Translations for our friends around the world.

Author Topic: Legends of Ellaria  (Read 36220 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #30 on: October 30, 2018, 12:03:30 AM »
The Defence class is Live
Legends of Ellaria - Larkon Studio



Dear Legends of Ellaria players,

We are excited to announce that a new version 0.5.42.09 RPG Extended Defence class is up

Here are some of the features and fixes included in this version:
•   Included the Defender class
•   Armor and Shield have an integrity and lower the armor effectiveness with each hit
•   Blocking now blocks % damage based on skill
•   Light and Heavy armor affect dodge and walk speed
•   Blocking speed is affected by skills
•   Redesigned the water textures, color, and appearance
•   Upgraded the game engine, with minor performance improvements and crash fixes.
•   The Fire monster now drops loot on death
•   Raised the difference between novice warriors and veteran warriors. A high-level warrior can now handle multiple lower level opponents



Bug fixes:
•   Improved the jumping controls
•   Fixed health bar not showing the actual amount
•   The quick bar was visible during conversations
•   Buildings were fading in and out at certain distances
•   Fixed some issues with stations
•   Fixed animations with two hand weapons
•   Fixed some issues with falling and falling animations
•   Fixed multiple issues with controls while strafing and running
•   Some NPC's were half sunk into the floor or in the air
•   Fixed the character movement on slopes
•   Removed invisible walls, white textured walls and pink textures in some interiors.
•   Fixed colliding with invisible objects in outdoors
•   Restored the city hall advisor and barracks captain position and made sure they don't walk away from their position
•   Sprinting was not spending stamina
•   Ancient device was floating
•   Bandits and enemies were not spawning in certain situations
•   Fixed misalignments and missing quests in the quest window
•   Fixed HP is reduced when leveling up
•   Fixed multiple people in the same spot on the market, tavern or barracks

We expect to launch a new Beta this Saturday.
along some of the expected features you will find:
•   Vendors System
•   Improved Combat System


If you own the game but aren't part of the closed beta please join our Discord and Pm @Admins


Please share your Feedbacks thought the in-game F8 report system and leave your comments in the forums.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #31 on: November 12, 2018, 12:02:02 AM »
The new market version
Legends of Ellaria - Larkon Studio

(Version Updated on 11th of November)



Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version with the following features:

•   You can now buy and sell items at the market. In next versions, you will be able to buy from the city hall, barracks and blacksmith.
•   Improved sword swinging speed. you can now do more combos at the expense of stamina penalty for each extra combo
•   Fixed multiple movement animations and visuals, including transitions between running/walking



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.

Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team



BETA 2 Changes:
•   Made backward compatibility for older saves to include the new market
•   Fixed multiple people NPC's work on the same spot


BETA 3 Changes:
•   Fixed newly made saves are not loaded
•   Fixed stats not showing properly in the inventory window
•   Fixed multiple combat logic issues
•   Fixed error log spams

BETA 4 Changes:
•   Fixed a critical issue with the market
•   Fixed buttons don't respond in the inventory area
•   Removed the invisible outdoor objects again
•   Fixed issues with the new blocked animation
•   Fixed not being able to jump when not walking or running

BETA 5 Changes:
•   Fixed the white textured "cape" appearing as a loot item
•   Also made sure that the gold coin will appear as a loot item
•   Fixed vendors change their wears with each visit
•   Fixed all items stacking up to 999. Also changed some of the items stacks
•   Fixed weapon damage and character statistics are zeroed when leveling up
•   Fixed vendor frame not aligned with the view
•   Fixed the Circle of Fire spell, The golem's death ray spell and the burning hands spell

BETA 6 Changes:
•   Added a new shop in the Blacksmith
•   Added a new shop in the Tavern
•   Added a new shop in Riverside village
•   Fixed several issues with shops and shopping interface
•   Fixed loading a game is sometimes stuck
•   Fixed several player control and fall issues

OFFICIAL - 0.5.43.04 Changes:
•   The character jumps to unexpected places when walking after load
•   In some cases, the character falls through the ground when loading a game
•   The character would unexpectedly die after loading a game
•   When receiving falling damage, the character would get stuck and unable to move

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #32 on: November 12, 2018, 12:02:21 AM »
Merchants, RPG, and World Domination
Legends of Ellaria - Larkon Studio



Dear Legends of Ellaria players,

We have a very special announcement for this upcoming winter.

