Third Demo PatchSat, 15 November 2025
Top-down banner improvements, smarter AI group moving, resolution fixes, officer banners, optimizations and more-significant reduction in tutorial text
-various updates to pursuits, evades, pursuit to charge combats, and light horse behaviors
-fix some bugs with restarting battles
-improved AI use of reserves once battle joined
-updated tooltip appearance, including faction colored border
-add press tab to cycle commandable units and move camera to them, can be useful especially later in a battle to just tab around seeing who needs something to do
-added morale meter to help player understand rallying
-greatly improved AI group moving and edge cases
-couriers display (larger and yellow highlight) highlight if enroute *to* a unit to give it a command
-some fixes to tutorial map visuals
-improved AI usage of generals rallying
-implemented officer banners
-various fixes to top-down banner display including selected versions
-fixed resolution issues with start button
-fixed issues with light infantry flank charge poa calculations
-various AI deployment improvements
-some significant optimization work helping both base fps and some types of lag spikes, plus low/med/high quality settings (which mostly affect shadow quality/existence but some other things as well)
-edits to impetuous charge range and range display
-jump to selection on faction dropdown
-more fixes and updates to unit type symbols
-improvements to AI taking rear charges around their allies flanking the same unit
-edits to UI scaling min/max
-changes to tooltip details toggle and content of simplified tooltips
-fix some bugs with waypoints displaying old or erroneous commands, and added pursuit and evade waypoint visuals
-fix on hover units while under UI like combat log so doesn't show tooltips
-remove lasso select on banners
-improved popup text visuals
-swapped out one map
-replaced some unit portraits
-fix up position of selection highlights on elephants
-match faction colors to faction icons better
-fix to some flank/direction bugs with elephant combats
-replaced unit card group coloring with number in corner
-fix to officer shifting position in combat bugs and other various adjacency issues
-fixed some bugs with recoil to overlap charges
-fixed some bugs with charge to evade that was making it almost impossible sometimes for pursuers to actually catch evaders and other pursuit fixes
-fixes to bugs with combat end by rout from proximity cohesion check due to ally rout
-edits to scroll rotate strength on group move
-fixes to some audio source null checks
-some fixes to unit colliders to try and mitigate or remove bugs with simultaneously overlap to charge multiple units at once
-updated some aspects of highlight projector shader and sorting so more visible over terrain or under water
-visual improvements and optimizations to water and shadows
-star next to major factions on unit selection
-some tooltip text updates, like guard called hold, major armies note on unit selection, too far away so will move to attack note, fixes some missing spaces etc...
-minor fixes to tiling and fog and water appearance on a number of maps
-added bob and scale animation effect to selected unit banner
-minor adjustments to shadows
-fixes to defender/attacker moving/idle receive charge line up or not based on adjacency
-fixes to some restart battle null refs from not resetting some selected units
-many fixes to unit alignment on charge/adjacency, fixing some group moving to combat/charge appearance