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Author Topic: Eco  (Read 22463 times)

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Offline Asid

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Re: Eco
« Reply #60 on: December 20, 2021, 11:53:07 PM »
Update 9.4.4 - Happy Holidays!
Mon, 20 December 2021


The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team


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Offline Asid

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Re: Eco
« Reply #61 on: January 07, 2022, 11:52:11 PM »
Update 9.4.5 Released!
Fri, 7 January 2022



Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

    Added:
    New emotes: /wave, /sit, /bow, and /salute
    Added:
    Modkit support for custom images for signs and Ecopedia banners
    (More Info: Example Mod & Wiki Documentation)
    Fixed:
    Laws using a progressive percent were unable to accept 0 as the minimum threshold
    Fixed:
    Firing a bow was creating errors in server logs


We were also made aware that we didn't attach the full changelog for the prior Update 9.4.4. We're very sorry for this and here are the full patch notes:

    Added:
    New admin commands to help manage the skill points and levels of other players
    Fixed:
    It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
    Fixed:
    Plants would not render on the edges of the screen when rotating the camera in third person
    Fixed:
    Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
    Fixed:
    Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
    Fixed:
    Using "Global Timer" as the value for a law effect would cause an exception
    Fixed:
    There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
    Fixed:
    Exiting a UI with the left mouse button would also trigger the tool being held
    Fixed:
    Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
    Fixed:
    Mods downloaded from mods.io were being placed in the incorrect folder
    Fixed:
    There were still cases of rounding errors for currency transactions with fractions of a cent
    Other:
    Various Localization updates and fixes


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Offline Asid

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Re: Eco
« Reply #62 on: November 08, 2022, 12:01:36 AM »
Version 9.6.4 released!
Mon, 7 November 2022



Hey Citizens,
we have just released Update 9.6.4 with a collection of fixes for issues you've been reporting. At the same time we're working on Update 9.7, for which we'll have news soon as well. Enjoy:


Audio

    Fixed:
    Tools could stop creating sounds after using them for a long time.
    Fixed:
    Tools could stop creating sounds after eating food.
    Fixed:
    Tools could stop creating sounds when switching to it from a torch.



Avatar

    Fixed:
    The avatar of the player could duplicate and exist twice.
    Fixed:
    When scrolling through empty hotbar slots the avatar animations would reload.
    Fixed:
    The held tool would not display on the avatar after login if another tool of the same type is in the hotbar.
    Fixed:
    The camera would rotate around the global z axis in third person view.
    Fixed:
    When using higher FoV players could not look directly below them.
    Fixed:
    When in a tilted vehicle the camera would feel inverted.



Balance

    Changed:
    Hoes, Scythes and Sickles now use a flat 20 calorie cost per use.
    Changed:
    The experience gain from crafting quicklime was reduced from 1.0 to 0.1.
    Changed:
    The icebox now requires only Carpentry level 1 instead of 5 to craft.
    Fixed:
    Cotton seeds would degrade into garbage instead of compost.
    Fixed:
    Spoiled food would degrade into garbage instead of compost.



Civics

    Fixed:
    Elections could sometimes not be started due to the confirmation window not popping up.
    Fixed:
    A "Change Settlement Name" civic action without icon was shown in the multi-selector for civic actions.
    Fixed:
    Removing oneself as manager from bank accounts and appointed titles without selecting another player to remove first was not possible.
    Fixed:
    A player would be assigned a fictious place of residency despite not having taken residence anywhere, yielding wrong results for laws working based on residency.
    Fixed:
    Sometimes your vote could count twice in an election.
    Fixed:
    Work parties could lead to a server crash when attempting to pay a contributor that has left the work party before payment.
    Fixed:
    Choosing an executive action in constitutional articles did not work correctly.
    Fixed:
    A client crash would occur when trying to seize a bank account that has no owner via law, if done via executive action instead a server crash would be caused.
    Fixed:
    Overriding authentication via law to allow property transfer by players that do not own a property did not work.
    Fixed:
    In a law where species were selected, the selected species didn't show in the law editor.
    Fixed:
    The search for law triggers did not yield all the results that were expected to be shown.
    Fixed:
    The mount action law trigger had no icon.