After building the foundation of Legends of Ellaria's essential features, were ready take a step further and bring YOU a step further into the experience.

When we first envisioned LoE, we thought about a truly unique game that we as developers & gamers would love to play. As we thought and scrambled through ideas, mixing an Adventure-RPG with an RTS game in one gave the concept so many capabilities in which you could not only explore a world but build a kingdom within it; This also gave us ideas of, what if you could be more than an adventurer in the game, what if you could be king?

And so, the idea of a world where you could explore, build, command, fight, trade, and rule all-in-one game became what is today an Early Access version of Legends of Ellaria.

Our latest version includes the long-awaited merchant and new elements in our RPG and leveling system, such as the Warrior and Shieldsman classes. We will continue updating LoE on a weekly basis and expect the World Domination version to come out soon

It's been a long journey to get to this point, and we are finally ready to bring you further features this winter!

The current version includes:



•   RPG, classes and a new character interface
•   The Warrior Class
•   The Shieldman Class, new armor logics and interface
•   A new combat control system which is smoother and more intuitive
•   The new vendor and unique items to buy, found in the market, tavern, blacksmith and Riverside village after completing their quest.

Some of the new features we will include:



•   Build towns, manage your kingdom, recruit armies
•   Explore and conquer regions of a vast and mysterious world
•   Conquer other kingdoms, defend your own.
•   Use siege weapons, build walls

As well as the following fixes:



•   Major controller and animation fixes
•   Some NPC behavior fixes
•   Graphics and interface tweaks and alignment


As you know, we have a closed-beta in which owners of Legends of Ellaria gain access to features BEFORE they're officially released, as well as having the chance to send us feedback directly through our Discord (link).

If you're interested in building the game along with us, this is the perfect chance to do it.
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.


If you don't own a copy yet, it's time! We will have sales to celebrate winter, Christmas, and our incoming major updates, so this is the perfect opportunity to enjoy and build a game that brings you a memorable experience.

Thank you to all of you that have left reviews, feedback, comments, add to wishlist, tweets, PMs, forums, blogs, videos, and streams. We are truly grateful that you're part of the LoE community and we will continue to build an epic game alongside you.

See you in Ellaria,

Larkon Studio

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #33 on: November 25, 2018, 01:16:06 AM »
The Ranger Class is Out(Beta)
Legends of Ellaria - Larkon Studio

(Version was updated on the 24th of November)



Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version with the following features:

Version 0.5.44.01 BETA 1 includes the following features
•   Redesigned the bow aiming mechanics. shooting your bow now hits where you aim
•   A new Ranger skill tree with focus on night vision, move/sprint/jump speed, and bow effectiveness
•   Ranged accuracy depends on your skills. Also included a new reticle to display your accuracy
•   Zooming while aiming with a ranged weapon depends on your skills. We will include the ability to zoom in by pressing Right-Click in the next version

Version 0.5.44.01 BETA 1 fixes the following issues
•   Fixed multiple Unarmed Combat issues, including damage and range
•   Fixed inventory missing slots when placing an item next to another
•   Fixed inventory items disappearing when switching weapons
•   Fixed Quick-Bar not allowing to switch weapons after several uses
•   Fixed a critical issue when buying from merchants in FPS mode
•   Aiming with your bow in FPS mode doesn't shake the camera anymore
•   Critical damage multiplier started from 0 but was 200% + critical damage. corrected to the right amount
•   Fixed NPC's Accuracy from distance
•   Fixed multiple issues with pressing the inventory key while loading
•   Fixed multiple combat issues
•   Fixed dodging causes you to lose control
•   Sleeping in a bed doesn't get you stuck anymore
•   Jumping doesn't get you stuck anymore
•   Quick shooting (short click) doesn't get you stuck anymore
•   Equiping and unequiping spells don't get you stuck anymore
•   Fixed multiple issues with the female character control



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.

Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

BETA 2 - 0.5.44.02 Changes:
•   Fixed Blacksmith door was blocked
•   Fixed some issues where you could not exit the blacksmith
•   Fixed multiple issues where constructing a building was building multiple buildings on the same spot
•   Fixed player getting stuck after sleeping in the bed

BETA 3 Changes:
•   Fixed more issues with dissapearing inventory items

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #34 on: January 24, 2019, 12:02:09 AM »
The Warrior Spirit class and a new Interface!
9 Dec, 2018 - Larkon Studio

(Version was updated on December 20)


Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version with the following features:

Version 0.5.45.01 BETA 1 includes the following features
•   Completely remade the User Interface for the First Person mode. More to come
•   The new Warrior Spirit skill tree
•   You can now perform Focus Attacks by pressing Z
•   Added the option to rebind the "Q" key, thus fixing the AZERTY keyboard issues
•   Changed the Bow accuracy by skill to non-linear



•   Fixed getting stuck after dying while aiming
•   Fixed Multiple Jumping and Falling Glitches
•   Fixed climbing stairs in the city
•   Fixed Unarmed damage amount
•   Fixed Blocking Calculations
•   Fixed NPCs dying in one hit in some instances
•   Fixed Multiple issues with NPCs not dying
•   Fixed issues with the inventory quick slots
•   Fixed Bow Damage
•   Fixed Tutorial quest won't update when taking gear



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.

Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.

Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

BETA 2 - 0.5.45.02 Changes:
•   Fixed Blacksmith door was blocked in older saves
•   Fixed unable to shoot when entering a dungeon
•   Fixed missing Inventory Experience bar
•   Fixed missing quick bar item amounts

OFFICIAL - 0.5.45.03 Changes:
•   Fixed Enemy Archers accuracy
•   Fixed Enemy Archer slides while shooting
•   Fixed Enemy Archer holding a bow in the wrong angle
•   Fixed Enemy Archer shoots before arrow loaded

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #35 on: January 24, 2019, 12:02:51 AM »
The Druid Class is Out
20 Dec, 2018 - Larkon Studio

(Version was updated on January 1)


Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version, containing the Druid class.



Druids are Mages that invoke nature's forces and shape them with the strength of their will. They specialize in summoning powerful beasts and using natural forces to heal or harm.

Version 0.5.46.01 BETA 1 includes the following features:


The new Druid class



A new Console for testing, exclusive for our closed beta testers.



As well as the following features:
•   Separated the mage class into the Elemental Mage, Rift Mage and Druid. The Elemental and Rift mages will be improved in later versions
•   Added new spells for each class. More to come
•   Mana and Damage is now calculated by the spell tier vs your tier
•   The Golem's explosion debris now disappear, allowing you to find its loot area

Version 0.5.46.01 BETA 1 fixes the following issues
•   Effects and spells were not visible when facing the horizon's fog
•   Fixed Fireball explosion disappears halfway into the explosion
•   Fixed Circle of Ice continuing forever
•   Fixed multiple golem animations and movement issues
•   Fixed: Mana regeneration starts 2 seconds after mana was used
•   Fixed: Spell power was affected by stamina

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.

Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team



BETA 2 - 0.5.46.02 Changes:
•   Added creature effectiveness based on command points in the main interface
•   Fixed issues with loading new saves
•   Fixed spelling in skill trees
•   Fixed proficiency points are not saved

OFFICIAL - 0.5.46.03 Changes:
•   Druid now has a "Heal" and "Heal Other" spell
•   Improved and overhauled the interface
•   Console commands for "AddItem" are not case sensitive anymore
•   Added new console commands
•   Improved the Golem spawn animation
•   Minor improvements to the spell effects and sounds
•   Rocks and boulders from a golem's explosion disappear over time
•   Multiple UI fixes and improvements
•   Fixed Quest Tracking issues
•   Fixed multiple error messages
•   Fixed multiple console crash issues

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #36 on: January 24, 2019, 12:03:37 AM »
The Elemental Mage Class is out
4 Jan - Larkon Studio

(Version was updated on January 10)


Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version, containing the Elemental Mage class.

Elemental mages wield the powers of fire, ice, and electricity. Though not as sophisticated as other mage schools, the Elemental Mage can unleash some of the most powerful and destructive spells that ever existed.

