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Author Topic: Modding Tornado  (Read 228411 times)

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Offline Frankie

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Re: Modding Tornado
« Reply #285 on: October 31, 2019, 04:33:55 PM »
154.  Waypoint/Target View Splitscreen SCR03
Mod: View any waypoint or target area on a flight path - with selected ordnance

Note: This Mod#153 feature is already built into Mods#152 and #151.

In stock Tornado, the only time you get to see a coordinated multi-Tornado attack converge on a target is when you are actually in the area and you hit the F1 (External Tracking View) key and then pan around. During a live mission, both Pilot and Navigator cockpits are a hive of activity. Hence usually no one can spend more than a few seconds to view the waypoint or target area as it is being attacked by ingressing Tornados.

With this mod, if you go to Tracking View SCR=03, you can see the view over any selected waypoint or target in the upper segment view of the split-screen. And you need not be directly over the target area to do this. In fact, you could be grounded on the runaway (perhaps due to engine failure - as sometimes occurs in real life) and yet still view the mission waypoint or target areas. This is another Tornado first because for once, you the gamer can see the exact moment when your wingmen overfly (ingress) a target area and light up the mission objectives with bomb impacts and craters.

Here's how to see this "Waypoint/Target View".

Step 1. Go to the Weapons Management window. If in Pilot's station, hit the / key (only available in a modded FLIGHT.EXE). Otherwise go to the Navigator's station with PgUp;


Select an ordnance. Cycle through the orndances with K key.
Cycle through the orndances modes with the L key.

Step 2. Select an air-to-ground ordnance by cycling through the various ordnance with the K key;

Step 3. Choose an ordnance where its mode is either LAY (laydown) or LFT (loft bombing). Use the l (for London) key to change mode.
            IMPORTANT! Make sure its mode of delivery is NOT DIR of the following: (direct), LGB (laser-guided) or MAN (Manual).
            The Waypoint View will NOT work if your ordnance is in DIR, LGB or MAN mode. I don't know why. A bug is causing this;

Summary Table - when the Wapoint/Target View works and what it doesn't
WeaponModeWorks (Yes/No)
JP233-Yes
LGB1000LAYYes
LGB1000LGBNo
LGB1000MANNo
GPB1000LAYYes
GPB1000LFTYes
GPB1000MANYes
RET1000LAYYes
RET1000LFTYes
RET1000MANYes

Step 4. Hit the F1 key to go to the Tracking View;


Normal Tracking View with F1. This is SCR=00 (hit the 9 key to see the SCR=?? value).

Step 5. Hit the ] key three (3x) times to go to the Tracking View's SCR=03 screen (hit 9 to key to confirm you are at the right view);
           Note: Shortcut is to hit F1 followed by Shift+Alt+3.

You should now see the current waypoint's view in the upper split-screen.


Waypoint view. Target X (enemy airfield) is the current waypoint.

Step 6. Cycle through the waypoint views by hitting the N key or the Shift+N key. The upper split-screen will also show you the view of the exact same waypoint/target. If you don't want to change the course of your Tornado, hit the ESC key first. Then only Cycle through the waypoint views.

Step 7. To get a better 'grandstand' angle of the current selected Waypoint View, hit the 7 key to switch to full screen. Then use any of the keys listed in the "Appendix - Additional Keys" section below to pan around.


Waypoint view, full-screen. Target X (enemy airfield) has just been bombed by 3 other IDS Tornados flying at low level.

Regards
Frankie Kam



APPENDIX - ADDITIONAL KEYS

The upper view segment is rotatable/pannable/zoomable with these keys. Same as Mod#152.

