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Offline Asid

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Interstellar Transport Company
« on: August 16, 2017, 04:32:44 PM »


Build a galactic transportation empire and supply humanity with with everything it needs to colonize the stars.


Official forum: Here
Steam: Here
Youtube Channeli: Here


Single-player/Multi-player/CO-OP


Early Access Trailer




About

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, conduct trade deals, build infrastructure, colonize new worlds, invest in local industry; All set in a procedurally generated galaxy with challenging AI, and Online Multiplayer. You will have a new experience every time you play. Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain it's growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 300 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up even more! Manage cashflow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in developing markets and hedge your risks. Balance expenses against value to crush your competitors. Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? Play a shortened balanced game against players near your own skill level. You can even play a co-op multiplayer game, teaming up with friends against the AI.

Features
•   Manage a transportation company in space. Supply all of humanities needs as they spread throughout the galaxy.
•   Beautifully rendered, procedurally generated galaxy, a new experience every time you play.
•   Singleplayer, vs AI, online multiplayer, ranked, and custom game modes.
•   Complex economic simulation and business management models.

Help Colonize The Cosmos
Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain it's growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.



Procedurally Generated Galaxy
Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Realistic Business Management
Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in developing markets and hedge your risks. Balance expenses against value to crush your competitors.



Play Any Way You Want
Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.














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Offline Asid

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Re: Interstellar Transport Company
« Reply #1 on: August 17, 2017, 02:07:23 AM »
Interstellar Transport Company Devlog #1 First gameplay preview





Interstellar Transport Company development vlog 2





Interstellar Transport Company VLOG 3 (security, maintenance, and new ships)





Interstellar Transport Company VLOG 4

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Offline Asid

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Re: Interstellar Transport Company
« Reply #2 on: August 17, 2017, 03:19:20 PM »
August 17, 2017 PATCH NOTES


PATCH NOTES:
-Better ship reliability balance
-Loading a saved game no longer "revives" deleted routes
-Gate dialogs currency now formated
-Increased size and readability of dropdowns
-Non-interstellar ships are no longer assignable to interstellar routes
-The first interstellar system that is colonized will now always be within return range of the Gorman Starchaser
-Fixed a lot of multiplayer lobby issues
-Keyboard hot keys no longer break after using an input box and closing it with a carriage return

MAJOR KNOWN ISSUES:
-Multiplayer saved games cannot be loaded
-Randomly Multiplayer clients become unstable (working hard on a fix!)
-News items don't get saved in save game file
-Sometimes "Wait for full load" doesn't work
-Screen judder / delay when ordering ships and other general ship screen performance issues.
-Hotjoining multiplayer games not working
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Offline Asid

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Re: Interstellar Transport Company
« Reply #3 on: August 18, 2017, 03:06:56 AM »
New Update


-Better ship reliability balance
-Loading a saved game no longer "revives" deleted routes
-Gate dialogs currency now formated
-Increased size and readability of dropdowns
-Non-interstellar ships are no longer assignable to interstellar routes
-The first interstellar system that is colonized will now always be within return range of the Gorman Starchaser
-Fixed a lot of multiplayer lobby issues
-Keyboard hot keys no longer break after using an input box and closing it with a carriage return
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Offline Asid

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Re: Interstellar Transport Company
« Reply #4 on: August 20, 2017, 12:07:54 AM »
August 19, 2017 4pm EST PATCH NOTES:

Update3
-Ship screen jitter fixed when there are lots of ships
-Improved AI Balance
-Improved AI gate buying and selling behaviour
-Improved AI buying, selling and upgrading ship behaviour
-Fixed AI over supplying machinery and other ai bugs
-Fixed and Improved hot join for multiplayer
-Added player list to above chat box and on connecting screen for multiplayer, includes icon for ping warning and kick button to resolve stuck games after player failing to connect
-Optimized multiplayer for large number of ships late game causing network lag
-planet view camera reverted to fix the "jumpy" planet in mid game
-Ship LODs adjusted to help improve framerate with lots of ships some.
-Fixed ship camera when in another system and you "center camera"
-Fixed company rep tooltip in multiplayer showing company names with "_gameobject" prefix

