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Tower of Time
« on: August 12, 2017, 03:28:47 AM »
Tower of Time


Tower of Time is new take on classic RPG - trying to bring something fresh to this genre. It has a rich story and a novel real-time combat - a blend of RPG and RTS -


Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here


Single-player


Early Access  trailer


About This Game

Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

Features:

•   Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
•   Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
•   Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
•   Build your party around typical tank/dps/support composition or try something entirely new.
•   Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
•   Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
•   Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
•   New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
•   Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
•   Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
•   Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
•   Upgrade your city as the main training/equipment hub and repository of all the lore you find.


Tower of Time Combat Trailer

Tower of Time Player Experience























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Re: Tower of Time
« Reply #1 on: August 12, 2017, 03:30:50 AM »
Reviews

“This is a huge, deeply developed, beautifully crafted RPG, novel in all the right ways, and it’s not even finished.”
Rock Paper Shotgun


“A title that could redefine the CRPG genre”
Game Skinny

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Re: Tower of Time
« Reply #2 on: August 30, 2017, 12:05:44 AM »
Patch Notes Build: 0.4.0.8656


We are happy to release our third and the biggest patch yet - even if the list seems quite short.

This time it was less about bug-fixing and more about adding various "quality of life" features. There is also a major change to the end-game area.

The detailed patch notes follow:

Technical
•   Keybinding - ability to remap keys to your preference.
•   Advanced Graphical settings.
•   New videoplayer - cutscenes should no longer freeze occasionally.
•   21:9 ratio support.
•   'Save' with double-click option.

Gameplay
•   New end game area (Void sector) - completely redone, with new epic chain quest and with upgraded end game Boss.
•   Crystal transmute option - located somewhere on level 3.
•   Added cleave to all 2H Melee weapons as default.
•   Modified range of distance weapons and their stats, to further differentiate them - moving towards clear risk/reward ratio and support vs pure dps categories.
•   Changed some of the melee enemies, so they cannot be ignored so easily now.
•   Rakhem / Runelord - few changes to his skills and stats to improve his role as melee tank/dps or hybrid melee/mage class.
•   Upgrade cost for Artificer Hall is reduced, to take into account that at the moment it is a home to only one class.
•   Rakhem and Boron join the party at level 2, Whisper at level 3.
•   Some various graphical fixes.
•   Small balancing changes to various skills - this time really minor changes.

Linux

We also managed to finally build a working Linux version, please see a separate announcement, if you are using Linux OS.

Thanks to all who contributed with the feedback to this patch. Also, big thanks to our growing discord community, always ready to throw new ideas at us and that helped us to get Linux build into a good shape.

If you encounter any issues, please send us an email to tot@evehor.com.
We are here for you 24/7.

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Re: Tower of Time
« Reply #3 on: August 30, 2017, 12:07:22 AM »
Linux is Released

After countless days and nights, we finally managed to release a stable Linux build.

Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.

Before you buy

Please see some disclaimers below:
•   Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.
•   We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.
•   In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.
•   Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:
-screen-fullscreen 0
This issue will be resolved shortly.


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Re: Tower of Time
« Reply #4 on: September 07, 2017, 01:10:47 AM »
Future Development Plans
6 SEPTEMBER - EVENT HORIZON

Hello All,

We just want to share with you our development plans for the next six weeks, as there is a lot of new things planned. In addition to working on Book Two, we will focus on the following things:

Combat Modes

This will be a major area for our development. We plan to implement new combat modes, few examples include:
•   True Ambush - where one or more of your champions are trapped in a destructible trap. Decide - take the time to free your champion or focus on the incoming enemies.
•   Split - where your party will be positioned on the opposing sides of the combat map. Decide - join the forces quickly or slowly move your party, dealing with threats on the way, so they come together and can strengthen each other.
•   Defend the Object - Enemies will target the object, focusing mostly on it. Defend it as best as you can, since if it will be destroyed, enemies will get a major buff to stats.
•   Seek and destroy - reverse of the combat mechanics. Here, you do not defend your party, your goal is to seek the enemies and destroy their spawning points, else they overwhelm you later. Decide - go as a team to each place one by one, or split your forces and harass the enemy.
•   Dark Events - deal with a variety of global effects, such as low or no mana regeneration or enemies regenerating health.