Key 7 = Make the upper (Waypoint view) segment split-screen a FULL screen
Shift+1 = Pitch Down
Shift+0 = Pitch Up
Alt+X = Pan View Right
Alt+Z = Pan View Left
Ctrl+X = Zoom In
Ctrl+Z = Zoom Out
Alt+ScrollLock = Raise
Ctrl+ScrollLock = Lower
Ctrl+GraveAccent (~) = Step horizontally left
 Alt+GraveAccent (~) = Step horizontally right
« Last Edit: November 19, 2019, 05:48:52 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #286 on: November 03, 2019, 01:06:51 AM »
155.  Waypoint/Target View SCR=03 with Route Plan Display overlay
Mod: View any waypoint or target area on a flight path with overlaid Route Plan Display for easy reference and viewing of waypoints.

Note: This Mod#155 feature is as extension of Mod#154.


Overlay is located on the right side of the bottom split-screen.
To get here, hit F1. Then hit the ] key three times.

Upper split-screen waypoint view will automatically switch if the user has selected an ordnance which has a mode NOT set to MAN or LGB. You can hit N or Shift+N to activate different waypoints and their respective views.

The waypoint view is completely rotatable and pannable. See the previous post for the key commands. If your Tornado is flying in F7/autopilot mode, as long as you have selected a non-MAN and a non-LGB weapon, the upper split-screen waypoint view will change AUTOMATICALLY when the Tornado is starting the next waypoint.

In this SCR=03 screen, after you have bombed a target, the target waypoint view will remain in the upper split-screen as long as you want it to. You can take advantage of this Mod#155 to take your time to survey the damage done. If your wingmen follow suit in a few seconds later, you will be treated to a nice spectacle of seeing the target waypoint being reduced to craters. This long after your Tornado has overflown the said target. This privilege of this view is only possible with the mod. In the stock game, you only had a fleeting glance of the target being blown to smithereens. How things have changed!


This mod brings target visuals to the fore.

To avoid affecting your Tornado's current waypoint direction, hit Esc before N or Shift+N. This will allow your Tornado to fly level while you switch the upper split screen's view from one waypoint view to another. After viewing, hit N or shift+N to the next waypoint so that your Tornado can resume its autopilot route.

This Route Plan Display overlay is very versatile. It even works when drones are viewed with the repeated hit of the F5 key. The current location of each drone, in succession, will be shown on the Route Plan Display overlay! What this means is that, knowing how far or near a Drone wingman is from the target, you can easily follow the Drone right until it releases its bombs.


The Route Plan Display also tracks drones.

You can even use the SCR=03 screen to test the outcome of your custom multiplane coordinated strike. Just leave your Tornado on the runway tarmac. Then in Pilot View mode (Home key), hit the Enter key to select an orndance. Then hit F1 followed by the ] key three times. If you have the Tornado Compression TSR running, hit Alt+8 to speed things up. Hit the N key to move the current waypoint to the target waypoint. For example Target X. Adjust the upper screen's viewing angles to taste. Then observe the upper split-screen for a front-seat view of the carnage before, during and after coordinated strike's bombs hit the target. You may even hit the 7 key to change the half-screen Wayppint View to full screen mode. Have fun.

Enjoy
Frankie Kam

P.S., the SCR=03 view has one more surprise. If you have not activated any weapon AND a SAM is locked onto you, you will see the upper half screen dynamically shift to the point in space where the SAM and your Tornado will intersect! Almost as if by magic. Give it a try.
« Last Edit: November 17, 2019, 05:01:56 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #287 on: November 05, 2019, 03:12:47 PM »
156.  SAM View SCR=04
Mod: Action packed split screen view of SAM launch and switch to full-screen view of Tornado when in close proximity.

In stock Tornado, you will know a SAM's deadly presence when your Tornado's close proximity alarm goes off. This almost always results in the gamer punching flares. The SAM symbol also appears on the RWR display in the pilot's cockpit. You might be lucky to very briefly see an exploding SAM on either the left or right of your Tornado. Other than that, external visuals of a SAM hurtling towards your Tornado are virtually non-existant. You never really see a close up of the SAM. It's either an inconspicuous white or grey dot in the sky. So in Tornado, you 'hear' SAMs rather than see them. The purpose of this mod is to make you both SEE and HEAR the SAM. With the emphasis being on the seeing part. In this mod, I have made the SAM launch and flight intercept path a major part of the view. It's a "SAM in your face and what are you going to do about it" view.