MAJOR KNOWN ISSUES:
-Loaded dilithium fuel gets removed from ships
-Multiplayer saved games cannot be loaded
-Randomly Multiplayer clients become unstable (working hard on a fix!)
-News items don't get saved in save game file
-Sometimes "Wait for full load" doesn't work
-Screen judder / delay when ordering ships and other general ship screen performance issues
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Offline Asid

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Re: Interstellar Transport Company
« Reply #5 on: August 26, 2017, 03:42:23 AM »
PATCH NOTES August 25, 2017

Just finished up a nice big patch for everyone tonight! Includes a lot of fixes to some very annoying things you all have been experiencing. We are now diving head-first into the Ships screen to completely rework that and make it much more user friendly in mid and late game. Thanks for everyone's suggestions on this subject, I think what we have planned will really help!

Saved games from previous versions are incompatible with this patch

-"wait for full load" issues are fixed, it now loads the ships that have been waiting the longest
-Loading a save game will no longer break ship icons
-Profit graph fixed to be accurate
-Added more financial graphs comparing you and the competition
-Removing the current stop on a route doesn't break the game with huge cash payments any more.
-Changing cargo rules should be more predictable, there were some cases where they weren't saving previously.
-Lots of multiplayer connectivity issues resolved.
-AI should now better prioritize reliability for long travel distance routes.
-AI should now consider larger ships more often
-Multiplayer chat window greatly improved
-In multiplayer, on client computers, moons of non-colonized planets should orbit better now.
-Planets and moons now orbit about half the speed they did previously
-Reduced spaceport size requirements for multiple ships
-Re-balanced multiple ships (cargo size, system speed, prices)
-Updated to Unity 2017
-Reduced the number of AI companies in predefined games to 3 for easy, 2 for normal and hard, and 1 for unfair
-Enabled loading a save game in multiplayer (still laggy for most clients after a reload however, we're working to correct this)
-Fixed lots of multiplayer bugs
-Improvements to AI companies
-Fixed news items not being saved

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companies. Expect big changes to some UI windows over the coming weeks.
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Offline Asid

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Re: Interstellar Transport Company
« Reply #6 on: August 28, 2017, 02:21:31 PM »
August 28, 2017 v0.1.3c PATCH NOTES

-AI company being liquidated will no longer liquidate all ships in the game
-Company being liquidated now also removes their loans
-10 year milestone will no longer be displayed for games loaded past the ten year mark.
-Ships should no longer turn around before even passing a planet in outer solar system.
-Ships should no longer leave empty on their first run
-Adding first class slots to a new ship won't break the slot UI anymore

MAJOR KNOWN ISSUES:
-When loading a save game with in-transit interstellar ships, odd behavior can be exhibited and you might lose the ships currently.
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companies. Expect big changes to some UI windows over the coming weeks.
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Offline Asid

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Re: Interstellar Transport Company
« Reply #7 on: September 01, 2017, 04:11:34 PM »
Localization for 8 languages; Mac & Linux support added in latest Update Full Patch Notes August 31st, 2017

We are very excited to announce that Interstellar Transport Company is now available in 9 languages with more to come soon. While the translations aren't 100% accurate or complete, it should be plenty playable for speakers of these languages. Thank you to the community members who have helped with these efforts thus far! As a side note, this was in parallel to the work we're doing to improve the ships and routes screens. More info will be available on that project in the coming days.

Also in today's patch we are releasing support for Mac and Linux systems! We look forward to seeing you all in the game! Please report any issues with Mac, Linux, or language localization to the game's Steam discussion boards.

