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Offline Asid

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Re: Tower of Time
« Reply #15 on: March 10, 2018, 11:38:17 PM »
Pre-Release update
9 MARCH   - EVENT HORIZON



Release Date

Tower of Time will transition to full release on 12 April 2018.

A major update will be released early next week, that will add all the remaining mechanics and features. There is quite a lot of them, details will be covered in the update list.

We will then focus our efforts on polishing the remaining floors of the Tower and the conclusion to the story.

We are also working on the localization to Polish and German languages. Due to the size of the game it is unlikely that we will be ready for 12.04, but within two-three weeks those languages will be added.

Our combat system has evolved further as we have added quite a of new mechanics. As it stands now, this is shaping up to be perhaps the most complex real-time combat systems ever attempted in RPG. We will also add pause to the existing slow time option.



Stop by on our discord channel to learn more about combat or talk to other players.
https://discord.gg/8hpkCgD

Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #16 on: March 15, 2018, 05:55:04 PM »
Pre-release Update
Tower of Time - Event Horizon



Version 0.9.1.1759

Final release 12 April 2018

As Tower of Time is nearing its final release date we have published a major update that makes the game Feature Complete. The only thing missing now are the final four levels of the tower and completion of the story which is in the final polishing state.

What comes in the Pre-release build:


Combat state and Pause added

We have further refined combat system and we have perhaps the most complex tactical system ever done in RPGs.

We added Pause. You can change between slow time and pause anytime, even during combat.



There are several new effects in game, for example freeze – if your champion is frozen you can either wait until it thaws (relatively long) or break the ice, sending other champions to attack it.

Enemies also have few nasty surprises, some elite enemies can sense the weakness of one of your champions and order all other enemies to focus on him/her, much as any player would do.

New combat mode: Defense Towers can show up in certain encounters. Towers attack your champions in range and thus limit your movement options. You can either avoid them or destroy them, the choice is yours.

Finally, we expanded Battle Report screen significantly, so you can check in details how your champions performed. This is very critical for the Ultimate Tactical Experience (Epic difficulty).




Party Alignment

At certain moments in game, your party will face an important choice. Your champions’ personalities are different and they have (perhaps) their own hidden agendas. As you progress deeper, your champions will diverge.
In such critical moments you can let your champions decide for themselves or impose your will by the power of the crystal throne. Careful though, no one likes to feel like a puppet.

These choices are not only dialogue options – party alignment will have an impact on combat as well. If your champions support you, they will support each other in combat too, granting powerful buffs. If not, then they will reduce everyone’s combat effectiveness.



Skills and Skill Tree

Skill tree and individual skills are adjusted, based on intense balancing efforts. There are too many changes to list here, but we followed this idea in principal – each of your champion is unique and his skillset has to be unique as well.

Each skill has two different enhancement paths, one which strengthens the effect of the skill and second which might change its nature.

We added few new skill mechanics, e.g. damage reflection. If you miss this and don’t adjust your tactics, your champions can literally kill themselves now. Similarly, apply this enchant on your champions and see enemies’ health goes down.

Finally, we still have only one fireball in the entire skill tree. Mission accomplished.



Itemization and Item Forge

We further expanded on our itemization and added new statistics. When we did the counting, we now have over one million possible combinations of weapons, base statistics and additional statistics.

Very important addition is Item Forge. It allows you to selectively upgrade an item and its certain statistics – as long as the item has unused upgrade counters. The cost increases with each upgrade – so if you want to create an item worthy of a song, it will cost you dearly.



Guns and 1-handed crossbows

Physical range classes got two new weapon types – 1-handed crossbows and 1-handed pistols. Yeah!



Map Markers and Quests

Map markers and better quest tracking – a feature that was in the top 3 requests from the players. We added that, so you can find NPCs and important locations easier now.

We improved quest descriptions and also added information where the quest did originate, so if you take a break for few days, you should have no problem getting back.



