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Offline Asid

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Re: Tower of Time
« Reply #30 on: July 09, 2018, 11:11:24 PM »
Patch #6 and ToT Wiki
Tower of Time - Event Horizon

Dear Players,

Tower of Time Wiki

If you are stuck somewhere, there is an expanding wiki containing maps, quests walk-through and other special locations.

http://tower-of-time.wikia.com/wiki/Tower_of_Time_Wiki

If you would like to contribute, we would be very happy. Please share your ideas about the best party builds, best (most innovative) use of their skills or anything else you believe might make the game more enjoyable to new players.

Fixes

A very small patch this time, fixing one issue on floor 5 with platforms. Sometimes you could get stuck if you chose to teleport to a different location with one particular lever setting.

ADDED: Option to reset all platforms to a starting position. Enter 0000 in a code machine next to the first platform.

We hope you have fun playing Tower of Time.


Cheers,
Event Horizon Team

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Offline Asid

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Re: Tower of Time
« Reply #31 on: July 24, 2018, 03:48:39 PM »
Patch #7 (hotfix)
Tower of Time - Event Horizon

Dear Players,

We have released a patch addressing the following issue:

Floor 5, platform reset - sometimes even if platforms were reset, player could not enter the first platform. It is corrected now and platform reset works correctly now.

We have also implemented some graphical optimization as we are preparing the game for the console release - which resulted in quite a big patch size.

We hope you continue to enjoy the game.

Regards,
Event Horizon team

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Offline Asid

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Re: Tower of Time
« Reply #32 on: November 23, 2018, 01:02:06 AM »
PATCH #8: OPTIMIZE AND SAVE THE PLANET
Tower of Time - Event Horizon



OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES


Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.


If you are interested (I guess mostly fellow developers), we achieved that by:
•   Adding an option to limit FPS between 30 and 265 in Settings
•   Increasing the compression of textures
•   Decreasing the range of shadows rendering
•   Optimizing all music and SFX (compression)
•   Optimizing what is being rendered and what’s not, if objects are outside of view area
•   Turning off reflection probes in real-time
•   Decreasing amount of memory allocated to raycast of particles
•   Decreasing lightning in places where we use forward rendering
•   Adding an option to turn on/turn off anti-aliasing in Settings

OTHER IMPROVEMENTS:
•   Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
•   Fixed few translations and added few missing ones
•   Fixed Quest Log in Ancient Machine quest
•   Fixed bug when music sometimes did not resume playing after cinematics
•   Fixed volume bar for cinematics (sometimes it stopped working)
•   Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)

WHAT IS NEXT?

So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.



We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.

We are also working on console version of Tower of Time for PS, Xbox and Switch.

With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.

Hope you will enjoy playing Tower of Time.

Cheers,
Event Horizon team


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Offline Asid

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Re: Tower of Time
« Reply #33 on: December 07, 2018, 12:05:35 AM »
UPDATE #9 – FRENCH
Tower of Time - Event Horizon



NOW IN FRENCH TOO

Dear Players,
This time only one but soo important update – you can now play Tower of Time fully in French.
Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS

Chers joueurs,
Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français.
Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.


WHAT IS NEXT?

The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks
https://www.indiedb.com/games/tower-of-time


ET LA SUITE ?

La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci !
https://www.indiedb.com/games/tower-of-time



Hope you will enjoy playing Tower of Time.
En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt !
Event Horizon team / Toute l’équipe de Event Horizon


P.S. If you are interested in our next project and don't want to miss out the announcement and creation of the product page - please follow us on Steam Developer Page

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Offline Asid

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Re: Tower of Time
« Reply #34 on: January 30, 2019, 12:58:35 AM »
NEW GAME MODES
29 Jan - Event Horizon
 


Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes.



RPGlite and Permadeath game modes

This mode has the following features:
•   You start in the city.
•   All 7 champions are available in the beginning.
•   Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
•   All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
•   First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
•   You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
•   Party alignment is changed to Party Boost and depends on the level of the champion.
•   Some starting resources, so you can customize your starting party a bit.
•   Save games are now in separate categories: Normal, RPGlite, Permadeath.

--- PERMADEATH mode ---
•   Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
•   New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
•   Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process).

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.


Read on

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Offline Asid

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Re: Tower of Time
« Reply #35 on: January 30, 2019, 01:01:37 AM »
Daily Deal - Tower of Time, 50% Off
Announcement - Valve
29 Jan

Today's Deal: Save 50% on Tower of Time!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time

https://store.steampowered.com/app/617480/

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Offline Asid

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Re: Tower of Time
« Reply #36 on: February 14, 2019, 01:02:05 PM »
Hotfix 2 + Hotfix 1
7 Feb Event Horizon



Dear Players,

We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2
•   Fixed achievement "I Don't Need Many"
•   Fixed issue with Tinhead spinning like crazy sometimes
•   Fixed Taunt - it now interrupts drains
•   Fixed issue with golem fight on intro level
•   Fixed toggling heroes using a shortcut
•   Greatly improved UI performance in both exploration and city
•   Fixed issue where a player was shown that his enchant was unlocked while it was not
•   Fixed issue where enchants weren't selectable if first level of an enchant was not attained
•   Fixed issue where unit statistics panel's language didn't update when changing the language
•   Fixed issue where text quality of item tier and the "1H/2H" indication was not clear
•   Fixed minor translation issues and added missing translations
•   Improved performance on levels 9-11 of the Tower
•   Fixed magic penetration calculation on enemies without resistance
•   Improved game stability
•   Slightly improved performance by changing cascaded shadows distribution
•   Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
•   Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).
•   Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1

Technical
•   0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
•   Fixed crash when migrating broken save file (when this occured, game started with black screen only).
•   Fixed invalid score value after lost battle.
•   Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
•   Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
•   Fixed enchant tier icon not updated when selected category without any valid enchant group.
•   Retreat/Restart battle buttons disabled in Permadeath.
•   Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

Graphic
•   Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
•   Small graphic adjustments on two Battlegrounds.
•   Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
•   Small adjustment to the lightning for few skills, so they look more epic.

UI changes
•   Added slider for heroes voices volume in settings, so you can turn them off completely.
•   Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
•   (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
•   Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.

Crashes

If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Cheers,
Event Horizon Team


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