August 31, 2017 v0.1.4 PATCH NOTES:
-When a taxi service is built on a planet, ships will no longer leave empty on their first launch
-Added Mac and Linux Support
-Fixed bugs for mac and linux support
-Add Localization and Translations:
-English
-French
-Spanish
-German
-Italian
-Korean
-Russian
-Dutch
-Portuguese
-Brazilian (Portuguese-Brazilian)
-Fixed more multiplayer bugs
-Added "Are you sure?" confim when leaving game
-Changed autosave naming formate to be sortable
-Fixed game save lists to sort descending

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions
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Offline Asid

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Re: Interstellar Transport Company
« Reply #8 on: September 08, 2017, 12:04:01 AM »
Updated Development Roadmap and September 7th Patch Notes
Interstellar Transport Company - mt_worlds

Now that all the launch craziness has finally settled down some and most of the launch bugs have been taken care of we're starting to transition back in to heavy development mode. Our internal roadmap has been reordered some and we have already begun work on our next projects. The first of these being a new ships interface. The old one is just not up to the task of managing hundreds of ships. Below is an early sneak-peek of the new ships screen in development!



Expect the new ships screen to be done in a week or two!

In addition to the ships screen, we are also working on localizing the game. Currently we are up to 14 languages. While most of them use Google translations, about 95% of text in the game has been localized.

Current Development Road Map
Here is a short glimpse of some of our roadmap as it stands now:
-Localizations
-Interface usability improvements for large companies (ships / routes screens mainly)
-Notifications system rework including notification filters and clickable notifications to be taken to the event
-Initial modding support
-More cargo types including luxury cargoes and weaponry
-Map modes and reports to visualize supply / demand and other factors easier
-Politics and Factional relations (politics patch)
-Route waypoints, interstellar obstacles and very late game warp gates
-New play-through tutorial to explain game better
-Techtrees and research
-Stocks and IPO system
-VR Support
-Ranked multiplayer mode (we have moved this to the end of development to hopefully bring in a large influx of people at full launch for this feature)

And finally patch notes from today's patch which just went live!

September 7, 2017 v0.1.5 PATCH NOTES:
-Impored Localization and Translations
-Fixed main game not getting translated bug
-Add 6 more languages:
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish
-Renamed 'Prev' button in MP lobby to 'Game Settings'
-Improved options flag dropdown look
-Fixed report line graphs y axis not centering on 0
-Fixed company name input fields to be the same length
-Fixed broken save game button
-Fixed broken down/repairing ships movement in MP
-Fixed tooltip not being disabled
-Fixed loans exploite
-Tweaked diffuclty starting cash and loans
-Buffed ai speeds and other ai balance tweeks
-Titan should now colonize earlier for better dilithium fuel supply
-Add a cargo maintenance ship type modifier
-Only the first few ships have an end manufacture date for the time being
-All ship prices have been rebalanced some

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions
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Offline Asid

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Re: Interstellar Transport Company
« Reply #9 on: September 19, 2017, 06:04:23 PM »
14 Language translations now available! Some new ship screen elements 9-18-2017 PATCH NOTES v0.1.6
Interstellar Transport Company - mt_worlds

Hey everyone! We're so happy to bring this patch to you. It is the beginning of a couple of very big projects that we think will do wonders for the game. First of all, the ships window has been changed drastically, you can now assign ships to groups and filter ships by type, route, group, and cargo bays. This will make managing fleets much simpler in mid and late game! However, this is only half of this project. Next we will be allowing you to sort the ships, providing you some graphs to view historical performance data for your ships, allow you to select and edit multiple ships at once, upgrade ships with a couple of clicks, and also hide your competitor ships. Expect to see this all in the next couple of weeks.

The next thing we're excited to bring you is localization for 14 languages. While most of the translations are simply translated through Google Translate currently, it should be playable and we will be improving the quality of the translations over the coming months.

Below is a list of the languages we currently support:
-English
-French
-Spanish
-German
-Italian
-Korean
-Russian
-Dutch
-Portuguese
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish

September 18, 2017 v0.1.6 PATCH NOTES:
-New ships screen (more functionality to come)
-User defined ship groups
-Ship filtering
-Better background coloring on some scroll view elements for better readability
-AI improvements and bug fixing
-Fixed fonts not being all from the same set for some languages
-More Localization and Translations improvements
-Fixed delete save game not working
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Offline Lusik

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Re: Interstellar Transport Company
« Reply #10 on: September 20, 2017, 12:12:11 AM »
Thanks for posting all the updates. I'm watching the Expanse Season 2 now so anything related to space exploration easily catch my attention.  :)
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Offline Asid

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Re: Interstellar Transport Company
« Reply #11 on: September 20, 2017, 12:04:54 PM »
Hi Lusik

The Expanse is one of the best SCi-fi productions ever made. Yes, I feel it is that good. It is very believable from the tech to the politics/factions.