A good mission to try is the Simulator > SITUATION > 9:IDS - TWCU - JP233, Set Enemy to Active and hit the Commit button. See below.



The Simulator's JP233 mission is a good mission to see lots of SAM launches. Make sure you set the Enemies to Active.

This Simulator mission starts you airborne and a hornet's nest of SAMs await you. When a SAM is launched you will be able to see it travel upwards and towards its target.



To see this view, hit F1 (Tracking view), followed by the ] key four times.

Adjust the position of the SAM with these keys: Shift+1, Shift+0, Alt+X, Alt+Z, Ctrl+X, Ctrl+Z, Ctrl+ScrollLock and Alt+ScrollLock. Adjust the position of the Tornado in the lower split-screen by using these keys: 1, 0, F1 and Alt+F1.



The SAM is seconds away from impact, hit those flares!

When the SAM is in close proximity (closing in at Mach 3.0 and within 4 seconds from impact), the close proximity alarm will sound. Immediately the dual split-screen view will change to a full-screen, centred on your Tornado. You will have the opportunity to punch flares (with the F key) to divert the SAM from its original computed intercept point of impact. You can adjust the position of the Tornado with these keys: Shift+1, Shift+0, Alt+X, Alt+Z, Ctrl+X, Ctrl+Z, Ctrl+ScrollLock and Alt+ScrollLock.

This view is quite action-packed when multiple SAMs are launched against your Tornado. I hope you enjoy the visuals.

Cheers
Frankie Kam





« Last Edit: November 07, 2019, 04:40:33 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #288 on: November 09, 2019, 06:27:19 AM »
157.  Floating Route (Way) Plan Display
Mod: Minimalistic Route (Way)Plan Display

One outstanding features of stock Tornado is the Autopilot and waypoint route management. I have decided to re-use the Route Plan Display first introduced in Mod#155. In this mod, I have added the display to the Tracking (F1) view. Makes a big difference, IMHO.  I simplified it by removing the route legs, leaving just the waypoint letters. Minimalistic yet informative. Hit N key to go to the next waypoint; Shift+N to go to the previous waypoint. Hit [ key to show a Tracking View minus the overlay. Hit ] to cycle ahead to SCR=1, etc.


The floating Route Plan Display makes a big difference to the Tracking (F1) external view.

This is okay because I have now overlaid the simplified Route Plan Display onto the F1 Tracking View display.  The net effect is that now the Tracking View is more informative. Of course, you can still hit the PgUp key to invoke the Navigator's Panel where you can see the original Route Plan Display in one of the TV-Tabs.


The floating Route Plan Display works with Drone planes as well.

Attached is the latest FLIGHT.EXE. Enjoy.

regards
Frankie Kam
« Last Edit: November 16, 2019, 01:27:36 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #289 on: November 16, 2019, 01:41:39 PM »
158.  Killed In Action (KIA) Death Color Palette
Mod: When the Tornado gamer is dead (KIA), the color palette immediately changes to the red-and-dark-centric color palette.

In Mod#106, I removed the rotation of death and fade to black effect. As a result, you can still switch to other views even though your Tornado is out of action. When switched to such views, the only reminder of the gamer's 'death' is the word 'KIA' at the bottom-right of the screen. I thought I'd make the 'gamer is dead' effect more dramatic by introducing a death palette. Here's what 'Game Over' looks like.


Pilot's View...dead.


External (Tracking) View...as.


WSO's View...a.


Drone View...Dodo.

When you come to cropper, the change in colour palettes from green to red/dark is, IMHO, quite dramatic. Yes, the colors are garish, but that's the whole point. The gamer knows that he is 'dead' and should probably be hitting the Control+Q button to Quit and to return to the menus. See attached FLIGHT.EXE which is the latest as of 16th November 2019.

