Translations for our friends around the world.

eSim

esimwhite1
 

Author Topic: Steel Beasts ProPE - Kill Zones Should Not Give Options to the Enemy: By JC  (Read 4950 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 27414



Tuesday, August 8, 2017
By: JC
Steel Beasts ProPE - Kill Zones Should Not Give Options to the Enemy


In this fictional scenario, I took just 6 soldiers from the Ejercito de Tierra (Spanish Army) head on to an insurgent attack of a military installation.




Our vehicle was a RG31E with a remote weapon station. Our mission was to block the insurgents reinforcements pouring into the military base. Some of them already made it to the approach routes in front of the base. An extensive cleanup awaited.



The situational awareness for the gunner is poor, but I'm counting on the eyes of the commander. He sits in the front of the vehicle and enjoys a view of the battlefield not too different than the one from a civilian truck. In this screenshot, a RCL technical approaches at full speed on our 11 o'clock.



The remote weapons station has a target acquisition system with a laser range finder (see top right "RANGO 445L" which translates into "range 445", meters I suppose). Even when it is not the pinnacle of firepower, the recoil less rifle is a very dangerous weapon system due to its high mobility. In this image, it has been struck enough to go up in flames.



A technical truck with plenty of insurgent cargo was dispatched without mercy. Our firing ranges have gone down considerably and now we are shooting targets at 200 meters. The risk of getting an RPG is high, but we needed to occupy a better position to engage insurgent reinforcements coming from longer distances.


The tall grass concealed many hidden insurgents.



Read on: Click Here
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    SteelBeastsCavalry Voice Casting Call

    Started by Rinix

    Replies: 7
    Views: 10795
    Last post October 25, 2016, 03:49:53 AM
    by Cougar11
    Minor bugging features on Steelbeast with track IR

    Started by Lumituisku

    Replies: 0
    Views: 5092
    Last post November 19, 2017, 07:39:58 AM
    by Lumituisku
    Note to all:

    Started by assassin7

    Replies: 12
    Views: 7852
    Last post October 15, 2015, 03:02:09 AM
    by Lumituisku
    Rendered SB 3D model, side view of Tank units in SteelBeasts

    Started by Frankie

    Replies: 7
    Views: 11392
    Last post March 27, 2015, 10:37:29 PM
    by Renders
    USB Stick recovery options

    Started by Ligthert

    Replies: 9
    Views: 9515
    Last post January 09, 2022, 04:34:07 AM
    by Ligthert

    Official Esim Feed