New Enemies, New Bosses, New Unique Items

We have added new enemies, new bosses and lots of unique items. As per request – we added more ”unique” unique that have both positive and negative effects. Encase Kane in nigh-impenetrable Titan Armor but it is so heavy that he moves very slowly -- so have dash on short cooldown or bring the fight to him. Or use powerful Staff of Winds that will drain your mana per each attack.



Optimization and Loading Times

We did optimize the game heavily, going area by area and we will continue to do so until the full release. Game runs quicker overall and there should be no more areas that would tax your CPU and GPU over the usual performance.

Also, we implemented a system of loading part of the scenes into memory. When you enter the new location first time - the loading time will be as before, but then every time you save/load or move between the tower, combat maps and the city – the loading time should be very short.

Music and SFX

We have added new music tracks and hundreds of new sound effects.


Balancing

We will balance the game until the very end. At the moment Epic difficulty is midly challenging on level 1 but then from level 2 you really need to think outside the box and find the best synergies between champions' abilities be good at tactical-side of the combat (team positioning, threat management, effective tanking, learning your enemies and what they can do, understanding their weaknesses, etc..).

If you would like to help us, please join our discord channel:

https://discord.gg/8hpkCgD


We hope you will enjoy Tower of Time in its final state.

Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #17 on: March 25, 2018, 02:33:23 AM »
Release price and languages
19 MARCH   - EVENT HORIZON



As we prepare for the full release on 12th April 2018, we have lowered the price a bit so you can try Tower of Time and regain (hopefully) the faith in Early Access approach.

Upon the release final price will be 21.99 USD/EUR (or equivalent in local currency) and we will not have any launch discount.

Languages

At the moment we are translating the game into German and Polish and we should be ready at the latest two or three weeks after English version launch.

As for the other languages:

We were not expecting to create such a massive game (50 hours of game-time play, close to 190,000 words, over 1 hour of animated cinematics...). It wasn't the best planning perhaps, but since we poured so much effort and our vision into this project - we just couldn't stop mid-way.

Therefore, we cannot do all other localisations as we have originally planned at the moment of the release. However, we do hope that the game will be well received and we will be able to quickly localize to other languages on our list. Those languages include Russian, Chinese Simplified, Spanish, hopefully also Brazilian-Portuguese and French.


Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #18 on: March 25, 2018, 02:38:01 AM »
Itemization
21 MARCH   - EVENT HORIZON


(this is Kane trying his new equipment on a training dummy)


We received a lot of questions recently about itemization. So let me explain few things - as champions' equipment is what really matters the most in any cRPG game. You can revive your champion if he dies, but one you accidentally sell your epic sword to a vendor, it is usually lost forever.

We created quite complex equipment system that evolves as you progress in the game. Items are randomly generated, but they follow very specific and quite simple rules. On top of that, if you are fond of a particular item and you have resources, you can further upgrade as you want.

Item types

Lets take melee classes for example. Their "hands" equipment can be as follows:

•   1H weapon + shield
•   Two 1H weapon (dualwield)
•   2H weapon

Furthermore, each weapon type has three or four different sub-types, that differ in primary usage. For 1-handed swords, those are:



•   Regular Sword - high base damage and some Critical Chance
•   Stun Edge - that has inherent Stun Chance %
•   Fire Blade - that deals Fire Damage as main damage type

Sub-types for tier1 1H Crossbows, for example, are Hand Crossbow, Bolt Spitter, Repeater

Also, depending on the quality of the item (Green, Blue, Purple) they can roll different additional stats - called Prefix or Affix.

Green roll only 1, either Prefix or Affix
Blue roll 2, both Prefix and Affix
Purple roll 2 + additional enchant slot

In the examples above we have the following:

Jagged Steel Sword of Poison
Jagged ... adds Armor Penetration
... of Poison adds 1-3 Earth Damage

Mighty Stun Edge of Sparks
Mighty ... adds +1 Might attribute
... of Sparks adds 1-3 Air Damage

Chaotic Fire Blade of Water
Chaotic ... rare prefix, it adds few nasty effects as Daze, Stun, Blind
... of Water adds 1-3 Water Damage

As you progress with the game, existing affixes and prefixes will increase in strength and new ones will also start to appear, some with both positive and negative effects.