Version 0.5.47.01 BETA 1 includes the following features:


The new Elemental Mage Class



As well as the following features:
•   A new Weapon Enchantment spell, that can enchant any melee weapon
•   Minor spell balancing

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.



Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

BETA 2 Changes:
•   Fixed Casting spells reduce stamina


BETA 3 Changes:
•   Changed all ancient devices to give skill points instead of spells
•   Fixed skill window overflows when you learn multiple skills

OFFICIAL - 0.5.47.02 Changes:
•   No Change

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #37 on: January 24, 2019, 12:04:31 AM »
The Rift Mage class is out
14 Jan - Larkon Studio

(Version was updated on January 23)


Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version, containing the Rift Mage class, along with various improvements.

Rift mages can use and bend raw rift energy to their will. A rift mage can move or block objects mid-air, bend rift energy to solid forms and open rifts to move between locations.

The Rift Mage Class includes the following features:
•   Mark location, teleport to a location and teleport to town spells
•   A Guided orb that will follow your view as long as you hold the mouse button
•   The new Mage light spell
•   A personal force field that blocks a large amount of damage before dissipating
•   As well as the original Shard Of Ember and Magic Shield spells



Version 0.5.48.02 BETA 1 also includes the following improvements
•   Added footstep sounds
•   Added citizen greetings
•   Improved ambient audio
•   Enemies now warn their friends when in danger
•   Added Combat sounds
•   Improved Player Jumping Mechanics
•   Added Smooth Turning when in Casual
•   Added Player Sliding animation
•   Fixed Multiple Combat Issues, such as player response to clicks, enemies AI and speed
•   Fixed and improved combat dodge issues
•   Added High-Level Dodge(can be researched in a Defender Skill tree)
•   Added Enemies Blocking Logic
•   Fixed Stamina and Focus Regeneration Issues
•   Fixed Player can Draw Weapon while customization and RTS
•   Fixed player has no eyebrows in the character customization
•   Fixed female player is white when switching from a male in the character customization
•   Removed some low-quality hairs and fixed colors in the facial hairs
•   Fixed Camera issues in Character Customization window
•   Fixed Shields holding issues
•   Fixed spelling in some dialogues
•   Fixed Pierce damage wasn't calculated
•   Fixed Quickbar counter issues



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.


Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team


BETA 2 Changes:
•   Fixed followers would greet you during combat
•   Fixed no loading screen when dying outdoors

BETA 3 Changes:
•   Fixed enemies stop attacking you after a few hits
•   Fixed quick-bar not showing the item's quantity
•   Fixed Rift Class requiring Strength and Warrior proficiency

BETA 4 Changes:
•   Fixed wrong status effects appearing in the interface
•   Reduced Mana from x20 per Spirit point to x10
•   Removed the old Spirit description of " + 10% Spell Damage"
•   Fixed a bug where both spirit and spell tier adds damage bonus (spells were doing an excess of 300% damage)

0.5.48.03 - BETA 5 Changes:
•   The quick bar now has 3 different settings, and you can switch between each quick bar with C V and B
•   Your mana does not regenerate while controlling a force field or a summoned creature.
•   Casting a lower tier spell gives you a bonus to the spell damage, but not to the mana cost
•   Increased the mana cost for all major spells.
•   Rebalanced minor spells such as Shard Of Ember
•   Added "Minor Dispel" to the Druid class. This spell removes (or destroys) any summoned creature or force field.
•   Increased the Rock Golem's health from 135 to 250
•   Increased the summoned Tiger damage by 30%
•   Fixed several wrong descriptions on items
•   Changed several spell icons

BETA 6 Changes:
•   Fixed Quest Panel not showing the quests
•   Removed the mana regeneration limitation when summoning creatures or force fields
•   Fixed transferring more than 100 gold to chests resets the transfer
•   Fixed several spelling errors
•   Reduced soldier taunt and shout sounds during combat
•   increased the personal space for each NPC so that NPC's won't go into one another during combat
•   Increased the Jumping height and logic. more to come
•   removed limitations on Golems and Creatures that caused them to be passive during combat
•   Increased the Outcast Mage health and spell damage
•   Fixed two "glowing walls" in the city hall. more to come
•   Fixed the bed position and size in the city hall

0.5.48.04 - OFFICIAL:
•   No Change

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #38 on: February 12, 2019, 01:25:19 PM »
100 + Improvements and Dev Road Map
4 Feb - Larkon Studio

(Version was updated on February 12)
(RoadMap was changed on February 10)



Dear Legends of Ellaria players,

We're excited to announce a NEW closed-beta version, containing more over 100 fixes and Improvements. These improvements are based on your bug reports, feedbacks and long-planned improvements, along with a new sound system, improved combat AI and visual corrections.

