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Interstellar Transport Company

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Asid:
PATCH NOTES August 25, 2017

Just finished up a nice big patch for everyone tonight! Includes a lot of fixes to some very annoying things you all have been experiencing. We are now diving head-first into the Ships screen to completely rework that and make it much more user friendly in mid and late game. Thanks for everyone's suggestions on this subject, I think what we have planned will really help!

Saved games from previous versions are incompatible with this patch

-"wait for full load" issues are fixed, it now loads the ships that have been waiting the longest
-Loading a save game will no longer break ship icons
-Profit graph fixed to be accurate
-Added more financial graphs comparing you and the competition
-Removing the current stop on a route doesn't break the game with huge cash payments any more.
-Changing cargo rules should be more predictable, there were some cases where they weren't saving previously.
-Lots of multiplayer connectivity issues resolved.
-AI should now better prioritize reliability for long travel distance routes.
-AI should now consider larger ships more often
-Multiplayer chat window greatly improved
-In multiplayer, on client computers, moons of non-colonized planets should orbit better now.
-Planets and moons now orbit about half the speed they did previously
-Reduced spaceport size requirements for multiple ships
-Re-balanced multiple ships (cargo size, system speed, prices)
-Updated to Unity 2017
-Reduced the number of AI companies in predefined games to 3 for easy, 2 for normal and hard, and 1 for unfair
-Enabled loading a save game in multiplayer (still laggy for most clients after a reload however, we're working to correct this)
-Fixed lots of multiplayer bugs
-Improvements to AI companies
-Fixed news items not being saved

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companies. Expect big changes to some UI windows over the coming weeks.

Asid:
August 28, 2017 v0.1.3c PATCH NOTES

-AI company being liquidated will no longer liquidate all ships in the game
-Company being liquidated now also removes their loans
-10 year milestone will no longer be displayed for games loaded past the ten year mark.
-Ships should no longer turn around before even passing a planet in outer solar system.
-Ships should no longer leave empty on their first run
-Adding first class slots to a new ship won't break the slot UI anymore

MAJOR KNOWN ISSUES:
-When loading a save game with in-transit interstellar ships, odd behavior can be exhibited and you might lose the ships currently.
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companies. Expect big changes to some UI windows over the coming weeks.

Asid:
Localization for 8 languages; Mac & Linux support added in latest Update Full Patch Notes August 31st, 2017

We are very excited to announce that Interstellar Transport Company is now available in 9 languages with more to come soon. While the translations aren't 100% accurate or complete, it should be plenty playable for speakers of these languages. Thank you to the community members who have helped with these efforts thus far! As a side note, this was in parallel to the work we're doing to improve the ships and routes screens. More info will be available on that project in the coming days.

Also in today's patch we are releasing support for Mac and Linux systems! We look forward to seeing you all in the game! Please report any issues with Mac, Linux, or language localization to the game's Steam discussion boards.

August 31, 2017 v0.1.4 PATCH NOTES:
-When a taxi service is built on a planet, ships will no longer leave empty on their first launch
-Added Mac and Linux Support
-Fixed bugs for mac and linux support
-Add Localization and Translations:
-English
-French
-Spanish
-German
-Italian
-Korean
-Russian
-Dutch
-Portuguese
-Brazilian (Portuguese-Brazilian)
-Fixed more multiplayer bugs
-Added "Are you sure?" confim when leaving game
-Changed autosave naming formate to be sortable
-Fixed game save lists to sort descending

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions

Asid:
Updated Development Roadmap and September 7th Patch Notes
Interstellar Transport Company - mt_worlds

Now that all the launch craziness has finally settled down some and most of the launch bugs have been taken care of we're starting to transition back in to heavy development mode. Our internal roadmap has been reordered some and we have already begun work on our next projects. The first of these being a new ships interface. The old one is just not up to the task of managing hundreds of ships. Below is an early sneak-peek of the new ships screen in development!



Expect the new ships screen to be done in a week or two!

In addition to the ships screen, we are also working on localizing the game. Currently we are up to 14 languages. While most of them use Google translations, about 95% of text in the game has been localized.

Current Development Road Map
Here is a short glimpse of some of our roadmap as it stands now:
-Localizations
-Interface usability improvements for large companies (ships / routes screens mainly)
-Notifications system rework including notification filters and clickable notifications to be taken to the event
-Initial modding support
-More cargo types including luxury cargoes and weaponry
-Map modes and reports to visualize supply / demand and other factors easier
-Politics and Factional relations (politics patch)
-Route waypoints, interstellar obstacles and very late game warp gates
-New play-through tutorial to explain game better
-Techtrees and research
-Stocks and IPO system
-VR Support
-Ranked multiplayer mode (we have moved this to the end of development to hopefully bring in a large influx of people at full launch for this feature)

And finally patch notes from today's patch which just went live!

September 7, 2017 v0.1.5 PATCH NOTES:
-Impored Localization and Translations
-Fixed main game not getting translated bug
-Add 6 more languages:
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish
-Renamed 'Prev' button in MP lobby to 'Game Settings'
-Improved options flag dropdown look
-Fixed report line graphs y axis not centering on 0
-Fixed company name input fields to be the same length
-Fixed broken save game button
-Fixed broken down/repairing ships movement in MP
-Fixed tooltip not being disabled
-Fixed loans exploite
-Tweaked diffuclty starting cash and loans
-Buffed ai speeds and other ai balance tweeks
-Titan should now colonize earlier for better dilithium fuel supply
-Add a cargo maintenance ship type modifier
-Only the first few ships have an end manufacture date for the time being
-All ship prices have been rebalanced some

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions

Asid:
14 Language translations now available! Some new ship screen elements 9-18-2017 PATCH NOTES v0.1.6
Interstellar Transport Company - mt_worlds

Hey everyone! We're so happy to bring this patch to you. It is the beginning of a couple of very big projects that we think will do wonders for the game. First of all, the ships window has been changed drastically, you can now assign ships to groups and filter ships by type, route, group, and cargo bays. This will make managing fleets much simpler in mid and late game! However, this is only half of this project. Next we will be allowing you to sort the ships, providing you some graphs to view historical performance data for your ships, allow you to select and edit multiple ships at once, upgrade ships with a couple of clicks, and also hide your competitor ships. Expect to see this all in the next couple of weeks.

The next thing we're excited to bring you is localization for 14 languages. While most of the translations are simply translated through Google Translate currently, it should be playable and we will be improving the quality of the translations over the coming months.

Below is a list of the languages we currently support:
-English
-French
-Spanish
-German
-Italian
-Korean
-Russian
-Dutch
-Portuguese
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish

September 18, 2017 v0.1.6 PATCH NOTES:
-New ships screen (more functionality to come)
-User defined ship groups
-Ship filtering
-Better background coloring on some scroll view elements for better readability
-AI improvements and bug fixing
-Fixed fonts not being all from the same set for some languages
-More Localization and Translations improvements
-Fixed delete save game not working

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