,

We want to thank you for your feedback and support. Please keep writing any suggestions on how to improve any aspect of the gameplay. We depend on your feedback and hope to get as much information as possible.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Legends of Ellaria
« Reply #89 on: August 22, 2021, 11:34:37 PM »
Version 1.0.1.10 -Fixes and kingdom balancing
Sun, 22 August 2021




Hallo Ellarians,

We Just uploaded a new version with several important fixes and with balancing to kingdom management.

We fixed several issues with magic effects, NPC spawning, and improved the performance of outdoor locations.

In addition, we changed kingdom-related stats based on your suggestions and based on our testing. You should now have an easier start and also build larger kingdoms with a smaller penalty to your economy. We also improved the maintenance and effectiveness of earlier units, such as the militia, to allow you to defend your kingdom against raiders.

We wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your suggestion. Also, stay tuned for the Necromancer DLC.


Version 1.0.1.10 Changes
(8/21/21)

Fixes
•   Fixed more situations where the personal shield would not disappear
•   Fixed locations not spawning certain creatures and NPC's
•   Slightly Improved the outdoor performance
•   Fixed multiple issues with rain and wetness

Kingdom balancing
•   Establish Commerce (Economy Lvl1) tech now adds +20 happiness, and a bonus of 15 tax efficiency instead of 20
•   Law and Order (Management Lvl1) tech adds 35 management instead of 20
•   Reduced outpost management cost from 10 to 8
•   Reduced library management cost from 5 to 3
•   Reduced farm complex and lumber mill complex management cost from 5 to 4

Army balancing
•   Raised Militia soldier value points from 10 to 12
•   Lowered Militia upkeep from 10 to 8
•   Lowered Scout upkeep from 12 to 10
•   Increased Guardsman soldier value point to 20

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    The Elder Scrolls: Legends - Campaign Intro Cinematic

    Started by Asid

    Replies: 0
    Views: 3037
    Last post June 14, 2016, 02:04:24 PM
    by Asid
    Legends of Aria

    Started by Asid

    Replies: 1
    Views: 2721
    Last post August 30, 2019, 11:28:33 PM
    by Asid
    Hood: Outlaws & Legends

    Started by Asid

    Replies: 0
    Views: 1633
    Last post December 25, 2020, 01:45:07 AM
    by Asid