Regards
Frankie Kam

Update: Sunday 17th Nov 2019, 11:55pm.
Squashed the Lookup View bug which shows a mishmash of lower half of the screen. Now solved. Reuploaded FLIGHT.EXE!
« Last Edit: November 19, 2019, 05:55:45 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #290 on: November 20, 2019, 02:28:19 PM »
Apparently, Mod#158 causes the Hill Textures to be set to OFF. Even at the start of a new mission. This anomaly is caused by TWO things.

Reason #1. The Killed-In-Action garish screen colours set the hill textures OFF. I set the hill textures off on purpose so that the sky wouldn't have horrible colored horizontal streaks. Unfortunately, when the gamer starts a new mission, the hill textures remain OFF. This forces the gamer to go the Settings screen to toggle the hill textures on at the start of EVERY new mission. Not cool. Very irritating.

Reason #2. When in Night-Vision-Mode (Shift+Tab key combo), I preferred to have the Hill Textures set to OFF. Unfortunately this has the same effect as Reason #1. The Hill Textures stay OFF at the start of every new mission.

I have solved this anomaly. So now even after the death colors are activated at the virtual Tornado pilot's demise (at GAME OVER), the Hill Textures are re-activated when the game is restarted with a new mission. Also now when you hit Shift+Tab to activate the NVG colors, the hills remain textured when in NVG-mode.

In the end, the Hill Textures are re-activated whenever a new mission is started.

Attached is the latest FLIGHT.EXE that solves the "forever having to re-set Hill Textures" bug. Hope this helps.

Regards
Frankie Kam
« Last Edit: November 20, 2019, 02:46:54 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #291 on: November 21, 2019, 04:56:13 PM »
Many thanks to Clark78 for highlighting three issues (bugs).
Bug #1: The Ground Textures toggle value kept resetting to no ground textures after each mission;
Bug #2: Whenever the joystick's coolie hat was switched to on, the Pilot Cockpit view would sprout wings on the left and right of the cockpit.
Bug #3: In the Navigator's TV-TAB, the mouse-controlled Movable Map's designator (crosshairs) was always off-centre. It was slightly lower than the aircraft symbol.

All three bugs have been solved.  Attached is the latest FLIGHT.EXE incorporating these three bug fixes.

Cheers
Frankie Kam
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Offline Clark78

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Re: Modding Tornado
« Reply #292 on: November 21, 2019, 08:15:46 PM »
Hello,

Tried it out now, and my findings:

#1: Works perfectly!
#2: No difference actually, but it's no big deal so don't dwell on it.
#3: Works perfectly!

Thanks!
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Offline Frankie

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Re: Modding Tornado
« Reply #293 on: November 22, 2019, 06:56:28 PM »
Solved two bugs and added MORE improvements:

Bug 1 SOLVED. Full-screen FLIR (Home key for Pilot's Cockpit, followed by Shift+D) had some waypoint statistics text littered on screen - removed the litter text;

Bug 2 SOLVED. It was possible to have an empty TV-Tab frame on the upper-left of the screen when in full-screen FLIR. Now that empty frame is removed;

Improvement. The FLIR full-screen with Shift+D now allows you to toggle the RWR display on and off with the tilde ` key . This allows for a clean-uncluttered full-screen FLIR view.


Now in full-screen FLIR (Home and followed by Shift+D key), you can toggle the RWR on and off with the tilde key (`)


Improvement. The FLIR full-screen with Shift+D now allows you to toggle the ADI display on and off with the Shift+7. This allows for a clean-uncluttered full-screen FLIR view.


Now in full-screen FLIR (Home and followed by Shift+D key), you can toggle the ADI on and off with the Shift+7 key


Improvement. The FLIR full-screen (with Shift+D) and most of the External Tracking screens now allows you to toggle the EScope Look Ahead Radar display on and off with the Shift+8. This allows for a clean-uncluttered full-screen FLIR view.