The main objective is to introduce the variety to combat and offer different tactical challenges.

Combat A.I.

Dumb A.I. is the major bane of most RPGs, in our honest opinion. For a long time now, we have been developing our own system to counter that. There are some basic behavior algorithms already implemented - the core of the system - but it is nothing spectacular yet. We plan to continuously expand this system with new algorithms and algorithm trees, that will increase tactical difficulty of combat encounters. It is a long process, for this system to work as intended - needs to be quite complicated, but we are committed to that. We will share some more details on the way towards a final release.

New Skills / New skill tree:

Here we plan to revamp the skills and make them more distinct for each champion. Some examples of the planned changes:
•   Increase number of skills for each champion to 8.
•   Introduce a real skill-tree, where leveling skills will also be dependent on champion level.
•   Introduce "movement" skills - especially for melee champions, such as Dash, Jump, Teleport.
•   Split the skills into Magic-based, Attribute-based and Item-based. Today, Mastery is the only attribute influencing skill power. We plan to diversify it, e.g. give Maeve some skills where damage/effect will depend on Weapon Damage or tying some of Kane's skills to his Armor.
•   Introduce new skills with different mechanics.

Other

Some other plans include:
•   Redoing Character UI and Inventory - combining them together in a new, cleaner and more useful way.
•   Changing "party selection" - where you will be able to select party leader as well as assign characters to different slots (1-4).
•   Item Constructor - a new option in Blacksmith, where you will be able to "construct" an item by upgrading it multiple times and in multiple ways, for an increasing crystal cost. If you don't really like random loot only, here will be the choice of building an item of your choice for your favorite character.
•   Unique boss encounters.

------------

If you have a good idea for a new skill (for a particular champion) or perhaps for a different and unique combat mode. If you would like to help us with development in more active way - or perhaps just chat with other players and developers - please stop by on our discord channel.

https://discord.gg/swuxMSV


Thanks for playing Tower of Time

Cheers,
KM

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Re: Tower of Time
« Reply #5 on: September 28, 2017, 01:40:28 PM »
Teaser screenshots from Book Two and Upcoming Patch
26 SEPTEMBER   - EVENT HORIZON

Hello Everyone,

Book Two

We continue to work on Book Two content. Here are the first preview screenshots from the new locations. The look will be completely different, we will learn how advanced the Ancients' technology was.

Since our champions know very little of that, even something as simple as electric light can be a wondrous experience for them. Not to mention machines the size of a skyscraper.







Upcoming Patch

We are also planning to release a major patch - as of now the scheduled date is 9.10.

The patch will include, among other things:

•   Major upgrade of graphics
•   Few new combat modes
•   New Inventory/Character Screen

Here are some screenshots what will change in the existing content.













We hope you will enjoy all those changes.

Cheers,
KM


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Re: Tower of Time
« Reply #6 on: October 12, 2017, 09:13:47 PM »
Patch Notes Build: 0.5.1.559
Tower of Time - Event Horizon

Tower of Time is now different look and feel.

Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB

We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look & feel)

Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment.
Important

When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience).

Patch details
•   New graphic look & feel
•   New UI for Character Screen and Inventory
•   New stats for characters and items
•   Gold treasures are now visible as separate objects
•   Added 1H or 2H indicator to weapons
•   Important items are visibly marked with light or effect
•   Added lots of new SFX or fixed existing ones
•   Fixed some enchantments
•   Introduction levels - updates to the story

We posted few screenshots below, showing some of the changes.

Thank you for playing Tower of Time. We appreciate your feedback and reviews.

Cheers,
KM

Screenshots












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