Also, We would like to share with you Legends of Ellaria RoadMap[docs.google.com]
which details our time schedule on important features such as World Domination, Multiplayer, Necromancer and more. The order and date of these features may change, and we will update this list as we develop these features.



Version 0.5.49.01 BETA 1 Contains the following

Combat Improvements
•   NPC use tactics depending on their training, including flanking and changing weapons to match yours
•   NPCs are less likely to shoot an ally while aiming at an enemy
•   Improved NPCs animations
•   Citizens reacts to you when you attack them in Casual
•   Getting killed dispells all shields and summoned creatures
•   Reduced Mana from x10 per Spirit to x5 and reduced all spells by half so that mana potions and apparel will be more effective.
•   Added Rage skill mechanics

Sound Improvements
•   Created a new sound system for ambient and sound effects
•   Added multiple indoor and outdoor ambient and immersive sounds
•   Improved the footstep sounds
•   Remixed sound volumes and added smoother transitions
•   Rebalanced NPCs greetings, shouts, and taunts depending on the environment and number of NPCs

Other improvements and fixes
•   Fixed multiple sound issues
•   Fixed rain and other sounds were ignoring the sound volume
•   Fixed multiple issues with stairs, collisions, empty areas and glitches in all city indoors.
•   Fixed door, wall and item misplacement in buildings and indoors
•   Fixed citizens standing inside the barrel of the tavern
•   Holding the Plus Button on the character menu increases the attribute or proficiency over time
•   FPS-RTS switch is smoother and simpler
•   Fixed sound disappearing when fighting a large army
•   When getting hit while aiming with the bow, the arrow would stay loaded
•   Your character's shields and summoned creatures disappear after dying
•   Fixed multiple sound issues
•   Fixed Multiple Combat Sound Issues
•   Fixed Quickbar C button causes a melee attack
•   Fixed Outcast Mage spell aiming issues
•   Fixed moving with a drawn bow is faster than running
•   Fixed unable to move for a second after firing the bow
•   Fixed an animation issue when zooming with the bow
•   Fixed the bow zooming in Third Person mode
•   Fixed character looks away from the camera after his / her first death
•   Fixed magic shield not working with other spells equipped
•   Fixed more jumping Issues
•   Fixed character "slides" on minor slopes
•   Fixed several spelling issues
•   Increased the plus button add speed
•   Fixed catapult not firing in the tutorial mission
•   Fixed the white square around the catapult projectile in the tutorial mission
•   Fixed some issues with spells and spell effects
•   Fixed Can shoot the bow while pressing right click
•   Removed the unused "SkillRight1" and "SkillLeft1", thus allowing key bindings under the X and C keys
•   Fixed the dark spider HitBox
•   Fixed the Cave Crawler hitbox
•   Fixed Cave Crawler was shooting himself
•   Fixed multiple issues which cause the game to crash when loading
•   NPCs don't collide with each other during combat


If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.


Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well



Don't forget to check out our Legends of Ellaria RoadMap to view the upcoming features

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

BETA 2 Changes:
o   Added a skill-based interval between each dodge
o   Block and Dodge Efectivness are influenced by your timing.
o   Fixed Golem and Cave Crawler shoots through walls
o   Fixed Goblins hitting you with melee from beyond their melee range
o   Fixed when you get hit while drawing, it stays loaded with an arrow
o   Fixed Player sleep animation is in the air