Now in full-screen FLIR (Home and followed by Shift+D key), and MOST Tracking views, you can toggle the EScope on and off with the Shift+8 key


Improvement. You can now toggle the Route Plan Display ON and OFF with Shift+9 in SCR=01, 02 and 03 (F1 followed by the ']' key 3 times to cycle though the first three external views).


Now you see it .... then hit Shift+9 ....


...now you dont! Works only on three screens which are SCR=01, 02 and 03
(hit F1 and 9 key to see the SCR value on the bottom status bar)


Note: I had to use Shift+7, Shift+8 and Shift+9 because Alt+7, Alt+8, Alt+9, Ctrl+7, Ctrl+8 and Ctrl+9 are used by the Kenneth Larsen's Time Compression Utility.

Improvement. Previously when in the External Tracking view (F1 key), you had to hit the 9 key to know which SCR=99 external view you were at. No more. Now once you are in the Tracking view, the screen number is shown at the bottom-right of the screen. So there is no need to toggle the 9 key on and off to identify which tracking the screen you are at.


Now you can keep track of which tracking screen you are at


Improvement. You can now toggle the Artificial Horizon Indicator ON and OFF with Shift+7 in almost all Tracking View screens (F1 followed by the ']' key to cycle).


Now you can toggle the AHI on and off with Shift+7

Attached FLIGHT.EXE is the same as in this post.

Cheers
Frankie Kam

P.S., Bug 3 still unsolved. Joystick Coolie Hat up and down code - some changes made but still shows ghost wings. Leaving it.
« Last Edit: November 29, 2019, 02:49:36 PM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #294 on: December 26, 2019, 12:29:04 AM »


Merry Christmas and Seasons Greetings

Digital Integration's Tornado 3D model of 1993 looks nothing like the Tornado in Jorgen Nillson's dramatic shot above. Still, after 26 years, the campaign gameplay makes me feel like I am flying one of these. Sortie after sortie. Still waiting for DCS Tornado.
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Offline Asid

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Re: Modding Tornado
« Reply #295 on: December 26, 2019, 11:26:46 PM »

Digital Integration's Tornado 3D model of 1993 looks nothing like the Tornado in Jorgen Nillson's dramatic shot above. Still, after 26 years, the campaign gameplay makes me feel like I am flying one of these. Sortie after sortie. Still waiting for DCS Tornado.

That is all that matters  :thumbsup

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Offline Frankie

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Re: Modding Tornado
« Reply #296 on: December 31, 2019, 02:25:55 AM »
31st December 2019 End of year Bug Fixes

159.  Christmas End Of Year Bug Fixes
Mod: Various fixes at end of the Yuletide season


Photo source: https://combataircraft.keypublishing.com/2018/01/25/last-year-of-the-tornado-gr4/
Credit: USAF TSgt Gregory Brook


The best DOS flight simulator now becomes more perfect.

1. HUD contrast, HUD switch and HUD option keys NOW function perfectly in BOTH normal HUD and full-screen HUD views
    - Key H   = change contrast
    - Alt+H    = Toggle Mach/Knots value
    - Ctrl+H   = Toggle HUD on/off
    - Shift+H = no visible effect on HUD
    These keys work fine now. No more irritating and unwanted 'repeating' effects of the H keys.

2. Solved a nastly bug where Shift+9 (to toggle on/off the Route Display in Tracking View) would also turn off the Navigator's left TV-TAB's Router Display
    - Bug squashed.

3. Added back the Rotation Of Death view when gamer's Tornado buys the farm
    - Now the gamer's  death in Tornado is more obvious with the original rotating view of death restored

4. Credits Screen is now sticky toggled On/Off with the "\" key
    - Previously you had to hold down the "\" key to see the Credits screen. How you just hit "\" and it stays on or off.

5. Easier toggling of left and right TV-TAB
    - Hitting "[" and "]" now cycles through the original TV-TAB views without activating the full-screen TIALD and FLIR displays - as long as neither TV-TAB is already showing a FLIR or TIALD view.