Each weapon class, e.g. 1H Swords, 1H Axes, 1H Hammers are different somewhat. Also 2H Weapons have special stat - Cleave Damage - x% of main damage is also applied to other enemies in cone area in front of your warrior.

Range Weapons - both Physical (Bows, Crossbows, Pistols) and Magic (Wands, Staves and Focus Stones) - have inherently different stats, e.g. Focus Stones have Skill Damage while Bows have Slow Chance or Daze Chance.

Legendary Items

We also have over 60 unique items that are something entirely different. Early on you get just strong items with powerful statistics.


Overall a very good weapon, that comes with a different price. This sword has Life Drain Enchant, that heals your champion for the % of damage dealt.


This Bow is quite strong compared to other weapons of this tier and has a very good enchant - increasing damage and pushing enemies back. But it has one negative trait - each attack with this weapon cost mana. If you want to use it, you probably should invest in mana regeneration, mana leech or +mana items.


This Armor (you can collect more pieces) changes the way how you play your tank. It has a very high armor (comparing to other pieces at this point of the game) but negative elemental resistance. It also lowers movement speed significantly. However, it has a damage mitigation enchant, very good for certain enemies. With this armor, you do not move your tank to the fight, you try to bring the fight to him.


One of the "extreme" examples. This item is very powerful but it is also very expensive - it drains life and mana continuously and also additional mana per each attack. It requires rebuilding your character or even the whole party, so other champions can support the user of this weapon.



This is just a very small sample of itemization. Different weapons, different armor and jewelry pieces can have different combinations of stats.

On top of that there are almost 50 unique enchants, some of them with different level of power.

All in all - it creates almost uncountable number of possible combinations and gives you incredible flexibility in champion and party building.

So we might not have an option to change the hair style or eye color of your champions, but apart from that -- if you include the skill system - you can build them as you want and when you want.

If you have any more questions, we would be happy to chat about that or any other aspect of the game on our discord.

https://discord.gg/8hpkCgD

Cheers,
Event Horizon Team
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Offline Asid

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Re: Tower of Time
« Reply #19 on: April 03, 2018, 04:57:15 PM »
Linux Update
1 APRIL   - EVENT HORIZON

Hello Linux users.

A massive Linux update just went live.

We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now.

There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game.

Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it.

In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord.

https://discord.gg/8hpkCgD

If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth.

Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #20 on: April 10, 2018, 08:48:29 PM »
2 Days left
10 APRIL   - EVENT HORIZON



Dear Players,

The Big Day is approaching fast. Only 2 days left before we open the portals to the mythical world of Artara, full of dangers and secrets.

Tower of Time will release as planned on 12th April around 12 CET. Retail price will be 20.99 EUR / 21.99 USD.

We will release English version on Windows. Linux should follow very shortly (within 1-2 days).

We are finishing localization to German and Polish but we need a bit more time to ensure the quality is as high as possible. We hope you will enjoy our ambitious attempt to bring something fresh to RPG and mix it with deep tactical combat.


Cheers,
Event Horizon team

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Offline Asid

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Re: Tower of Time
« Reply #21 on: April 12, 2018, 02:06:52 PM »
Tower of Time is Live!
Tower of Time - Event Horizon



Tower of Time is Live !

Tower of Time - our ambitious, modern take on classic RPG has been released.

For Early Birds we will keep Early Access price for a short time.
Final price will be 24.99 USD / 20.95 EUR.

We do hope you enjoy the game. If you want to chat with us (or other players) or share your suggestions and feedback, please join our discord:

https://discord.gg/kGeBT

Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #22 on: April 18, 2018, 04:22:19 PM »
Tower of Time ventures out of Early Access
Tower of Time

Old-school RPG Tower of Time's nine-month Early Access journey (slightly longer than developer Event Horizon intended) is now over, and if you like the sound of a blend of magic, advanced technology, and party-based real-time combat, then it might be worth a quick look.