OFFICIAL - 0.5.49.03 Changes:
o   Fixed player changes camera angle after entering the main menu
o   Fixed multiple issues with camera and player view angle when switching between FPS and TPS
o   Fixed force field and mage light was not following you into dungeons
o   Fixed other force field and mage light disappearing issues
o   Summoned creatures will now follow you into caves regardless of the number of followers
o   Followers will enter the cave one by one instead of bunching behind you at the cave entrance
o   Fixed sprinting in front of a wall was draining the player's stamina while remaining stationary
o   Fixed walking forward and pressing 'T' to get into RTS mode resulted in player standing with walking in place animation.
o   Fixed after switching from the bow to the mace, the character was holding the mace as if it were a bow, and was not able to attack with it
o   Fixed Stalagmite Golem does not have the death animation.
o   Fixed power attack damage for NPC
o   Fixed Burning Hand animation caused the character to block the reticle.
o   Fixed Floating Chests and Places
o   Fixed cannot sell norther shoulder armor.
o   Fixed Mushrooms cost too much
o   Fixed Shield Rotation
o   Fixed When starting a new game, the character had the previous game's items (quiver, holster, etc.)
o   Fixed jump height was increasing with every time you load a game


0.5.49.04 Changes:
o   Fixed when drawing with no stamina, bow shot but kept aiming
o   Fixed several female animation issues

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #39 on: March 21, 2019, 01:09:35 PM »
Upcoming Features Showcase - Siege, Horses, and more
21 Mar - Larkon Studio   



Dear Legends of Ellaria players,

Since we’re working on a larger version than usual, we’ve made some videos to share with you about our progress and upcoming versions.

The past few weeks have been exciting as we’ve laid important foundations for the World Domination Update. Since the World Domination will contain multiple areas, we’ve tweaked the pathfinding so that Ellarian citizens and NPC’s will find their way between cities. They can also enter and exit buildings, and have a more realistic daily schedule. For instance, citizens now work during the day and stay indoors during the night. Also, they change clothes before going to work.

One good reason why citizens need to exit buildings is that you and your enemies can destroy buildings.



When a building gets below 40% health, all of its inhabitants are forcefully removed and the building is inaccessible. Also, most buildings can be completely destroyed.

Along with destructible buildings, we’ve created siege weapons in preparation for faction wars and castle sieges.



Siege weapons require several soldiers to operate, and are slow to deploy, but wreak havoc on large creatures and defense structures.



Since we’re designing a large world for the upcoming World Domination update, we’ve also created horses, horse carriages, and the ability to fight on a horse.



The next weeks will be exciting as we’ll publish these features and more. We’re also working on the first parts of the World Domination update, and will post updates, images, and videos.


If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.


Don't forget to check out our Legends of Ellaria RoadMap[docs.google.com] to view the upcoming features

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #40 on: April 11, 2019, 01:12:44 PM »
World Domination Progress Report
11 Apr @ 12:52pm - Larkon Studio   




Dear Legends of Ellaria players,

This week we've connected the first parts of the World Domination version.

We've also managed to connect the first person view to the world domination view so that when entering a new area, the terrain and its surroundings will be exactly as displayed in the world map. Along with that, we're working on multiple areas within each tile, to represent points of interest and quests.

We're also working on cities, fog of war and connected areas, as well as a road between towns. We can't wait to publish new videos and images as we develop them.

In the meanwhile, we are on our way to publish a large version, which will include siege weapons, destructible buildings, and more in-depth city life. We're expecting to publish this version within the next week or two

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.

Don't forget to check out our Legends of Ellaria RoadMap to view the upcoming features

Thank you for the support, and we hope to build a great game alongside you.


See you in Ellaria,

The Larkon Studio Team


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #41 on: May 24, 2019, 12:09:14 AM »
City and Path Finding Progress Report
23 May @ 2:23pm - Larkon Studio



Dear Legends of Ellaria players,

This week we've connected our new Path Finding and Civilian logics to Legends of Ellaria.

This new system allows people to enter and exit houses, own property, work during specific hours, and travel to different cities. NPC's will be able to exit their home, walk outside of the town, and to an establishment of another town in another region of the world.



We've also improved the Path Finding part of the game, which is the ability of NPC's to find their way through obstacles. This new system works faster and is more accurate.

We are continuing with the development of fog of war, connecting roads between towns and the first version of World Domination. We can't wait to publish new videos and images as we develop these features.