Graphics

    Improved:
    Reduced fog in the distance.
    Fixed:
    When looking through plants the lighting could sometimes be distorted.
    Fixed:
    Several graphical issues in the main menu were fixed.
    Fixed:
    Disconnecting from a server while being underwater would lead to the main menu being tinted in a blue tone.
    Fixed:
    Sunbeams on clouds did not originate from the sun.
    Fixed:
    Harvesting rice did not show the harvest effect.
    Fixed:
    Light around objects and trees could flicker when it is raining.
    Fixed:
    Harvest effects would stop triggering after loading and unloading many chunks.
    Fixed:
    Glass blocks had unnatural tinting depending on the light conditions.



Stores

    Fixed:
    Shop carts would use the bank account of the owner of the property it stands on when setting it up.
    Fixed:
    Stores that were not placed by the owner of the land it was placed on would revert their bank account to the land owners bank account on server restarts.



Tooltips

    Fixed:
    Crafting orders could sometimes show up as complete despite they were not.
    Fixed:
    Tooltips in crafting tables would not highlight resources to open their tooltips.
    Fixed:
    Prior offers of a store that was removed would still be displayed in the item tooltip for "Sell it at".
    Fixed:
    Several minor issues with title tooltips.



UI

    Fixed:
    The newsfeed would display too many notification types, leading to it spamming players.
    Fixed:
    Unauthorized players can no longer try to edit the text on a shopcart just to notice that they cannot save it.
    Fixed:
    When connecting to a hosted server, then cancelling and trying to load a local save the connection info would display that you are trying to connect to the hosted server.
    Fixed:
    Trees would be displayed darker than intended in specific zoom levels on the map.
    Fixed:
    When chatting while the store UI is opened keys pressed would trigger shortcut actions.
    Fixed:
    The interaction area to move the chat was too small.
    Fixed:
    Clicking save on the edit tab of a sign placed on your property would pop up a unnecessary message.
    Fixed:
    Text padding on reference descriptions in Ecopedia was missing.
    Fixed:
    The pie chart for elections on Web UI would display yes votes as no votes and vice versa.
    Fixed:
    Vote buttons would be shown on the Web UI even when not logged in.



World Objects

    Fixed:
    Picking up a log that lies in the zone of a storage would open the storage.
    Fixed:
    When trying to interact with some world objects two times in a row the second time could require the user to click the interaction button two times to function.
    Fixed:
    Closing an UI with left mouse button while holding an item that has a left-click interaction could cause that interaction to fire.
    Fixed:
    Left and right click interactions for world objects like turning on / off or placing something inside didn't work reliably.
    Fixed:
    The highlight for tiny, lumber and large lumber stockpiles was offset to its actual position.
    Fixed:
    Players could be disconnected from the game when placing a government object in the world.
    Fixed:
    A duplication bug involving removing stockpiles and picking up items from the ground.
    Fixed:
    Starter camps could be placed into the boundaries of other starter camps, making them overlap.
    Fixed:
    The highlight for buttons inside an elevator didn't work properly.
    Fixed:
    Clicking on the buttons inside an elevator could open the authorization menu additionally to the expected result.
    Fixed:
    Placing a door was not possible when there is no solid block on ground height in front of it.



Miscellaneous

    Fixed:
    When using a hammer to place blocks towards a highlighted block on a property you have no access to or when placing blocks on a property you are only authorized on through a law that ignored authentication the block would be placed as item and not as block.
    Fixed:
    Worlds would not render correctly on Linux builds and only display a pink screen.
    Fixed:
    When migrating from 0.9.5.4 districts would loose all their contents.
    Fixed:
    Migrating worlds directly from 9.4.6 to 9.6.x would lead to a server crash.



Server Configs

    Added:
    "PercentOfDaysToBeActiveForLongTermDemographic" to Civics.eco to control the percentage of days that a player needs to be active to be part of the demographic "Long Term".
    Fixed:
    The server configuration setting "AllowOverthrow" in Civics.eco did not prevent players from creating laws that prevent placing a capitol.

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