You lead a group of adventurers into a strange tower that's emerged from the heart of a massive earthquake. Its 50-hour story is told through both cinematics and lore books, but combat is clearly the focus here. As you battle through each of the tower's 13 levels, you'll come up against groups of enemies that should be large enough to make it feel like a "small-scale" RTS, in which you have to manage the skills of the seven different classes at your disposal.

You can both pause and slow time during fights, and you can activate certain skills by drawing shapes on your target, if you like. At higher difficulties—you can pick between five—Event Horizon say each fight will be a "tactical puzzle".

It has 150 enemy types, 50 bosses and heaps of equipment to find. If the combat system comes together, it sounds like it's different enough from other RPGs to make it worth playing. User reviews are positive, as they were within Early Access, which is promising.

Grab it for $25/£19.50 on Steam.
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Offline Asid

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Re: Tower of Time
« Reply #23 on: April 18, 2018, 04:23:28 PM »
Patch #1
Tower of Time - Event Horizon



Hello,

We hope most of you are enjoying the game. When we decided to break the copy/paste tradition on present gaming market and try something new, we were expecting that not everyone will like it. Judging by the reactions so far, most of you do like it. We are very happy about that.

When you play and finish the game, please leave us a review - your feedback is very important for us. This is our first project and we need your input to make sure that Tower of TIme is the game You want to play, and not only the pet project of “know-it-all developers”.

We received a lot of Report Issue logs or emails in the last week. Only thanks to them we were able to identify the problems that we could not otherwise reproduce. Big thanks for that !!


The patch notes are as follows:

Technical
•   Crashes at start some experienced
We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
•   Performance should improve in several areas pointed out as problematic
•   High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
•   Fixed Tutorial Tips scaling on 21:9 and higher ratios.
(we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
•   Fixed issue with black screen appearing sometimes when movie is skipped

Gameplay
•   Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
•   Fixed issues with item upgrades that had values clamp to integer value
•   Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
•   Floor 1 -- Fixed rare issue with Magic Barrier and Devron
•   Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access

Combat

We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
•   Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
•   Two fights, Floor 2 - in Library and end level portals - decreased difficulty
•   Sewer fight, Floor 3 - decreased difficulty
•   Air Elemental Boss - changed fight mechanics, increased difficulty
•   Screamers - blind grenade duration reduced from 4 to 3 seconds


For the next week patch we plan to focus on the further performance improvement and few other quality of life features.

If you want to chat with us or other players - please join our Discord and share your thoughts.
https://discord.gg/8hpkCgD

Thank you for playing Tower of Time!


Cheers,
Event Horizon Team


On the side note - you can download all our music tracks for free - there should be a DLC area. Since there is no price box, it is not so visible.

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Offline Asid

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Re: Tower of Time
« Reply #24 on: April 27, 2018, 06:50:40 PM »
Patch #2
Tower of Time - Event Horizon



Dear Players

This patch brings a lot of quality improvements requested by you as well as several balancing changes and bug fixes. The list is very long so apologies for a wall of text that follows.

We will appreciate your reviews on Steam and metacritic. It seems our game somehow is received as too hardcore and that scares a lot of people away. We have several difficulty settings, so it is accessible to anyone - if you come just for the story have no fear.

Please help us spread the word about the game.

New Features
•   New steam cards, backgrounds, emoticons and badges.
•   Minimap. You can turn it off and on with 'N' or by pressing compass icon.


•   Buff icons in combat that show the remaining time of the buff above skill tab.


•   Pre-battle movement - initial positioning is very important when it comes to threat. Now you can move the champions within limited area.


•   New enchanting icons. Not the most important update - but they look nicer now.


•   When your champions are immobilized, there is an icon on character portrait (similar to when they are trapped).
•   Hotkey "T" to change champion stances betwen Stand Ground and Move and Attack.
•   Two new high-end practise dummies that simulate end-game bosses.
•   Added achievements for epic - win 5 battles on epic for each floor.