I eagerly await the next series  :drool
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Offline Asid

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Re: Interstellar Transport Company
« Reply #12 on: October 07, 2017, 01:11:54 AM »
v0.2.0 PATCH NOTES October 6th, 2017
6 OCTOBER   - MT_WORLDS

Hey all, a nice big patch incoming with lots of great new UI features and a new ship. Enjoy!!

October 6th, 2017 v0.2.0 PATCH NOTES:
-Added new ship, Farja KV3
-New map modes feature
-More ship screen improvements, added ship sorting, added option to hide competitor's ships
-More localization and translations improvements, better chinese font added
-UI improvements, new top menu bar
-Added upgrade ship feature
-Added hotkeys for game time 1-2-3-4, +/-
-Added hotkeys for ui windows F1 - F6
-Added option to filter finances screen by archived ships and routes
-Fixed bug when two companys tried to buy a gate at the same time
-Changed default ship naming convention to SHIPTYPE-NUMBER e.g D909-001
-Increase the dilithium fuel tank on the Byeolwamul from 70 to 95
-Ships now have to land first before they are sold
-Fixed not being able to start a custom game with no steam link
-Changed linux to default to windowed to fix full scren lanuch grey screen issue
-Fixed colour of colonist supply bar in planet supply/demand bar graph
-Fixed clone ship not building on correct planet

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions
-Multiplayer is fairly unstable currently in mid game
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Offline Asid

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Re: Interstellar Transport Company
« Reply #13 on: October 15, 2017, 02:26:44 PM »
0.2.1 patch notes Oct 14th 2017 Change ship load-out and Improved readability
Interstellar Transport Company - mt_worlds

One of the most highly requested features since launch two months ago has been the ability to change a ship's cargo bay loadout after purchasing it. I'm pleased to say that today's patch allows this! We've also heard quite a few complaints about the legibility of text in the game. We've increased many font sizes in the game, normalized font sizes all over the place and fixed dozens of overlapping and other readability issues. This combined with a slight darkening of all UI windows should improve things a bunch in this department! Please leave comments and feedback on the changes, we love to hear them. Thanks for your continued support!


October 14, 2017 v0.2.1 PATCH NOTES:
-Ships can now be refitted with new cargo bay load-outs
-Font size increased and more normalized across the board
-UI windows all darkened slightly to improve readability
-Fixed dozens of text size and fit issues
-Fixed multiplayer text over floating heads being too large.
-Stars now have slightly more random positions in "height" from the galactic plane.
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Offline Asid

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Re: Interstellar Transport Company
« Reply #14 on: October 22, 2017, 12:40:00 AM »
v0.2.2 PATCH NOTES Oct. 21st, 2017 clickable notifications and lots of bugfixes
Interstellar Transport Company - mt_worlds


October 21, 2017 v0.2.2 PATCH NOTES:
-Added Notification click events
-Ships no longer get stuck when in "sell at next stop" status
-Change loadout now always works as expected
-Tweaked AI to be more proactive late game
-Ships are now removed from a route when it's deleted.
-Clicking edit ship from a ship window now shows the proper ship selected in the ship screen.
-Farja KV3 now properly requires a level 3 spaceport
-Habability loss event is game breakingly op
Order ship screen now properly focuses when it's opened
-Fixed text sizes of values in order ship screen
-Zero cash no longer pops up non-stop when ships are waiting for dilithium fuel.
-Press ESC now works again
-Mapmodes now update each day
-Added "Press ESC to exit ship view" while in ship view

The patch will be live at about 2pm EST
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