In the meanwhile, we are almost ready for the first Closed Beta versions of siege weapons, destructible buildings, and more in-depth city life.

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Don't forget to check out our Legends of Ellaria RoadMap to view the upcoming features

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #42 on: June 26, 2019, 12:05:25 AM »
June Progress Report
25 Jun @ 2:49pm - Larkon Studio   



Dear Legends of Ellaria players,

This week we've made progress in the visual aspects of the upcoming World Domination.





Our new graphics take into account small to large towns, bridges, rivers, unique locations, and more. These new graphics are the first step towards combining our game code with the actual look of the world view, which will change depending on your in-game actions




We've also improved the rendering and look of our characters. The new graphics use new translucency, skin tones, and more details. We're also working on new sets of medium armor, which will add a stop gap between the heavy armor and the leather armor.




For these purposes, we've added new designers and coders into our team, so that we'll finish the World Domination faster and better than planned.

We've also finished most of the siege weapons, destructible buildings, and a more in-depth city life version. We're now connecting these parts to the new World Domination version as we're preparing a new Closed-Beta.

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Don't forget to check out our Legends of Ellaria RoadMap to view the upcoming features https://docs.google.com/spreadsheets/d/1dvefY2UI9QOplyBzkKCvN1QvBmUG9NFcm0xrJMFg6M8/edit#gid=0

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #43 on: August 11, 2019, 02:51:18 PM »
July Progress Report
18 Jul @ 3:36pm - Larkon Studio   



Dear Legends of Ellaria players,

This week we've made progress in the game concept aspects of the upcoming World Domination, as well as their visual aspect.



In addition, we've developed fog of war, functional rivers, minor terrain details and much more



The world concept will send you on quests find treasures or scrolls, which will benefit you and your kingdom.



When not in adventure, you can construct buildings and tie them to your cities



Your kingdom is expanded with influence. To increase your influence, you'll need to build forts, which will send patrols and reduce crime.



Through the map, you'll find dark areas, full of undead creatures. These areas will expand their influence and corrupt the land until you clear their enemies or increase your influence.



Whenever you gain influence, you can build mines or lumber mills, and gain resources. The more resources you have, the more you can construct.



Each part of the map is made of a HEX area, which can be interacted with. If you control that particular area, you can build towns, mines, trading posts, forts, bridges, guilds and many other things that will expand your kingdom. you can also visit these areas in the first-person mode once they're built



If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Don't forget to check out our Legends of Ellaria RoadMap  to view the upcoming features


Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,

The Larkon Studio Team

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Legends of Ellaria
« Reply #44 on: August 11, 2019, 02:54:58 PM »
Progress Report - August
11 Aug @ 2:16pm - Larkon Studio   



Dear Legends of Ellaria players,

This week we've designed many of the visuals and lore related aspects of the ancient ruins of Ellaria.



We've designed multiple custom-made models to fit our lore and the items you will find in these ancient ruins



The ancients are a lost civilization who mastered technology through magic instead of machinery



Ages ago, these ancients created portals between Ellaria and other worlds. The ancients explored these worlds and collected vast knowledge and various items. One of these abandoned portals was used to transfer you and your kingdom to Ellaria



Now, these ancient ruins contain scrolls which you can use for research, as well as unique items and resources.



We're also planning to add portals that will be unlocked after visiting these ruins, which will link together different parts of your kingdom.

Our next task is the link between the world map and indoors, which will bring us closer than ever to our first major beta update. We hope that this update will be as soon as next month

If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, you can also contact us here.

Don't forget to check out our Legends of Ellaria RoadMap to view the upcoming features

Thank you for the support, and we hope to build a great game alongside you.

See you in Ellaria,
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    The Elder Scrolls: Legends - Campaign Intro Cinematic

    Started by Asid

    Replies: 0
    Views: 3037
    Last post June 14, 2016, 02:04:24 PM
    by Asid
    Legends of Aria

    Started by Asid

    Replies: 1
    Views: 2720
    Last post August 30, 2019, 11:28:33 PM
    by Asid
    Hood: Outlaws & Legends

    Started by Asid

    Replies: 0
    Views: 1633
    Last post December 25, 2020, 01:45:07 AM
    by Asid