Gameplay fixes and changes
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Offline Asid

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Re: Tower of Time
« Reply #25 on: May 12, 2018, 11:26:51 PM »
Special Update
11 May - Event Horizon

Dear Players,

We hope your journey to the bottom of the Tower has thus far been an exciting and entertaining one!

And wish to thank you for your tremendous development feedback and continued support. Let us share with you what we are working on at the moment.

We are finishing localization to German and Polish at the moment. We expect to launch German language on Monday or Tuesday - it had been intense work and possible only with the help of the community. We are very grateful for your support. Polish language most likely will follow few days after.

Together with German we will launch Patch #3 with another round of changes and improvements, as requested by You. In addition to minor combat balance changes, there are also few bigger improvements:
•   Ability to craft rings and amulets
•   Ability to craft pistols from Blacksmith Tier 3
•   Scaling of the rewards depending on difficulty. That includes amount of gold and crystals -- as well as unique items received as a reward from combat or challenges. Now, when you kill Shade on Epic, the reward will be worthy of your sweat and blood.
•   Dusty Scrolls - complete change of the mechanics. They will now split into Lesser and Greater Scrolls. The effect of the scroll will be clearly noted. Lesser Scrolls will have always a small positive effect while Greater Scrolls will have a major positive but also a small negative effect.
•   Combat UI - re-work of the tooltip showing champion or enemy statistics, with new information added.

As for other languages - we are very close to finishing localization to Russian and have started community translation projects for Chinese Simplified, Japanese, French, Turkish and Brazilian-Portuguese. If you would like to support the efforts - please join Discord channel for more information.

https://discord.gg/8hpkCgD

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

We also bring you another interesting news.

Our co-story developer and lead script writer Nick Macari, has contributed to another fantasy CRPG about to crush its $60,000 Kickstarter funding goal.

https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness

We haven't played it yet, but if the Vienna based publisher, Grape Ocean Technologies, delivers on everything it has planned–"Black Geyser: Couriers of Darkness" could be one to watch!

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Re: Tower of Time
« Reply #26 on: May 17, 2018, 02:06:26 PM »
Patch #3 + German lang.
16 May - Event Horizon



Dear Players,

Another big update that implements few quality of life features and corrects bugs based on your feedback.
German Language

We have added German language option. It should automatically detect your operating system language, if not - you can switch it from Settings. Many thanks to all players that helped us with some missing texts and did overall language proofing. If you spot anything amiss, please be so kind and let us know.

Other Languages Update
We should be ready with Polish language within few days. Russian language is at about 80% done and should be released in 2-3 weeks’ time. We are also working on Turkish, French, Chinese Simplified, Spanish and Japanese – although here we cannot give you time estimate yet.

Quality of life changes
•   Reworked dusty scroll mechanics. Now they always show the effect of the scroll. They are split into Lesser and Greater scrolls. Lesser Scroll grants a small positive effect while Greater Scroll grants a powerful positive effect but also a small negative one.


•   Added auto-cast option for buffs. New checkbox is added to the skill button.


•   New battle unit tooltip with more information.


•   Added health and mana regeneration stats to hero portraits.


•   Combat loot is now scaling with difficulty. If there is a unique item as a reward, it has slightly better stats on hard (+) and epic (++). Gold amount is slightly increased and additional crafting crystal can be looted.


•   Added crafting for Jewelry (from Blacksmith level 1) and Pistols (from Blacksmith level 3).
•   Unique items have one item forge slot so their life should now be longer.
•   Each resistance on Armor is now shown separately.
•   Daze and Stun effects are now shown on champion’s portrait.
•   When battle starts, first champion is always selected.
•   Reflect damage icon is changed.
•   Buff graphical effects are now toned down, so the visibility of the effects (if there are many) is improved.
•   Added subtle animated environment elements (e.g. moving machines or swaying chandeliers).
•   Improved graphics on few floors (e.g. intro floor).
•   Four new battlemaps added.