Happy New Year's Eve!
« Last Edit: February 17, 2020, 05:50:47 AM by Frankie »
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Offline Frankie

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Re: Modding Tornado
« Reply #297 on: January 24, 2020, 04:04:48 AM »
2020 Lunar New Year Tornado mod goodies. Watch this space. Within 48 hours.
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Offline Frankie

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Re: Modding Tornado
« Reply #298 on: January 28, 2020, 02:57:49 PM »
Chinese Lunar New Year 2020 Mod Goodies - a major update

160.  Lunar New Year updates
Mod: New features to celebrate the Chinese New Year 2020

I've added some modifications. Just a tad.

1. I enabled the Indirect Mode ALARM to dive with its secondary motor firing away and accelerating earth-bound. Basically, I managed to implement this Tornado 1.0E feature by modding the Tornado 1.0A version of the source code.


From loiter to dive. The Shilka is seconds away from doom


2. I changed the inner-colour of the ALARM Indirect Mode parachute to from white to gray. Looks more 'realistic' now.


Darker shade of colour for inner parachute section. More 3D-ish.


3. I restored the 4 key to clear (disable) the clouds and stars. It's nice to once again just clear the skies of clouds which tend to get in the way, visually.

4. I changed the Roll/Heading toggle key on the external views' bottom status bar from '4' to Shift+4.

5. Previously after hitting F1 (External View), you would tediously cycle among 20 different subviews with '[' and ']' keys. Now I have trimmed and simplified the subviews to just 11 choice functionality:

SubView       Subview Description
=======   ======================================================================================
(00) Tracking View with Route Display Overlay - auto switches to imminent SAM Intercept view when the the SAM close-proximity alarm goes off
(01) Tracking View with Route Display Overlay - Weapons external view - auto switches to imminent SAM Intercept view when the the SAM close-proximity alarm goes off
(02) Tracking View with Route Display Overlay - CCIP / weapons view / F1 triple window view - auto switches to imminent SAM Intercept view when the the SAM close-proximity alarm goes off
(03) Tracking View with Route Display Overlay - Target Area view - auto switches to imminent SAM Intercept view when the the SAM close-proximity alarm goes off
(04) Tracking View with Ground Radar / Scrollable Map TV-TAB toggle, synchronised with 3D view of external environment
(05) Tracking View with SAM launch / AAA firing TV-TAB toggle - auto switches to imminent SAM Intercept view when the the SAM close-proximity alarm goes off
(06) Tracking View with Ground Radar / Air Radar TV-TAB toggle
(07) Tracking View with Scrollable Map / Local Map TV-TAB toggle
(08) Tracking View with FLIR / TIALD TV-TAB toggle
(09) Tracking View with ILS / AFDS display TV-TAB toggle, accompanied by Horizontal Situation Indicator, Left & Right Engine R.P.M. indicators and Secondary Control Indicators
(10) F1 original Tracking View (no-frills)

6. For each subview, I have added Shift+8 as an on/off toggle of a half-screen-HUD view. You can also toggle the Altitude Direction Indicator (a.k.a. the Artifical Horizon) on/off with Shift+7


Hit Shift+8 to enable the half-screen-HUD view, as well as the E0Scope view (bottom-right). Hit Shift+7 for the ADI.

7. For each subview, I have added Shift+Tab as a dual TV-TAB toggle that allows you to switch between two fixed TV-TABs (both located at the top-left corner of the external view screen)

8. In subview 04 (i.e., hit F1 followed by ']' key three times in succession), as you move your mouse cursor of either the Ground Radar or the Scrollable Map View, the external view (top half of the screen) will update its 3D environment instantaneously! A Frankie innovation.


The upper half of the screen will pan around, according to the position of your mouse cursor on the Scrollable Map

That's all folks.
« Last Edit: February 17, 2020, 05:51:54 AM by Frankie »
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Offline Asid

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Re: Modding Tornado
« Reply #299 on: January 28, 2020, 11:51:51 PM »
You have been busy my friend.

Thank you for the updates.
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