Bug Fixes
•   Few English typos were fixed. It should be now 100% correct.
•   100% Completion is always possible now – even . on floor 7 if you are kicked out from Daeva realm. However, Imprisoned Daeva (quest) counts towards 100% so you need to kill him before Trial ends if you plan on being kicked out from their realm
•   Fixed buff timers sometimes duplicating.
•   Fixed hero stats sometimes not updating in inventory.
•   Fixed Main Damage getting replaced with Additional Damage after Item Forge (it caused problems when using Sunpower enchant).
•   Fixed Khan battle – now killing portal first and boss after does not result in a long waiting time before the battle is concluded.
•   Fixed some enemy summons which had 1 Health.
•   Towers and Portals now highlight properly when skill casting.
•   Fixed auto-save icon now showing all the time.
•   Elemental Barrage does not block movement now before projectiles hit the targets.
•   Imprisoned Daeva boss – now his drain life and drain mana skills work properly and channel can be interrupted together with the skill effect.
•   The nasty chest on floor 5 at fountain can now be accessed.
•   Kelsier’s Unique items now work properly and do stack armor reduction.
•   Fixed chest on floor 5 (near the fountain) that was difficult to pick up.
•   Fixed enchant names.

Combat balancing

With the help of few players we made tons of small and bigger changes. Most notably – due to reward scaling and received feedback – we increased overall difficulty on hard and epic. It would be impossible to list every single change we made (over 1000), so here is a recap of the most important ones:
•   Super secret dispenser code fight – fixed. It was meant to be unbeatable but some of you made it. So – now it is very hard but doable and therefore has decreased reward (still very nice but not game-breaking anymore).
•   Fixed: Push and Pull skill effects no longer break the channel skills. One problem with difficulty was that lots of mid- and end- game enemies use channel skills that were not a big threat due to pull/push.
•   Thorns Enchant – it was too powerful early especially when Armor was added in Item Forge. We did a lot of testing and rebalanced it to make it still very good early game and scaling well into late game. Also radius of Thorns has been increased from 3m to 4m so you are not forced to micromanage so much.
•   Boss fights were rebalanced – lots of them got new (sometimes unique) skills.
•   Rakhem’s skills: Acid Splash increased poison damage. Blinding Flash increased air damage.
•   Boron’s Cleave increased cleave damage at all levels, to 100% at maximum level.
•   Daeva enemies now should be what they meant to be – terrifying and tough minibosses. Number of enemies in fights decreased but each enemy should be much bigger threat now.
•   Few combats rebalanced – number of enemies changed, portal timers adjusted, trap positions adjusted.


We hope you are enjoying Tower of Time. Please share with us your feedback so we can continue to improve the game – via Discord server or forums.

https://discord.gg/c8Wd46s

Thank you.

Cheers,
Event Horizon team.

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Re: Tower of Time
« Reply #27 on: May 28, 2018, 11:23:19 AM »
Patch #4 + Polski jęz.
27 May - Event Horizon



Dear Players,

We are happy to release another update with few quality of life features requested by you and few important fixed. We are also adding Polish to the list of supported languages.

Język Polski
Język polski został dodany do listy wspieranych językσw. Gra powinna automatycznie wykryć język na podstawie języka systemu - aby przełączyć język ręcznie, wystarczy wejść do Settings/General i zmienić Language na polski.

Other languages update
We are entering testing phase for Russian language now. We should be ready to release it within next two weeks. We are also working on Turkish, French, Simplified Chinese, Spanish and Japanese – although here we cannot give you time estimate yet.

Graphics improvements
We made some significant changes to few areas, adding a lot of “depth”. We also have continued to optimize the graphics, reducing the load in few places indicated by the players



Quality of life features
•   New Map with Points of Interests
We have changed the maps - they are now rotated towards camera view, can be zoomed in / out and also contain all points of interests that count towards progress. It will make hunting for this “last chest” much easier now.


•   Fast mode in combat
You can now accelerate time in combat to 3x normal speed - for those who want to resolve the combat quickly.


•   Pre-battle screen information
Information about number of enemies - indicated by the number of skulls from 1-4. It should be now easier to prepare for encounters.


•   Mana Orbs fights
When the last mana orb is destroyed, it does not end the fight abruptly anymore. Instead, it does explode and releases highly toxic gas that is damaging your champions. You can continue to fight and eliminate last remaining enemies, if only few remained.


•   Portal and Tower Icons - we have reworked them a bit, so they present information in more transparent way.
•   Added animations when your champions are idle - not the most important feature, but it adds some life to your party when you are exploring.

Combat balance
This time we made only very small changes - mostly to few boss fights. It seems we are done with balancing phase for hard and epic now - with your support we managed to create a game which should remain challenging until the very end. Cheers!

If we continue to work on the difficulty it would be to add another level - one step above epic or add a mode when you can have maximum three champions in your party.

We have also reduced a bit RNG for loot and crafting. Sometimes you could get a very powerful (2% chance) or very weak item (8% chance), which was either temporarily game breaking or truly annoying - we removed those outliers now.
Fixes
•   Fixed key in water sector on level 4 - where sometimes it disappeared after going to the city and returning from it. If you go to this place - it will be waiting there.
•   Fixed fountain on floor 6 giving 10% mana - instead of +10 mana

Thank you for your support so far. Your feedback is extremely important to us - as you can see we do listen to your suggestions.

Please leave a review for us here on Steam, if you feel that we deserve it.

Cheers,
Event Horizon Team

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Offline Asid

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Re: Tower of Time
« Reply #28 on: June 21, 2018, 11:02:55 PM »
Patch #4 + Russian lang.
Tower of Time - Event Horizon



Dear Players,

We are happy to release another update with few quality of life features requested by you and few important fixed. We are also adding Russian to the list of supported languages.

If you would like to check the review of Tower of Time, we recommend watching the recent one from Skill Up, where he also have an interesting retrospective about CRPG genre.




Russian language added

Мы с радостью сообщаем, что добавили русский язык в список поддерживаемых языков. Надеемся, вам понравится играть в Tower of Time.

Fixes
•   Fixed bug that sometimes caused the party to be stuck in opened chests
•   Added option to teleport to any uncovered checkpoint, from any point on the map
•   Fixed the bug that on some configuration caused the cinematics to play very slow
•   Fixed chest progress on floor 1
•   Some minor graphic fixes

Quality of life features

As always, we tried to follow the feedback of the community very closely and are bringing you the following small enhancements.

Most importantly, we enhanced A.I. of range party members. Like the enemies, they will now look for the most optimal position if the enemy hides behind the wall or other obstacle.
(they no longer run directly to the enemy)

Also, champion/enemy combat stat panel will now show the exact effect (in # or %) and the remaining time for each buff or debuff.

Few other enhancements:
•   Added few more mimic chests, since you seem to enjoy the encounters. Have fun. Those creatures will not yield their treasure willingly.
•   Added few environmental effects such as flying bats or glowing wisp floating around that added some life to the environment
•   Added option to reduce particle number in exploration for slower PCs.
•   Added option to reduce shadow number in exploration for slower PCs.

Thank you for playing Tower of Time. As always, your feedback/review is highly appreciated.

Cheers,
Event Horizon team
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Offline Asid

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Re: Tower of Time
« Reply #29 on: June 28, 2018, 09:11:45 PM »
Patch #5 - small fixes
Tower of Time - Event Horizon

Hello,

A small patch this time, addressing the following problems:

•   Chest "stuck" bug - that sometimes occurred
•   Progress on floor 1 - it did not count in 1 mimic chest
•   Flying bats - decreased the volume of sound and the frequency of appearance
•   Few quest items (e.g. signet ring on floor 5) are better visible now
•   Melee champion behavior - sometimes they did not want to attack enemies or objects (trap) that were very close.
•   Some more of the graphic optimization in few locations - improvement of the overall performance.
•   Floor 9 map - few details added to make it more readable.


Thank you for playing Tower of Time. We hope you are enjoying the game.

Cheers,
Event Horizon Team

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